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Rank: Vornskr Groups: Member
Joined: 9/19/2009 Posts: 27
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Would you want to face this with that 300 point Rebel build?
Activations: 18 Total HP: 920 Avg. Defense: 16.1 Avg. Attack: 4.9
Easy to Copy/Paste version:
--dxtrgh-- 63 Warmaster Tsavong Lah 28 Dash Rendar, Renegade Smuggler 104 Yuuzhan Vong Ossus Guardian x4 40 Yuuzhan Vong Jedi Hunter x2 15 Lobot, Computer Liaison Officer 22 Advance Agent, Officer x2 8 R7 Astromech Droid 9 Mouse Droid x3 9 Ugnaught Demolitionist x3
(298pts. 18 activations)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/8/2009 Posts: 585 Location: New York City
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would you run that knowing all the other things that can beat that the reb squad is good vs anything but vong and I think it still has a chance.
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Rank: Vornskr Groups: Member
Joined: 9/19/2009 Posts: 27
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I just quickly threw that together which I am sure you did with yours. The point I am trying to make is that with 300 point games the meta can change and factions that wouldn't stand a chance in 150-200 would now have a chance of being good. Don't get me wrong I like 150 and 200 as long as new pieces keep coming out that change things up, but if new sets go away this option might be the best way of keeping the game going for a longer period of time.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/8/2009 Posts: 585 Location: New York City
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mmorris wrote:I just quickly threw that together which I am sure you did with yours. The point I am trying to make is that with 300 point games the meta can change and factions that wouldn't stand a chance in 150-200 would now have a chance of being good. Don't get me wrong I like 150 and 200 as long as new pieces keep coming out that change things up, but if new sets go away this option might be the best way of keeping the game going for a longer period of time. It may help but I think the same things will come out on top yobuck squads with 100 more pts ouch lord vader and 100 more pts thoes types will still beat up on the other factions.
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Rank: Vornskr Groups: Member
Joined: 9/19/2009 Posts: 27
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You are probably right. But it would be nice to see new squads produced and how those top factions deal with them.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/8/2009 Posts: 585 Location: New York City
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mmorris wrote:You are probably right. But it would be nice to see new squads produced and how those top factions deal with them. We just need some new counters to these dominating figs.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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carnorjax1 wrote:You have Han, and Mara, "Oh look, that's only...95 points." Kyp sucks. Wedge is nice, but playing Rieekan is so much more cost effective. And Dodonna works with Rebels too. Kyles pretty good. Luke only costs more then HALF your points. Everyone else is just not worth it. No, Han isn't super competitive. But he is hardly the cream of the NR crop. Kyp is excellent for his cost. You're also probably right in that Wedge isn't quite as cost effective as Rieekan, although he is considerably more survivable. I don't see how Dodonna working with Rebels has anything to do with this; do you discount Mas Amedda being in Imperial squads as well? Kyle is incredibly good, the only Disruptive piece that can really get in your face and go toe-to-toe with opposing threats, not to mention all his other tricks with direct damage and Grenades. You're right in that Luke is generally not worth it, but as has been said, few NR squads contain Luke. You also seem to be forgetting about Leia Skywalker, who has another one of the best CEs in the game, especially paired with Wedge, for only 25 points. Not to mention her utility between Force Absorb and Sense, plus Lightsaber Throw so she can even get into a fight if needed. Then there is Kol Skywalker, the some of the beefiest 38 points you can spend. Pair him with Wedge and Leia and he is the best "tank" in the game, taking damage 5-10% of the time against even the best attackers (Cad Bane connects 3.75% of the time with that combo, and BFBH 4.375% of the time). And these are just the highly competitive choices. There are still the Solo kids, Cade Skywalker, EJA, and Shado. NR is a very strong faction. Granted, it might not be quite as strong as Republic or Rebels, but I definitely believe that it competes. I pulled 2nd place in 2 different regional events with a NR squad, playing against GOWK (using Wedge, Dodonna, Kyle Katarn JBM with Luke FS, Kyp, and a TBSV). If the game went up to 300 points, NR would get even stronger. Back on topic, I think that the "strong" factions would continue to get better. While the "weaker" factions would get better also, I don't think they would be able to keep up. You're right, the meta will change, and the lesser factions might get a boost. But the better factions would get an even bigger boost.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/30/2008 Posts: 488 Location: Wisconsin
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Though I appreciate the attempt to make some of the other factions more playable in tournaments, increasing the point value for squads in the tournament won't do much for them. And, like others have said, it could/would make the factions/squads that are already powerful at 150 unstoppable. And there are plenty of examples to prove that point.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/6/2008 Posts: 104
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mmorris wrote:If all I see is Snowspeeder and Yobuck winning every big tourney for the next 3 years I am going to get bored with the game; as I suspect many of you would. Changing the point value from 150-200 to 200-300 is the only solution I can see that would keep this game interesting after no more minis are produced.
