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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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Mandelmauler wrote:That is a quite intimidating squad. But those 4 activations cost 241 points! What point level are your games? If I know you are playing that team, I would bring a GGDAC+IG (twin 21A for 30D) swarm or a Rebel AA (15A for 30D) swarm or a Republic opportunist Senate Commando (quad 13A for 40D) squad. I don't think that you would last very long. With those 4 at 300 points I would add an Ugnaught Boss, Holosid, some mice and a bunch of Uggie Demos. That should make things much more interesting
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/11/2008 Posts: 1,122
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I do like the Mandie Jedi Hunters. While Boba MC, the Captain, and the scouts are still the core of the faction and the Jedi Hunter does not change that, he does offer a good counter to some Jedi/Sith melee builds. It was an area the Mandalorians were sorely lacking in: the Blademaster is outdated and the Marauder's one attack doesn't cut it. Bad pun not intended. I'd throw one in most Mandie squads were I to actually play one (I own virtually none) as a close-combat option to complement my scouts; and I do agree that he is one of the more underrated pieces in this set.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/2/2009 Posts: 230 Location: near Madison, WI
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swinefeld wrote:With those 4 at 300 points I would add an Ugnaught Boss, Holosid, some mice and a bunch of Uggie Demos. That should make things much more interesting The most interesting aspect is Uggies with force points!
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