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wat good about transfer essence Options
yggral
Posted: Sunday, January 24, 2010 6:18:29 AM
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i need help with that force power
EmporerDragon
Posted: Sunday, January 24, 2010 6:27:16 AM
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What's your rules question about it?
Demosthenes
Posted: Sunday, January 24, 2010 6:33:05 AM
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I think what he's asking is what situation it would be useful for.
countrydude82487
Posted: Sunday, January 24, 2010 6:59:29 AM
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run up a kel dor scout adjacent to an enemy make an attack with it, transfer essence with exar and make a full attack. it is a potential for about 110 damage with 40 garunteed. if you do it against a strong piece then you can mow them quick.
Sithborg
Posted: Sunday, January 24, 2010 8:29:52 AM
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This is not a rules question. I am moving this to general.
Weeks
Posted: Sunday, January 24, 2010 12:20:17 PM
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Transfer used to be the fastest way to get across the map with one of your beats, but got played less and less as imperial swap squads became popular. Exar Kun has had the best stats in the game since he came out and transfer is a really cool way to get him around. I always run him with an uggnaught boss and a bunch of uggie demo's they only cost 3 and they blow up for 10 when you kill them.

I personally think Exar Kun squads are playable competitively now with GOWK back in the mix sith gone from tier 3 to tier 2 with all of thier melee, and exar still being tough to take down they are a huge threat to GOWK squads.
Blizzard Scout 1
Posted: Sunday, January 24, 2010 4:33:53 PM
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I still think that Sith will be just as unplayable as they were before the rules change to be honest. All we are going to see now is Beefier republic squads being played to counter speedy squads. I say the same thing about Mandalorians, Vong and Old Republic.
New pieces have to be made in order to hook these factions up, and with Costs of Mandalorians, it makes it hard to want to run them.

Swoop Bikes are a really good way to get exar from one side of the map to the other.
But self destruct pieces are absolutely the most effective, auto damage is always a nice edge to have.
Sithborg
Posted: Sunday, January 24, 2010 4:45:08 PM
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All factions are playable. Maybe not all tier 1, but I firmly believe that all the factions have solid tier 1.5 squads, that can surprise and win a tournament.

Honestly, why Sith was held back with old GOWK, was that while Malak gave a similar boost, he by himself could not go toe to toe with GOWK. Now, he very much can.
Blizzard Scout 1
Posted: Sunday, January 24, 2010 5:31:01 PM
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Sithborg wrote:
All factions are playable. Maybe not all tier 1, but I firmly believe that all the factions have solid tier 1.5 squads, that can surprise and win a tournament.

Honestly, why Sith was held back with old GOWK, was that while Malak gave a similar boost, he by himself could not go toe to toe with GOWK. Now, he very much can.

I dont know how often we will see that actually take place, but i see your point.
All factions are playable, yes, but on a competitive level, I dont think so.
I realize that GOWK is not banned anymore, but that really won't change the speed of where the game is right now. Sure, there will be alot of new ideas that get thrown out at Tournaments, but I don't think we will see them as Top Tier. Speedy Cannon, to me, had really set the bar as far as top tier goes. The 'unbanning' of GOWK is just another attempt at stopping the Cannon. Which, to me is a good idea. I don't really think that alot of people are going to be building squads to stop GOWK.
Sith will not be making any waves anytime soon, unless they start coming out with cheaper and deadlier pieces. The Elite Sith Assassin is a nice start, but not enough.
Sithborg
Posted: Sunday, January 24, 2010 5:45:08 PM
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Then you did not play in the GOWK era. Yes, Obi has a few new weaknesses, but his CE is still strong, and he is the ultimate wall against shooters.

And the elite assassin is not factoring into my thoughts at all. Malak, Sidious, the Masters and Apprentices, these are the figs a Sith squad will be built around. Sith made a good showing last year, and with the new weaknesses, I don't see how it won't again.

Do not discount the Fringe units all those factions have recieved. I have a tough time seeing some of those NOT fitting into the different factions, and not playing very differently.
Blizzard Scout 1
Posted: Sunday, January 24, 2010 6:04:32 PM
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A faction will always make a showing, but in all honesty, its the Rebels that win the day, almost everyday. Unless they forget about rebels for a set or 2 (Highly Doubtful), then we will be able to see more factions get a proper upgrade. Fringe is only an added bonus of what you can run with factions, as they depend more on a Faction CE to get the full potential of their abilities.
GOWKs weakness now is only the Update to SS mastery. He still has a fairly high Def with 120 HP. Yes, he is a great wall to protect against shooters, as he was before he was banned.
Before GOWK was banned, there wasn't a single player I knew that would go up against him, only if it was to deplete his FPs. The only difference now is that you can send Darth Bane out to Pummel him. Thats all well and good, but what of the Shooters who start taking shots at Bane before he even gets to his target? He will take a beating.
My point is that just because GOWK was updated, doesn't mean that we are going to see a huge difference in what squads people are usually accustomed to running.
But, Exar Kun is an excellent piece to cripple a GOWK squad, not a Cannon squad though.
Wysten
Posted: Sunday, January 24, 2010 11:06:28 PM
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Essence Transfer always occured to me as the prototype Thawn swap. Same principle, getting small fodder adject, teleport the big boy in and hit them for huge damage to outright kill the figure. Only you lose the figure and can't teleport back out.

It's a very interesting ability that requires no additional support to run, just only one figure has it and he's expensive enough just not to run in Sith. In huge point games though he could get very interesting. Hehehe.
Blizzard Scout 1
Posted: Monday, January 25, 2010 9:45:21 AM
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Totally Agree.
With a mix of cheap characters and proper placement, Kun is a formidable piece that should not be taken lightly.
Sithborg
Posted: Monday, January 25, 2010 12:28:24 PM
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Wysten wrote:
Essence Transfer always occured to me as the prototype Thawn swap. Same principle, getting small fodder adject, teleport the big boy in and hit them for huge damage to outright kill the figure. Only you lose the figure and can't teleport back out.

It's a very interesting ability that requires no additional support to run, just only one figure has it and he's expensive enough just not to run in Sith. In huge point games though he could get very interesting. Hehehe.


Which is odd, since they essentially came out in the same set.
countrydude82487
Posted: Monday, January 25, 2010 6:34:00 PM
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Wysten wrote:
Essence Transfer always occured to me as the prototype Thawn swap. Same principle, getting small fodder adject, teleport the big boy in and hit them for huge damage to outright kill the figure. Only you lose the figure and can't teleport back out.

It's a very interesting ability that requires no additional support to run, just only one figure has it and he's expensive enough just not to run in Sith. In huge point games though he could get very interesting. Hehehe.


i believe thrawn came out in univers. now if you were talking about board wide swap with mas then they came out in the same set, but i dont see how that could be the prototype.
Wysten
Posted: Monday, January 25, 2010 6:40:54 PM
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Thats true, but what I meant was that it was a pretty primative swap clone in my honest opinon. You would use it exactly how you use swap, only you can use only one main figure with it and you lose one everytime he "teleports." Just a unit will die every time he does that and unlike Thawn can't do it to infinity. Plus if you don't actually like Exea, theres not a lot you can do about it aside from investing in Sidious swap or something anyways.
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