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GM Yoda or CS Yoda? Options
shatterpoint7
Posted: Saturday, May 8, 2010 6:03:51 AM
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In a 200 point squad who would be better to go with:
GM Yoda or CS Yoda?

Sevs and Scorch have shields so maybe CS Yoda for reroll.
But attack bonus and defense bonus is always nice too

LotF 9 30 Republic Commando Training Sergeant
CW 9 20 Commander Gree
CotF 33 19 Republic Commando - Boss
CotF 31 16 Queen Amidala
CotF 35 15 Republic Commando - Scorch
CotF 36 15 Republic Commando - Sev
CotF 36 15 Republic Commando - Sev
CotF 36 15 Republic Commando - Sev
dalsiandon
Posted: Saturday, May 8, 2010 10:28:48 AM
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My son built a very similiar squad and he ran it with CS Yoda and it did quite well. However he also was fielding a Djem So style jedi and it was a couple of free rerolls that proved to be the difference in the game.

I for one would have gone with GM yoda for the stat bonus, give the RC's a better oportunity to hit and a better D, and then just let the shields be backup, but I'm not always right and he did just fine.
AdmiralAckbar
Posted: Saturday, May 8, 2010 1:19:51 PM
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Either one will do well for this squad. I do like GMY more because in a fight he can prove to be more useful.
nerfherderpictures
Posted: Saturday, May 8, 2010 1:32:52 PM
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i have to say they both r good
cs yoda ce pretty much makes the rcs indesytructable, but lacks power by himself
grand master ce doesnt benefit them as much but in a fight he can hold his own to just about any fig in the game
dalsiandon
Posted: Saturday, May 8, 2010 4:06:22 PM
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9
nerfherderpictures wrote:
i have to say they both r good
cs yoda ce pretty much makes the rcs indesytructable, but lacks power by himself
grand master ce doesnt benefit them as much but in a fight he can hold his own to just about any fig in the game
How does YGM's ce of plus 3's not benefit the rc's? I'd think it would provide a helpful bonus
swmtrader
Posted: Saturday, May 8, 2010 5:24:10 PM
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nerfherderpictures said it doesn't help them as much, he never said Yoda GM doesn't help the RC's,

-it helps to read sometimes-Flapper
Wysten
Posted: Saturday, May 8, 2010 9:20:28 PM
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Aye, extra defence is forgetable with shields 2, easpically on republic commandos, where unique charcters will only have a smaller chance of not hitting. May as well make those hits lesser. Really it comes down to +3 attack or Rerolls with sheilds to have a greater chance of nufflfying the possible hits. With stealth, they will be sheilded from fire for a good duration unless it's a figure with massive movement.

But also, it depends what Yoda is most useful offensive. Grandmaster is alright, but not brillent without movement breakers. In essence, he's a simple double attacker against most foes unless you actively pick off anyone who could get too close. I can't remember CS Yoda, so I check him out now.
dalsiandon
Posted: Monday, May 10, 2010 2:24:23 AM
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swmtrader wrote:
nerfherderpictures said it doesn't help them as much, he never said Yoda GM doesn't help the RC's,

-it helps to read sometimes-Flapper

My thought was that with stealth and shields the.bonus.for attack would help them hit more consistently. And shields even with rerolls doesn't always work.
swinefeld
Posted: Monday, May 10, 2010 2:51:15 AM
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dalsiandon wrote:
swmtrader wrote:
nerfherderpictures said it doesn't help them as much, he never said Yoda GM doesn't help the RC's,

-it helps to read sometimes-Flapper

My thought was that with stealth and shields the.bonus.for attack would help them hit more consistently. And shields even with rerolls doesn't always work.


Yep, shields on a 30hp figure only go so far. One crit from many enemies and you're dead anyway. Go for the stat boost and do as much damage as possible before they die.
kothandki
Posted: Tuesday, May 11, 2010 10:18:57 AM
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CS Yoda because of Force Valour!
LeftiesWillRule
Posted: Wednesday, May 12, 2010 2:05:16 AM
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kothandki wrote:
CS Yoda because of Force Valour!


CS Yoda does not have Valor; that's Yoda JM from RotS.
creme_brule
Posted: Wednesday, May 12, 2010 12:02:59 PM
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LeftiesWillRule wrote:
kothandki wrote:
CS Yoda because of Force Valour!


CS Yoda does not have Valor; that's Yoda JM from RotS.


true! though CS yoda is MUCH better overall than yoda JM...IMO

on topic: both have its uses, IMO unless you're oging to run a djem so/shields (commando)/ jar jar squad i suggest GMY...but if yourerunnign them then use CS ydoa
Segastorm
Posted: Wednesday, May 12, 2010 12:24:07 PM
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If I'm using a squad that relies a lot on making saves, then I perfer CS Yoda. Otherwise, I'd use GM Yoda.
LeftiesWillRule
Posted: Thursday, May 13, 2010 5:26:37 AM
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creme_brule wrote:
LeftiesWillRule wrote:
kothandki wrote:
CS Yoda because of Force Valour!


CS Yoda does not have Valor; that's Yoda JM from RotS.


true! though CS yoda is MUCH better overall than yoda JM...IMO

on topic: both have its uses, IMO unless you're oging to run a djem so/shields (commando)/ jar jar squad i suggest GMY...but if yourerunnign them then use CS ydoa


Agreed. Yoda JM is a pretty bad piece. Poor commander effect, not much offensive power compared to other high-cost pieces. And he's the most expensive Force-user to not have Force Renewal.
Wysten
Posted: Thursday, May 13, 2010 6:17:03 AM
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Aye, though that being said, I am not really concinced of the last Yoda either.

He's a commander figure, but the thing is he looks to be the least inspiring of the many Jedi. Clones and other people won't be rallied into a frenzy under him, so it really does not make sense for them to suddenly become more focused under his leadership. Unless it's battle meditation or whatever. I just never thought that he was cut out for that role and that the inspiring leadership should be left to Cone head, Tinn or Ploo (though I feel his is spot on.), simply because they are the sort of blokes to lead from the front and rally their followers. While Yoda typically leads from the back, using his judgement to manipulate the battle in less direct manners.
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