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Inside the minds of the designers - Bounty Hunter Challenge OBI - ! warning ! spoilers inside Options
leshippy
Posted: Wednesday, August 20, 2014 4:05:45 AM
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Post subject: BHC Obi - STATS DonePostPosted: Wed Aug 28, 2013 12:55 pm
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Post subject: Re: BHC ObiPostPosted: Fri Oct 18, 2013 11:21 pm
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Old Ben Kenobi
Rebel
Cost: 100
HP: 150
Def: 22
Atk: +16
Dam: 20
SA: Unique,
Melee Attack,
Triple Attack,
Soresu Style Mastery,
Force Ascetic,
Protective +20 (Luke or Leia),
Draw Fire
FP: Force 2,
Force Renewal 2,
MOTF 2,
Force Spirit 12,
Force Heal 60,
Jedi Mind Trick,
Force Alter
CE: Unique allies with a Force rating gain +4 Atk.

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Post subject: Re: BHC ObiPostPosted: Sat Oct 19, 2013 12:58 am
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I'm lovin' it! But I think it should be JMT 3 (not 1)...save 16 for the target and every enemy adjacent.

He's a tank (but no FPRRs on the SSM saves) who can last a LONG time (with healing), but his damage is pretty low for a 100pt piece until a wounded child of Anakin is nearby, then he's beastly. I like the huge Force Spirit on him, as well as Draw Fire (great with SSM). The CE is good for Rebels.

The only thing I'd want to change is JMT 1 to JMT 3.

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Post subject: Re: BHC ObiPostPosted: Fri Oct 25, 2013 11:00 am
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At first glance my concern is the 12 FP with force Spirit.

Plus that is going to be a god bit of stuff on the card. It will be tight i am guessing.

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Post subject: Re: BHC ObiPostPosted: Fri Oct 25, 2013 3:20 pm
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Maybe FS 12 is too much. How about Force Spirit 8? That was the original Obiwan's FS amount, so it harkens back to those nostalgic days of Rebel Storm.

And purely for flavor purposes, I'd also like to add this:
Quote:
Force Essence: When this character is defeated, you may immediately set up a character named Obiwan Kenobi, Jedi Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved.

It won't add much power to him at all (who plays a 100pt piece so that it will turn into an 8pt piece?) ...but it will fit perfectly as flavor.

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Post subject: Re: BHC ObiPostPosted: Fri Oct 25, 2013 8:12 pm
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And purely for flavor purposes, I'd also like to add this:

Quote:
Force Essence: When this character is defeated, you may immediately set up a character named Obiwan Kenobi, Jedi Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved.

It won't add much power to him at all (who plays a 100pt piece so that it will turn into an 8pt piece?) ...but it will fit perfectly as flavor.

I like it!


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Post subject: Re: BHC ObiPostPosted: Mon Feb 17, 2014 10:09 pm
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Sithborg wrote:
Old Ben Kenobi
Rebel
Cost: 100
HP: 130
Def: 24
Atk: +15
Dam: 20
SA: Unique,
Melee Attack,
Triple Attack,
Soresu Style Mastery,
Force Ascetic,
Protective +20 (Luke or Leia),
Master slicer

FP: Force 3,
Force Renewal 2,
MOTF 2,
Force Essence
Force Spirit 12,
Force Heal 60,
Jedi Mind Trick 3
Force Alter
CE: Unique allies with a Force rating gain +4 Atk. Allied Force users can use his force points.

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Post subject: Re: BHC ObiPostPosted: Mon Feb 17, 2014 10:16 pm
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So I had a lengthy explanation typed up and hit submit and it vanished.
I would like to see a varied stat block from the other BHC.

I get the feeling when talking about old ben his is wise with the force and shifty/sneaky, not a big beat stick. Force Essence and Master Slicer were added to get more of that feel. I thought about Force Fog as well.

I added the sharing FP to the CE to make it more worth the 100 pts to play him. This might need to have with in 6 added to it. Or revamped altogether.

I still think 12 on Force Spirit is too much, but till playtesting I left it. I thought about going 10.

