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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 229
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Old Republic 1. Duel Ring Combatant C 2. Ithorian Hunter C 3. Jedi Master Kavar VR 4. Lord Hoth VR 5. Militia Commander UC 6. Old Republic Navy Officer UC 7. Outer Rim Militia Recruit C 8. Revan, Redeemed VR
Sith 9. Darth Talon, Sith Hand VR 10. Darth Wyyrlok III R 11. Elite Sith Shock Trooper UC 12. Karness Muur VR 13. Lord Kaan VR 14. New Sith Operative C 15. New Sith Warrior UC 16. Sith Alchemist C 17. Sith Battlemaster UC 18. Sith Droid Controller C 19. Sith War Beast UC
Republic 20. A’Sharad Hett, Jedi Knight R 21. Adi Gallia, Jedi Master R 22. Bith Antarian Ranger C 23. Null ARC Trooper C
Separatist 24. Battle Droid Assassin UC 25. Battle Droid Commando C 26. Battle Droid Commando Leader UC 27. Dark Battle Droid UC 28. Darth Sidious, Phantom Menace R 29. Jango Fett, Clone Template VR 30. Shu Mai, Commerce Guild Presidente R
Imperial 31. Admital Motti R 32. Death Star Army Trooper C 33. General Tagge R 34. Imperial Emperor’s Hand UC 35. Imperial Inquisitor UC 36. Imperial Novatrooper C
New Republic 37. Winter, Intelligence Agent R
Fringe 38. Celeste Morne, Immortal Jedi VR 39. Rakghoul C 40. Rakghoul Berzerker UC
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 229
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OLD REPUBLIC
1. Dueling Ring Combatant C 16 Points Old Republic HP: 30 Def: 18 Atk: 10 Dam: 10
Special Abilities Grenades 10; EMP Grenades; Twin Attack;
Many attempted to make a name to rival Bendak Starkiller in the illegal dueling rings of the Old Republic.
2. Ithorian Hunter C 10 Points Old Republic HP: 30 Def: 14 Atk: 8 Dam: 10
Special Abilities Melee Attack; Savage Hunter (+4 Attack and +10 Damage against Savage characters) Stealth;
3. Jedi Master Kavar VR 54 Points Old Republic HP: 130 Def: 22 Atk: 16 Dam: 20
Special Abilities Unique; Melee Attack; Double Attack; Deadly Attack; Jar’Kai Style (When this character makes a successful attack against an adjacent enemy, make one immediate attack at -4 Attack against the same enemy. This does not stack with itself.)
Force Powers Force 2. Force Renewal 1 Force Stun Force Wave 4 (Force 4. Replaces attacks. Range 6; 30 Damage to target enemy and all adjacent characters. Move target and adjacent characters 2 spaces away from this character.) Lightsaber Riposte Lightsaber Reflect (Force 2. When hit by a non-melee attack, this character takes no damage with a save of 11 and the attacker takes the prevented damage, save 11.)
Commander Effect Each Old Republic ally gets +3 Attack and +3 Defense if it has an ally within 6 squares.
It was Kavar, not Revan that the Mandalorians expected to face in battle.
4. Lord Hoth VR 63 Points Old Republic HP: 160 Def: 23 Atk: 15 Dam: 20
Special Abilities Unique; Melee Attack; Double Attack; Old Republic Conscription (All characters in your squad are considered Old Republic for the rest of the skirmish.) Impulsive Twin Attack (When a Unique allied character is defeated, this character gains Twin Attack for the rest of the skirmish.) Impulsive Force Renewal (When a Unique allied character is defeated, this character gains Force Renewal 1 for the rest of the skirmish.)
Force Powers Force 4 Force Leap Lightsaber Assault Lightsaber Precision Master of the Force 2
Commander Effect Allied Old Republic commanders gain Intuition. Followers within 6 squares may make one immediate attack ignoring cover and with +4 Attack when defeated.
"You couldn't ask for a better man to lead the Republic war effort."
5. Militia Commander UC 24 Points Old Republic HP: 40 Def: 15 Atk: 6 Dam: 10
Special Abilities Rapport (Non-unique Fringe followers cost 1 less in the same squad)
Commander Effect Non-unique followers within 6 squares may use 2 abilities that replace attacks instead of 1 on its turn.
6. Old Republic Navy Officer UC 19 Points Old Republic HP: 40 Def: 16 Atk: 6 Dam: 10
Special Abilities Gregarious; Twin Attack;
Commander Effect Soldier, Militia, Trooper or Recruit followers with non-melee attacks within 6 squares get +10 Damage.
