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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/9/2009 Posts: 106
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so heres a potential regional squad I've been fooling around with, just wanted to see what ya'll would tweak or change. Input is much appreciated Disrupt this...200pts General Wedge-23pts Kyle Katarn JBM-54pts Ganner Rhysode-29pts Dash Rendar Renegade Smuggler-28pts Zuckuss BH-35pts General Dodonna-9pts R7 astromech x2-16pts Ugnaught Demo x2-6pts altogether its 10 activations totaling 200pts even.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/28/2008 Posts: 1,378 Location: Indianapolis
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I might take out 1 R7 and Dash for Kyp Durron and Luke Force Spirit, but other then that it looks good ;)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/15/2009 Posts: 909 Location: Michigan
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You need the door control...I'd drop Zuckuss for Lobot (UH) and some door control...then use reinforcements for Caamasi Noble and 5 x Uggies (or brutes)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/3/2008 Posts: 584 Location: Cincinnati, OH
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cicrush13 wrote:You need the door control...I'd drop Zuckuss for Lobot (UH) and some door control...then use reinforcements for Caamasi Noble and 5 x Uggies (or brutes) He's got two R7's. Honestly though, I don't think Door control is necessarily the problem. Look at the damage output you have. With only 10 activations, you won't get to use Dash's Opportunist against most NR/Rebel/Sep squads, which is what a lot of people are playing at Regionals. Even if you do get Opportunist, with Jag in there to help boost Dash, he doesn't end up hitting all that much, to be honest. And I've found that quite frequently, Zuckuss has a seriously tough time hitting anything significant, even with Uniques. Shooting at enemy Uniques usually means you're going after something that is a 24 or higher Defense in cover, which means that even with the BH +4 bonus, you still need 11s just to hit. Yes, Snare Rifle is nice, but without something to boost Zuckuss' attack, it's not dependable. And you don't need Zuckuss here as a defense against Yobuck or something like that, as Kyle helps you do that anyways. So I would definitely consider getting some damage potential in your squad. If you notice something about the top NR squads at the Regionals so far, the common factor in each squad has been not only Ganner, but also Mara Jade Jedi. Then either Kyle or Han GH depending on the build. But the Ganner/Mara combo is nice and gets you that massive damage output that you really need in order to compete in today's meta. You need to be able to do a quick punch on something now and then. In addition, having Mara's Cunning tends to encourage opponents to activate their pieces, which plays into Dash's Opportunist very nicely. When you have both Cunning and Opportunist, you can sort of force your opponent into choosing between the two. To some degree, you don't really have much synergy going on here. You've basically taken the so-called 'best' from several different sets and just thrown them into a squad together. There's no real cohesiveness. If you want to keep Dash in the squad, that I would probably look at dropping Zuckuss and probably Wedge as well, and then add in Mara and more filler, possibly Jag Fel and Lobot if you can work it out. With Ganner's Levitate, and Dash already having Mobile/Evade, you really don't need Wedge's CE as much. Levitate means you'll be getting into your enemy's face pretty quick, and you usually want Kyle up close for using his Disruptive, so the lack of Mobile/Evade can be easily compensated for by careful movement/placement, and then good timing on your Levitation/Assaults. How about this instead: --No-BraiNR-- 54 Kyle Katarn, Jedi Battlemaster 45 Mara Jade, Jedi 29 Ganner Rhysode 28 Dash Rendar, Renegade Smuggler 10 Jagged Fel 9 General Dodonna 16 R7 Astromech Droid x2 3 Mouse Droid 6 Ugnaught Demolitionist x2 (200pts. 11 activations) You could run Lobot CLO instead of the two R7's if you wanted to as well, getting you some Recon and possible Reserves but losing one of your Overrides. This is actually not all that different from the squad that won the Cincinnati Regional (swap Kyle for Han GH and Dash/Jag for Kol).
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/9/2009 Posts: 106
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thank you all for ya'lls advise. This upcoming saturday is the weekend before regionals and i was fooling around with 150 squad i had to make it 200. the 150 looked like this
Kyle JBM-54 Mara Jade, Jedi-45 Loclo-15 dodonna-9 general wedge-23 ugnaught-3
thats how it was before and i didnt know exactly what to do to make it 200, i figured the best way was to take mara out, and i knew i was loosing damage output, but i figured the extra activations/minor firepower would be the better choice
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/23/2009 Posts: 1,399 Location: MD
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I'll just go on the record saying that, in the squad I used at Regionals (Mara, Kol, Zuckuss, Ganner, Wedge, and filler), having the Evade was a godsend. I ended up trotting out Ganner in one match and didn't see a LOS my opponent's Accurate character had, and he got shelled. Would have taken 160 damage, but he evaded all of it. So don't sleep on Evade, especially with a FP to spend to reroll it.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/3/2008 Posts: 584 Location: Cincinnati, OH
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Demosthenes wrote:I'll just go on the record saying that, in the squad I used at Regionals (Mara, Kol, Zuckuss, Ganner, Wedge, and filler), having the Evade was a godsend. I ended up trotting out Ganner in one match and didn't see a LOS my opponent's Accurate character had, and he got shelled. Would have taken 160 damage, but he evaded all of it. So don't sleep on Evade, especially with a FP to spend to reroll it. Or play more careful and don't get shot like that. :P Obviously we all make mistakes though, otherwise we wouldn't learn. So yeah, sometimes it's nice to keep Wedge if that's something you're worried about. Your squad there, Demosthenes, is pretty solid too, With Zuckuss being your 3rd attacker at best, so he's not as critical. Only thing you don't have is Disruptive, which is so crucial to the NR, I find it tough to ignore building with either Han or Kyle.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/23/2009 Posts: 1,399 Location: MD
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To be honest, I went to Regionals with the goal of killing each of my opponents' most expensive piece, not with the goal of actually winning anything, lol. I actually killed Kyle JBM in one round when Zuckuss critted on him and Mara Jade finished him off. Going 2-3 at Regionals was a bonus, but was likely due to my inexperience with the game, not a knock against my build. But I appreciate the input =)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/14/2008 Posts: 304
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LoboStele wrote:Only thing you don't have is Disruptive, which is so crucial to the NR, I find it tough to ignore building with either Han or Kyle. QFT. Beefy disruptive is one of the unique things NR has. However, in 200, I really believe Han will do more for you than Kyle, especially in a build without Wedge. Kyle, unless he has GMA, will go down before he does much damage. Grenades and Disruptive are great, but his actual function usually ends up more like a super-expensive tech piece than a beatstick. 200 is all about damage, and Kyle doesn't always pull his own weight. Han's init-suppression and Accurate (along with Disruptive if needed) will probably do more for you in the long run than Kyle, and he doesn't need Wedge to survive.
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