Special Abilities
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Unique
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Bad Batch
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501st
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Cyborg (Counts as both a Droid and a non-Droid; living; subject to critical hits and commander effects)
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Affinity (May be in a Rebel squad)
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Double Attack (On his turn, this character can make 1 extra attack instead of moving)
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Override (At the end of his turn, this character can designate 1 door that he can see as open or closed; it remains open or closed until the end of this character's next turn, or until he is defeated)
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Droid Mark (When this character activates, you may choose an allied Droid character within 6 squares. Until the start of the next round, that character gains Draw Fire)
"It's about fighting for our brothers."