7. Outer Rim Militia Recruit C 9 Points Old Republic HP: 10 Def: 14 Atk: 2 Dam: 10
Special Abilities Close-Quarters Fighting; Soldier; Trooper; Blaster Assault (Replaces attacks; Attack each legal target once.)
8. Revan, Redeemed VR 51 Points Old Republic HP: 120 Def: 22 Atk: 15 Dam: 20
Special Abilities Unique; Melee Attack; Distruptive; Double Attack; Greater Mobile Attack;
Force Powers Force 3. Force Renewal 1 Battle Precognition (Force 3. After initiative is determined, use this power to cause all other players initiative rolls to be considered a natural 1.) Force Stun 4 (Force 4. Replaces attacks. Range 6; Target and all enemies within 3 squares of target are considered activated, save 16.) Lightsaber Mastery (Force 2. Until the end of the next round, this character gains Extra Attack.)
Commander Effect Each ally may re-roll an attack or save once per turn at +4.
SITH
9. Darth Talon, Sith Hand VR 47 points Sith HP: 130 Def: 21 Atk: 11 Dam: 20
Special Abilities Unique; Melee Attack; Double Attack; Ataru Style Mastery; Stealth;
Force Powers Force 1. Force Renewal 1 Force Leap Force Lightning 4 Lightsaber Deflect Sith Rage
"I am Darth Talon…I am my master's hand…I am your death."
10. Darth Wyyrlok III R 48 Points Sith HP: 120 Def: 20 Atk: 12 Dam: 20
Special Abilities Unique; Melee Attack; Double Attack; Lightsaber Duelist; Treachery (Once per skirmish, if a Unique ally has half or fewer hit points, you may choose to remove that character from play. This character gains +4 Attack and +10 Damage for the rest of the skirmish.)
Force Powers Force 1. Force Renewal 1. Master of the Force 2 Force Leap Levitation 1 Sith Rage Sith Sorcery
The third to take the Wyyrlok name, Darth Wyyrlok III was powerful in all aspects of the darkside, including treachery.
11. Elite Sith Shock Trooper UC 16 Points Sith HP: 30 Def: 18 Atk: 8 Dam: 20
Special Abilities Double Attack; Dark Armor; Charging Fire;
12. Karness Muur VR 55 Points Sith HP: 110 Def: 20 Atk: 15 Dam: 20
Special Abilities Unique; Melee Attack; Double Attack; Avoid Defeat; Rakghoul Master (Immune to Rakghoul Disease. Allied Rakghouls get +4 Attack and Extra Attack.) Rapport (Allied Rakghouls cost 1 less in same squad as this character)
Force Powers Force 1. Force Renewal 1 Sith Alchemy (Force 3. Useable only on this characters turn. Sight; Target one non-unique living enemy character of medium size with half hit points or less. Target is defeated, and you may add a character named Rakghoul to your squad and place it in the square previously occupied if you make a save of 11.) Sith Heal 30 (Force 2. Replaces attacks; touch. Remove 30 Damage, save 6.) Sith Spirit (When this character is defeated, select one ally with a Force rating. For the rest of the skirmish, that character gets 1 Force each time it activates and Mettle.)
Commander Effect Savage characters are subject to these effects: Savage characters in your squad ignore the movement restriction of Savage. Adjacent allies with Savage gain Bodyguard.
One of the original Dark Jedi to be exiled from the Old Republic, Karness Muur created many monsters with his Sith magics.
13. Lord Kaan VR 75 Points Sith HP: 150 Def: 22 Atk: 15 Dam: 20
Special Abilities Unique; Melee Attack; Triple Attack; Recon; Tactitian (+4 to all initiative rolls)
Force Powers Force 2. Force Renewal 1 Master of the Force 2 Control Minds Pawn of the Darkside Thought Bomb (Force 5. Replaces turn. 60 Damage to all characters with a Force rating within 6 squares and those characters are activated. Characters without a Force rating within 6 squares take 20 Damage and are considered activated, save 11.)
Commander Effect Only one non-unique follower may combine fire on an attack. Non-unique followers who combine fire do not activate to do so but they cannot combine fire again for the rest of the round.