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Post subject: Re: BHC ObiPostPosted: Wed Feb 26, 2014 11:48 pm
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It has been a week thoughts or play test? Pick one please.

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Post subject: Re: BHC ObiPostPosted: Thu Feb 27, 2014 10:29 am
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On further thought, I think we can drop Force Ascetic. There are SO many tank-busters around now, that SSM is not nearly as powerful as it used to be. He doesn't have Mettle, so his survivability will already be much lower than GOWK's anyway.

Connected with that, we currently have no 24 Def pieces...does Obi (especially old, slow Obi) really qualify as the first 24 Def piece? I'd rather see him drop back to the normal 23.

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Post subject: Re: BHC ObiPostPosted: Thu Feb 27, 2014 12:13 pm
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LESHIPPY wrote:
Sithborg wrote:
Old Ben Kenobi
Rebel
Cost: 100
HP: 130
Def: 23
Atk: +15
Dam: 20
SA: Unique,
Melee Attack,
Triple Attack,
Soresu Style Mastery,
Protective +20 (Luke or Leia),
Master slicer

FP: Force 3,
Force Renewal 2,
MOTF 2,
Force Essence
Force Spirit 12,
Force Heal 60,
Jedi Mind Trick 3
Force Alter
CE: Unique allies with a Force rating gain +4 Atk. Allied Force users can use his force points.


Changes made

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Post subject: Re: BHC ObiPostPosted: Thu Feb 27, 2014 1:26 pm
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PT?

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Post subject: Re: BHC ObiPostPosted: Thu Feb 27, 2014 4:31 pm
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Sent to Dave

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Post subject: Re: BHC ObiPostPosted: Thu Feb 27, 2014 5:01 pm
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The defense really should be lower than 23. Damage is going to have a tough time sticking.

And he has to have Force Ascetic. It is bad enough that he can get Evade, but he does have access to Mettle via Anakin, Force Spirit.

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Post subject: Re: BHC ObiPostPosted: Thu Feb 27, 2014 5:27 pm
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Good point about Anakin's Mettle. How about 22 Def? That's what the other Obi's have.

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Post subject: Re: BHC ObiPostPosted: Thu Feb 27, 2014 5:33 pm
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22 is good.

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Post subject: Re: BHC ObiPostPosted: Thu Feb 27, 2014 9:43 pm
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LESHIPPY wrote:
LESHIPPY wrote:
Sithborg wrote:
Old Ben Kenobi
Rebel
Cost: 100
HP: 130
Def: 22
Atk: +15
Dam: 20
SA: Unique,
Melee Attack,
Triple Attack,
Soresu Style Mastery,
Protective +20 (Luke or Leia),
Master slicer

FP: Force 3,
Force Renewal 2,
MOTF 2,
Force Essence
Force Spirit 12,
Force Heal 60,
Jedi Mind Trick 3
Force Alter
CE: Unique allies with a Force rating gain +4 Atk. Allied Force users can use his force points.


Change to DEF made

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Post subject: Re: BHC ObiPostPosted: Fri Feb 28, 2014 12:48 am
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Force Heal 20-30-40 all cost 2.

Still 2 for 60?


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Post subject: Re: BHC ObiPostPosted: Fri Feb 28, 2014 12:55 am
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added
that's a lot of text

please confirm cost for Force Heal 60 per above post

Quote:
BHC Old Ben Kenobi 100pts
Rebel

HP: 130
Def: 22
Atk: +15
Dam: 20

Special Abilities
Unique
Melee Attack
Triple Attack

Force Ascetic [Cannot spend Force points to reroll or move faster]

Master Slicer [Replaces attacks: This turn, this character can ignore doors while moving]

Protective +20 [+20 Damage while a wounded ally whose name contains Luke or Leia is within 6 squares]

Soresu Style Mastery [When hit by an attack, this character takes no damage with a save of 11]

Force Powers
Force 3. Force Renewal 2
Master of the Force 2

Force Alter [Force 1: range 6; any 1 enemy rerolls its last attack]

Force Essence [When this character is defeated, you may immediately set up a character named Obi-Wan Kenobi, Jedi Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved.]

