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the designers sure do love greater mobile attack in republic... the faction with the most movement. oh well, there are some things in set 10 i do like and look forward to seeing.
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Deaths_Baine wrote:the designers sure do love greater mobile attack in republic... the faction with the most movement. oh well, Did you not expect the trend to continue? They for sure will never get activation control and so it is their trait. The speedy faction.
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fingersandteeth wrote:Deaths_Baine wrote:the designers sure do love greater mobile attack in republic... the faction with the most movement. oh well, Did you not expect the trend to continue? They for sure will never get activation control and so it is their trait. The speedy faction. i honestly hope that was a tongue in cheek post.... and what trend i think there were 3 republic pieces with GMA before vsets.-- 2 of which are versions of captain rex.
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And one of them gives it out, so giving Clone Commanders it built in doesn't seem like a big deal to me. If anything it may encourage you to drop Rex for other things.
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The others still aren't as competitive as Rex.
I think the Wolfpack will be interesting and fun, but not tier 1.
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Most Clone Squads aren't competitive.
If I don't need Rex and I can get away with Queen Amidala to save points in a Clone subfaction squad, I'm inclined to do it. I don't know what Wolfpack troopers are like but if they don't have Double and I'm not bringing an Extra Attack CE I might want to fill up on Troopers for Bodyguards and Death Shots. If I'm just taking good pieces obviously you want Rex.
The other Clone Commanders who have GMA are Fox, who I've always played with Rex because I give Guard Clones Extra attack. And Cody who has a CE which explicitly does. I also believe that they both deserve GMA, especially Fox.
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Deaths_Baine wrote:fingersandteeth wrote:Deaths_Baine wrote:the designers sure do love greater mobile attack in republic... the faction with the most movement. oh well, Did you not expect the trend to continue? They for sure will never get activation control and so it is their trait. The speedy faction. i honestly hope that was a tongue in cheek post.... and what trend i think there were 3 republic pieces with GMA before vsets.-- 2 of which are versions of captain rex. And if its not? The repercussions will be? More lamentations? Oh my god! another clone got GMA! Allied characters with Order 66 within 6 squares gain Greater Mobile Attack. That is Rex's commander effect. You know that awesome clone that never has been seen with other clones even though his CE is awesome. He's used so rarely for his commander effect that I often forget how awesome it is, and that you can give a quad attacker GMA. But no-one plays them. Curious. Every clone has had GMA since Rex, give a clone GMA and you might not have to play Rex to play a clone.
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fingersandteeth wrote:Deaths_Baine wrote:fingersandteeth wrote:Deaths_Baine wrote:the designers sure do love greater mobile attack in republic... the faction with the most movement. oh well, Did you not expect the trend to continue? They for sure will never get activation control and so it is their trait. The speedy faction. i honestly hope that was a tongue in cheek post.... and what trend i think there were 3 republic pieces with GMA before vsets.-- 2 of which are versions of captain rex. And if its not? The repercussions will be? More lamentations? Oh my god! another clone got GMA! Allied characters with Order 66 within 6 squares gain Greater Mobile Attack. That is Rex's commander effect. You know that awesome clone that never has been seen with other clones even though his CE is awesome. He's used so rarely for his commander effect that I often forget how awesome it is, and that you can give a quad attacker GMA. But no-one plays them. Curious. Every clone has had GMA since Rex, give a clone GMA and you might not have to play Rex to play a clone. the repercussions are most likely to be a game where melee is basically non-existent....oh... wait... we are already there. honestly how freaking dumb, well, rex gives out GMA anyways, so lets just give it to everyone to start with, uhhhh GMA can be disrupted and shut down when given out by commander effect, not now, GMA for everyone lol. hey sorry melee I know you want to be competitive, but we want to be able to tow this guy in, shoot you 2-4 times then move away six squares so you can never catch up, oh wait better yet I want to be able to move 6 shoot you, then move 2 squares with shields, or i'll just swap on out of here because you know what I can move into your disruptive make all my attacks, then move right back out of it and swap away to safety... yay.
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umm, did you miss the most recent NZ tourney where Luke's art class was in the finals and a roll away from winning?
