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It is time to start thinking about raising gambit. Options
AceAce
Posted: Tuesday, July 8, 2014 6:22:22 PM
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10 pt. gambit would not be a bad idea. I too love the idea of a chess clock but it is not really feasible. I have however thought of bringing my own and timing the actual time I am on the clock for matches. In this way, I would not only post my play report but also list my actual time played versus that of my opponent. For very slow players, this would be a wake up call and hopefully see them speed up game time or risk warnings and a reputation (if they don't already have one,) as a slow player who unfairly dominates the time to play in a respective game. Tally Ho! GenCon coming right up! Chess clock...check!
Darth O
Posted: Tuesday, July 8, 2014 7:31:58 PM
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Wasn't the agreement at the start of V-sets that no WOTC piece would be changed? I think that's why the V-sets became were popular from the start.
atmsalad
Posted: Tuesday, July 8, 2014 8:49:06 PM
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AceAce wrote:
10 pt. gambit would not be a bad idea. I too love the idea of a chess clock but it is not really feasible. I have however thought of bringing my own and timing the actual time I am on the clock for matches. In this way, I would not only post my play report but also list my actual time played versus that of my opponent. For very slow players, this would be a wake up call and hopefully see them speed up game time or risk warnings and a reputation (if they don't already have one,) as a slow player who unfairly dominates the time to play in a respective game. Tally Ho! GenCon coming right up! Chess clock...check!


Oh my gosh I hope I don't play any where near you! That clock would be super annoying! Lol
DarkDracul
Posted: Tuesday, July 8, 2014 8:49:12 PM
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TheHutts wrote:
I think Naboo Pilots can pretty much trample most squads if the other player has no disruptive/Bastila and doesn't outactivate them.

The Naboo Trooper~Soldier squad that won a regional has 26 activations with Squad Discipline.
Bastila's ABM and Disruptive abilities do not shut down their death shots.
So outactivating it is one of the few ways to beat it.
Yeah, Republic don't need Black Ops.
DarkDracul
Posted: Tuesday, July 8, 2014 8:59:28 PM
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AceAce wrote:
I have however thought of bringing my own and timing the actual time I am on the clock for matches. In this way, I would not only post my play report but also list my actual time played versus that of my opponent. For very slow players, this would be a wake up call and hopefully see them speed up game time or risk warnings and a reputation (if they don't already have one,) as a slow player who unfairly dominates the time to play in a respective game. Tally Ho! GenCon coming right up! Chess clock...check!


Play me and I'm so gonna take my sweet time making all those blasted double Cesta 20 save rolls.Flapper
atmsalad
Posted: Tuesday, July 8, 2014 9:05:50 PM
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TimmerB123 wrote:
We actually have a wonderful spread of flavor in different factions, and giving anything that is currently specific to a faction to a cheap fringe piece would diminish individual faction flavor and turn them all into a bland stew.

I'm all for more creative counters.

The only one of the ideas expressed in this thread that I would personally consider being on board with is the thread topic - 10pt gambit.

I'm intrigued by it, and at first thought I could get behind it. I'd want to think it through a little more thoroughly before wholeheartedly backing it. Obviously a 10pt figure would be needed to gain gambit - those 2 ideas go hand in hand.


I agree that I don't want the flavor of each squad to be messed with. Although I still think Sith could use a black opps source and a reinforcements piece...

Me and some of the guys in my area are starting to do some play testing with 10 point gambit and so far I am really liking the results. It gives non swarm squads a tiny bit of a point advantage, which lately it seams they could need all the can get, but naturally we still need to keep play testing.

If we could take the act control nerf and character limit discussions to another thread that would be cool. I want to keep this on something that could actually be changed in the near future. Potentially anyway, I am not counting my chickens before the design team kills them ;)
FlyingArrow
Posted: Tuesday, July 8, 2014 9:21:39 PM
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Squad Discipline only protects the character benefiting from the CE. It protects from Disruptive but Bastila also affects the commander.
DarkDracul
Posted: Tuesday, July 8, 2014 10:11:04 PM
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FlyingArrow wrote:
Squad Discipline only protects the character benefiting from the CE. It protects from Disruptive but Bastila also affects the commander.
Well that is great news! ThumbsUp

ATN, ACE ACE and I play-tested a couple of games with the 10 point gambit tonight.

