Yes, they are useful
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56
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70.000000
%
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No, they are NOT useful
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4
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5.000000
%
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It depends on how you view them
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18
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22.500000
%
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WOTC should've never created them
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1
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1.250000
%
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either way-I wouldn't use these kind of characters
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1
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1.250000
%
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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wannabe mexican wrote:I see them being awesome fun to try out and for use in games to increase the cnance aspect. But then when it comes to competitive play, are people really gonna want to risk losing a game by adding in extra chance? Or will they just go for safe options...? Yes they will. To start with, you need to see the character's without those powers. Are they worthy includes without it? Take a look at what many of us say is the best one of these, in Ferus Olin. He's comparable to a JWM. He does 30dmg on the move, which is critical for a melee, offers BG to other force users, which is the reason to run him, has solid stats that can easily be boosted, and all of this at a cost of 27pts. Further, he will have very specific and necessary roles in both factions that he is the absolute best figure in the game to fill. In Rebels, he gives you GOWK protection for your Snowspeeder (a force user) and Leia (also a force user). And oh yea, he's a melee piece that already has renewal, well that works really well with Evade doesn't it? And he synergizes well with Leia (a precision attack at a +15 for 40dmg? Heck yea!). Let's think of Republic options then. Oh yea, I think he can BG for GOWK, Flobi and General Skywalker! But who uses force users in the Republic anyways, nah he'll never be played because DT is risky.... Now let's include DT as just an extra. It has an amazing role. You use it in one of two situations (there are others but these will be the common competitive uses of DT). Ferus is down to 20-40hps, and you have a way to off him yourself. Well heck yea, that's an easy 27pts for you, and what's worse, it denies your opponent the opportunity to score 27pts. I don't think people realize how hard that often can be to make up. That means, in order for them to win a full victory, they must maintain gambit for a minimum of 6 rounds (assuming you have anything more than 3pts left, it's more than that). And further, it acts more like a 54pt swing, as it means you can leave 27pts of your opponent's on the board, and score the full win. Can anyone think of 27pts of commanders hiding in the back that they don't want to chase down? The second situation is this. The game is coming close to the end, either time is called (about to be called) or you are running out of pieces. You see you can score enough points to put yourself over the top using DT, so of course you try it. Heck, in some situations, it might be absolutely worth it to use DT, just to try to fail, to deny your opponent points at the end of a game. So that should explain the uses a little better for one of the figures. Do a similar thing with the others, and you will be able to decide if these characters are likely to be played by competitive players or not.
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Rank: Kel Dor Bounty Hunter Groups: Member
Joined: 6/4/2009 Posts: 12
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New Force Powers are useful ^_^ BTW love Ferus Olin
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2009 Posts: 496 Location: Nebraska
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I'm wondering if I should keep ferus in the back and DT him right away, then use my remaining force to execute him if he fails the save. Of course, I wouldn't do this against a swap squad lol, unless I had disruptive. That might be of limited use, since I am now playing a 173 point squad that lost a turn, but 27 points might be worth it, and the look on my opponent's face could definitely be worth it.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/22/2009 Posts: 697 Location: The Squall, Yinchorr
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billiv15 wrote:wannabe mexican wrote:I see them being awesome fun to try out and for use in games to increase the cnance aspect. But then when it comes to competitive play, are people really gonna want to risk losing a game by adding in extra chance? Or will they just go for safe options...? Yes they will. To start with, you need to see the character's without those powers. Are they worthy includes without it? Take a look at what many of us say is the best one of these, in Ferus Olin. He's comparable to a JWM. He does 30dmg on the move, which is critical for a melee, offers BG to other force users, which is the reason to run him, has solid stats that can easily be boosted, and all of this at a cost of 27pts. Further, he will have very specific and necessary roles in both factions that he is the absolute best figure in the game to fill. In Rebels, he gives you GOWK protection for your Snowspeeder (a force user) and Leia (also a force user). And oh yea, he's a melee piece that already has renewal, well that works really well with Evade doesn't it? And he synergizes well with Leia (a precision attack at a +15 for 40dmg? Heck yea!). Let's think of Republic options then. Oh yea, I think he can BG for GOWK, Flobi and General Skywalker! But who uses force users in the Republic anyways, nah he'll never be played because DT is risky.... Now let's include DT as just an extra. It has an amazing role. You use it in one of two situations (there are others but these will be the common competitive uses of DT). Ferus is down to 20-40hps, and you have a way to off him yourself. Well heck yea, that's an easy 27pts for you, and what's worse, it denies your opponent the opportunity to score 27pts. I don't think people realize how hard that often can be to make up. That means, in order for them to win a full victory, they must maintain gambit for a minimum of 6 rounds (assuming you have anything more than 3pts left, it's more than that). And further, it acts more like a 54pt swing, as it means you can leave 27pts of your opponent's on the board, and score the full win. Can anyone think of 27pts of commanders hiding in the back that they don't want to chase down? The second situation is this. The game is coming close to the end, either time is called (about to be called) or you are running out of pieces. You see you can score enough points to put yourself over the top using DT, so of course you try it. Heck, in some situations, it might be absolutely worth it to use DT, just to try to fail, to deny your opponent points at the end of a game. So that should explain the uses a little better for one of the figures. Do a similar thing with the others, and you will be able to decide if these characters are likely to be played by competitive players or not. You make some very good points, these figures(if used correctly) can be very good assets. But is it really a good thing to boost the already top squads? It will make competitive play for players who do not own the pieces even worse. However, in friendly skirmishes, these pieces will be fun to toy around with.
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Rank: Octuptarra Droid Groups: Member
Joined: 12/23/2009 Posts: 31
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harmonm4 wrote:Timing is everything. In fact, a character joining the opponent's squad can even be a good thing on occasion. For example, If I'm playing Ferus Olin, I'll probably have him next to a solid jedi (General Skywalker) as the bodyguard making Skywalker live much longer. If I use Dark Temptation (which I will do only when he has 10-30 hit points left just in case he turns on me ), I don't have to make a save to get the bonus, I automatically get the bonus immediately! The save to determine whether he joins the opponent's squad does not come until the end of his turn. At this point he has already made 2 attacks at 40 damage per attack with an attack of 15 or he has made one attack (using momentum from Skywalker) for 50 damage at an attack of 19! Then there is a 50% chance I will lose him to the other team, which is good if he is almost dead. Earlier, if I planned well, I will not have activated the other jedi yet(General Skywalker in this case). General Skywalker then activates and moves to create momentum and makes 2 attacks and potentially a Djem So attack from the AoO to finish off Ferus Olin and get an easy 27 points! Ferus Olin Soaked up damage to keep Skywalker at max, made a final huge attack, then died giving me an easy 27 points. That 27 points could be a key method to winning some games! I say in that case, the Dark Temtation force power was well worth it! That's 27 points to your opponent, not you, since you paid for it.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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If a figure crosses to the other team and is defeated, the points goes to whoever defeated the character.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/11/2008 Posts: 1,122
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I like them; they are very novel and add a whole new element of risk that was very rarely seen with Force Powers beforehand. At the very least, they're not just a tired old ability that just damages some character or makes an attack miss
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