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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2008 Posts: 522 Location: Chicago
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Yeah, I kind of innately put delayed gambit in my maps. See Ren Var, i feel it gives squads a chance to set up a strategy.
What is your favorite map?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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My favourites are probably: - Jabba's Palace - Rhen Var - I know it takes a while to get to the middle, but I like the big gambit room in the middle, and the corridors are wider. - Bothan Spynet - Command Deck - Grand Plaza
I don't always know why I like maps though - I like maps that encourage fast engagement and don't have too much difficult terrain/low objects to slow things down, but I'm sure some of my map preferences are just based on aesthetic reasons as well.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2008 Posts: 522 Location: Chicago
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do you think squad preferences plays a role?
I tend to default to a handful. Commanders (runied) bunker, Muunilinst, Ren Var, Rancor, Peaceful city.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,093
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fingersandteeth wrote:TheHutts wrote: Sharron won map, so we played on Tomb of the Acolytes, which is fast becoming my least favourite Restricted Map - it takes a long time to get across it.
that's hilarious. I designed it so you could traverse 1/4 of the map automatically. Seems i have failed, epically. Why is it taking you so long to cross? The problem is that it is EASY to corss the first quarter, but to go from there even to gambit requires a ton of movement, and to go all the way to your enemies bunker (1/4 of the way on their side) is almost impossible with the exception of a few squads. I find that it is a GREAT lancer map, was pretty good for the vong scout swarm with all have forward positioning, and wasn't too bad for swap squads. Other than that, the problem becomes if your opp doesn't come out and engage, there is no way to cross from your bunker (or even from gambit) to the opp's bunker.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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fingersandteeth wrote:do you think squad preferences plays a role?
I tend to default to a handful. Commanders (runied) bunker, Muunilinst, Ren Var, Rancor, Peaceful city. The way I work is that I have a list of favourite maps (I quite like Great Library, Peaceful City, and Anchorhead as well), and then I just choose which of my favourite maps best suits my squad.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/2/2011 Posts: 203 Location: Upper Hutt, Wellington, New Zealand
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As the TO for this tournament I was so amazed that we got 19 players together. It is the highest number of players for any of our National Tournaments and equals our biggest tournament to date (LowerHuttaCon 2013). A big congratulations to the SWM players of NZ! LONG LIVE Save11! I'd also like to thank everyone that helped make the day such a success. A massive thanks to TheHutts who helped me tremendously throughout the day and provided constant updates here on Bloo after every round. Perhaps more people should organise and help at tournaments..... you too could end up at the finals table like myself and TheHutts did. So here is my play report for NZ nationals I ran Daala in Her Prime--Daala in Her Prime-- 27 Admiral Daala 20 Admiral Piett 16 Admiral Gilad Pellaeon 16 Grand Admiral Rulf Yage 14 Imperial Officer 14 Stormtrooper on Repulsor Sled 11 Captain Needa 8 Mas Amedda 8 R7 Astromech Droid 60 Raxus Prime Trooper x12 6 Ugnaught Demolitionist x2 (200pts. 23 activations) Up until the night before the tournament I was still making squads and trying to decide what to take with me. At the last minute I decided to take this squad as I knew it well. It is probably the best one I've created and as the defending champion that's what I needed to bring to the table. Nothing but the best would do. I was a little worried about bringing it as by now most people would know a) how good Daala is and would probably build in a counter and b) know that I've played her a lot in the 2013/14 NZ tournament season and expect me to do it again. Round 1: vs Kahu, Mandalorian: Boba BH, Shae, Pre, Zann Defiler, Zann Grenadier, T3-M4 Kahu won map roll so we played on his Bothan Spynet. I defer choosing side (as I almost always do) and he sets up on the left. He had a lot of big players in his squad but without a movement breaker he was quite easy to predict. I picked off Shea, the Zann Grenadier and Defiler at the end of round 1 with the sled/Imp Officer combo proving to be a massive help. In round 2 I was able to get next to Boba and take him down easily without him having evade. After that it was pretty much clean up. Kahu is a great kid (he's only 10 I believe!) and a lot of fun to be around and he'll only get better with doug*platypus to teach him. Unfortunately today was not his day. 1-0, 3pts Round 2: vs Sharron, Sith: Revan SL, Kaan, Mandalore Lesser, Elite Supercommando, Lobot I always seem to play Sharron in the 2nd round of major tournaments and as a part of the regular playgroup we have, he's the one person I've played the most. It's always an epic fight between the two of us and neither want to lose to the other! He brings in Momaw and salacious with Lobot. I lose map roll again so we play on Sharrons Tomb of The Acolytes. This map doesn't bother my squad too much as having wall climber