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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 1,784 Location: Canada
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Hey everyone, I've just finished updating the Vassal Extension to include all the new V-Set 5 pieces. Daniel will have the file loaded on SWMResources soon.
--> Before you download the new file, you'll want to first delete the CURRENT file on your computer called "Virtual Sets.mdx". It is likely found in your "Program Files/VASSAL/SWMinis_ext" folder. If you're having problems, send me a PM and I'll respond asap.
I've made a few cool new updates to the file this time:
--I've finally found a way to easily designate if Bastilla's ABM is ON or OFF. Highlight her mini and press CTRL-A to turn it "on," and press CTRL-A again to turn it "off." I figured this would be simpler than typing "ABM On" in her "Condition" bar every-other round.
--I've designed some Condition markers to mark pieces as Corrupted, Burning, Mined, etc. Again, it might be easier to use these than it is to write "Corrupted" in a piece's "Condition" bar. Use them or not as you please.
--For fun, I've added some sounds. For several of the V-Set minis (I'm not done with the WotC pieces yet, but that's coming soon), you can highlight the mini and press CTRL-S to play a sound. If the other players synched to your game have the newest Vassal Extension, they'll be able to hear the sound too. Obviously, I don't have anything for most of the characters that were either not in the movies or had no lines in the movies, but I think I've got something for every V-Set piece that has a line in the movies. This is the case for all the Epic Minis too. If I can say so myself, some of the lines are pretty funny! :lol:
--I've also made some minor cosmetic adjustments all around, to make the minis look better. For example, check out the Tonnika Sisters, who are now plural. Or take a look at the OR Smuggler from V-Set 5, who is crouching behind a "cover screen," just like in the TOR game. Mandalore on Basilisk is now differentiated from his non-unique Basilisks by the blaster-fire coming out of the front of the beast. Stuff like that can add a bit of sparkle, to make your SWM Vassal experience just a little bit more fun.
I plan to upload a new mod (version 11.0 to replace the 10.2 you've got now) in the future (April or so), which will have some other semi-significant improvements: a Squad-Loading feature, sounds for the WotC pieces (I can't wait until you hear the Ugnaught Demolitionist's sound!), and more.
Have fun with it, and may the Force be with you!
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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Wow, you've been busy! This sounds really cool. Thanks for all your work (once again).
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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You sir are a gentleman and a scholar. And an awesome dude! Thanks a lot man!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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I tried downloading the new one and it keeps giving me the old one on SWMResources. It has the same date and size of the file. Has it officially uploaded?
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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It hasn't been uploaded yet.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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Sorry, my intention was to get this uploaded today while at work, but about 30 minutes after I got there this morning my computer started dying and was broken all day. :( I'll do my best to get it up tomorrow. Sorry for the delay!
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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Delays are part of life. Thanks for hosting the files.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/14/2009 Posts: 1,728
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swinefeld wrote:Delays are part of life.
Except when you're the Emperor.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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Ok, finally got this up. Sorry again for the wait! I've replaced the Virtual Sets.rar file on SWMResources to contain the new file, so just download and extract that and you should be good to go. Let me know if anyone has any more difficulties and I'll do my best to help!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/12/2012 Posts: 68
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thereisnotry wrote: --I've finally found a way to easily designate if Bastilla's ABM is ON or OFF. Highlight her mini and press CTRL-A to turn it "on," and press CTRL-A again to turn it "off." I figured this would be simpler than typing "ABM On" in her "Condition" bar every-other round.