ATN played a Vong squad v.s. me with Naboo Troopers.
ATN was able to collect 30 points in gambit being stealthy. I never collected gambit because the pieces I had were not worth 10 points. Also, I was busy on my side of the map fighting ATN's clever attempt to reach my commanders.

ATN played Naboo Troopers v.s. ACE ACE with OR Troopers.
ATN was in the gambit zone most of the game but never collected any 10 point gambit.
ACE ACE had a nice mouse wall set up but was out-activated and dared not advance towards gambit.
So no one put a 10 point piece into gambit. In the regular game ATN would have collected around 20 points.

The Naboo squad won both games and the only effect the 10 point gambit had on these games was to pressure the 26 act Naboo squad to play faster.

I think next we are going to try playing two smaller act squads against each other super fast and see what happens.
leshippy
Posted: Thursday, July 10, 2014 9:12:39 AM
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So I assume we will be talking about this tonight on the Sith Holo News Network. Tune in and join the chat to join in the discussion.
atmsalad
Posted: Thursday, July 10, 2014 9:13:43 AM
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leshippy wrote:
So I assume we will be talking about this tonight on the Sith Holo News Network. Tune in and join the chat to join in the discussion.


Sweet, I am going to move my previous comment to a new thread so I don't jack my own, lol
thereisnotry
Posted: Thursday, July 10, 2014 9:19:09 AM
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Edit: I guess I am too. :)
atmsalad
Posted: Thursday, July 10, 2014 1:24:30 PM
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Darkdrakul and I tested the ten point gambit on a pair of smaller act squads. (This is my first play report so go easy, lol)

Darkdrakul played a squad with Revan swapper, Darth Zannah, atton "jaq" rand, Darth bandon, Exar force spirit, 2 uggs and 2 mice. 9 acts total

I played gowk, ordo, Rex, 4 arc scouts, doom bot, r7, and a spaarti. So I had 9 acts(I could have built better, but we wanted low acts for the test)

We chose to play on spynet to give us some seat time with that map. I started on the side with the big room that takes up the majority of my half of the map and he started on the side with the hallway that separates two rooms.

-Rd 1. He used Revan to swap zannah into gambit. I towed a scout with R2 and over rode a door at the end of my room open so I could take a shot on Revan. As luck would have it I score a hit and a crit and he missed his defense saves. So Revan had 60 put on him. Bryan collected gambit at the end of the round and we both realized that first round gambit is even better now. Losing by 10 created a sense of urgency, lol, needless to say.

Rd 2. We did some positioning I got a shot on bandon with my scout that was by R2 missing one and hitting the other. I moved Rex through the stand alone room with a pillar in the middle to take 4 shots on zannah. 3 hit, but she made all of her saves, one being a a 19 which meant Rex to 20 damage.(one of the coolest moments I have had playing even though I took the damage, lol) His turn and jaq took some shots on Rex, missed one leaving Rex with 50 damage on him. (Hind sight that was a bad move by me.) I finished out by moving mace up and force pushing zannah for 30 out of gambit. Would have been a good move, but zannah still hadn't gone yet so he moved up and assaulted me for 20 after I made one save. We both collected gambit, so he has 20 and I have 10.

Rd 3. he wins init and grips Rex with bandon... Good times. We trade shots and beats, jaq put 40 on gowk with sith rage, and I put 60 on jaq and narrowly got a shot on a mouse basing that was next to another mouse and bandon. (If the mouse dies on the first twin does the second splash roll still happen for adjacents?) We both get gambit. End round with 3 rounds of gambit for Bryan and 2 for me.

Rd 4. He won init with Revan and kills gowk and puts thirty on zannah and a scout with corruption. I go with two scouts to wound some of his guys. He then makes a good move with Revan to kill two of my scouts and base another. I go with another scout that took thirty the previous round that is basing Revan and get him 40 away from death. Next I made a good move with ordo and, sacrificing my scout, get a twin splash of on Revan that is also next to jaq. I failed one save to lose my scout, Revan took his last 40 from ordo and jaq failed his splash saves and a splash reroll then failed his avoid defeat saves. Dead Revan, Exar and jaq for Bryan, dead gowk and 3 dead scouts for me. I moved my other scout to take a shot on bandon who the moves to base my scout and deal 20. Only Bryan collects gambit. The score is 170 Bryan to 148 me.

