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Inside the minds of the designers - Guri - ! warning ! spoilers inside Options
leshippy
Posted: Tuesday, August 12, 2014 6:45:52 AM
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Post subject: 34. Guri, Human Replica Droid - STATS DonePostPosted: Wed Aug 28, 2013 12:41 pm
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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Tue Sep 10, 2013 4:55 pm
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Guri, Black Sun Enforcer
Fringe
Cost: 34
HP: 110
Def: 21
Atk: +11
Dam: 10

SA: Unique
Melee Attack
Twin Attack
Droid
Human Replica Droid (this Droid character is subject to Commander Effects)
Cunning Attack
Protective +20 (+20 Dam when within 6 of a wounded ally whose name contains Xizor)
Stealth
Quick Reactions

Human Replica Droid is pretty basic. That with the name change, makes her a perfect fit for either Xizor or the new Xizor.

Though I think something is missing, so any suggestions would be welcome.

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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Tue Sep 10, 2013 8:45 pm
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What about Decoy for an ally whose name contains Xizor? Is it overused recently?

The reason I ask/suggest it is because the Xizor in this set has superb melee defense (Pheromones and Teras Kasi), but no ranged defense whatsoever (other than good stats). So I'm thinking you could swap her with Xizor when he gets targetted by a ranged attack...that would also be cool because she would become the new target but would be untargetable sometimes, since most shooters won't be able to shoot her from distance (stealth). It seems like a cool gameplay tactic, and it would also be a great way to get her into the mix for her double-twin action (via Xizor's CE).

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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Tue Sep 10, 2013 8:54 pm
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Sounds good.

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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Tue Sep 10, 2013 9:48 pm
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Sithborg wrote:
Guri, Black Sun Enforcer
Fringe
Cost: 34
HP: 110
Def: 21
Atk: +11
Dam: 10

SA: Unique
Melee Attack
Twin Attack
Droid
Human Replica Droid (this Droid character is subject to Commander Effects)
Cunning Attack
Protective +20 (+20 Dam when within 6 of a wounded ally whose name contains Xizor)
Stealth
Quick Reactions
Xizor's Decoy (Whenever a small or medium ally within 6 squares whose name contains Xizor is targetted, this character may switch positions with that character. This character becomes the target instead.)

Added Decoy with wording.

With that addition (and the reality of Xizor's CE making her have 4 attacks), I wonder if we need to drop Protective down to +10. Maybe, maybe not; something to keep in mind. She's really solid for 34pts.

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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Thu Jan 09, 2014 11:13 pm
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She is solid for 34 points when played with Xizor, after that she falls apart. Is she costed to much to be played with out Xizor? Does that matter?

Easy access to Black Sun bumps will help her out.

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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Fri Jan 10, 2014 1:07 am
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I hear what you're saying: when a combo is expensive it's more difficult to use. I wonder if she needs less stuff in order to decrease her cost. I'm not sold on it either way though.

Question for Scott: How will Pheromones and Xixor's Decoy will interact? Will Pheromones trigger first, so that if the attacker succeeds on the Phero save, then Decoy will trigger? Or will you have to decide whether to use Decoy before the Phero save is rolled?

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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Fri Jan 10, 2014 11:38 am
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The "when targeted" effects would happen before Pheremones, I believe.

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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Fri Jan 10, 2014 12:14 pm
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Sithborg wrote:
The "when targeted" effects would happen before Pheremones, I believe.


Yep, I checked


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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Fri Jan 10, 2014 12:20 pm
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Okay, so you'd have to decide on Decoy before and Phero saves. That's probably good, or else things could get pretty nasty.

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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Wed Jan 15, 2014 3:03 pm
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Quote:
Guri, Black Sun Enforcer
Fringe
Cost: 34
HP: 110
Def: 21
Atk: +11
Dam: 10

SA: Unique
Twin Attack
Black Sun Vigo
Cyborg
Assassin (+4 Attack and +10 Damage against living enemies)
Close-Quarters Fighting (+4 Attack against adjacent enemies)
Protective +20 (+20 Dam when within 6 of a wounded ally whose name contains Xizor)
Stealth
Advanced Sensors (This character and allies can ignore cover when targeting enemies within 6 squares of this character)
Xizor's Decoy (Whenever a small or medium ally within 6 squares whose name contains Xizor is targeted, this character may switch positions with that character. This character becomes the target instead.)


