|
Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
|
swinefeld wrote:Now that it has been mentioned, I remember asking about Pulling someone to a square next to an adjacent Mines character.
Yikes, that thread must be WAY back in this forum by now.
Got it: http://www.bloomilk.com/Forums/Default.aspx?g=posts&m=114519
|
|
Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
|
FlyingArrow wrote:Force Pull is also movement (not placement like swap).
It is like Levitation in that the movement is an arbitrarily chosen path - as long as you wind up in the right spot.
But is it like Force Push movement (where you can't ignore other characters or terrain) or like Levitation movement (where you do ignore other characters and terrain)? It's like Levitation, that only cares about the ending spot. In theory, you could run around the whole map, as long as you ended up in the right spot. Even moving through figures. I still prefer my original theory of the 1 space move when it came up with Lift.
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
|
can you explain what you mean by one square moves in more detail?
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2008 Posts: 522 Location: Chicago
|
urbanjedi wrote:thank god for the FAQ. Thought I had played levitate wrong forever.
Curios now how Pull (and also Leaping assault) work. +1. these all should work the same way. Pull was worded off levitate so that it functions like levitate i.e. you only care about the ending spot. Leaping assault appears to function the same way (read should function the same way)
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
|
fingersandteeth wrote:urbanjedi wrote:thank god for the FAQ. Thought I had played levitate wrong forever.
Curios now how Pull (and also Leaping assault) work. +1. these all should work the same way. Pull was worded off levitate so that it functions like levitate i.e. you only care about the ending spot. Leaping assault appears to function the same way (read should function the same way) I agree, that would keep things simplest.
|
|
Guest |