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Rank: Dark Trooper Phase III Groups: Member
Joined: 10/11/2010 Posts: 25
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Nope, Galloping (and Strafe) only work on the turn of the character with the ability. Since Galen will be pulling on his own turn, Gallop will not be active on Yobuck.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/1/2008 Posts: 818 Location: Wisconsin
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captaingig wrote:One last thing, I remember hearing somewhere that any kind of movement could qualify for Galloping Attack e.g. YoBuck being towed. With that said let's say I pull YoBuck. I would get a slap in the face when I move Yogurt adjacent to me, wouldn't I? It used to. But no more. Galloping Attack now includes "This ability is usable only on this character's turn."
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/10/2010 Posts: 111
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Well that's good.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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Chargers wrote:captaingig wrote:One last thing, I remember hearing somewhere that any kind of movement could qualify for Galloping Attack e.g. YoBuck being towed. With that said let's say I pull YoBuck. I would get a slap in the face when I move Yogurt adjacent to me, wouldn't I? It used to. But no more. Galloping Attack now includes "This ability is usable only on this character's turn." Yeah, there ways of Doombot'ing a strafing Ewok and then letting him go. IE: You would tow a piece with strafe and it could count as strafing even though it wasn't on it's turn. That got changed, for the better.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/23/2008 Posts: 907 Location: Central Pa
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captaingig wrote:One last thing, I remember hearing somewhere that any kind of movement could qualify for Galloping Attack e.g. YoBuck being towed. With that said let's say I pull YoBuck. I would get a slap in the face when I move Yogurt adjacent to me, wouldn't I? You can only gallop on your turn. Neither a tow or a pull would initiate a gallop, because it isn't Yobuck's turn.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 1,784 Location: Canada
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I remember when Yobuck first came out...I used to tow him with R2 (with Flight, so no AoOs!), and then gallop back over the pieces again. It was great fun. And broken. So it got changed.
For the better. :)
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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thereisnotry wrote:I remember when Yobuck first came out...I used to tow him with R2 (with Flight, so no AoOs!), and then gallop back over the pieces again. It was great fun. And broken. So it got changed.
For the better. :) It was a problem, sure. But not as big as the theoretical infinite movement provided by Lift.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/2/2012 Posts: 746
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Sithborg wrote:thereisnotry wrote:I remember when Yobuck first came out...I used to tow him with R2 (with Flight, so no AoOs!), and then gallop back over the pieces again. It was great fun. And broken. So it got changed.
For the better. :) It was a problem, sure. But not as big as the theoretical infinite movement provided by Lift. What do you mean?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2008 Posts: 522 Location: Chicago
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Lift designates a starting spot but the movement isn't reastricted so it was theoretically possible to move the piece all over the map before ending adjacent.
just a weird rule loophole
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