Ok I made some tweaks after reading up on her.
I think keeping Cyborg is easier the creating human replica droid.
Made her a shooter and added assasin. Did this to distinguish her a bit more from the UNIV version. Since I added added assasin I dropped cunning.
I dropped quick reaction for Close Quaters fighting.

Added Black Sun Vigo and Sensors. Both were mentioned in Wookiepedia. I couldn't figure out a way for her to be able to target characters ignoring cover within 6. This also should help Black Sun a bit and allow others to shoot a bit easier.

So with Xizor she is twinning for +18 for 30 each against living. Not bad, but not unheard of. Up close she would be at +22 for 30. She did stand toe to toe with Luke, so i think this ok.

Price might need to go up.

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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Wed Jan 15, 2014 4:30 pm
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She's +18 for 50 with Protective 20 in place. On a melee piece, I think that could be doable...but on a shooter, I think it's too much. If she's gonna remain a shooter then I think she needs to drop Protective altogether; if she goes to melee again then I'd think maybe she can keep Protective (whether +10 or +20 is the question).

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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Wed Jan 15, 2014 10:23 pm
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I'd rather keep Droid/Human Replica Droid. I prefer her to keep her non-living.

As for making her a shooter, it would require retooling her stats a bit.

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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Thu Jan 16, 2014 9:41 pm
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I don't mind keeping the Replica droid on her.

I do think that you have to keep in mid that in order for her to get protective you have to throw another minimum 30 points at her which would bump her up to the mid 60s. If you didn't play her with Xizor it becomes a mute point.

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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Fri Jan 17, 2014 12:33 am
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Yes, I understand that. But as Scott said, changing her to non-melee will require a re-tooling of her stats to some degree. 100dmg at range is not to be taken lightly. And certainly, 60pts is a lot...but 30 of those points (for Xixor) are adding +4/+10 to the rest of the squad too, so those 30pts aren't just on Guri. If she stays melee, I think she'll probably be fine with Protective 20, but if she goes non-melee then I think we'll probably need to move it to Protective 10.

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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Fri Jan 17, 2014 9:29 am
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I am not against retooling her stats. sorry if came across that way.

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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Wed Feb 19, 2014 9:36 pm
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Quote:
Guri, Black Sun Enforcer
Fringe
Cost: 38
HP: 110
Def: 21
Atk: +9
Dam: 10

SA: Unique
Twin Attack
Black Sun Vigo
Human Replica Droid (this Droid character is subject to Commander Effects)
Assassin (+4 Attack and +10 Damage against living enemies)
Close-Quarters Fighting (+4 Attack against adjacent enemies)
Protective +20 (+20 Dam when within 6 of a wounded ally whose name contains Xizor)
Stealth
Advanced Sensors (This character and allies can ignore cover when targeting enemies within 6 squares of this character)
Xizor's Decoy (Whenever a small or medium ally within 6 squares whose name contains Xizor is targeted, this character may switch positions with that character. This character becomes the target instead.)


Added the Replica Droid back in. Upped the cost by 4 and lowered ATK by 2. Do we need to change anything else before PT?

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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Wed Feb 19, 2014 10:39 pm
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As a shooter, her Def should be 18 or 19.

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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Wed Feb 19, 2014 10:51 pm
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Sithborg wrote:
As a shooter, her Def should be 18 or 19.

Do you think that should drop the cost at all?

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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Thu Feb 20, 2014 1:18 am
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I think she's good for PT as is. She's a pretty stacked character, so she's probably worth 38. I'll be interested to see what PT shows.

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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Thu Feb 20, 2014 8:57 am
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Quote:
Guri, Black Sun Enforcer
Fringe
Cost: 38
HP: 110
Def: 19
Atk: +9
Dam: 10

SA: Unique
Twin Attack
Black Sun Vigo
Human Replica Droid (this Droid character is subject to Commander Effects)
Assassin (+4 Attack and +10 Damage against living enemies)
Close-Quarters Fighting (+4 Attack against adjacent enemies)
Protective +20 (+20 Dam when within 6 of a wounded ally whose name contains Xizor)
Stealth
Advanced Sensors (This character and allies can ignore cover when targeting enemies within 6 squares of this character)
Xizor's Decoy (Whenever a small or medium ally within 6 squares whose name contains Xizor is targeted, this character may switch positions with that character. This character becomes the target instead.)