Force Heal 60 [Force 2, replaces attacks: touch; remove 60 damage from a living character]

Force Spirit 12 [If this character is defeated, immediately add 12 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish]

Jedi Mind Trick 3 [Force 3, usable only on this character's turn: range 6; target living enemy and each living enemy adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 16]


Commander Effect
Unique allies with a Force rating get +4 Attack.

Allies with a Force rating can spend this characters's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with Old Ben Kenobi's.)


Last edited by swinefeld on Fri Feb 28, 2014 12:33 pm, edited 1 time in total.

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Post subject: Re: BHC ObiPostPosted: Fri Feb 28, 2014 10:27 am
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swinefeld wrote:
Force Heal 20-30-40 all cost 2.

Still 2 for 60?


Yup. Sith Lightning should've been similar, but too late for that.

And again, he has access to Evade and Mettle. He really, really needs Force Ascetic.

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Post subject: Re: BHC ObiPostPosted: Fri Feb 28, 2014 12:36 pm
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Sithborg wrote:
swinefeld wrote:
Force Heal 20-30-40 all cost 2.

Still 2 for 60?


Yup. Sith Lightning should've been similar, but too late for that.

And again, he has access to Evade and Mettle. He really, really needs Force Ascetic.


thanks

also added Force Ascetic


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Post subject: Re: BHC ObiPostPosted: Fri Mar 28, 2014 12:08 pm
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BHC OBI 100
Luke Liea on speeder 55
Crix 16
Dodona 9

Leaves 20 points for whatever and luke and liea are strafing people for +18 for 40 Damage. That might be a problem don't ya think?

LL on Speeder +10 for 20
BHC Obi +4
Crix Cunning 20 =4 for 20

Make a 12 squares there and back strafe run. Even if they get down to half their HP they can get healed back to 120 for only 2 Force points from OBI. I think we might need to fix a few things here.

Heal 60 shouldn't be just 2 Force. If it HAS to stay that way, we need to take out other stuff.

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Post subject: Re: BHC ObiPostPosted: Fri Mar 28, 2014 1:58 pm
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Force Heal will always be 2 FP. The Heal number can easily be changed or dropped if needed.

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Post subject: Re: BHC ObiPostPosted: Fri Mar 28, 2014 4:09 pm
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Healing 60 for 2 is ridiculous. When it takes 3 to do 30 damage from force storm 3 or sith lightening for 30 damage at fp2

Force push 5 only does 50 damage, but does activate and hit other people but it is 5 force points.

I really don't care what has been done before by WOTC you cannot heal 60 for 2 FP.

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Post subject: Re: BHC ObiPostPosted: Fri Mar 28, 2014 4:25 pm
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Different situations. Which I wouldn't think I would have to explain if people would read the glossary.

If it is too powerful on this guy, then it should be changed to a different amount healed or dropped.

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Post subject: Re: BHC ObiPostPosted: Fri Mar 28, 2014 5:11 pm
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How about Force 2 Heal 40? (Like Cade Skywalker)

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Post subject: Re: BHC ObiPostPosted: Fri Mar 28, 2014 9:29 pm
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That is perfectly fine. The heal number isn't a major issue to me.

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Post subject: Re: BHC ObiPostPosted: Sat Mar 29, 2014 9:59 am
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Quote:
BHC Old Ben Kenobi 100pts
Rebel

HP: 130
Def: 22
Atk: +15
Dam: 20

Special Abilities
Unique
Melee Attack
Triple Attack

Force Ascetic [Cannot spend Force points to reroll or move faster]

Master Slicer [Replaces attacks: This turn, this character can ignore doors while moving]

Protective +20 [+20 Damage while a wounded ally whose name contains Luke or Leia is within 6 squares]

Soresu Style Mastery [When hit by an attack, this character takes no damage with a save of 11]

Force Powers
Force 3. Force Renewal 2
Master of the Force 2

Force Alter [Force 1: range 6; any 1 enemy rerolls its last attack]

Force Essence [When this character is defeated, you may immediately set up a character named Obi-Wan Kenobi, Jedi Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved.]

