RegisterDonateLogin

Just made a deal that'll keep the Empire out of here forever.

Welcome Guest Active Topics | Members

Bloo R&D: Mixed Faction Squads Options
shinja
Posted: Tuesday, June 24, 2014 8:14:11 AM
Rank: Administration
Groups: Administration

Joined: 10/2/2008
Posts: 351
Location: Kent, WA
I've been doing some thinking about alternate formats for SWM, and I wanted to bounce an idea off you guys and see what you think about it. My apologies if it's already been tossed around, I haven't been keeping up with the forums.

Disclaimer: This is completely hypothetical, and I have no authority to change anything, and no association with the designers making the v-sets, or whoever else is in control of SWM's future.

Quote:
Potential Rules Change:
A squad may include more than 1 faction, but for each faction (other than Fringe) after the first one, you must pay a fee of 10% of the total squad points.


I'm sure there's a way better way to word that. Anyway, here's an example:

You have a 200 point Rebel squad. It can include 200 points of Rebels, Fringe, or characters that have Affinity to be in a Rebel squad. Under the new rule, you could include a character from another faction (say, an Imperial Darth Vader), but you would then only have 180 points to spend on characters. In order to mix a second faction into the squad, you have to pay 10% of the total squad points (10% of 200 is 20 points). Once you've paid the 20 point fee once for the Imperial faction, you could include any number of Imperial characters in the squad.

If you wanted to add a third faction into the squad, that would be another 20 points off, so you could only use 160 points to build your 200 point squad, but you would get to include characters from 3 different factions.

The characters would retain their original faction for the purposes of Special Abilities and Commander Effects that are faction-specific. But if a character has Affinity, they could potentially have more than one faction at a time. So if you built a Republic and Imperial squad and included Mas Amedda (Republic with Affinity for Imperial), he would be subject to Commander Effects that specifically affect Republic characters and ones that affect Imperial characters.

Fringe is always free to add to a squad no matter what.

A cool outcome of this would be the ability to create characters in future sets with multiple factions that can only be played in a mixed faction squad. For instance, a Dooku that can only be played in a squad that has both Seperatists and Sith. He could be pretty aggressively costed, because of the inherent penalty for playing a mixed faction squad. You could even make a 3 faction Sidious (Seperatist, Sith, and Imperial) or something like that.

I went with 10% of the total squad points, because it's easy to remember and easy to calculate (10 points to add a faction to a 100 point squad, 15 to add one to a 150 squad, and 20 to add one to a 200 point squad). But a different amount of points might end up being necessary to make it balanced.

So what does the Bloo Milk community (Commbloonity? Bloomunity?) think of this idea?
FlyingArrow
Posted: Tuesday, June 24, 2014 8:21:55 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
That sounds like a fun idea. Some formats that started out as just fun formats eventually became official play formats (Dynamic Duo, Tile Wars). But pieces are designed with factions in mind, so there are probably some very broken combinations when you allow the mixing of factions. So I doubt it would ever make it to an official format, but it would be fun to play until those combinations are identified. (And possibly no broken combos are ever identified...)
fingersandteeth
Posted: Tuesday, June 24, 2014 6:08:23 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/2/2008
Posts: 522
Location: Chicago
interesting idea.

possibly fraught with rules headaches.

I wonder what would float to the top in a faction free format.

Universes Playformat. Anything goes.
harryg
Posted: Tuesday, June 24, 2014 6:22:01 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/11/2013
Posts: 758
I don't like it. There are reasons that not every faction got swap, booming voice, cannon, tow, levitate, really cheap twin, etc.
sharron
Posted: Tuesday, June 24, 2014 8:02:11 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/11/2009
Posts: 460
I think you would have a rough time fitting all the good stuff in with the points hampered. Bastilla + thrawn + klats?
TheHutts
Posted: Tuesday, June 24, 2014 8:53:59 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/23/2010
Posts: 3,562
Location: The Hutt, New Zealand
Dodonna and Rieekan with Daala could be fun (and I use the word fun loosely here). Or Daala death shots.
thereisnotry
Posted: Wednesday, June 25, 2014 5:14:45 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/29/2008
Posts: 1,784
Location: Canada
TheHutts wrote:
Dodonna and Rieekan with Daala could be fun (and I use the word fun loosely here). Or Daala death shots.
I don't even want to THINK about Daala deathshots! lol

Or even double-swap in Imperials...outactivate with Ozzel, run an Amanin out there, swap for Cad, kill something big, then swap away. Rinse and repeat.

I'm not opposed to trying new formats, and this one certainly looks interesting...but don't be surprised when some really broken combos (and even NPEs) start to surface. I really like the creativity behind it though. (And by the way, no, there is no conceivable way that we could plan for this format when designing new minis...not a chance of that happening, because we're talking about 6-8 extra required playtests at minimum, per piece.)
swinefeld
Posted: Wednesday, June 25, 2014 6:51:10 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
Regardless of the potential pitfalls of such a format, Shinja randomly popping on with some new ideas for the game is very nice to see. Cool
SignerJ
Posted: Wednesday, June 25, 2014 7:34:36 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/2/2012
Posts: 746
I remember a scenario rule that allows pieces to change factions, but it increases their cost by 25%, rounding up. "For example, making Kyla Katarn an Imperial cahracter rather than a New Republic character would increase his cost to 39 (31 * 1.25, rounded up)." This would work for most pieces, though Prideful and other new cost-based SAs make this rule a bit shakier.
FlyingArrow
Posted: Wednesday, June 25, 2014 7:40:24 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
swinefeld wrote:
Regardless of the potential pitfalls of such a format, Shinja randomly popping on with some new ideas for the game is very nice to see. Cool


+11.
Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Bloo Milk Theme Created by shinja
Powered by Yet Another Forum.net.
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.