GENCON 2015 CHAMPIONSHIP PLAY REPORT
FlyingArrow - 2nd Place
My squad:--Dance of Death: UberTank (2nd place GenCon 2015)--
54 Darth Caedus, Sith Lord
49 Juggernaut
31 Barriss Offee, Rogue Jedi
30 Vergere
14 Exar Kun, Dark Force Spirit
11 Freedon Nadd, Dark Force Spirit
10 Squib Trader
(199pts. 7 activations)
http://www.bloomilk.com/Squad/143449/dance-of-death--ubertank--2nd-place-gencon-2015-My map was Rhen Var
Nadd haunts Exar, Dark Master to Caedus.
Exar haunts Caedus.
Crab Armor to Juggernaut.
I came into GenCon with the goal of winning 2 games in spectacular fashion with my Dance of Death squad. I practiced with a bunch of versions, which you can find in the squadbuilder. I think this is the strongest version. Credit for the final touch goes to Mando - dropping the Ugnaught/R7 for the Squib solved the door control/lockout concerns I ran into during the NZ vassal tournament.
This squad has a bunch of weaknesses. Vong/Ysalamiri/Death Shots are all near auto-losses. Force Absorb/Force Defense can stop a crucial Aing-Tii and SBM. A swarm of Force users could possibly pop a ghost. But against some squads it's devastating. Non-force users are particularly vulnerable - no rerolls and no chance to pop a ghost, so Exar can park right in the middle of the opposing squad. There's a big advantage against squads with lots of tech/low damage output. The opponent really needs to defeat Barriss before she's in the middle of their squad, and that requires defeating the Juggernaut first. I would try to hide them until moving Barriss into the middle of the squad, though, so you'd generally need to kill them in one round. (Overwhelming Power type abilities help a lot there.)
With all the bad match-ups and its recent losses in the NZ Vassal tournament, I had decided that the squad wasn't really strong enough for GenCon. But I had practiced with it all year, and it's fun to run. My options were (a) run a squad I like that I've practiced with a bunch (that has a few really bad match-ups), (b) run a strong squad I never played before like double-swap, or (c) run Daala/snowtroopers - the other squad I've run a ton, but I don't think it's any stronger than Dance of Death and I've already run it at GenCon. So (a) was a pretty easy choice.
Round 1 Versus Lou
Opposing squad: GOWK/Mace
I lost map roll all day except for the game against Deri. We played on his map. I'm fuzzy on the details here. I can't even remember the map, but if I do I might remember how the game went. I just remember we were the first match to finish.
(3 pts, 3 pts total)
Round 2Versus spryguy
Opposing squad: Talon + Boba + Dash + a 3rd attacker... Mira maybe?
Played on Jabba's Palace. My true auto-loss for the tournament. In my other losses, I could see a small chance of winning. Against this squad, I don't even see a 5% chance. He moves up in the bubble. Fodder on the outside. I could kill a few scrubs, but he has so much firepower that once we engage he shoots up my squad and there's not much I can do about it. I ignored the scrubs and managed to base Dash, but couldn't kill him before being wiped out. I had no kills in this match.
(0 pts, 3 pts total)
Round 3Versus Lily_Wan
Opposing squad: Talon + Boba + Zam
Played on Jabba's Palace. I started near Jabba's Throne while she started outside.
This is not quite as bad as facing spry's squad because there isn't as much damage potential, but it is still pretty bad for me. Fortunately, she didn't recognize Talon's importance immediately. Talon stayed in the back while Boba first sniped Vergere and then circled all the way around to shoot at me from my own starting zone. I burned a ton of Force points on an Aing Tii and then pulling Boba in from Jabba's Throne toward gambit. Boba tried to get away with Talon's CE, but I had won initiative and more Aing Tii brought Boba into a corner and near death. He was next to Barriss for his last turn and didn't have enough health to survive a Mines save, so he got one more turn in before a lightsaber took him out. That gave me a 20 point lead: we were even on gambit, and it was Boba versus Vergere on the list of kills.
With that exchange over, Lily_Wan quickly brought Talon out and kept her squad (mostly) in the bubble. At any rate, it was hard to get to Zam. I had a lead and the lead grew a bit as I stayed parked in gambit. I took out a couple of scrubs and reached 100pts to lock in 1 point. I was pretty sure I could tank there in gambit long enough to secure the win, but it wouldn't be 3 points. I made the decision to go after the 3 points and base Talon with Barriss and the Juggernaut. Unfortunately, the Juggernaut had taken enough damage from Boba that Zam was able to take him out that round. Barriss couldn't defeat Talon in one round on her own. Without that, the 3 point win couldn't happen, and killing the Juggernaut gave Lily_Wan the lead.
I killed a couple more of her scrubs. I don't remember if Barris was defeated or not, but she was at least nearly defeated, and it didn't make a difference in the score. If we played this again, Lily_Wan would certainly have Talon out front immediately and my chances are 10-20% at best.
(1 pt loss, 4 pts total)
Round 4Versus greentime
Opposing squad: Yobuck + Rex + Ferus
Playing on Commander's Office (Ravaged Base). This was the closest I had to an auto-win. I have 3 characters with riposte. Add in the attacks of opportunity and Yobuck has no desire to use Galloping Attack. It effectively turns into a Lightsaber Assault. I used both Mines and regular attacks to take out Ferus and Yobuck, but I think my squad could have done it with just the lightsabers. Once Rex was Graham's last attacker, he came in to go after the 100 points but didn't get there before it ended.
(3 pts, 7 pts total)
Round 5Versus Weeks
Opposing squad: Elite Republic Commandos + Rex + Niner
Weeks and I have the same record and points going in, so we realize the winner is probably going to the top 8, especially if it's a 3 point win. His map is Cloud City, which has a worse pit problem than even Rhen Var. So even though I lose map for the 5th time in a row, he chooses my map.
He takes the right side and I approach on the bottom, hiding my squad by the bottom pit to the right of the door. I blow the outer door, but he does door tricks with the door to gambit. The Juggernaut is vulnerable for a round and takes a bunch of shots from the commandos after I am out-activated. I make a placement error that could have been costly. I want to blow the inner door open during Aing-Tii, but I leave Caedus 7 squares away from the door. I forget who finally opened the door - whether he opened it to shoot or I blew it open (just not on the Aing-Tii turn). In any case, by the time the door is open I have something like 20 force between Caedus and the ghosts. By this time he has a ton of gambit and has killed the Squib, Juggernaut, and Vergere. I run Barriss into the middle of his squad and use Sith Battle Maniuplation 3 times. Over half the squad dies to Mines (save 15). While moving them around Barriss, I also move them toward the upper pit. The remaining commandos manage to kill Barriss leaving me with just Caedus and the ghosts. Aing-Tii plus more SBM tosses the rest of the commandos into the pit at the top of the next round. From no kills to a 3pt win after two turns with Caedus.
(3pts, 10 pts total)
So I get into the playoffs. No one is undefeated, and 3 of us have 10 points. All 3 make it, but I was called as the 6th seed. I think these were the seedings, but hopefully someone can correct me if I'm wrong:
1. Matt (spryguy)
2. Deri (fingersandteeth)
3. Trevor (thereisnotry)
4. Etienne (atmsalad)
5. Jim (Darth_Jim)
6. TJ (FlyingArrow)
7. Tim (Timmerb)
8. Jason (urbanjedi)
Round of 8:
Jim over Etienne
TJ over Trevor
Deri over Tim
Jason over Matt
Round of 4:
TJ over Deri
Jim over Jason
Finals:
Jim over TJ
I'll write up the playoffs later.