Force Heal 40 [Force 2, replaces attacks: touch; remove 40 damage from a living character]

Force Spirit 12 [If this character is defeated, immediately add 12 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish]

Jedi Mind Trick 3 [Force 3, usable only on this character's turn: range 6; target living enemy and each living enemy adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 16]


Commander Effect
Unique allies with a Force rating get +4 Attack.

Allies with a Force rating can spend this characters's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with Old Ben Kenobi's.)

Force Heal 60 becomes 40. No other change from the previous statblock. Sent to Dave.

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Post subject: Re: BHC ObiPostPosted: Sat Mar 29, 2014 11:13 am
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I think the +4 for force allies should be within 6 squares as well

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Post subject: Re: BHC ObiPostPosted: Sat Mar 29, 2014 1:12 pm
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Why is it that you want to restrict it to 6 squares?

Even BHC Yoda (who is recognized as likely the best BHC piece) can't hack it at 200pts (he got clown-stomped at FrostyCon, even when played by a good player). The BHC pieces aren't effective enough to really be competitive at 200pts. For that reason, I have no problem with BHC Obi giving out a rangeless attack bonus...he'll likely need it if he's going to be effective.

If you're worried about high-point games (ie, Epic), even then I'm not worried, since almost nobody has a reason to play Rebels at that point level. Anything which Obi can do to strengthen the Rebels' presence in that format would be good for the game overall, because it would broaden the playing field and give players more competitive options.

I'm open to correction, though. Am I missing something? (lol...other than the obvious!)

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Post subject: Re: BHC ObiPostPosted: Sat Mar 29, 2014 5:13 pm
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updated

Do the BHC go out to community PT'ers, or stay in house?


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Post subject: Re: BHC ObiPostPosted: Sat Mar 29, 2014 5:50 pm
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They should be sent out.

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Post subject: Re: BHC ObiPostPosted: Sat Mar 29, 2014 7:52 pm
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thought so, just making sure

sent to Mike


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Post subject: Re: BHC ObiPostPosted: Wed Apr 02, 2014 2:33 pm
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Playtest

Quote:
BHC Old Ben Kenobi 100pts
Rebel

HP: 130
Def: 22
Atk: +15
Dam: 20

Special Abilities
Unique
Melee Attack
Triple Attack

Force Ascetic [Cannot spend Force points to reroll or move faster]

Master Slicer [Replaces attacks: This turn, this character can ignore doors while moving]

Protective +20 [+20 Damage while a wounded ally whose name contains Luke or Leia is within 6 squares]

Soresu Style Mastery [When hit by an attack, this character takes no damage with a save of 11]

Force Powers
Force 3. Force Renewal 2
Master of the Force 2

Force Alter [Force 1: range 6; any 1 enemy rerolls its last attack]

Force Essence [When this character is defeated, you may immediately set up a character named Obi-Wan Kenobi, Jedi Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved.]

Force Heal 40 [Force 2, replaces attacks: touch; remove 40 damage from a living character]

Force Spirit 12 [If this character is defeated, immediately add 12 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish]

Jedi Mind Trick 3 [Force 3, usable only on this character's turn: range 6; target living enemy and each living enemy adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 16]


Commander Effect
Unique allies with a Force rating get +4 Attack.

Allies with a Force rating can spend this characters's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with Old Ben Kenobi's.)