Changed DEF per Scott. PT?

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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Thu Feb 20, 2014 9:10 am
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PT. Stats sent to Dave.

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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Thu Feb 20, 2014 12:46 pm
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added
notes below

Quote:
32/45 Guri, Black Sun Enforcer 38pts
(R) Fringe

HP: 110
Def: 19
Atk: +9
Dam: 10

Special Abilities
Unique
Droid
Twin Attack
Black Sun Vigo

Advanced Sensors [This character and allies can ignore cover when targeting enemies within 6 squares of this character]

Assassin [+4 Attack and +10 Damage against living enemies]

Close-Quarters Fighting [+4 Attack against adjacent enemies]

Human Replica Droid [This Droid character is subject to commander effects]

Protective +20 [+20 Damage while a wounded ally whose name contains Xizor is within 6 squares]

Stealth [If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]

Xizor's Decoy [Whenever a small or medium ally within 6 squares whose name contains Xizor is targeted, this character may switch positions with that character. This character becomes the target instead.]


I used the stats as sent, but seems like there was a question of dropping Protective to 10 if she became a shooter. I suppose PT will sort that out.

I know it didn't get written that way, but Sensors (the original) should've include the character with the SA. Doesn't make sense. This one is a very slight change to call it an "advanced" version, just to fix that. What to do about it though...??


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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Wed Feb 26, 2014 6:39 pm
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She melee or NM? Making customs for GenCon.


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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Wed Feb 26, 2014 6:43 pm
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WacoBlaze wrote:
She melee or NM? Making customs for GenCon.


NM currently.

She was melee before, so I'm guessing she'll stay NM at this point.


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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Wed Feb 26, 2014 11:57 pm
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I just want to check to make sure that we are all aware that we are creating this piece that will not get played with the NEW Xizor we are creating from the same set?

You pay 30 to get a +4 Atk and +10 Dam
or 55 for Extra shot and Accurate. I am not sure that people would pay the extra 25 points for that.

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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Thu Feb 27, 2014 12:13 am
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Double Twin with +13 or +17 Atk for 40 Dam a shot will be tempting.

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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Thu Feb 27, 2014 9:06 am
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Cool...just as long as we are on the same page.

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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Thu Feb 27, 2014 10:16 am
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Extra Attack is always great whenever you have Twin. And Decoy will give her the movement she needs to get into position for the double-twin.

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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Wed Mar 05, 2014 11:53 am
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NEW - GURI 38
Xixor 30
Thrawn 32
Jabba CL 15
Mas 8
NEW -Falleen BS BG x2 34
lobot 27
New - Klatooinian Black Sun Thug 6
R7 8

Czerka SC 13
ugyx2
Total 198

Not sure to take out Guri or not. If I did you could get to more Faleen BG.

FBG are getting
+ 9 + 10 Base
+4 +10 BLack Sun
+4 +10 cunning or Opp
+20 Protective
Twin
+17 for 50 with twin

Guri
+ 9 + 10 Base
+4 +10 BLack Sun
+4 +10 cunning or Opp
+4 +10 Assasin
+20 Protective
+4 Close Quarters
+25 for 60 with Twin

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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Thu Mar 06, 2014 9:17 am
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Evil Les Squad
Grievous, Scourge of the Jedi 63
Whorm Loathsom 20
Geonosian Overseer 16
Grievous's Bodyguard Droids x3 75
Ugnaught x 3 9
Mice Droid x 5 15

VS

Good Les
NEW - GURI 38
Xixor 30
Thrawn 32
Jabba CL 15
Mas 8
NEW -Falleen BS BG x2 34
lobot 27
New - Klatooinian Black Sun Thug 6
R7 8

Czerka SC 13
ugyx2

Map Peaceful city

This played out much as expected
Round 1 - Thrawn rolls a one for INT - but still get a piece in Gambit.