ABM is a nice feature; now however, I can not see her force points or Hit points. Thank you for the new file! So many sounds all at once! To find if any charracters on your map has a sound, highlight everyone (drag a box) and hit Ctrl +S. ....or, for fun put all the charracters with sounds on your map and do this.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/13/2012 Posts: 143 Location: Southern Wisconsin
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Thanks for all the work guys but I've got a few questions. The module and extension off of swmresources.com is listed in my computer as an RAR File which won't load on my vassal program which is the lastest (3.2.2 or something like that). All my other modules list as VASSAL Module. The only files for star wars miniatures are the ones off of the vassal website. Does anyone know why? Thanks
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 1,784 Location: Canada
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Bubba Fett wrote:Thanks for all the work guys but I've got a few questions. The module and extension off of swmresources.com is listed in my computer as an RAR File which won't load on my vassal program which is the lastest (3.2.2 or something like that). All my other modules list as VASSAL Module. The only files for star wars miniatures are the ones off of the vassal website. Does anyone know why? Thanks Check out the tutorial on SWMResources.com... --> http://www.swmresources.com/index.php?option=com_content&view=article&id=268:vassal-tutorial&catid=12&Itemid=115You need to download the WinRAR utility (free). Follow the tutorial closely and you should be just fine.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 1,784 Location: Canada
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Captain Typo wrote:thereisnotry wrote: --I've finally found a way to easily designate if Bastilla's ABM is ON or OFF. Highlight her mini and press CTRL-A to turn it "on," and press CTRL-A again to turn it "off." I figured this would be simpler than typing "ABM On" in her "Condition" bar every-other round.
ABM is a nice feature; now however, I can not see her force points or Hit points. Really? I'll have to look at that; thanks for pointing it out. I didn't have trouble when I tested it. Is anyone else having this problem?
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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thereisnotry wrote:Captain Typo wrote:thereisnotry wrote: --I've finally found a way to easily designate if Bastilla's ABM is ON or OFF. Highlight her mini and press CTRL-A to turn it "on," and press CTRL-A again to turn it "off." I figured this would be simpler than typing "ABM On" in her "Condition" bar every-other round.
ABM is a nice feature; now however, I can not see her force points or Hit points. Really? I'll have to look at that; thanks for pointing it out. I didn't have trouble when I tested it. Is anyone else having this problem? Confirmed. I can't see HP/FP on her image either.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 1,784 Location: Canada
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swinefeld wrote:thereisnotry wrote:Captain Typo wrote:thereisnotry wrote: --I've finally found a way to easily designate if Bastilla's ABM is ON or OFF. Highlight her mini and press CTRL-A to turn it "on," and press CTRL-A again to turn it "off." I figured this would be simpler than typing "ABM On" in her "Condition" bar every-other round.
ABM is a nice feature; now however, I can not see her force points or Hit points. Really? I'll have to look at that; thanks for pointing it out. I didn't have trouble when I tested it. Is anyone else having this problem? Confirmed. I can't see HP/FP on her image either. Okay, thanks. I think I know what the problem is. I'll fix it asap.
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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Thanks for all your work on this Trevor.
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Rank: Dark Jedi Master Groups: Member
Joined: 11/5/2008 Posts: 29
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Do I have the latest of each file (Vassal, SWM Mod, VSet extensions)?
Vassal Help/About shows v3.2.2 SWM Skirmish Game - Module v10.2, Vassal v3.1.16 Virtual Sets.mdx - Module v5.0, Vassal v3.2.2
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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^ that's what I see as well, and is the latest AFAIK.
TINT is working on an updated module, but it's not available yet.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 1,784 Location: Canada
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Okay, I've fixed the error with Bastilla. I'm sorry about that...and thanks for the heads-up about it.
I've sent the fixed version to Daniel again; I'm sure he'll upload it to SWMResources as soon as he can. You'll need to delete the current "Virtual Sets.mdx" file that you have and replace it with the new one, once you've downloaded it.
And yes, the SWM mod 11.0 is currently in the works. It's almost done, but things have been very busy for me recently and I haven't been able to put the finishing touches on it yet. Hopefully before the end of the month. :)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/26/2009 Posts: 1,382 Location: Detroit, Mi
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Dude! You did a great job! I love the sounds. I must of listened to Dr Evansan voive clips for 20 min. Love Thats. nice work
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