helps me get to the targets I want quite easily. I defer side to react to his placement. Round 1 is a slow progression up the board for both of us. I out activate Sharron so in round 2 I wait for him to make all his moves, being very wary of his movement with Revan. His last move is to put Revan into gambit and wait for the assault. I move Pellaeon up to a point where my sled can be adjacent to Revan and in the bubble. The sled runs in and manages to do 80 to Revan with the help of the Officer and a Raxus does another 30 leaving him with 20hp. He wins initiative, kills the sled and swaps out for the ES. The ES kills a Raxus before dying himself. More commander spinning before I get to make my move on Revan. I take 3 shots at him but he makes all 3 LD saves. Eventually I kill Momaw, Mandalore, Lobot and Revan before I get to Kaan. I kill Kaan and he uses Thought Bombs to kill 3-4 troopers giving him a 1 point loss. 2-0, 6pts Round 3: vs TheHutts: Imperial: Daala, Tech, 18 Snowtroopers The dreaded Daala match up! TheHutts has already written this up so I'll just copy his one. TheHutts wrote:I won map, so we played on Command Deck. I bought in Ozzel as I didn't want to be outactivated, and Daman left his squad as is. Superficially, you would think that with me having 18 troopers and Daman having 12, I would have a clear advantage, but it's actually much closer - the Repulsor Sled can mobile and take down a trooper without exposing itself, the Officer means that he can run a Raxus forward and trade it for two Snowtroopers, and Needa means that he basically never misses; I've played against this squad four times in tournaments, and he's yet to lose Needa to a failed reroll. Daman made a mistake first round, and exposed his R7, so after he was all done, I was able to open the door and shoot it, and jump into an early lead and leave him without override. I can't recall exactly what happened after that, since we played twice in the same day, but my rolls were awful - I rolled a lot of 1s and 2s, when I just needed 3s (I saved my good rolling for my game with Sharron.....). It ended up as 120-84 to Daman, but it would have been very close if I hadn't been rolling so badly - Dr Daman might disagree, but I think I could have edged it with better dice. I do not disagree at all Graham. At the start of the 2nd round, I was one square away from killing Daala with Sled/Officer combo which I'm pretty sure would've given me the victory. After I had to retreat with the Sled, it was your game to lose. You had the upper hand almost all the way through and the only thing that saved me was shooting with my troopers from cover to make the return attack harder to hit. 3-0, 8pts Round 4: vs Darth_Moore: Vong: Prefect, Warrior Caste Subcommander, Quorreal, Ossus Protector, Praetorite Scout * 10 Darth Moore is my brother. My YOUNGER brother. I do not want to lose to him! On paper his squad looks hard for me to take down. In reality, it's just as hard. He brings in more scouts, some protectors and 2 Zonamas, while I swap for Ozzel to make sure I out act him. I lose map roll (SERIOUSLY?!?!?! 0-4) and we play on his new Starport map. In round 1 he makes some great moves to hit some of my guys with Razorbug. I fail all my saves and it's not looking good. I sac my sled for a couple of his scouts to try to even things out a bit. Rounds 2 and 3 are pretty much him using Razorbug or Blastbug to take out my guys (I can't make a save to..... save myself) and me trying to get next to his guys to kill them. In round 4 I finally realise I can hit the protectors at range (I don't know why I thought they were cloaked) and start getting the points lead. The Imp Officer was the MVP of this game. I was able to get between 2 of his guys and kill them both losing only one trooper on multiple occasions. In the end Darth Moore ran out of attackers but we'd also run out of time. I won by about 30 points. 4-0 10pts Round 5: vs Bob: Fringe: Talon, Morrigan Corde, Jarael, Dash, Lobot, Marn, TBSV, R7, Mouse, Ugnaught At this point I'm the only one guaranteed a semi-final spot, but I want to want to win and make sure it's the number 1 spot. I've played similar match-ups before and I know how these squads interact. Bob brings in a Twilek Bodyguard and some more MD's with Lobot and 3 Rodian Brutes with Marn. The brutes and Jarael gain Charging Fire and Marn takes Cunning. I win map roll!!!!! First time today! But Bob's map is Bothan Spynet and I've played this match-up on this map before, so I chose his. He sets up on the Left in top building. Round 1 is spinning commanders and positioning for both of us with Bob moving up the corridor and me spreading out. With all of my forces quite far apart, I know that I can pin him in that corridor and that's what happens. He knows that if he moves out to get to my troopers, I'll be able to take out the big guns. I knew I wouldn't get a full 3pt victory against this squad but I did my best to take out as much as I could. When time is called, I'm ahead by about 60pts. 5-0, 12pts. Now it's on to the finals in the number 1 position. I'll write up my finals report tomorrow as I'm writing this with a broken arm and it's starting to hurt Kez once said it's me that's broken, not Daala. Now I'm wondering if he can see into the future
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/11/2009 Posts: 460
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Okay, my write up, and I left it this long because I don't want it to be too much of a rant... I'll try and keep it civil :)
I was running Revan, Kaan, mandatory the lesser, an elite super commando, lobot, a recruit, two mice and an ug :) my map was acolytes tomb.