Round 2
Guri>MD HIT
FBG1>MD miss
FBG2> GGSOJ Hit, Hit/BG
Thrawn sqaud gets Gambit

Round 3
FBG2>GGSOJ miss, HIT/BG
KBS thug > ugy hit
Guri>MD Hit
FBG1 > GGBG2 hit, hit
Guri
Gambit Both

Round 4
Guri >GGSOJ Hit/BG GGBG1 =Dead Hit/BG GGBG2 = Dead
GGSOJ>FBG1 Hit, Miss - Pheromone save made
FBG1>GGSOJ Hit/BG, Hit/BG

Called it at this point Thrawn had 68 points to 5
GGSOJ had taken 30 Dam and his lone BG had on 10 left.

This might not have bee the best test for this squad, but it did rove that with 98 points of commanders and tech Guri can pack a punch. With as much disruptive, distraction, and ADV Battle Meditation I think it is pretty much ok.

So by adding 85 points of commanders she becomes really good. But that doesn't leave much left to back here up. Paring her up with the Faleen BG who get all the same bumps from the tech and commanders seems to be a great match.

The Czerka and Mas are the linchpins of this squad. with out these it becomes much more difficult. Is the squad good. yes. Broken. No

They also have no way to deal with cloaked or SS squads except for swap.

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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Tue Mar 25, 2014 11:00 am
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Instead of making the new "Black Sun Vigo" identifier, would it work to just make her name Guri, Black Sun Vigo?

I bring this up because space looks like it's at a premium on this card

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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Tue Mar 25, 2014 12:16 pm
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TimmerB123 wrote:
Instead of making the new "Black Sun Vigo" identifier, would it work to just make her name Guri, Black Sun Vigo?

I bring this up because space looks like it's at a premium on this card

Space should be OK at full size like this:

Unique. Black Sun Vigo. Droid
Stealth; Twin Attack
rest of SAs

Lots of Black Sun pieces have Stealth, so no big deal there.

Also, BSV isn't new, Alexi Garyn has it. Thanks though. :)


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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Sat Apr 12, 2014 8:52 am
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Rich Played

NEW Trench with Mobile Attack as CE as opposed to No Quarter
NEW Commando Droid Officer
Commando Droid Captain
Commando Droid x5
Commando Droid Spotter
Commando Droid Shiper
r7x2
MD


Les Played
NEW Xizor
NEW Guri
NEW Klat BS Thug
NEW Falleen BG
Talon IB
Lobot

Czerka
MDx2

Map Starport
Droids right BS Left

I don't have play by play notes as I have been doing.

My perspective
Facing 5 double twin shots looks tough. Then realizing that the guys only has 30 HP mean they go down in one shot from guri or i shot from the Falleen with protective.

I was bold and ran Talon up and he took 30 after a BG died from Talon taking shots. Guri took 70 damage. other FBG took 30. 1 Klat thug also died.
I won on time and points by having taken out 4 Commandos. We played a bit longer after that and I was able to get Talon in a spot where disruptive was very effective.


Thoughts
Wow talk about projecting power double twin with all the damage possibilities is great. Till you realize that you are facing a droid team then it drops.
Double twining for a possible 60 Damage
20 base + 10 Assassin + 10 Talon + 20 Protective. with a 19 attack wowza accurate as well.....

so I think Protective might need to be dropped or taken down to just +10. If dropped maybe add in Xixor BG

I think this piece is very very tricky to get right. Boosted she is a beast. run by herself is meh.
Teamed up with the Talon IB and New Xixor allows her to basically get intuition allowing her to set up the double twin.

Being a fan of the Black Sun I really like this and they finally get a powerful peice that has survivability.

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thereisnotry Offline
Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Sat Apr 12, 2014 11:49 am
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I'd really like to see the Protective be +10, rather than +20. Otherwise I think she's cool.

I wonder how New Xixor, Talon, New Guri, and New Boba would work in a squad.

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LESHIPPY Online
Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Sat Apr 12, 2014 1:36 pm
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thereisnotry wrote:
I'd really like to see the Protective be +10, rather than +20. Otherwise I think she's cool.



k i am good with that

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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Sat Apr 12, 2014 8:54 pm
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That's fine.