"This victory sends a message to the Republic and the Jedi. Now they will truly know and fear the Brotherhood." ―Kaan
14. New Sith Operative C 9 Points Sith HP: 30 Def: 15 Atk: 7 Dam: 10
Special Abilities Melee Attack; Cunning Attack; Stealth;
15. New Sith Warrior UC 23 points Sith HP: 90 Def: 20 Atk: 10 Dam: 20
Special Abilities Melee Attack; Double Attack; Stealth;
Force Powers Force 3 Force Bubble Sith Rage Force Lightning 1
Sith warriors like Darth Azard were the deadliest of Darth Krayts minions.
16. Sith Alchemist C 12 Points Sith HP: 30 Def: 12 Atk: 4 Dam: 10
Special Abilities Melee Attack; Homicidal Surgery; Augment Healing; Medical Supplies;
17. Sith Battlemaster UC 30 Points Sith HP: 100 Def: 19 Atk: 11 Dam: 20
Special Abilities Melee Attack; Twin Attack; Lightsaber Duelist;
Force Powers Force 3 Force Leap Lightsaber Defense Sith Rage
18. Sith Droid Controller C 11 Points Sith HP: 20 Def: 14 Atk: 4 Dam: 10
Special Abilities Fire Control; Sabotage;
19. Sith War Beast UC 33 points Sith HP: 100 Def: 15 Atk: 10 Dam: 30
Special Abilities Melee Attack; Melee Reach 2; Charging Assault +20; Impulsive Savagery; Door Smash (At the end of this characters turn, designate one adjacent door as open. It remains open and cannot be closed for the rest of the skirmish)
Twisted by Sith Alchemy and controlled by Sith Force users, these beasts were used during an assault on Onderon.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 229
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REPUBLIC
20. A’Sharad Hett, Jedi Knight R 34 Points Republic HP: 100 Def: 20 Atk: 10 Dam: 20
Special Abilities Unique; Melee Attack; Double Attack; Crowd Fighting; Synergy (+4 Attack if an allied character named The Dark Woman is within 6 squares) Jar’Kai Style (When this character makes a successful attack against an adjacent enemy, make one immediate attack at -4 Attack against the same enemy. This does not stack with itself.)
Force Powers Force 4. Lightsaber Deflect Lightsaber Riposte Lightsaber Sweep
An’ya Kuro, also know as the Dark Woman completed A’Sharad Hett’s Jedi training after his brush with the Dark Side
21. Adi Gallia, Jedi Master R 39 Points Republic HP: 120 Def: 21 Atk: 13 Dam: 20
Special Abilities Unique; Melee Attack; Double Attack; Pilot; Evade; Shien Style (Whenever this character is hit by an adjacent attack, and there is more than one enemy within 6 squares, roll a save of 11. If successful, reduce the damage taken by 10 and make one immediate attack against that attacker.)
Force Powers Force 4 Force Push 2 Lightsaber Assault Lightsaber Precision
"You'd better hope they gave you deflector shields." ―Adi Gallia to General Grievous
22. Bith Antarian Ranger C 14 points Republic HP: 50 Def: 15 Atk: 7 Dam: 10
Special Abilities Stealth; Twin Attack; Microvision; Affinity (May be in a New Republic or Old Republic squad) Synergy (+4 Attack and +4 Defense while an allied character with a Force rating is within 6 squares)
23. Null ARC Trooper C 18 Points Republic HP: 40 Def: 17 Atk: 11 Dam: 20
Special Abilities Affinity (May be in a Mandalorian squad); Commando; Charging Fire; Stealth; Grenades 30;
The first batch of clones, the Nulls, were highly loyal to their Mandalorian roots.
SEPARATIST
24. Battle Droid Assassin UC 14 Points Separatist HP: 20 Def: 12 Atk: 8 Dam: 10
Special Abilities Droid; Programmed Target; Jedi Hunter; Stealth; Self-Destruct 10;
25. Battle Droid Commando C 19 Points Separatist HP: 40 Def: 18 Atk: 10 Dam: 10
Special Abilities Droid; Grenades 20; Stealth; Mobile Attack; Cunning Attack;
26. Battle Droid Commando Leader UC 28 Points Separatist HP: 60 Def: 17 Atk: 10 Dam: 20
Special Abilities Droid; Stealth; Double Attack;
Commander Effect Droids are subject to this effect: Commando followers get +10 Damage against adjacent enemies. At the end of this characters turn, one droid follower within 6 squares may make an immediate attack.