Round 1: against dave miller on anchor head. He ran Luke HOE and co. I brought in dr E and an ug. I took the side with the big ass door in front of setup area. I sat back and manoeuvred first round as dave advanced through the middle. Second round I snared (snared! Loads of fun) Luke and hit him for 30, slowing his advancement considerably. Then next round like killed my ES because he was causing all sorts of mayhem, then Dr E went to work on him at the end of a round, and at the start of the next round. Luke kills Dr E and runs 10 squares away. I tossed in lord Kaan into the back line away from crux, and nuked around 120 points. Cleanup for Revan and mandalore. 3 pts
Round 2 vs dave Daala. Brought in Momaw on the tomb I had prepared for Dave's squad, knowing I could bring in Momaw an have Kaan. I advanced too early with Revan, couldn't advance after that, got slaughtered. Kaan wrestled me a point. 4 pts
Round 3 vs oli on cantina. I hate this map for some reason. Just don't like it. Brought in dr E I played pretty well, started picking off some klats with Revan and then swapping out to heal. Launched Kaan to take out 4 more, dr E killed one, I had to swap in mandalore and run him back because I didn't have a rodian, which left him vulnerable for a while. I was in control, looking like wrapping up at least two points, when all of a sudden.. Revan was on 90 from a shot from a klat earlier on in the game.... So his human bodyguard shoots Revan. Crit, cool, leaves him on 60, I can still get away , because I still have 60 left... Nope, a klat shoots him, crit. Dead Revan, game switches momentum horribly, I wrestle a point with mandalore. 5 pts.
Feeling worried, knowing if I screw up again I'm probably out of the tournament! I play
Round 4: vs Hayden, on cantina, I bring in Momaw. Second round I ran 20 squares to open a door with Revan, swapped in Momaw, and hit 12/13 bombs, two make their save. Revan + ES + mandalore + Kaan take out cad aurra hondo and assajj comfortably.
Round 5 vs paul Moore, on tomb . I bring in Momaw. I played awesome in this game, Momaw took out a whole bunch of scouts in 2 war throats, Revan swapping in ES and mandalore, took him down systematically. 11pts!
Semi against graham. On tomb. Brought in a klat and a feliciano! The idea was to swap in the klat to shoot a Snowtroopers and then base at least 2 more. And the feliciano give me at least one trooper. Then try and deal with only 14 troopers with Kaan and my backup. It went horribly wrong, the feliciano (felucian) miss, the klat never got involved, I blew up a door I then needed to control if I had a chance at winning.. And graham rolled amazing. A lot of the time needing 14s! I think he missed one attack. I got trounced. And my day was over.
So, I had loads of fun, it was truly amazing to see such an awesome bunch of guys who have known each other now for a while, brought together by this awesome game! I love it.
But I am thoroughly done with Daala. I will refuse to play in a tournament with her involved. Taking nothing away from dr Daman, he is a great player, but he has play Daala in every 200 point tournament this year, and has only lost a single game. And it was 47-46 . If any of our top players play her, they win . I don't want to play her. I just want her gone. It's never enjoyable playing against her, and it don't think she helps bring new players to the game. I'm done with her. Get rid of her. Then we can play enjoyable squads and compete. Rant done :D
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Rank: Advanced Bloo Milk Member Groups: Member
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urbanjedi wrote:fingersandteeth wrote:TheHutts wrote: Sharron won map, so we played on Tomb of the Acolytes, which is fast becoming my least favourite Restricted Map - it takes a long time to get across it.
