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Mandalorian Squads Options
Sithborg
Posted: Tuesday, March 23, 2010 8:36:22 AM
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Experiences may vary, but I think I played the Basilisk once, against a good player at the time. Didn't even have to build anything special to show just how bad depending on a Huge strafer can be, especially on the wrong map.
Beast
Posted: Tuesday, March 23, 2010 8:49:10 AM
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Yes, thats the thing with the Basalisks, you either throw them out too early, ultimately killing them, or you sit on them and let them slowly get picked apart.
I know that the topic of the convo is defeating them, but to turn it around right quick, Mandalore The Ultimate is one of the best pieces in the game, IMO.
Conscription being the main reason for my opinion ofcourse, because he can turn an already awesome Geno into an assault monster with Charging Fire. I mean. has anyone ever ran a Rakghoul with a wrangler and Mandalore? Its crazy. Echanis with Jabba CL and Mandalore make for alot of fun too, though its not a very dependable build.
You don't need Mandalorians to make a killer Mandalorian squad, all you need is MTU.
Wysten
Posted: Tuesday, March 23, 2010 8:51:47 AM
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Aye, the Mando Jedi Hunter is a selection of abilitys that ultimately don't add up, meaning his main (and possibly only) use is to serve as a interfearance beatstick. Without the ability to move faster and with just stealth for protection that requires him to run into their guns, he will be shot at before he makes it into melee. Truth is, the best only comes out with Mandolore the ultimate to ensure he gets there, and thats nearly 100 points before you look at the rest of the squad...

Really, as long as Gunslinger or scout exists, he is second best in offensive roles. And many of the figures he coudl tie up, such as Yobuck, can just run cycles around him anyways. His defensive quailitys are not nearly reliable enough for mainstream use. Now if he had cloak or speed 8, then he would be worth using. As he is, his uses are very much limited as it's 24 points that can't be put towards their strong point.
Sithborg
Posted: Tuesday, March 23, 2010 8:53:53 AM
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You do realize, if you use Mandalore the Ultimate, you cannot utilize Jabba Crimelord's CE, since you no longer have Fringe pieces?
erictedders
Posted: Tuesday, March 23, 2010 9:14:14 AM
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Beast wrote:
erictedders wrote:


Pawn of the Dark Side to move B3's twice and attack twice when they finally base the mandalorians. Add a general whorm with some mousies and you can pawn a B3 and effectively do 12 attacks in two activations. B3 activates and triple twins, Darth Sidious pawns B3 for another triple twin = 12 attacks. B3 is immune to the 10 damage it takes due to damage reduction 10.

There are a million and one ways to dismiss mandos. Fear them not.

Never thought of the B3s! I always went with Lancers, but B3s are the better option, thank you for planting the seed!


My mind drifts to minis all the time. Unfortunately there aren't enough players around my area to playtest the way I want. I usually have to find out whether my ideas are beast or bust in actual tournaments. Believe it or not, I just thought about that one on the fly. Sort of an Epiphany if you will. I thought of another one while writing this. Add a skiff to pawn for the first movement and you can deliver that B3 right next to those scouts in one turn. Just do it at the end of all your activations and that B3 can eat mando sandwiches while you move the rest of your army into position. And you're welcome for the seed.
Beast
Posted: Tuesday, March 23, 2010 9:17:31 AM
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That sucks about the players thing.
My mind does the same thing too, and it happens alot at work, which is kida bad because I lose track of what Im doing and sometimes injure myself in the process.
Curious, what location are you in?
Wysten
Posted: Tuesday, March 23, 2010 10:12:31 AM
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Same here, not played the game for 3 months until last week, though I am trying to get into this Vassal thing to see what it's like.

Mandolorians can be defeated if they are forced to move forwards though, I found that out first hand when I gave my disadvantaged mate the advantage by attacking him rather then plugging at him from a distance. Sadly, I attacked along the open street of causant, so while I still won, I took some heavy loses as Kir and Protector delayed me and HK-51 and imperial engineer shot at me. Not deadly in itself, but serveral turns of that wore down a few, not to mention some good rolls on his part.

The same can be achived by killing one of them, or using something with damage reduction can help serve as a sheild. Just ideally, you don't want them to have a well sheltered side, easipically if they are using cloaked scouts.
Waylander311
Posted: Tuesday, March 23, 2010 10:28:16 AM
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IG-Lancer Droid, Greivous DAC, Battle Droid Officer, Darth Sidious. Pretty nasty against Mandos.
erictedders
Posted: Tuesday, March 23, 2010 10:35:55 AM
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Beast wrote:
That sucks about the players thing.
My mind does the same thing too, and it happens alot at work, which is kida bad because I lose track of what Im doing and sometimes injure myself in the process.
Curious, what location are you in?


South Jersey. About a little too far from Waylander to get together all that much apart from tounaments and the rest of the guys I'd like to play are out of town during the week or busy.
Beast
Posted: Tuesday, March 23, 2010 10:44:01 AM
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erictedders wrote:
Beast wrote:
That sucks about the players thing.
My mind does the same thing too, and it happens alot at work, which is kida bad because I lose track of what Im doing and sometimes injure myself in the process.
Curious, what location are you in?


South Jersey. About a little too far from Waylander to get together all that much apart from tounaments and the rest of the guys I'd like to play are out of town during the week or busy.

Im in Brighton Beach Brooklyn. If you are ever around my way, I have some guys in SI too who would be down for some gaming.
(Sorry to take the topic off the rails,....as we were, lol.)
DarthJoe8
Posted: Tuesday, March 23, 2010 11:52:06 AM
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Waylander311 wrote:
IG-Lancer Droid, Greivous DAC, Battle Droid Officer, Darth Sidious. Pretty nasty against Mandos.


I used this build against 2 Mando Jedi hunters and they parried all but one attack from my Lancer Droid. I did manage to collect 38 points of fodder for my efforts. Cool
Wysten
Posted: Tuesday, March 23, 2010 9:25:24 PM
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DarthJoe8 wrote:
Waylander311 wrote:
IG-Lancer Droid, Greivous DAC, Battle Droid Officer, Darth Sidious. Pretty nasty against Mandos.


I used this build against 2 Mando Jedi hunters and they parried all but one attack from my Lanc
er Droid. I did manage to collect 38 points of fodder for my efforts. Cool
Aye, but the thing is the mando hunters probably did not make much of a difference in the large scale of things. Same with Yobuck, he's good if he hits him but the problem is getting him to hit him.
erictedders
Posted: Tuesday, March 23, 2010 10:42:31 PM
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Yeah, but from the Mando point of view, run the jedi hunters up and if the opponent has strafers, make sure the scouts have a wide line of sight covering them. If you do it right, there is no way the strafers will survive. Also, moving the JH up the board and hiding them in cubby holes prevents them from being attacked. A strafer can't move into nooks without moving directly into the space it just left as per the rules. Strafe stipulates that you pass over your enemy, not base it, so you can negate strafe pretty easily by ending movement in safe places on the board. So really, I'd use the JH as bait and gambit collectors. Let the Scouts hang back and burn anyone who tries to shoot them down. Force your opponent to move closer and then cross blades. I've done this before to the chagrin of a player who thought his strafe ability was some sort of magic carpet ride.

And this brings me to a somewhat unrelated, yet important point that I have made in other threads. Squad selection is indeed important, but expertly executed maneuver can win games against the most intimidating champion squads.
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