27. Dark Battle Droid UC 21 Points Separatist HP: 60 Def: 18 Atk: 10 Dam: 30
Special Abilities Droid; Cloaked; Greater Mobile Attack;
28. Darth Sidious, Phantom Menace R 48 Points Separatist HP: 130 Def: 21 Atk: 0 Dam: 0
Special Abilities Unique; Dark Master; Betrayal; Cloaked;
Force Powers Force 2. Force Renewal 2 Force Lightning 4 Force Storm 3 (Force 3, replaces attacks; 30 damage to all adjacent characters.) Force Storm 4 (Force 4, replaces turn; 40 damage to all adjacent characters. Adjacent characters are considered activated, save 16) Pawn of the Darkside
Commander Effect Droids are subject to this effect: Allies within 6 squares gain Extra Attack. Enemy special abilities that modify initiative don’t function.
From the shadows, the Sith Lord brought about the Clone Wars and the fall of the Jedi.
29. Jango Fett, Clone Template VR 61 Points Separatist HP: 140 Def: 19 Atk: 13 Dam: 20
Special Abilities Unique; Triple Attack; Avoid Defeat; Flight; Mobile Attack; Bounty Hunter +4; Wrist Flamethrower (Replaces attacks. 30 Damage to each adjacent character)
Commander Effect Your squad may include Mandalorians. Mandalorian followers within 6 squares gain Extra Attack.
Fett was not chosen to be the clone template for nothing.
30. Shu Mai, Commerce Guild Presidente R 16 Points Separatist HP: 30 Def : 12 Atk : 4 Dam : 10
Special Abilities Unique; Melee Attack; Poison +10;
Commander Effect Once per round an ally within sight may re-roll an attack against a Unique enemy at +4 Attack and +10 Damage.
Cunning, greedy and devious, Shu Mai’s sought to remove anyone who crossed her.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 229
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IMPERIAL
31. Admiral Motti R 18 Points Imperial HP: 50 Def: 15 Atk: 4 Dam: 10
Special Abilities Unique; Order Of Battle (Non-unique characters get +4 Attack if within 6 squares of another ally with the same name)
Commander Effect Death Star troopers get +10 Damage.
“This station is now the ultimate power in the universe…”
32. Death Star Army Trooper C 9 Points Imperial HP: 10 Def: 16 Atk: 8 Dam: 20
Special Abilities Advantageous Attack;
33. General Tagge R 21 Points Imperial HP: 40 Def: 18 Atk: 10 Dam: 10
Special Abilities Unique; Loyalty (+4 Def if another Unique Imperial character with a commander effect is within 6 squares)
Commander Effect Non-unique followers within 6 squares get +4 Attack and +10 Damage against Rebel characters.
“The Rebel Alliance is too well equipped… They’re more dangerous than you realize.”
34. Imperial Emperor’s Hand UC 23 Points Imperial HP: 60 Def: 17 Atk: 10 Dam: 20
Special Abilities Melee Attack; Double Attack; Hand of the Emperor; Cloaked; Deadly Attack; Bloodthirsty;
Force Powers Force 2 Sith Rage Knight Speed
Regardless of their method, each Hand operated as a ghost; striking and vanishing, which elevated them to near mythic levels amongst those who dared cross the Emperor.
35. Imperial Inquisitor UC 21 Points Imperial HP: 50 Def: 18 Atk: 9 Dam: 20
Special Abilities Twin Attack; Poison +10; Stealth; Jedi Hunter; Melee Attack;
Force Powers Force 2 Force Lightning 1 Force Grip 2 (Force 1. Sight. 20 Damage.)
Inquisitors were tasked with hunting down the Jedi who survived Order 66.
36. Imperial Novatrooper C 15 Points Imperial HP: 30 Def: 18 Def: 10 Dam: 20
Special Abilities Commando; Emperor’s Bodyguard;
NEW REPUBLIC
37. Winter, Intelligence Agent R 26 Points New Republic HP: 60 Def: 18 Atk: 10 Dam: 10
Special Abilities Unique; Stealth; Deadeye; Recon; Targeting; Relay Orders; Door Gimmick; Accurate Shot; Slicer (Replaces attacks. Adjacent droid or character with Mounted Weapon takes an immediate turn and cannot move.) Affinity (May be in a Rebel squad)
"So you were the one called Targeter. The one with the perfect memory." ― MaraJade
FRINGE
38. Celeste Morne, Immortal Jedi VR 49 Points Fringe HP: 140 Def: 19 Atk: 12 Dam: 20
Special Abilities Unique; Melee Attack; Double Attack; Muur Talisman (Once initiative is determined, roll a save 16. On a success, this character gets 2 Force points and must end her turn this round next to a character with a Force rating, if she can.) Rakghoul Master (Immune to Rakghoul Disease. Allied Rakghouls get +4 Attack and Extra Attack .)