An all melee squad.
For all the crap about how shooters rule, we sure have seen some strong performances by melee squads this regional season.
People just refuse to take the time to build actual competitive melee squads and then complain about how they aren't spoon fed a melee squad.
That being said, I expect the Gencon T8 will be a mix of some strong shooter squads (Double Swap and BX droids) and some strong melee squads (Mace/GOWK, Luke's art class, etc).
Now, back on topic, the perceived issue really stems from the fact that around the time set 5 was in full swing, tanks were at the top of the heap (Mace/Gowk, Malgus, Caedus, etc) and a combination of some Tank-busters (Kyp, Ackbar, etc) combined with some better scissors (Durge, Luke and Leia) in addition to the cool new shooters (Boba) and the lack of sexy melee pieces all led us to a meta where shooters moved closer to the top. I think that with designers making an effort to get some "new" melee pieces out for people to have fun with coupled with everything else and I think the meta is at a pretty good spot right now.
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Out of all the legitimate issues to complain about in our game currently, it's mind boggling that this is being discussed.
GMA on a tier 2 Clone commander? Really?
See when you complain about things that aren't actually an issue, nobody listens to you even when you have a valid concern.
When you complain about everything, you don't get much credit for "being right" on the pieces that do become issues. You're bound to hit something when you shotgun barrage everything.
My sincere advice - and I do mean this in earnest with no disrespect: focus on what the legitimate problems are if you're going to make public denouncements.
I have seen you make very intelligent points and argue eloquently. Sometimes I agree with your points very much.
But harping on statements like the above only weaken your overall credibility.
Unsolicited advice aside: I'm confused as well. Both Rex versions were WotC created. Then there was Fox, who from what I told was used in the Legends format, and received many compliments for being fun and interesting and not overpowered.
So Wolf is the issue? If he does ever become an issue it's certainly not because of his GMA.
Is it just a very general dislike of GMA on a shooter? I can kind of understand that but for me it really only irks me with double twin or triple or more.
If you really look at Wolf and what he does, he helps melee more than shooters.
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it is most definitely a dislike of GMA in general. I don't care if they only have double, GMA takes ALOT of skill away from using a piece. i'll just pop out from behind this wall, and move right back to behind his wall, lame.
we ran into this problem during legends designing as well. the thing is no one wants a piece that has to sit still to do 40 anymore, so its easy to jut add GMA and fix that issue, but at the same time doing that takes away from the skill aspect of the game.
Urban, ok cool, so an all melee squad ALMOST won a tournament.... but lost to a squad that has ONE attacker lol. has a melee squad won a single regional... I guess the krayt squad did right?
I guess my point is that in a faction that has swap, coordinated movement, tow cable, master lift, a commander that gives out greater mobile, more movement breaking abilities are not needed.
Edit* forgot to talk about fox, yeah I am one of the ones that said I like Fox, and I do like fox in the legends format, but legends also didn't keep the coordinated movement pieces, master lift, etc.
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TimmerB123 wrote:Out of all the legitimate issues to complain about in our game currently, it's mind boggling that this is being discussed.
GMA on a tier 2 Clone commander? Really?
If you really look at Wolf and what he does, he helps melee more than shooters. +1. It's one piece with less damage output than Dash. He has all sorts of stuff to mess with non-melee (Jedi Bodyguard, Draw Fire, Difficult Target), and the only thing that really harms melee (GMA) also helps keep him safe from non-melee. Deaths_Baine wrote:I guess my point is that in a faction that has swap, coordinated movement, tow cable, master lift, a commander that gives out greater mobile, more movement breaking abilities are not needed.
Edit* forgot to talk about fox, yeah I am one of the ones that said I like Fox, and I do like fox in the legends format, but legends also didn't keep the coordinated movement pieces, master lift, etc. That's an excellent point about the v-set movement breakers. But I don't think you can count another GMA clone as 'more movement breaking abilities' when, as has already been mentioned, a much more competitive Clone hands out GMA. Wolffe may boost the raw number of GMA ranged pieces, but how much does it matter in a faction that already has easy access to it (With a much more competitive piece), and on a piece that may not even be tier 1? Granted, Bastila Shan can shut that down, but Bastila is only in one faction. And it seems to be a faction with a lot of melee potential waiting to be competitive. I think the best thing to do is wait and see. Even if a personal dislike of GMA is warranted, the most important question is: will it break the game? Does the Republic need more built-in GMA on ranged pieces? Probably not. But is a theme piece that does a lot to mess with ranged going to take over the universe? No. Argument aside, I can't wait for theme squads with Plo, Wolffe, and the Wolfpack.
