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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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So lets assume that the "rumors" are true for the sake of this thread. I'm trying to think up some interesting uses for some dark times characters.
Here what im most excited about. Major Veers. He costs 12 points, he is in a cool ce giving faction, his own ce is AWESOME.
im really interested how he will work out running with a B&B team giving a huge D vader extra movement when he gets missed will be really cool.
what do you guys think?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/2/2009 Posts: 230 Location: near Madison, WI
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With that CE, I would have to consider hard taking that pot-shot try for a crit with that uggie or tusken.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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ya thats what i was thinking
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/12/2009 Posts: 146
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The Imperial Inquisitor (SP?) is also an interesting piece for the imperials. Although I highly doubt he will ever be meta changing, he is interesting. His special ability is anti-jedi: Quote:SA: target a character with a force rating within 6 squares, that character takes 20 damage. They can choose to make a save 11 to prevent that damage but if they fail the save they are betrayed While his commander effect is anti-nonjedi: Quote:CE: Followers with a Force Rating within 6 squares get +4 Attack against enemies without a Force Rating. The use of betrayal with his target missing the save is going to make it fun to see the way people gamble their force users. At the same time, it could actually be great to face him with many force users because if you don't gamble until the force user is nearly defeated, you have the potential to finish off your own mini just when it gets betrayed. That could be an easy 20-115 points!!!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/14/2008 Posts: 304
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But remember that the Inquisitor has to be within 6 to use the Betrayal ability. The Jedi could easily decide to take the damage and then rush the more-than-likely mid HP Inquisitor and finish him off quickly,
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/9/2009 Posts: 106
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veers CE is non unique followers
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/30/2009 Posts: 1,389 Location: New Zealand ( kind of by Australia)
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Tarpals with the new big abilities like special flamethrower...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/10/2009 Posts: 469 Location: 719
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greater mobile tuskens
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/30/2009 Posts: 1,389 Location: New Zealand ( kind of by Australia)
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I wish it was +4 defence, not attack, because that's what the Ithmander does :(
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/8/2008 Posts: 219
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Darth O wrote:I wish it was +4 defence, not attack, because that's what the Ithmander does :( Well it's not like you can use them together. Evade is nice, but the scout already has that, and he is the only one i could build a squad around. A squad of a bunch of tusken on banthas would be fun though if I had some. They should last a long time with evade and can really use the +4 attack. Mostly I hope ashared has good stats alone, and maybe I can throw in one or two normal tusken raiders instead of ugnaughts for filler w/evade.
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