Force Powers Force 5 Force Absorb Force Cloak Force Lightning 4 Lightsaber Assault Master of the Force 2
"We are one Karness Muur. As you once imprisoned me, I now imprison you."
39. Rakghoul C 16 Points Fringe HP: 30 Def: 17 Atk: 5 Dam: 10
Special Abilities Melee Attack; Triple Attack; Savage; Ambush; Rakghoul Disease;
Rakghouls terrorize the undercity of Taris, feeding on the flesh of others and spreading their disease to any they come in contact with.
40. Rakghoul Berzerker UC 21 Points Fringe HP: 50 Def: 16 Atk: 8 Dam: 20
Special Abilities Savage; Melee Attack; Speed 8; Viscious Attack; Twin Attack; Rakghoul Disease;
Savage and hungry, Rakghouls don’t stop.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/22/2009 Posts: 697 Location: The Squall, Yinchorr
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Nice set! But the Null Arc is only common? And I am not quite sure about Motti and Tagge. But I really like the OR choices.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 229
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the Null ARC being Common was just a matter of UC/C distribution. Tagge and Motti are more for filling out Imp commanders not yet seen.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/22/2009 Posts: 697 Location: The Squall, Yinchorr
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Ok, I hadn't thought of distribution. But as for Motti and Tagge, some EU Imps would be nice as well.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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Nice work! You almost make me want to play OR.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 229
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I like to give the OR a little love...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/27/2008 Posts: 990
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8. Revan, Redeemed VR 51 Points Old Republic HP: 120 Def: 22 Atk: 15 Dam: 20
Special Abilities Unique; Melee Attack; Distruptive; Double Attack; Greater Mobile Attack;
Force Powers Force 3. Force Renewal 1 Battle Precognition (Force 3. After initiative is determined, use this power to cause all other players initiative rolls to be considered a natural 1.) Force Stun 4 (Force 4. Replaces attacks. Range 6; Target and all enemies within 3 squares of target are considered activated, save 16.) Lightsaber Mastery (Force 3. Until the end of the next round, this character gains Extra Attack.)
Commander Effect Each ally may re-roll an attack or save once per turn at +4.
This is too expensive for only giving you one attack. this is my lightsaber master, dont know if you think its of any use.
Lightsaber Master (Force 3. Until the end of the next round this character may mimic the lightsaber style of any character within line of sight; +4 defense against Melee attacks; this character may reroll one 1 failed save against a melee attack)
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Rank: Moderator Groups: Member
, Moderator
Joined: 7/25/2008 Posts: 579 Location: D.O.O.P. HQ
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I really like the Door Smash ability. And you can never have to many Rakghouls.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/21/2009 Posts: 268
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here is a fun sith commander effect: sith characters with a force rating gain sith door explosion: F1- choose a door within 2 sqs that door is open for the rest of the skirmish just kind of fun
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/4/2009 Posts: 78
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NICE SET, over all a well balanced set
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 229
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CerousMutor wrote:8. Revan, Redeemed VR 51 Points Old Republic HP: 120 Def: 22 Atk: 15 Dam: 20
Special Abilities Unique; Melee Attack; Distruptive; Double Attack; Greater Mobile Attack;
Force Powers Force 3. Force Renewal 1 Battle Precognition (Force 3. After initiative is determined, use this power to cause all other players initiative rolls to be considered a natural 1.) Force Stun 4 (Force 4. Replaces attacks. Range 6; Target and all enemies within 3 squares of target are considered activated, save 16.) Lightsaber Mastery (Force 3. Until the end of the next round, this character gains Extra Attack.)
Commander Effect Each ally may re-roll an attack or save once per turn at +4.
This is too expensive for only giving you one attack. this is my lightsaber master, dont know if you think its of any use.
Lightsaber Master (Force 3. Until the end of the next round this character may mimic the lightsaber style of any character within line of sight; +4 defense against Melee attacks; this character may reroll one 1 failed save against a melee attack) Well, the idea was to keep his cost around 50, but allow him to do some damage as well. With that ability, he can use 3 Force, then GMA for 60 this round, and next round as well. Perhaps making it cost 2 Force instead would give him a FP that's a bit lower costed, and keeping the damage output up as you coud do it every other round.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/4/2009 Posts: 78
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Not bad but still some characters don't exist in SW universe like Rahgoul Beserker!?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/1/2009 Posts: 236
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I've been waiting for a Darth Wyylrock 3. It is awesome. I wish wizards would make one just like it.
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