Good Les
Arca Jeth, Jedi Master 35
Vodo-Siosk Baas 44-5 39
Culu 28
Ulic JK 34
Cay JK 28
Atton Rand 26
Ugy x3
199

Evil Les
OBI BHC
Luke Liea on Speeder
Crix
Dodona
R7
ugyx2
MDx2

Map Great Library
R1 -
OR takes the hall way at the top. Speeder gets gambit.
R2 -
Evil Les has to get piece to open doors. Speeder gets Gambit. OR advance in to the rooms at the top hall way.
R3 -
Doors now open
Speeder > Ugy H
Atton > Ugy H
Baas move> R7 H
Arca Farsight Cay and Ulic
Ulic LS Assault > Obi M/H Alter M
Obi > Ulic H: DSS-H Alter M: M: M:
Cay > Ugy H
Gambit Speeder

R4
Ulic LSP > Obi m/m
Speeder cunning strafe > Culu H LSD/S
Speeder cunning strafe> Ulic H LSD/S AoO M
Speeder cunning strafe> Cay H 40
Speeder cunning strafe> Baas H - Alter H 40
Speeder cunning strafe> Arca H 40
Culu> Obi H Alter M twin M FRR M
Cay LS Assault> Obi H Alter M - M
Crix combine Dodna > Cay H 10
Atton >Speeder H LSD/F 20
Baas>R7 H Dead
Arca> Farsight Baas and Ulic - Obi AoO>Ulic H 40 (protective) DSS/S H Alter Crit Alter M (Ulic Bases Speeder)
Obi>Cay H 40 Dead Cay's Legacy F- RR S
Obi> Culu H-40/H 40 Riposte H Alter M/ M

R5
Ulic>Speeder LSP M/M
Speeder Strafe Cunning>Ulic H LSD/F 40 AoO H
Speeder Strafe Cunning>Baas H Alter H 40
Speeder Strafe Cunning>Atton Crit Dead
Speeder Strafe Cunning>Arca Crit Dead
Speeder Strafe Cunning>Ugy H
Speeder Strafe Cunning>Culu H LSD/S
Culu>Obi M/M FRR H Alter H
Obi>Culu H Riposte M/M Dead
Obi>Baas H Parry/F FRR/F Dead

Game is pretty much done at this point.

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Post subject: Re: BHC ObiPostPosted: Wed Apr 02, 2014 2:44 pm
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Essentially two character were able to take out an entire squad while only taking 40 damage.
The speeder with the board wide +4 never missed a shot. Granted two were crits, but I really don't think that would have mattered too much. Most of the attacks against Obi were 50/50 shots at beast so alter really saved the day. Once the protective kicked in obi became a solid hitter and being able to dish out 120 damage a round.

I thought I was going to be able to use heal, but then realized that the +20 Dam from protective was a great help to Obi.

I also played this rather loose and could have played it much better. Controlling the doors and knowing placement would have made this squad even better.

Now against shooters, i am not sure how well it does. The 24 strafe with cunning +20 is pretty tough.

I don't think making the +4 within 6 squares is way off base and I think it will help future design.

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Post subject: Re: BHC ObiPostPosted: Wed Apr 02, 2014 3:19 pm
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The "within 6" on the attack bonus sounds reasonable.

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Post subject: Re: BHC ObiPostPosted: Wed Apr 02, 2014 5:41 pm
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Sithborg wrote:
The "within 6" on the attack bonus sounds reasonable.

Yes, that's fine with me too. Thanks for the PT; it was helpful.

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swinefeld Offline
Post subject: Re: BHC ObiPostPosted: Thu Apr 03, 2014 11:28 am
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with 3/4 on board, I'm updating CE to range 6.


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Post subject: Re: BHC ObiPostPosted: Sun Apr 06, 2014 10:23 pm
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Playtested with Mike Giles

The same squad I have been playing.

He played the following
Palpy on Throne
Cboath
Luuke
Arica
Weir
Storm Commando
r7
ugy or 2

I lost. He won a big INT and hit the speeder with lighting and activated it.

The one thought for Obi come out of this would be he should have some sort of Force Push or Greater Mobile Attack. Which push? I am not sure. 4 or 2 would guess. being able to move and do some damage would help. 4 would eat through his force pretty quick. Make you decide to heal, share force, or attack. Tough call each time.