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Deaths_Baine wrote: I guess my point is that in a faction that has swap, coordinated movement, tow cable, master lift, a commander that gives out greater mobile, more movement breaking abilities are not needed.
I agree with this general sentiment. Republic has an embarrassment of riches. I have often said we need to specifically not give them more tier one pieces. But it would be unfair to actually not give them any pieces. So for the most part we are focused on giving them fun interesting pieces. Republic is the movement breaker faction. Those other movement breakers are the key to the faction. Even Naboo and Gungans are gonna use tow. GMA doesn't really add anything outside of Rex as a pure attacker. Mobile double Cesta and mobile twin attack with death shots are far worse in my opinion. The point is that Republic already has stronger options so that this (Wolf) won't be an issue as far as GMA. As I said, he actually does more for melee Jedi then he'll ever do as a shooter. More to your point, Extreme movement breakers are the truly dominant force our a game right now (always has been). Move an extra 12 squares with flight for a mere nine points (oh yeah and have override too!), board wide swap with a 26 square sprinter that also kills stuff along the way, 48 squares of strafe, 18 squares with stable footing, moving a figure halfway across the board two squares of the time before they've even activated once (Republic commandos), DOUBLE SWAP, etc. On V-set 10 we were very conscious about movement breakers. Adding a tier 2 GMA shooter to republic does nothing to shake the meta. Do we as designers need to be more conscious about not creating overpowered shooters? Yes. Do we as designers need to be more conscious about not creating more tier one movement breaking options? Yes. Do we as designers need to stop making GMA shooters? Not an issue if they are not tier 1
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adding greater mobile to a piece because it is not tier 1 is.....to put it nicely is weak. well hey we want this to be a fun thematic piece, but no one will play it even then if it doesn't move and do 40, well i know double GMA problem solved is just poor designing. there are more creative ways to get him to that point then the above.
people keep harping on this well, rex just gives it out so its ok, wow. it is a commander effect and can be stopped a lot of ways locking doors (very hard i'll give you that one), distraction, disruptive, bastilla, anarchist, phobis device, suppressive fire, etc.
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EDIT: I in no way intend to assault your designing philosophies or preferences on what abilities you like/don't like to see one a piece. You have every right to not like GMA on a piece, and I respect that . Please take the following as just my defense of why I think GMA is okay on Wolffe. [end of edit] Deaths_Baine wrote:adding greater mobile to a piece because it is not tier 1 is.....to put it nicely is weak. well hey we want this to be a fun thematic piece, but no one will play it even then if it doesn't move and do 40, well i know double GMA problem solved is just poor designing. there are more creative ways to get him to that point then the above.
people keep harping on this well, rex just gives it out so its ok, wow. it is a commander effect and can be stopped a lot of ways locking doors (very hard i'll give you that one), distraction, disruptive, bastilla, anarchist, phobis device, suppressive fire, etc.
@bolded I agree with you partially, but that argument goes both ways. I agree with what you are saying in this way: theme pieces are theme pieces because their flavorful and fun, but not necessarily competitive. Part of the fun of theme pieces is that you have to use them differently because they aren't GMA turrets with 6 attacks at +17 for 30. If someone decides not to use Wolffe in a Wolfpack theme squad because he doesn't have GMA, they've missed the point. But my point is, if it is not a problem, then there is no problem. If I am reading the bolded area right, you are saying that if a Tier 2 piece has GMA, then it shouldn't have GMA because it's Tier 2 anyways and doesn't need it, and thus GMA should only be on a piece if it is specifically designed to be a Tier 1 fighter (preferably melee). My sincere apologies if that is not what you meant. If it is, then I very much disagree with it. GMA lets Wolffe be cool and mobile without being a problem. True, GMA shouldn't be put on every piece just because it won't hurt the game. But GMA also shouldn't be denied to a theme piece simply because the piece is uncompetitive either way and doesn't need it. If Wolffe is a theme piece, then GMA is part of the flavor.
