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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/18/2008 Posts: 153
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Last night, my wife and I played our first game of minis in nearly a year. It was probably the most fun I've had playing in quite some time. Don't get me wrong, I enjoy playing at the local store, but there's a tendency (as there should be) to build what's best and what wins. So when I do squad prep for a tournament, I have to anticipate for things like Yobuck or Snowspeeder or GOWK, etc.
Playing in Dean's Vassal league gave me some ideas on what playing for fun without it equaling scenario stuff could look like. So last night, we built squads with the following conditions:
200 points. 8 character maximum. Must follow the "era" settings of the official rulebook. Our game last night was straight up Rebel vs. Empire. I ran: Han in Stormtrooper Armor Princess Leia Luke, Champion of the Force Obi, Unleashed Yoda of Dagobah General Rieekan Anakin, Force Spirit
My wife ran: Thrawn Darth Vader, Sith Apprentice Emperor Palpatine Kir Kanos Admiral Ozzel Arica Mouse Droid x2
We played on the hardboard, and including distractions from our cats, it took about 45 minutes to finish. Might have gone a little faster, but she and I always talk strategy options as we make our plays. I've found that to be helpful when I'm playing on the weekends as well. It was a very close game, but she achieved the victory when she won the last initiative and moved Vader (who was down to 40 or 50 HP) past Yoda to finish off Luke.
The Rebel squad was a seriously tough combo, and might have performed better if I had played it a little differently. I rushed Obi-Wan out too fast, and not having any say about initiative got him killed sooner that I thought it would have. Thrawn and Ozzel were just too much of a match for Rieekan and Yoda, in regards to commander effects.
An 8-fig limit might have been a little low, but I was fine with it. Really, I think it is probably a flexible number, and could go as high as 12.
This is one of the main ways I intend to play the game from now on, outside of tournaments. No more worrying about override or satchel charge in every squad. If those things are there from time to time, that's fine - but they should not overshadow the game in such a way that not having them = auto-loss. At least, not in casual play.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/8/2008 Posts: 2,220 Location: East Coast
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Sounds like fun...perhaps my wife will like this format. (she always gets on me about using "gimmic" rules)
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Rank: X-1 Viper Droid Groups: Member
Joined: 3/30/2008 Posts: 46 Location: Indiana
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I am just amazed that you can get your wives to play! My wife will not even think about playing SWM with me. She won't even watch the movies with me.
That's ok though, I already have my 5 year old daughter hooked on the movies and is beginning to show an interest in the game. I may even begin teaching her how to play. We played our fist game of checkers a few months ago and I could see how she would think about each move and learned the concept real fast. (Now I am not comparing SWM to checkers, just that my daughter seems to pick up new concepts quickly and easily and can play a game with strategy.)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/10/2010 Posts: 1,153
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My girlfriend (no, not cool enough to have a wife) barely even lets me mention star wars in her presence. I fear it would be a forlorn hope to try and get her to play minis with me. I just hope to find more people to play with in the future.
ALso, an 8 fig character limit is fine as long as both have to do it. Low activations is only a problem if you are being out activated.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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I get my Fiance to play all the time i just told her that there are cool female characters and she was hooked. Granted she liked SW before that so that helped.
I like the idea Era play is really fun with the right crowd.
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Rank: Clone Trooper Groups: Member
Joined: 1/6/2009 Posts: 9
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Cool idea. A friend and I once in while will play with all uniques plus filler. Yes they are vulnerable to bhs but its still very fun.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/2/2009 Posts: 1,686 Location: New York, Albany Just south of Darth Maul's House
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Sounds cool Boris, spending some good quality time together. skeeve3000 wrote:I am just amazed that you can get your wives to play! My wife will not even think about playing SWM with me. She won't even watch the movies with me. I feel your pain skeeve3000. My wife won't play either. However she loves the movie's as much as I do. There's always hope with your daughter though. My son and brother enjoy the game. I started teaching them when they were young.
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Rank: Moderator Groups: Member
, Moderator
Joined: 9/23/2008 Posts: 1,487 Location: Lower the Hutt, New Zealand
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A coupl'a points I wanna add.