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Post subject: Re: BHC ObiPostPosted: Sun Apr 06, 2014 11:14 pm
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I think Push 4...he's a 100pt piece, after all. :)

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Post subject: Re: BHC ObiPostPosted: Wed Apr 30, 2014 10:20 pm
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I think he will be fun


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Post subject: Re: BHC ObiPostPosted: Thu May 01, 2014 10:50 am
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Changed CE to 6 squares and added force push 3. I think it better represents the old obi thta we are trying to make. Not being able to move and push at the same time I think makes more sense. then push 4

Quote:
BHC Old Ben Kenobi 100pts
Rebel

HP: 130
Def: 22
Atk: +15
Dam: 20

Special Abilities
Unique
Melee Attack
Triple Attack

Force Ascetic [Cannot spend Force points to reroll or move faster]

Master Slicer [Replaces attacks: This turn, this character can ignore doors while moving]

Protective +20 [+20 Damage while a wounded ally whose name contains Luke or Leia is within 6 squares]

Soresu Style Mastery [When hit by an attack, this character takes no damage with a save of 11]

Force Powers
Force 3. Force Renewal 1
Master of the Force 2

Force Alter [Force 1: range 6; any 1 enemy rerolls its last attack]

Force Essence [When this character is defeated, you may immediately set up a character named Obi-Wan Kenobi, Jedi Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved.]

Force Heal 40 [Force 2, replaces attacks: touch; remove 40 damage from a living character]

Force Spirit 12 [If this character is defeated, immediately add 12 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish]

Force push 3 [Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller]

Jedi Mind Trick 3 [Force 3, usable only on this character's turn: range 6; target living enemy and each living enemy adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 16]


Commander Effect
Unique allies within 6 squares with a Force rating get +4 Attack.

Allies with a Force rating can spend this characters's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with Old Ben Kenobi's.)

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Sithborg Offline
Post subject: Re: BHC ObiPostPosted: Thu May 01, 2014 11:18 am
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Looks good. Done.

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swinefeld Offline
Post subject: Re: BHC ObiPostPosted: Thu May 01, 2014 11:48 am
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Again, can't update main thread. Fixed SA order and a typo or two

Quote:
BHC Old Ben Kenobi 100pts
Rebel

HP: 130
Def: 22
Atk: +15
Dam: 20

Special Abilities
Unique. Melee Attack; Triple Attack

Force Ascetic [Cannot spend Force points to reroll or move faster]

Master Slicer [Replaces attacks: This turn, this character can ignore doors while moving]

Protective +20 [+20 Damage while a wounded ally whose name contains Luke or Leia is within 6 squares]

Soresu Style Mastery [When hit by an attack, this character takes no damage with a save of 11]

Force Powers
Force 3. Force Renewal 2; Master of the Force 2

Force Alter [Force 1: range 6; any 1 enemy rerolls its last attack]

Force Essence [When this character is defeated, you may immediately set up a character named Obi-Wan Kenobi, Jedi Spirit in the square this character formerly occupied. Any "at the start of the skirmish" instances are immediately resolved.]

Force Heal 40 [Force 2, replaces attacks: touch; remove 40 damage from a living character]

Force Push 3 [Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller]

Force Spirit 12 [If this character is defeated, immediately add 12 Force points to an ally with a Force rating; that ally can spend Force points 1 extra time per turn for the rest of the skirmish]

Jedi Mind Trick 3 [Force 3, usable only on this character's turn: range 6; target living enemy and each living enemy adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 16]


Commander Effect
Unique allies with a Force rating within 6 squares get +4 Attack.

Allies with a Force rating can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with Old Ben Kenobi's.)


Sithborg wrote:
Looks good. Done.


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thereisnotry Offline
Post subject: Re: BHC ObiPostPosted: Thu May 01, 2014 12:55 pm
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Done

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swinefeld Offline
Post subject: Re: BHC Obi - STATS DonePostPosted: Sat May 10, 2014 3:46 pm
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This card is so insanely overfull, I'm not even sure where to start.

He is a Force well (CE). He drops 12 force points on someone. He drops a ghost.

Push 3 and JMT 3 are both really long as well.


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Sithborg Offline
Post subject: Re: BHC Obi - STATS DonePostPosted: Sat May 10, 2014 7:00 pm
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Force Essence (we already have one Obi with Force Essence, don't need two) and Master Slicer are expendable.