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CorellianComedian wrote:EDIT: I in no way intend to assault your designing philosophies or preferences on what abilities you like/don't like to see one a piece. You have every right to not like GMA on a piece, and I respect that . Please take the following as just my defense of why I think GMA is okay on Wolffe. [end of edit] Deaths_Baine wrote:adding greater mobile to a piece because it is not tier 1 is.....to put it nicely is weak. well hey we want this to be a fun thematic piece, but no one will play it even then if it doesn't move and do 40, well i know double GMA problem solved is just poor designing. there are more creative ways to get him to that point then the above.
people keep harping on this well, rex just gives it out so its ok, wow. it is a commander effect and can be stopped a lot of ways locking doors (very hard i'll give you that one), distraction, disruptive, bastilla, anarchist, phobis device, suppressive fire, etc.
@bolded I agree with you partially, but that argument goes both ways. I agree with what you are saying in this way: theme pieces are theme pieces because their flavorful and fun, but not necessarily competitive. Part of the fun of theme pieces is that you have to use them differently because they aren't GMA turrets with 6 attacks at +17 for 30. If someone decides not to use Wolffe in a Wolfpack theme squad because he doesn't have GMA, they've missed the point. But my point is, if it is not a problem, then there is no problem. If I am reading the bolded area right, you are saying that if a Tier 2 piece has GMA, then it shouldn't have GMA because it's Tier 2 anyways and doesn't need it, and thus GMA should only be on a piece if it is specifically designed to be a Tier 1 fighter (preferably melee). My sincere apologies if that is not what you meant. If it is, then I very much disagree with it. GMA lets Wolffe be cool and mobile without being a problem. True, GMA shouldn't be put on every piece just because it won't hurt the game. But GMA also shouldn't be denied to a theme piece simply because the piece is uncompetitive either way and doesn't need it. If Wolffe is a theme piece, then GMA is part of the flavor. your cool man, don't worry about insulting me or my preferences, just speak from the heart with fire and conviction and i'll be fine lol. the thing is greater mobile attack is lumped in there with "crutch" abilities. things that people can rely on getting them out of bad situations just because the ability is there. oh man i didnt position right to get this double off, oh wait GMA, yay. kind of like soresu mastery, well, i left my piece right here in the open for your whole squad to attack, good thing on a save 11 i take nothing. GMA on shooters literally only takes away from the skill it takes to play the game. hide behind wall, move two shoot, move four end round yay. Swap in shoot 4 times auto win init, shoot 4 more times move 6 away yay. look what i am saying is that even if the piece is not good GMA is a crutch ability for both players and designers, it makes it easy to make a piece appear more playable and makes the piece easier to play, but it doesn't mean it should be used, regardless of tier.
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I think there are valid points all around, GMA is annoying on a shooter as has been shown in the past, and having access to extra attack to make him a triple GMA attacker is also rough. But at the same time it's not something that they can't already do, their whole faction has GMA, and with the padawan commander they can also already avoid disruptive/distraction/anarchist/that Sith ability. And only Bastilla could shut Rex's CE down. So while GMA is annoying to play against and not my style, it does already exist as a normal part of the game and this character could get it very easily with or without having it to begin with. Your post more points out the annoying aspect of GMA in general especially in a mostly broken faction. I do enjoy the challenge though as my brother traditionally plays Republic against my separatists and he needs the advantage haha. I guess my point is GMA is annoying, I agree, but it's already here and on any order 66 piece with or without them having it. It would be more prudent I think to develop a counter or use such things that already exist like force barrier or energy shield/all of the new republic melee defensive options which I think haven't been praised enough for their genius. Shien, soresu and Ranged combat expert or whatever it's called is plain awesome and another step in the right direction to balance out melee with ranged.