that's hilarious. I designed it so you could traverse 1/4 of the map automatically. Seems i have failed, epically. Why is it taking you so long to cross? The problem is that it is EASY to corss the first quarter, but to go from there even to gambit requires a ton of movement, and to go all the way to your enemies bunker (1/4 of the way on their side) is almost impossible with the exception of a few squads. I find that it is a GREAT lancer map, was pretty good for the vong scout swarm with all have forward positioning, and wasn't too bad for swap squads. Other than that, the problem becomes if your opp doesn't come out and engage, there is no way to cross from your bunker (or even from gambit) to the opp's bunker. Tomb of the Acolytes is one of the reasons I started thinking about 10 point gambit. I played 6 games on their and gambit wasn't fought for at all. I can only remember 2 times during those six games when either me or my opponent got gambit. It seams like most of the engagement doesn't happen around gambit, unless my expirience are just extremes. Rhen var is one of my favorite maps visually, strategetically and I like that it's hard to get into gambit round one without a movement breaker.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/21/2009 Posts: 171
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[quote=Dr Daman]As the TO for this tournament I was so amazed that we got 19 players together. It is the highest number of players for any of our National Tournaments and equals our biggest tournament to date (LowerHuttaCon 2013). A big congratulations to the SWM players of NZ! LONG LIVE Save11! I'd also like to thank everyone that helped make the day such a success. A massive thanks to TheHutts who helped me tremendously throughout the day and provided constant updates here on Bloo after every round. Perhaps more people should organise and help at tournaments..... you too could end up at the finals table like myself and TheHutts did. [quote] Well Tim was the TO at the Chicago Regional and I helped out. I won it,... but oh wait, Tim didn't make the top 4.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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sharron wrote:So, I had loads of fun, it was truly amazing to see such an awesome bunch of guys who have known each other now for a while, brought together by this awesome game! I love it.
But I am thoroughly done with Daala. I will refuse to play in a tournament with her involved. Taking nothing away from dr Daman, he is a great player, but he has play Daala in every 200 point tournament this year, and has only lost a single game. And it was 47-46 . If any of our top players play her, they win . I don't want to play her. I just want her gone. It's never enjoyable playing against her, and it don't think she helps bring new players to the game. I'm done with her. Get rid of her. Then we can play enjoyable squads and compete. Rant done :D Wasn't Daala made to brake Thrawns firm, blue grip on the Imperials? With everyones disgust of Daala does this mean Thrawn will mantain his dominance? Sounds like an old time move serial. (maybe DARPH NADER was ahead of the curve)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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juice man wrote:sharron wrote:So, I had loads of fun, it was truly amazing to see such an awesome bunch of guys who have known each other now for a while, brought together by this awesome game! I love it.
But I am thoroughly done with Daala. I will refuse to play in a tournament with her involved. Taking nothing away from dr Daman, he is a great player, but he has play Daala in every 200 point tournament this year, and has only lost a single game. And it was 47-46 . If any of our top players play her, they win . I don't want to play her. I just want her gone. It's never enjoyable playing against her, and it don't think she helps bring new players to the game. I'm done with her. Get rid of her. Then we can play enjoyable squads and compete. Rant done :D Wasn't Daala made to brake Thrawns firm, blue grip on the Imperials? With everyones disgust of Daala does this mean Thrawn will mantain his dominance? Sounds like an old time move serial. (maybe DARPH NADER was ahead of the curve) The problem i think is that Daala has fewer counters available to her available in every faction than Thrawn does. Thrawn you can negate by Never Tell Me the Odds, Muun broker, and Disruptive. Daala's Prideful has no counter, her CE is a movement breaker that can stay out of range of disruptive, and with so many cheap figures and activations in the main squad, you can bring in a muun broker to win init.