And honestly, I think Jedi Mind Trick could drop back to 1 if need be.

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Post subject: Re: BHC Obi - STATS DonePostPosted: Sat May 10, 2014 7:08 pm
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Sithborg wrote:
Force Essence (we already have one Obi with Force Essence, don't need two) and Master Slicer are expendable.

And honestly, I think Jedi Mind Trick could drop back to 1 if need be.

I agree; I'd obviously prefer to keep everything, but if things have to drop, then Scott's suggestions are good.

I'd definitely try to keep JMT 3 on there...it has a huge role in the movies, and it's an excellent ability, quite fitting for a 100pt piece.

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Post subject: Re: BHC Obi - STATS DonePostPosted: Sat May 10, 2014 7:25 pm
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That would only be a start.

Force Spirit goes all the way back to the first Obi. Can we leave it undefined? (it has no cost)

If it is Jedi Mind Trick 1, can that be undefined?

2nd CE: (can we do this?)
Allies with a Force rating can spend this character's Force points, but cannot combine them with their own.

Anything else we can leave undefined?

Also, is his Unique keyword Obi-Wan, or Kenobi?


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Sithborg Offline
Post subject: Re: BHC Obi - STATS DonePostPosted: Sat May 10, 2014 7:30 pm
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Obi-wan Kenobi.

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Post subject: Re: BHC Obi - STATS DonePostPosted: Sat May 10, 2014 7:55 pm
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Sithborg wrote:
Obi-wan Kenobi.


Thanks. That means another line.


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Post subject: Re: BHC Obi - STATS DonePostPosted: Mon May 12, 2014 11:38 am
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So here is what I came up with. trying to keep as much as possible.

Font and leading is the same as BHC yoda

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Post subject: Re: BHC Obi - STATS DonePostPosted: Mon May 12, 2014 1:32 pm
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That looks workable, though we still need the [Counts as Obi-Wan Kenobi] after Unique.


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Post subject: Re: BHC Obi - STATS DonePostPosted: Thu May 15, 2014 8:04 am
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Not sure there is enough room.
On Major General Veers we have nothing in the unique that says it counts as Major Maxmilian Veers. On the WOTC card Major Maxmilian Veers doesn't have anything counting as General Veers.

Just saying I am pretty sure everyone knows who it is. Does it HAVE to be on there I guess is my question?

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Post subject: Re: BHC Obi - STATS DonePostPosted: Thu May 15, 2014 8:43 am
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Rank doesn't matter. Pretty sure Veers is the name that counts on him.

Here, I'm not sure. Scott said his 'counts as' is Obi-Wan Kenobi, but we have General Kenobi and Obi-Wan on Boga, and looking at card scans neither one is defined.

So, I suppose we really don't need it, but I haven't checked the errata yet to see if WotC went back and defined it there. (if they did, we can just do it again here, what's difference does it make at this point?)

Also, Force Push 3


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Sithborg Offline
Post subject: Re: BHC Obi - STATS DonePostPosted: Thu May 15, 2014 3:48 pm
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See the errata.

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Post subject: Re: BHC Obi - STATS DonePostPosted: Thu May 15, 2014 3:50 pm
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So we can make it as is and just put it in the errata?

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swinefeld Offline
Post subject: Re: BHC Obi - STATS DonePostPosted: Thu May 15, 2014 6:29 pm
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LESHIPPY wrote:
So we can make it as is and just put it in the errata?


call him Obi-Wan ("Old Ben") Kenobi?


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swinefeld Offline
Post subject: Re: BHC Obi - STATS DonePostPosted: Thu May 15, 2014 9:50 pm
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LESHIPPY wrote:
So we can make it as is and just put it in the errata?


General Kenobi has errata (Counts as Obi-Wan Kenobi)

Obi-Wan on Boga does not appear to have any errata


I am fine with adding it to the errata, since it is obvious who he is


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thereisnotry Offline
Post subject: Re: BHC Obi - STATS DonePostPosted: Fri May 16, 2014 10:21 am
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Yes, I agree. If someone wants to be pushy about it we can always point them to the errata, with a smile.