As far as melee teams go, in our Canadian regional final four half the teams were melee (Krayt and Vong) and the final I played against the Vong was a brutal game that melee wiped the floor with my team until a positioning mistake, and a lucky shot turned the tides to let me scrape out a win. Melee is getting stronger and there are lots of powerful options out there these days that can deal with GMA shooters. How about a generic fringe melee hero who has None Shall Pass. But for now use these amazing melee teams that I have either seen do extremely well or used them well myself:
Vong Priest + anything especially Lah warriors Krayt and ghosts NR Luke and friends Ben Kenobi, Yoda and Leia BHC Emperor Palpatine and Vader combo (or new reborn) Bastilla/Kerra Holt/Satele Any combination of GOWK/Mace/Adi Gallia/Yoda BHC/Pong Krell Indomitable Mandalore and charging melee friends or new Death Watch Maul
Or my personal favourite Dooku and either Grievous HoH, Vos, or Asajj (I suppose you could say lancers too but they are so broken I will never play with them on account of class). After this next set republic melee is going to be epic level of cool
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GMA should never be allowed to be on a shooter unless that shooter is absurdly top rank imo. GMA is one of the very best abilities in the game. It has it it all. It has crazy offense, move and use all attacks, and crazy defense, attack with all and move back to cover where you have to take AoOs or give up positioning to reach the shooter, etc. I don't see why it should ever be on tier 2 piece at all. For Captain Rex to give it out is very silly to me. However, having to use a commander effect is much more difficult to do. I do not understand all this "it is available to all republic already" mentality. Ya, sure, it is available for 33 extra points that you would not have to use if you already have GMA and can create a better build without using Rex, who is great but might not be who you NEED. Opportunity cost of using Rex is a great limiter and is why you do not see those squads as much. GMA by itself is 100x better than using Rex to obtain is my point. I really think ti would be a great idea to go ahead and define some abilities as tier 1 abilities and leave them for tier 1 pieces. I do not like seeing watered down GMA users tbh. General_Grievous wrote: As far as melee teams go, in our Canadian regional final four half the teams were melee (Krayt and Vong) and the final I played against the Vong was a brutal game that melee wiped the floor with my team until a positioning mistake, and a lucky shot turned the tides to let me scrape out a win. Melee is getting stronger and there are lots of powerful options out there these days that can deal with GMA shooters.
Not to be difficult but... Krayt? Krayt is not a melee squad. Krayt is a variation of "swap squad" that we can name "transfer squad" but if it was put on an outline it would be like this A. Swap Squad --- 1. Thrawn --- 2. Panaka --------a. Transfer Squad ------------ 1. Krayt Vong is well Vong. it has to be melee, but its Vong. When people discuss melee hey are talking about jedi lightsaber uses 90% of it. (obviously just a number). I am super glad that people thought a lot about not giving GMA to a tier 1 piece and not giving more to Republic in that regard. Shows a lot of maturity in the design process. Like I said, I don't think it is needed for GMA to be on that piece. I would love to see a different ability (just like Han and Wedge, I love the idea of the pairing just think it had more to offer). Legends made these two abilities that give you an option of movement vs. damage vs. tech as an example of a possible different ability. Master Shot: gives you accurate that ignores evade if you do not move. Rolling Fire: If this character moves once on its turn it gains +10 damage. (put it on a piece with Mobile Attack or potential GMA (from a CE)).
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Moved the GMA conversation to a new thread. Continue with the spoiler conversation here please...
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CorellianComedian wrote:AndyHatton wrote:Clone Commander Wolffe RM: Han in Stormtrooper Armor 9/45 Republic Cost: 26 HP 60 DEF 18 ATK 9 DMG 20
Unique Order 66 Double Attack GMA Clone Commander (After setup if he has an ally whose name contains Plo Koon, this character gains Disciplined Leader) Difficult Target +2 (+2 defense against nonadjacent enemies) Draw Fire Embrace of Pain Jedi Bodyguard Resilient
Commander Effect Wolfpack Trooper allies gain Jedi Bodyguard Looks pretty epic! Clone Commander is a nice SA. I think I'm going to like Wolfpack squads a lot! Well done design team! Thanks
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