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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/29/2009 Posts: 104 Location: Sarasota, FL
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We gave Boss Recon. We considered Disruptive, but gave that to Walon Vau instead.We gave Fixer Override instead of Door Gimmick. The Elite Rebel Commando has the ability, so why would a specially trained RC not know it?!A new ability here. Shaped Charge. Since Dark Lady can Force walk through walls, which is pretty dang ridiculous, we figured demolitions experts might be able to blow open a wall section. Let me know what you think of the wording.Sev's a sniper. So we gave him Sniper. Duh.Otherwise all the RCs got a bump in stats commensurate with a Mandalorian Scout, give or take. They may be undercosted a bit, but only by a few points. We'll adjust them once we see what the concensus is. The addition of the Katarn Armor makes up for the Delta Squad SA the generic RC Training Sergeant give them. We also made them Unique. They're characters. I know there were lots of RC squads with clones who had some of the same names, and I know the squads were broken down into basic ability sets. Our solution was to produce Omega Squad, as well, although with matte black armor in the artwork. They'll be posted soon, but you'll see that Boss & Niner have the same stats, Sev & Fi have the same stats, etc. We figure it'll allow for two snipers, or two demolitionists...you get the idea. Anyway, let us know what you think. Skirata, Vau, and Delta Squad are available in a 6 card layout under our main thread. You can find our layouts here: DARK SIDE's Custom Minis ThreadSome cards have been updated recently after play testing, so check it out. Darth Chaos The Dark Side Sarasota, FL 34236
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/29/2009 Posts: 104 Location: Sarasota, FL
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I play-tested the RC's tonight with Skirata and Vau. We're pretty sure they're under-costed by at least 4 points a piece as they are now.
We're considering removing Katarn Armor. It's a cool SA, but it kind of makes them too powerful for the 20 point cost range, especially considering they have stealth and we already bumped their defense to 18. Also, it would be REALLY hard to kill them if you teamed them with the RC Training Sergeant, who gives them Delta Shields 2. In essence, they'd get their original armor save, then two additional saves to avoid whatever damage actually got through. So a character who does 20 damage MIGHT be able to hurt them eventually.
If we remove Katarn armor and bump Boss, Sev, and Scorch up 2 points, and bump up Fixer 1 point, would that make them more balanced? Or would they still be undercosted?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/16/2009 Posts: 73
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Shaped Charge is SWEEEEEET! and how do you make these cards? is there a website?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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If we remove Katarn armor and bump Boss, Sev, and Scorch up 2 points, and bump up Fixer 1 point, would that make them more balanced? Or would they still be undercosted?[/quote]
I think they will be fine if you do that. cost of 20 with only one attack is fine. My question is when you bring them into the mando squad do they benefit from the captain and get twin?
Really cool update on exsisting characters btw
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 229
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I really like what you've done with the RC's. It does look like Katarn Armour (I had this a while ago on an Obi custom- great minds think alike!) might be too powerful at that cost in the Republic faction. I think you're bang on with bumping the cost by 1/2 and removing KA. The Unique SA should keep their cost low. Should work great with General Secura and Captain Rex.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/11/2008 Posts: 1,122
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Undercosted, but perfect stats for Delta Squad.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/29/2009 Posts: 104 Location: Sarasota, FL
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mercenary_moose wrote:Undercosted, but perfect stats for Delta Squad. Do you think they're undercosted as pictured, or undercosted after the discussed changes?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/29/2009 Posts: 104 Location: Sarasota, FL
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Weeks wrote: I think they will be fine if you do that. cost of 20 with only one attack is fine. My question is when you bring them into the mando squad do they benefit from the captain and get twin?
Really cool update on exsisting characters btw
Thanks! We should have a final on these up Saturday sometime. If you check out our Walon Vau and Kal Skirata, they have an Affinity SA that lets RC's be in a Mando squad. The Skirata also has Mandalorian Conscription, which makes the RC's Mando instead of Republic, so they'd benefit from the Mando-specific effects, like those from the Captain, the Quartermaster, and the Commander. Walon VauKal Skirata
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/29/2009 Posts: 104 Location: Sarasota, FL
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Ok, finished versions of the Republic Commandos (Delta and Omega) are available here: The Dark Side's Custom Minis!
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