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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Mon Apr 14, 2014 12:00 pm
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Updated.
Quote:
32/45 Guri, Black Sun Enforcer 38pts
(R) Fringe

HP: 110
Def: 19
Atk: +9
Dam: 10

Special Abilities
Unique
Droid
Twin Attack
Black Sun Vigo

Advanced Sensors [This character and allies can ignore cover when targeting enemies within 6 squares of this character]

Assassin [+4 Attack and +10 Damage against living enemies]

Close-Quarters Fighting [+4 Attack against adjacent enemies]

Human Replica Droid [This Droid character is subject to commander effects]

Protective +10 [+10 Damage while a wounded ally whose name contains Xizor is within 6 squares]

Stealth [If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets]

Xizor's Decoy [Whenever a small or medium ally within 6 squares whose name contains Xizor is targeted, this character may switch positions with that character. This character becomes the target instead.]

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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Thu Apr 24, 2014 9:16 am
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Play tested this

New Fett
New Guri
New Xizor
Talon IB
R7
Brutex3
MDx2

vs
Sideous, Supreme Chanc.
New Vos
New Asajj
Poggle
Drone x10
Lobot

Moramaw or what ever the war throat guy is
Crumb

Fett's crew had a hard time getting targets in teh beginning with cloaked and Phantom Meanace so that limited them. Plus they are expensive to run.
55
50
38
32
175 in 4 figs
Granted they can dish out the damage and probably would have won if not for the dice smiling on the seps.
Vos uses Talon CE
R1 Boba Gambit

R2
Guri > Lobot (becasue of bad placement) dead
Xizor>Drone H/S comes back
Fett> Drone H Dead
Talon> Drone H dead
Sid Lighting Guri 50 Dam
Gambit Boba

R3
Xizor>Drone Dead
Talon>Drone Dead - Disrubt
Vos FP2 extra sq >Fett Crit 60 Dam
Fett>Vos M/h/h/h
War Throat > Drone S comes back > Vos 10 > Drone S comes back > Drone Dead 20 Dam Fett > Brute > Brute > MD
Gambit Both

R4
INT Fett Move
Asajj>Fett Dead
Guri>Sid M/h/h/h/ 60
Talon> Sid Miss
Sid Leap Assault Talon h/h/h/h Dead
Vos Lighting r7

R5
Guri> Sid M/H
Asajj speed >guri h/m
Xizor> Asajj h/m
War throat moves to postion again with drone near xizor

r6
Assaj>Guri H Dead
this leaves Xizor with two adjacent drones and war throat on the way. Vos cahrging for ligting plus asajj with min dam game called.

Guri teamed with Xizor and Talon is an extremely tough piece. But the combo is fairly pricey, over half your squad. So, unless there is something that is glaringly wrong when tested with maybe TBSV or something then I think we are ok.

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Lou Offline
Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Wed Apr 30, 2014 9:23 pm
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Done

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Post subject: Re: 34. Guri, Human Replica DroidPostPosted: Wed Apr 30, 2014 10:52 pm
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Done

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LESHIPPY Online
Post subject: Re: 34. Guri, Human Replica Droid - STATS DonePostPosted: Thu May 01, 2014 12:36 pm
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Bump for QC

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swinefeld Offline
Post subject: Re: 34. Guri, Human Replica Droid - STATS DonePostPosted: Sat May 03, 2014 3:26 pm
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Sorry guys, this slipped off my radar, but I need to say it again:

Quote:
Advanced Sensors [This character and allies can ignore cover when targeting enemies within 6 squares of this character]


Can't we just fix Sensors so the character that has it is affected as well? It makes no sense that it doesn't work that way.

IMO, this is a kludge that will have people rolling their eyes. You would think the range would be bigger, or something...


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LESHIPPY Online
Post subject: Re: 34. Guri, Human Replica Droid - STATS DonePostPosted: Mon May 05, 2014 11:00 am
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I would be fine with fixing it

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Post subject: Re: 34. Guri, Human Replica Droid - STATS DonePostPosted: Mon May 05, 2014 12:52 pm
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LESHIPPY wrote:
I would be fine with fixing it


I'm glad you agree, Les.

The lowest impact fix would be to just update the glossary entry to include the Sensors character as additional information.

Errata would be a more 'complete' solution, but in either case it will require players to look beyond the physical card text to get the full intent.


I can't see the set 4 design forum, so if I'm off-base in viewing the Sensors wording as a mistake, someone please set me straight. I don't want to waste time here. :)


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Post subject: Re: 34. Guri, Human Replica Droid - STATS DonePostPosted: Mon May 05, 2014 1:49 pm
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swinefeld wrote:
LESHIPPY wrote:
I would be fine with fixing it


I'm glad you agree, Les.

