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Rank: Advanced Bloo Milk Member Groups: Member
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ATMsalad and I recorded our most recent playtest of 10 point gambit and posted it on youtube. (Edited for veiwing) We used The Hutts 18 snowtrooper Daala squad vs Darth O's Talon-Klat swarm on Rhen Var citidel. This map was picked to favor Talon with doors to override and low cover for cloaked Klat Assassins in gambit. We picked these squads because they are both popular "swarm type" squads in the current meta. Therefore, perfect representations for "difficult and slow-playing squads used by average players." Our play-test was not intended as a demonstration of good stratagem or effective use of these squads. We were not in a competition and we're intentionally doing things players might do when in an average game. We took our time for normal game procedures like, counting squares, checking los, normal game conversation, and checking our score. The Daala player would rather leave 100 points of commanders in the starting area. The Talon player intends to control the gambit zone and lock the doors leading to the gambit area. I don't think (on this map) this match up was one-sided. I'm sure played differently the game could have been won by either player. After watching the video, I realized we made more play mistakes than I had thought, including one illegal move that cost me a 5 point snowtrooper. The game lasted for six rounds (average) with lots of engagement and most characters defeated. However, even with 10 point gambit we barely completed the game. What I came to realize after our playtest was how difficult it was for the Talon-Klat player to gain a score lead. I had 18 characters in my squad that all together were only worth 90 points. On a different map and without 10pt gambit, I think Daala would win most always. Watch our 10 Point Gambit Playtest Here
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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Awesome - thanks for posting this!
(Side note: the map is upside down. We often talk about left/right based on the way the words are printed, which is also the way the maps are oriented on Vassal. Took me a minute to figure out why I was disoriented.)
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Rank: Moderator Groups: Member
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The Klats stomped Daala. She stinks.
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Rank: Advanced Bloo Milk Member Groups: Member
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FlyingArrow wrote:The Klats stomped Daala. She stinks. Hardly, lol
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I think everyone should make a video of themselves playing and watch it... It makes you realize how slow you play!
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It also lets us analyze a game move by move if we want to.
One mistake for the Daala player was leaving Pellaeon in the back. He serves no purpose as a back-line commander. Half of his role is swapping out a commander. The other is Ysalimiri, which didn't matter this game. So he should have just been another attacker (at +10/20) up with the troopers, and should have been in front as a shield for them.
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Rank: Advanced Bloo Milk Member Groups: Member
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FlyingArrow wrote:It also lets us analyze a game move by move if we want to.
One mistake for the Daala player was leaving Pellaeon in the back. He serves no purpose as a back-line commander. Half of his role is swapping out a commander. The other is Ysalimiri, which didn't matter this game. So he should have just been another attacker (at +10/20) up with the troopers, and should have been in front as a shield for them. For sure, also having to activate 1 per turn is rough for the snowtroopers mid and late game. Especially against disruptive squads ozzel needs to be dangled in gambit. Either I would have had to kill him and let the snowtroopers player play 2 at a time or I leave him alone and let him shoot at me and get gambit every round. That's a rough choice to have to make, and either one is good for the daala player.
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atmsalad wrote:FlyingArrow wrote:It also lets us analyze a game move by move if we want to.
One mistake for the Daala player was leaving Pellaeon in the back. He serves no purpose as a back-line commander. Half of his role is swapping out a commander. The other is Ysalimiri, which didn't matter this game. So he should have just been another attacker (at +10/20) up with the troopers, and should have been in front as a shield for them. For sure, also having to activate 1 per turn is rough for the snowtroopers mid and late game. Especially against disruptive squads ozzel needs to be dangled in gambit. Either I would have had to kill him and let the snowtroopers player play 2 at a time or I leave him alone and let him shoot at me and get gambit every round. That's a rough choice to have to make, and either one is good for the daala player. Plus he can kill himself on the Klats' self-destruct anyway. What was the activation differential? I'm not so sure Ozzel was the best choice in that matchup. === Edit - 28 for Daala versus max 22 for Talon/Klats (assuming all Mice/ugs with Lobot and Marn).
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Rank: Advanced Bloo Milk Member Groups: Member
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We played a warm up match to try to get a feel for the squads and how they played against each other. Even though the act difference was only 6 or so we though it would play better with ozzel and would be nice for the play test more than anything.
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Marn brought an R7 and Lobot R7+Klat, correct? So 16 activations versus 28. Versus triple override, I like the Security Trooper over Ozzel.
(Not meaning this as criticism - just interested in the retrospective analysis.)
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Just realized that the Mouse Droid and 2 ugnaughts are missing on Daala's side...
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Oh no your good, and yes thats right. You are probably right about keeping the security officer. Daala isn't either mine or Bryans play style, lol So we had to try our best with some things.
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Rank: Advanced Bloo Milk Member Groups: Member
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FlyingArrow wrote:Just realized that the Mouse Droid and 2 ugnaughts are missing on Daala's side... Good times...
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atmsalad wrote:Oh no your good, and yes thats right. You are probably right about keeping the security officer. Daala isn't either mine or Bryans play style, lol So we had to try our best with some things. No problem. I'm just happy to have a video of a game to watch and have a chance to think about 'best plays' at various points in the game. (10 point gambit is cool, too.) Daala player missed recording the points for a Klat at some point. Final score he should have 96.
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We are playing again today, i will see if bryan wants to record another one.
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That would be great. The fast-forward at the beginning was good. I was hoping for more of that at different points in the game.
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Rank: Advanced Bloo Milk Member Groups: Member
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FlyingArrow wrote:That would be great. The fast-forward at the beginning was good. I was hoping for more of that at different points in the game. Indeed... After watching it so was I, lol
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,098 Location: Kokomo
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FlyingArrow wrote:That would be great. The fast-forward at the beginning was good. I was hoping for more of that at different points in the game. What Fast-forwarding??? That's just how fast I play.
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Rank: Advanced Bloo Milk Member Groups: Member
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DarkDracul wrote:FlyingArrow wrote:That would be great. The fast-forward at the beginning was good. I was hoping for more of that at different points in the game. What Fast-forwarding??? That's just how fast I play. ROFL, now if you said that was how fast Lou plays I might believe you
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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FlyingArrow wrote:It also lets us analyze a game move by move if we want to.
One mistake for the Daala player was leaving Pellaeon in the back. He serves no purpose as a back-line commander. Half of his role is swapping out a commander. The other is Ysalimiri, which didn't matter this game. So he should have just been another attacker (at +10/20) up with the troopers, and should have been in front as a shield for them. Yeah, there's enough doors on this map that I'd totally keep the SSO - he's a good attacker here too, since he can survive a self destruct 20. From the bits I watched, door control looked crucial with the Talon player having triple override. And Pellaeon is normally my gambit getter if he's not needed for Ysalamari. I'd probably come in around the top (the way the map was oriented on the video), so my door control can stay relatively safe and I can control the two doors into gambit. It might be one of the easier maps to keep Talon out of LoS and still affecting gambit though? Not sure.
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