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Post subject: Re: BHC Obi - STATS DonePostPosted: Fri May 16, 2014 10:31 am
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thereisnotry wrote:
Yes, I agree. If someone wants to be pushy about it we can always point them to the errata, with a smile.


I have no objections and I understand it's necessary to save the line. I just find it hilarious that we are making a card with the intention of issuing errata instead of fixing the card.

On the card, there's a stray 'r' on Force Heal, and it should be Force Renewal 2 instead of 1.


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Post subject: Re: BHC Obi - STATS DonePostPosted: Sat May 17, 2014 10:15 pm
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Assuming that Les implicitly voted 'done' before he put it on the card, then this stat block was approved by him, Scott, and Trevor. (It's Les's last stat block minus Force Essence.)

Quote:
BHC Old Ben Kenobi 100pts
Rebel

HP: 130
Def: 22
Atk: +15
Dam: 20

Special Abilities
Unique. Melee Attack; Triple Attack

Force Ascetic [Cannot spend Force points to reroll or move faster]

Master Slicer [Replaces attacks: This turn, this character can ignore doors while moving]

Protective +20 [+20 Damage while a wounded ally whose name contains Luke or Leia is within 6 squares]

Soresu Style Mastery [When hit by an attack, this character takes no damage with a save of 11]

Force Powers
Force 3. Force Renewal 2
Master of the Force 2; Force Spirit 12

Force Alter [Force 1: range 6; any 1 enemy rerolls its last attack]

Force Heal 40 [Force 2, replaces attacks: touch; remove 40 damage from a living character]

Force Push 3 [Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller]

Jedi Mind Trick 3 [Force 3, usable only on this character's turn: range 6; target living enemy and each living enemy adjacent to that target are considered activated this round and cannot make attacks of opportunity this turn; save 16]


Commander Effect
Unique allies with a Force rating within 6 squares get +4 Attack.

Allies with a Force rating can spend this character's Force points but cannot combine them with their own.

This stat block is what Les has on the card, and it just went through QC with no changes, so no issues there.

** QC complete **

What is on the card looks good to me, other than the typos mentioned above: Force Renewal 2 instead of 1, and the stray 'r' on Force Heal.


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swinefeld Offline
Post subject: Re: BHC Obi - STATS DonePostPosted: Sun May 18, 2014 1:03 am
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I concur with TJs fixes directly above this


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LESHIPPY Online
Post subject: Re: BHC Obi - STATS DonePostPosted: Mon May 19, 2014 1:21 pm
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Fixed I think

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Post subject: Re: BHC Obi - STATS DonePostPosted: Mon May 19, 2014 1:34 pm
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looks good to me


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Post subject: Re: BHC Obi - STATS DonePostPosted: Mon May 19, 2014 7:13 pm
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+1


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Post subject: Re: BHC Obi - STATS DonePostPosted: Tue May 20, 2014 4:06 am
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Post subject: Re: BHC Obi - STATS DonePostPosted: Tue May 20, 2014 7:40 am
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: approved :


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LESHIPPY Online
Post subject: Re: BHC Obi - STATS DonePostPosted: Thu May 22, 2014 12:20 pm
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updated
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Post subject: Re: BHC Obi - STATS DonePostPosted: Thu May 22, 2014 2:02 pm
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Post subject: Re: BHC Obi - STATS DonePostPosted: Thu May 22, 2014 2:10 pm
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Post subject: Re: BHC Obi - STATS DonePostPosted: Thu May 22, 2014 2:41 pm
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+3


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Post subject: Re: BHC Obi - STATS DonePostPosted: Thu May 22, 2014 2:59 pm
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: approved :


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Posted: Wednesday, August 20, 2014 5:25:13 AM
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Very interesting. 100 seems a bit steep... not sure what i'm missing, though my money is placed on some sort of interaction or synergy i havent realized yet. The +4 to unique force users has been long needed. Maybe some of the older lukes will see more play with this guy?
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