Rd 5. He wins and kills the scout with bandon. I tow ordo to kill bandon he opps to stay with zannah in gambit so he can get the full win without killing ordo. (Which would be impossible for him to do.) I don't get gambit, Round ends 194 Bryan to 176

Rd 6. The hour finishes during this round. I put 10 more on zannah which leaves her 20 away (curse you force bubble!!!) and zannah puts 30 on ordo. Bryan wins at the end of time and by reaching 200 with a score of 204 to 186.

Here is a couple of my observations. Firstly, gambit obviously becomes more important when it's 10 points. I lost because I didn't get 2 rounds of gambit that Bryan did. (He also played very well.) Having it be 5 points more than usual made me focus a lot less on the mice and uggies. (I practically forgot about them.) I wouldn't be able to make up the difference just by killing 2 of them. The only down side was when Bryan chose to stay in gambit to get the 200 point win, but he could have still got the win by basing my R7 that was in range. That's how it should be anyway though. Gambits a kill of the hill setting, he had the high ground so I came to him.

I think that gambit did what it's supposed to. It really encouraged us to engage each other (to put it lightly). Most other games I have played gambit has never mattered. (Except for my game with mike in Chicago) yet in all of my games we still pay close attention to the point lead. If it is going to matter that much then it makes sense for it to be a little more important. What do you guys think?
christophercook
Posted: Thursday, July 10, 2014 6:15:26 PM
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I love the thought of 10 pt gambit and changing the tactics of the game abit more. Now it makes squads such as Revan swap more competitive IMO and might open up some different squads that we have not thought of.
atmsalad
Posted: Thursday, July 10, 2014 8:19:07 PM
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christophercook wrote:
I love the thought of 10 pt gambit and changing the tactics of the game abit more. Now it makes squads such as Revan swap more competitive IMO and might open up some different squads that we have not thought of.


I completely agree! We just talked about this on SHNN, check it out! If anybody else wants to help Bryan (Darkdracul) and myself gather some data on this you can feel free to post play reports and your own personal observations here. I only ask that if you do play test you do it with strictly 10 point gambit because your strategy will be different than if you used 5.
Sthlrd2
Posted: Friday, July 11, 2014 6:17:01 AM
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Ok, its time I try to write this out for the 4th time without my computer randomly deleting it in the middle while I'm typing. (Its getting me very upset). I won't lie, I think the idea is interesting, but with that being said I am against it for the same reasons we don't have another epic set (no time to PT). The last few Vsets have been under playtested and things have slipped through the cracks. I would like to see a Vset be thoroughly PT'd and see what the designers can do to solve some of the problems with the game before introducing this concept. Vset 9 is in the works and needs PT done, and any PT done here is time away from that. Lets concentrate on getting ample PT done with a Vset and see what unfolds before unleashing a theory that may or may not work. I for one see this opening up a whole new can of worms. This would take a lot of PT against a wide variety of squads. All that time that could have been PT'ing our next set. Like I said, I would like to see a set that has received enough PT before starting a project like this.
atmsalad
Posted: Friday, July 11, 2014 8:00:15 AM
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Sthlrd2 wrote:
Ok, its time I try to write this out for the 4th time without my computer randomly deleting it in the middle while I'm typing. (Its getting me very upset). I won't lie, I think the idea is interesting, but with that being said I am against it for the same reasons we don't have another epic set (no time to PT). The last few Vsets have been under playtested and things have slipped through the cracks. I would like to see a Vset be thoroughly PT'd and see what the designers can do to solve some of the problems with the game before introducing this concept. Vset 9 is in the works and needs PT done, and any PT done here is time away from that. Lets concentrate on getting ample PT done with a Vset and see what unfolds before unleashing a theory that may or may not work. I for one see this opening up a whole new can of worms. This would take a lot of PT against a wide variety of squads. All that time that could have been PT'ing our next set. Like I said, I would like to see a set that has received enough PT before starting a project like this.


I agree that we don't want to take time away from play testing the new set pieces. Right now though I don't have any pieces to play test and I live in the same city as one of the guys on charge of play testing. If other people don't have stuff to play test then there is no reason they couldn't include play testing 10 point gambit in their pickup games. Some people might even be willing to play just to play test this. As has been the case with Bryan and myself.

So again, I agree with you that this doesn't need to take time away from play tweeting the new set, but this is still something that needs to be play tested and looked at.
atmsalad
Posted: Friday, July 11, 2014 8:08:23 AM
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I am going to move this topic to a new thread so that I can include a poll in it.
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