1. Dang it, I hear ya Skeeve3000... my wife loves that I have fun playing, but rolled her last dice when she looked at 'Grenades 10' and couldn't even begin to work out what it meant, and does not understand why I need another Stormtrooper when I already have 16... but I have two girls that sometimes take my Wookie army off to their dolls house for tea parties and such. I lost Darth Vader, Dark Jedi for a coupl'a days once and then found him underneath the dolls house... biding his time, no doubt.
2. My mate made up a SWM for kids! Its uber-basic, but he plays it with his 4-year old son and he loves it! I'll have to put up a post, if anyone interested in hooking their children...
3. I've been recently looking at the whole tournament vs. having a blast thingee, albeit in a slightly different vein. We can't get to Regionals or anything due to the fact that we live 3000Km away in New Zealand... but we have our own group of about 18-19 folk that play here. We even have our own ranking system! But there is a definite Top Tier of about 5 of us and the rest graduate down from there. But, the members of the Top 5 always win Tournaments that we play. Part of that might be that we have ALL the good pieces and our other friends only have about 300-points worth of stuff all up. I printed out a list of BlooMilk player rankings the other day and have been looking at it intently recently... We always make up squads with the best characters we have, or we try out other really, really good characters that we haven't run yet... but what would happen in our tournaments if we set ourselves a cap of only being able to select a character to use if he was rated '7' or less in BlooMilk... or even '6' or less...? How much fun would that be! Nien Nunb Cannon away!
Anyhoo... just thinking...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/9/2009 Posts: 936 Location: Southern Illinois
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My wife won't play but my son does. He's also very good so playing him is a challenge.
We've done all kinds of formats at my house. For a long time before we got into competitve play that's all we did. We would have anywhere from 4-8 guys playing. I personally like formats where focus is on the troopers and less on uniques. I also prefer themed squads where it makes sense for the characters to be in the squad.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/12/2009 Posts: 390
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Aye, I would not mind playing a format which can only have X amount of uniques and no more, I just don't really like that it hinges of all sorts of crazy charcters that would not normally work together, to work together.
The idea of themes squads sounds very good, I may actually give it a try sometime at my youth club. Though that being said, we are generally not that competive there anyways, no gambit because we generally play for wipeout anyways, while Override is used it's hardly abused (Mostly to cut squads in half by shutting the door to rather funny effect).
Nowadays, I tend to lash almost random squads together depending on what piece I feel like using rather then building it before hand. Saturday it was a 200 point 3-way with stuff out of the boosters we had on us. I was using a squad almost entirely compised of melee charcters and Dajak, one was using a squad with just 5 expensive figures and the other was using his droid squad, complete with GG Scouge of Jedi, Battle Droid Officer and that barrel droid with 6 attacks. Needless to say it was quite the ruckuss. XD
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/9/2010 Posts: 243
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My girlfriend said she would only watch the films if I watch Dirty Dancing - I will be having to bite that bullet this sumer I think. No chance on her playing the game though unfortunately. I shall have to try out the format, could be very fun, especially on the more doorless maps - or you have a rule banning door control i guess.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/2/2009 Posts: 230 Location: near Madison, WI
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Another suggestion at our LGS, which we have not tried yet, is for each person to bring 2 squads. Both could be tier 4, it doesn't matter. High roll picks whose squads to use, loser picks the team to use. Better not bring teams of different quality or you might be playing an uphill battle!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 147
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My wife has expressed some interest in playing but I think she's doing it to humor me. But I do have hope for my daughter. She cares nothing for girl toys and loves monsters, aliens, and superheroes. Our father-daughter day each week includes going to the comic shop. Fingers crossed.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
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Mandelmauler wrote:Another suggestion at our LGS, which we have not tried yet, is for each person to bring 2 squads. Both could be tier 4, it doesn't matter. High roll picks whose squads to use, loser picks the team to use. Better not bring teams of different quality or you might be playing an uphill battle! I've tried something similar, where players build two half squads which could be easily merged together to create one legal, larger squad. Before the match, players reveal their two squads to each other, then secretly choose one of the two squads. They reveal their choices, then take the chosen squad from the opponent and merge it with their remaining half. Like with your suggestion, players have to create balance between the two squads as if they put all the important stuff in one half, their opponent will take that half and they'll be left with all their junk units and whatever they acquired from the opponent.
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