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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/2/2009 Posts: 1,686 Location: New York, Albany Just south of Darth Maul's House
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I'm re-working some of my squads and I'm wondering if someone could save me some searching time. My question is what are all the different door control special abilities? I know of satchel from the Uggy Demo's and override from R2. Are there any others?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
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There's Shatter Beam which blows up doors at range, and Door Gimmick which can open a door the character sees (but cannot open an overridden door).
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/1/2008 Posts: 247
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I just updated my list of all figures with any type of door control (also includes a list of all figures with activation and initiative control). Here is the link: http://www.tonythetoyman.com/swm_door_activation_initiative_control.pdf
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/2/2009 Posts: 1,686 Location: New York, Albany Just south of Darth Maul's House
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EmporerDragon wrote:There's Shatter Beam which blows up doors at range, and Door Gimmick which can open a door the character sees (but cannot open an overridden door). Thanks a lot guys.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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Tony, nice list. What about Anticipation?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/1/2008 Posts: 247
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Anticipation is a very good catch... I'll update now and repost ASAP. EDIT: Anticipation has been added. The same link will download the updated document, but here it is again so you don't have to scroll up. http://www.tonythetoyman.com/swm_door_activation_initiative_control.pdf
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/2/2009 Posts: 1,686 Location: New York, Albany Just south of Darth Maul's House
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Cool beans, thanks again tony!
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