I'm curious to see HOW you expect the Snowspeeder and Yobuck to start losing more when you increase the point value. You gave the example of the Vong. Ok, as pure hate, absolutely. What you may be missing is that when you start bringing 300 Vong constantly to tournaments to stave off Force users, you start seeing a lot of direct counters. How do you expect a Vong squad to beat a suped up Rebel Commando squad, that is capable of huge amounts of damage from range? Or Republic shooters with Argyus and Senate Commandos? That one is even worse, IMO. Your heart is in the right place. Don't get me wrong. But simply increasing the point level ONLY works if you play at a venue where people are unable or unwilling to counter hate. Vong definitely get stronger at 300, but the COUNTERS to vong that are also good versus EVERYTHING ELSE also get stronger. Its a slippery slope that isn't really changed by increasing the point level. Trust me, I wish it was.
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Rank: Grand Master Yoda Groups: Member
Joined: 9/13/2008 Posts: 508
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Changing to 300 points will add a lot of the same things to squads.
Sith will have more sith lords.
OR will have a few more battlemasters or shooters with Exile.
Mandos will have more scouts and maybe a Jedi Hunter or two.
Rebel can increase their damage sources. Instead of two key damage sources they would have like 5. Plus Evade on the whole squad. Plus tempo control.
Republic would only get more ludicrous with Gen Skywalker, YoBuck, Dash, Poanaka, Flobi, that all fits with room to spare in 300. That's scary.
Imperial gets arguably worse since they are one man or two man armies. They play a very straight forward game. I doubt even the Inquisitors would change the balance with this faction. Sure you auto win init with Thrawn but LV would get torched by guys like Rex with 6 shots. To many damage sources for LV to face. The exception is Vigo swarm, which in 300 gets ludicrous.
Vong. Eh....they get more mass of HP but you can still just walk around the hunters and get to the Priest/Shaper/support.
NR. This is arguably the faction that benefits most. Mara, Kyle, Shado, Leia, Wedge, and you STILL have 120 points. Luke would arguably be less playable in 300 for the same reason Vader would be.
Seps. Droids in 300 is gross. Really gross. Living Seps would be an obnoxious powerhouse with Tyrannous/Aurra CS/Zuckuss BH/Boba Enforcer, Jarael, and again you still have a lot of points left.
It would NOT be a good switch, the top 4 factions would still be the top 4 factions.
Insisting it will work without trying it is naive, not to mention the problem with this game has never been point level it has always been strength of pieces. You remove Rieekan, Doombot, Thrawn, and Snowspeeder the game would be far more interesting faction wise.
Currently the only piece I would argue needs, not I want it gone, but NEEDS to be gone is Rieekan. Meta is broken with him. Dodonna is a close second but Rieekan is the most unbalancing single figure in this game since GOWK.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/4/2008 Posts: 168 Location: Yuuzhan'tar
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klecser wrote:mmorris wrote:If all I see is Snowspeeder and Yobuck winning every big tourney for the next 3 years I am going to get bored with the game; as I suspect many of you would. Changing the point value from 150-200 to 200-300 is the only solution I can see that would keep this game interesting after no more minis are produced.
I'm curious to see HOW you expect the Snowspeeder and Yobuck to start losing more when you increase the point value. You gave the example of the Vong. Ok, as pure hate, absolutely. What you may be missing is that when you start bringing 300 Vong constantly to tournaments to stave off Force users, you start seeing a lot of direct counters. How do you expect a Vong squad to beat a suped up Rebel Commando squad, that is capable of huge amounts of damage from range? Or Republic shooters with Argyus and Senate Commandos? That one is even worse, IMO. Your heart is in the right place. Don't get me wrong. But simply increasing the point level ONLY works if you play at a venue where people are unable or unwilling to counter hate. Vong definitely get stronger at 300, but the COUNTERS to vong that are also good versus EVERYTHING ELSE also get stronger. Its a slippery slope that isn't really changed by increasing the point level. Trust me, I wish it was. Yeah, very true IMO...even as much as I love the Yuuzhan Vong...
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Rank: Vornskr Groups: Member
Joined: 9/19/2009 Posts: 27
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I don't think they will lose power. I know they will gain power, but so will all the other factions. The point isn't to bring more balance to the game(even though it could?). The point is to keep the game fresh. By including examples of rebel commando squads and Argyus and senate commando squads you have demonstrated exactly what I think would result from increasing the point value to 300. That is that we will see more varieties of squads that can't compete at the lower point levels. All I am interested in doing is figuring out a way to keep the game interesting if no more pieces are produced. I don't want this change to happen now or a year from now, but eventually I think a solution like this might be necessary to keep the game interesting for competitive play.
