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Which Palpatine can use order 66? Options
OSUcowpoke
Posted: Monday, March 29, 2010 11:42:15 AM
Rank: Octuptarra Droid
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Joined: 1/6/2010
Posts: 31
juice man wrote:
Hey Cowpoke. How did you get minus 4 posts?


I have no idea I was wondering the same thing

Warlord_Hett wrote:
I'm pretty sure you could still legally attack Palpatine with Rex using non-targeting attacks like attacks of opportunity. Execute Order 66 only prevents targeting, not attacking.


nope pieces with order 66 cannot attack him I won a game that way once...I killed his Gen. Windu and his one other no order 66 Jedi then I used Palps to kill all his clones it was great Cool
Beast
Posted: Monday, March 29, 2010 11:46:27 AM
Rank: Advanced Bloo Milk Member
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Joined: 3/23/2010
Posts: 92
dnemiller wrote:
Beast wrote:
, I don't throw grenades at someone I cannot see, if that answers your question.


That is confusing? You dont throw grenades at someone you cant see.

That is how grenades work in the real world. So I am lost by your comment.

I know how grenades work in the real world, but in SW minis, you have to have a legal target.
He essentially asked if I play wrong all of the time and I gave an example, sorry for your confusion, I figured semi analogies were were kind of explanatory. My bad.
juice man
Posted: Monday, March 29, 2010 11:47:24 AM
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Location: Akron Ohio, just south of dantooine.
Warlord_Hett is right. Execute Order 66 prevents Targeting. For some reason AoO are non-targeted.
OSUcowpoke
Posted: Monday, March 29, 2010 12:05:38 PM
Rank: Octuptarra Droid
Groups: Member

Joined: 1/6/2010
Posts: 31
juice man wrote:
Warlord_Hett is right. Execute Order 66 prevents Targeting. For some reason AoO are non-targeted.


then how do you shoot without targeting it counts on all attacks... except for things like splash and grenades when targeting someone else
Beast
Posted: Monday, March 29, 2010 12:10:49 PM
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Joined: 3/23/2010
Posts: 92
That only works on Diplomat characters like Imp Diggy and Camaasi etc. An AoO is a non Targeted attack.
dnemiller
Posted: Monday, March 29, 2010 12:41:35 PM
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Location: GC, Missouri
this thread seems like a rule lawyer convention. People are arguing about situations that really wont happen.

If Palps sith lord is based to an enemy rex what could possibly be the benfit of moving him instead of tripling?

So Rex can twin him if he moves great. Why would he? Palps triples and what are the repricussions? Nothing because on Rex's turn he can do nothing and if he wants to leave Palps can kill him. So I just dont see where it would be huge a benefit to move Palps.

The chances of actually running onto someone who would actually play palps sith lord is more astonishing than anything. I mean now especially with Anakin/Vader Motf verison. I just dont see this happening too often.
Beast
Posted: Monday, March 29, 2010 1:18:59 PM
Rank: Advanced Bloo Milk Member
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Joined: 3/23/2010
Posts: 92
dnemiller wrote:
this thread seems like a rule lawyer convention. People are arguing about situations that really wont happen.

If Palps sith lord is based to an enemy rex what could possibly be the benfit of moving him instead of tripling?

So Rex can twin him if he moves great. Why would he? Palps triples and what are the repricussions? Nothing because on Rex's turn he can do nothing and if he wants to leave Palps can kill him. So I just dont see where it would be huge a benefit to move Palps.

The chances of actually running onto someone who would actually play palps sith lord is more astonishing than anything. I mean now especially with Anakin/Vader Motf verison. I just dont see this happening too often.
Yea, probably not in DCI formats.
Weeks
Posted: Monday, March 29, 2010 1:23:57 PM
Rank: Advanced Bloo Milk Member
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Joined: 7/23/2009
Posts: 1,195
dnemiller wrote:
this thread seems like a rule lawyer convention. People are arguing about situations that really wont happen.

If Palps sith lord is based to an enemy rex what could possibly be the benfit of moving him instead of tripling?

So Rex can twin him if he moves great. Why would he? Palps triples and what are the repricussions? Nothing because on Rex's turn he can do nothing and if he wants to leave Palps can kill him. So I just dont see where it would be huge a benefit to move Palps.

The chances of actually running onto someone who would actually play palps sith lord is more astonishing than anything. I mean now especially with Anakin/Vader Motf verison. I just dont see this happening too often.


I dont think execute order 66 has ever come up when ive played. I do use Palps with CW Rex in a swap squad its pretty fun, but with new vader and 501st rex being more usable and fun IMO i will prob be using that.
Beast
Posted: Monday, March 29, 2010 1:25:54 PM
Rank: Advanced Bloo Milk Member
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Joined: 3/23/2010
Posts: 92
It would be nice if New Vader CE was for Allies instead of Nons.
carnorjax1
Posted: Monday, March 29, 2010 1:29:21 PM
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Joined: 9/22/2009
Posts: 697
Location: The Squall, Yinchorr
Beast wrote:
It would be nice if New Vader CE was for Allies instead of Nons.


It'd be real cool if they gave Vader Betrayal then he'd be a beast
Beast
Posted: Monday, March 29, 2010 1:45:41 PM
Rank: Advanced Bloo Milk Member
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Joined: 3/23/2010
Posts: 92
carnorjax1 wrote:
Beast wrote:
It would be nice if New Vader CE was for Allies instead of Nons.


It'd be real cool if they gave Vader Betrayal then he'd be a beast
And that is why I will stick with Palps SL.
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