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Rank: Advanced Bloo Milk Member Groups: Member
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Counters- Durge on speeder, Lancer, grievous on wheel bike, Luke and Leia on speeder, yobuck, jar-jar on kaidu, obi-wan on boga and maybe even some furious assaulter can do some damage. The issue is that these guys aren't popular in New Zealand at the moment... So paper squads will rule.(I know I left plenty out)
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Rank: Advanced Bloo Milk Member Groups: Member
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atmsalad wrote:Counters- Durge on speeder, Lancer, grievous on wheel bike, Luke and Leia on speeder, yobuck, jar-jar on kaidu, obi-wan on boga and maybe even some furious assaulter can do some damage. The issue is that these guys aren't popular in New Zealand at the moment... So paper squads will rule.(I know I left plenty out) I for one am so sick of this statement. No one is running those due to klats, buzz droids, the LIN, etc. there are so many counters to your so called counters, that people are afraid to run them. The fact is that like he said if a top player shows up running Daala they just win, the guy that won Dr. Darman? has lost ONE GAME all tournament season with Daala, that's crazy. Another crazy thing is that you have an active player saying he will never play in another tournament again that includes Daala, that is a huge statement. And the answer everyone keeps giving this guy is, Well run a hard counter to it. Maybe he doesn't want to play the counters for it because he does not like that squad type or maybe he practiced with a counter to it but was steamrolled by the other squad types out there because of all the counters to the so-called counter. For a game being ran by fans and not a company that sure is a blatant show of, we don't care what you want to do because this is the way the game is. The new Zealand play group has been more active with larger turn outs then in America and yet their problem is being ignored because gencon has not happened yet?! how ignorant is that? they don't even get to play in gencon, so when Daala does not win Gencon (which if a top player plays her I will say she does) everyone is going to try to tell New Zealand see she is not broken, while they have players refusing to play in tournaments that she shows up in. We do not need to lose the new Zealand play group's input and help, I know they are not saying they are going to leave or anything, but we should do our best to keep our playgroup within the same rules they are using because they are a huge part of this community and we need their playtests and help.
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Rank: Advanced Bloo Milk Member Groups: Member
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Good post.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
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First off easy killer, take a breath. I meant no disrespect to him or the New Zealand play groups. Second there are counters to everything, basing your squad around one strafer/galloper is a hard counter, that isn't what I was suggesting though. You mix one of those guys with something to help you with the rest of the meta. Third my counters list(incomplete as it was) was in response to the post saying their aren't enough counters to her in every faction.
Yes if you want to run strafe/gallop you are going to have to worry about people's reinforcements. When was the last time someone main squadded a Lin or a buzz droid? At least enough to actually give a squad issues. As for Klats, it takes 6 of them self destructing to kill Durge on speeder... That's a good trade. Klats would be a pain for yobuck though.
I don't like daala, I think she is bad for the game because she forces the meta towards extremely high activation squads which chases rock or partial rock squads out. I would prefer if she had charging assault than charging fire, but whatever. I know daala'a a problem, I am not blind to that fact, but the meta has an effect to. You have to look at everything not just the obvious.
And personally I am going to play something that will be good against strafers and with daala in mind, but the strafers, gallopers and mass killers are going to be prevalent.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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atmsalad wrote:Counters- Durge on speeder, Lancer, grievous on wheel bike, Luke and Leia on speeder, yobuck, jar-jar on kaidu, obi-wan on boga and maybe even some furious assaulter can do some damage. The issue is that these guys aren't popular in New Zealand at the moment... So paper squads will rule.(I know I left plenty out) When I look at bringing a Daala squad to a tournament, I look across the meta, and figure I have at least a 50/50 chance (and often a 95/5 chance) against every squad that doesn't have a hard counter, and I'll get a lot of 3 point wins. As long as I avoid my bad matchups in the semis/final, I have a good shot. When I look at bringing a hard counter, I see a lot of tough matchups, plus I feel like a lot of my games I'll only squeak a 2 point win. Dooku + bombs is very tough for most gallopers/strafers. The ones I like best are Yobuck, Quednak, and Durge - they're the 3 I'd consider playing. Anakin Solo is maybe good, but tough with Pellaeon floating around, and R2/Tarpals/Momaw has potential as well. We did see last year that the GenCon meta was a reaction against the Regional/NZ Nationals meta, and I wouldn't be surprised to see that again. But Daala is still a very powerful squad.
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TheHutts wrote:atmsalad wrote:Counters- Durge on speeder, Lancer, grievous on wheel bike, Luke and Leia on speeder, yobuck, jar-jar on kaidu, obi-wan on boga and maybe even some furious assaulter can do some damage. The issue is that these guys aren't popular in New Zealand at the moment... So paper squads will rule.(I know I left plenty out) When I look at bringing a hard counter, I see a lot of tough matchups, plus I feel like a lot of my games I'll only squeak a 2 point win. Dooku + bombs is very tough for most gallopers/strafers. The ones I like best are Yobuck, Quednak, and Durge - they're the 3 I'd consider playing. We did see last year that the GenCon meta was a reaction against the Regional/NZ Nationals meta, and I wouldn't be surprised to see that again. But Daala is still a very powerful squad. I think that is all very true. At this point I think you can put all the squads into four categories. Daala, talon karde anti daala and anti anti daala, lol. Especially with some people saying they are going to play daala already. I am very excited for gencon :)
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