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Rank: Vornskr Groups: Member
Joined: 9/19/2009 Posts: 27
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I know Republic, Rebel and Seps are scary squads to face. If i am playing Sith, OR, NR, Vong, or Mandos I am scared to face them at 150 or 200. IMO if you change the point value to 300 you may not see a balance in the game change, but at least we will see different squads.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/3/2008 Posts: 584 Location: Cincinnati, OH
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mmorris wrote:I don't think they will lose power. I know they will gain power, but so will all the other factions. The point isn't to bring more balance to the game(even though it could?). The point is to keep the game fresh. By including examples of rebel commando squads and Argyus and senate commando squads you have demonstrated exactly what I think would result from increasing the point value to 300. That is that we will see more varieties of squads that can't compete at the lower point levels. All I am interested in doing is figuring out a way to keep the game interesting if no more pieces are produced. I don't want this change to happen now or a year from now, but eventually I think a solution like this might be necessary to keep the game interesting for competitive play. But all you're going to see at a 300 point COMPETITIVE level, is more of the same factions. Sure, might be more options within those factions, but typically, you will still see Rebel, Republic, Separatists, and Imperials at the top of the list in a 300 point event. Separatist Droid armies are just plain freaking scary at 300 points. You do realize how many IG-86 droids you can fit in a 300 point army?? Good luck beating even half of that kind of squad with a Vong or Sith build. Rebels can build a combination of Snowspeeder + Rebel Commando squad at 300 points that can cover almost all bases. Republic can build any one of a number of things. As several others have suggested in the thread....get a group of high-level competitive players together, or even just the regulars at your LGS. Run only 300 point events for a while and see what happens. You will not see the 'lesser' factions rise to the top. The gap between them actually gets bigger IMO. Of course, the biggest problem with trying to do 300 points as a DCI Legal format is the time limit as well. Most people complain about not being able to complete 200 point games in an hour. There's no way 300 points would be any better, and it's just not conducive to the game to increase the time limit to more than an hour.
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Rank: Grand Master Yoda Groups: Member
Joined: 9/13/2008 Posts: 508
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mmorris wrote:I don't think they will lose power. I know they will gain power, but so will all the other factions. The point isn't to bring more balance to the game(even though it could?). The point is to keep the game fresh. By including examples of rebel commando squads and Argyus and senate commando squads you have demonstrated exactly what I think would result from increasing the point value to 300. That is that we will see more varieties of squads that can't compete at the lower point levels. All I am interested in doing is figuring out a way to keep the game interesting if no more pieces are produced. I don't want this change to happen now or a year from now, but eventually I think a solution like this might be necessary to keep the game interesting for competitive play. This is the issue. You think it. You don't KNOW it. The majority of people will disagree with you b ecause your opinion is based on a lot of hypotheticals. Opinion won't get you very far, play out a few games on Vassal at 300. The games last so much longer and in a game that often goes to time essentially you would have longer tournaments with the same factions. That would be boring as heck. Accept people have different opinions on this, we accept your opinion but remember both are subject to change.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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mmorris wrote:I know Republic, Rebel and Seps are scary squads to face. If i am playing Sith, OR, NR, Vong, or Mandos I am scared to face them at 150 or 200. IMO if you change the point value to 300 you may not see a balance in the game change, but at least we will see different squads. I actually disagree. What you will see is more and more cookiee cutter type squads. With so many points, you lose all inhibition about adding certain things. For an example, normally, you have to choose between Dash or Jarael. Now, you can take both. The differences between squads will get smaller, and smaller, because while 50 pts of figs changes squads completely at the 150 and 200 level, it is barely noticable at 300. And like others have said, the top squads WILL get more powerful. It might be different than what is at top at the 150 or 200 level, but you will be kidding yourself if the best squads (especially CE heavy ones) don't get sickening beyond 200.
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Rank: Vornskr Groups: Member
Joined: 9/19/2009 Posts: 27
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I do accept your opinion guys. I am just trying to advocate my stance just as you are. I have played 300 point games before and I have been able to beat Rebels and Republic with the lower factions on a fairly consistent bases. Granted I have not done it for a month straight, but I feel I have a good sense of the balance it creates which isn't much different than 150 or 200 IMO. I just don't want the game to die out within a year, so I was offering up a suggestion on how to save it when it gets boring.
All of this discussion is speculative and all of us are thinking rather than knowing what a 300 point game would look like at high level competition. Nobody who plays this game seriously focuses on squad building higher than 200 points, so how can we really know the meta for it??
As far as time limits go, That could be a problem. Although I rarely play a match that goes to the full hour time limit; I realize than many players do. Also I believe this is already a big problem with the game and there are many complaints about slow play. How much of a difference would there really be if there were more points on the board?? Either way your time is up in an hour so play fast if you want to kill all of your opponents pieces or play smart to win the game with points(which is what happens most of the time anyways)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/30/2008 Posts: 488 Location: Wisconsin
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joelker41 wrote:Seps. Droids in 300 is gross. Really gross. Living Seps would be an obnoxious powerhouse with Tyrannous/Aurra CS/Zuckuss BH/Boba Enforcer, Jarael, and again you still have a lot of points left. Boo ya! On second thought, maybe changing to 300 points wouldn't be so bad. Seps could also use GGDAC and his CE in the meanest of ways. I've seen good squads get decimated by just Battle Droids combined with GGDAC (I have the story to back it up). So imagine the hurt people would get with a 300 point GGDAC squad. Endless Lancers, IG-86s, and/or HK-50s! (or as many as the squad could fit). Not to say that the other squads wouldn't become nearly unstoppable as well. But I'd have so much fun with a competitive 300 point squad.
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