The lowest impact fix would be to just update the glossary entry to include the Sensors character as additional information.

Errata would be a more 'complete' solution, but in either case it will require players to look beyond the physical card text to get the full intent.


I can't see the set 4 design forum, so if I'm off-base in viewing the Sensors wording as a mistake, someone please set me straight. I don't want to waste time here. :)


Absolutely agree. It's the way it should have been all along. (Wish we could have done the same for Coordinated Command and relay orders!)

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swinefeld Offline
Post subject: Re: 34. Guri, Human Replica Droid - STATS DonePostPosted: Tue May 13, 2014 7:41 am
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Sensors definition updated

** QC complete **

RM: Guri (UH 19)

Quote:
32/45 Guri, Black Sun Enforcer 38pts
(R) Fringe

HP: 110
Def: 19
Atk: +9
Dam: 10

Special Abilities
Unique. Droid. Black Sun Vigo
Twin Attack; Stealth

Assassin [+4 Attack and +10 Damage against living enemies]

Close-Quarters Fighting [+4 Attack against adjacent enemies]

Human Replica Droid [This Droid character is subject to commander effects]

Protective +10 [+10 Damage while a wounded ally whose name contains Xizor is within 6 squares]

Sensors [This character and allies can ignore cover when targeting enemies within 6 squares of this character]

Xizor's Decoy [Whenever a small or medium ally within 6 squares whose name contains Xizor is targeted, this character may switch positions with that character. This character becomes the target instead.]


"My name is Guri. Black Sun wants some answers."


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LESHIPPY Online
Post subject: Re: 34. Guri, Human Replica Droid - STATS DonePostPosted: Tue May 13, 2014 10:14 am
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swinefeld Offline
Post subject: Re: 34. Guri, Human Replica Droid - STATS DonePostPosted: Tue May 13, 2014 10:52 am
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+1


I had hoped leaving Stealth undefined would save the FT. Can't blame a guy for trying. ;)


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Post subject: Re: 34. Guri, Human Replica Droid - STATS DonePostPosted: Tue May 13, 2014 8:15 pm
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swinefeld wrote:
+1


I had hoped leaving Stealth undefined would save the FT. Can't blame a guy for trying. ;)


+2


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TimmerB123 Online
Post subject: Re: 34. Guri, Human Replica Droid - STATS DonePostPosted: Tue May 13, 2014 10:50 pm
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I know this is late in the game - but I think it might benefit future use if a small SA name change happened. Instead of human replica droid, perhaps it could be "self-aware droid", or "sentient droid".

It's more usable in the future.

I specifically am thinking about vset 9's I-5YQ. That is a droid that SCREAMS to have this ability, but he is NOT a human replicant droid. With a simple name change such as "self-aware droid", it has more accurate future use.

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swinefeld Offline
Post subject: Re: 34. Guri, Human Replica Droid - STATS DonePostPosted: Tue May 13, 2014 11:32 pm
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Why not just do a Self-Aware ability and spin it differently in some small way?

Guri was special.

I might have signed off on her already, but I wanted to let markedman247 (her biggest fan) put the +3 on her. :mrgreen:


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LESHIPPY Online
Post subject: Re: 34. Guri, Human Replica Droid - STATS DonePostPosted: Wed May 14, 2014 9:32 am
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In briefly reading I-5s wookiepedia entry I think trying to compare Guri and him is a pretty far stretch. Guri was pretty much if of a kid or maybe 1 of 5 if I remember right and she couldn't just be reprogrammed as mentioned in I-5s wookiepedia entry. Or she couldn't reprogram herself as in the case of 4-LOM who is also a "kicked up proto call droid". I my mind that is what I think sets her apart. She was created/programed for a very specific task and the others were not. I could see using a self aware ability or something that could be used again on characters like a new 4-LOM, IG-88, or other droids that tend to think for themselves.

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swinefeld Offline
Post subject: Re: 34. Guri, Human Replica Droid - STATS DonePostPosted: Wed May 14, 2014 11:06 am
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above discussion aside...

via PM

Markedman247 wrote:
+1


: approved :
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There's a nice little spoiler of a piece name for set 9 in there :).
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