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Rules regarding Rigid and first 2 activations of a new phase. Options
darthbinks1
Posted: Sunday, January 5, 2014 5:58:30 AM
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Hi. As some of you know, I don't play with v-sets. So, my questions are: 1) Do I still play with Rigid and 2) Should I be playing that the first activation of a new phase has 2 activations? I know that the rulebook is updated periodically, but I was not sure if that applied to players of non-vset squads. Are the periodic rule changes by the same people that produce v-sets? Basically, I play at home with family and friends and want to play as accurately as possible to the rules.
harryg
Posted: Sunday, January 5, 2014 6:19:05 AM
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1) rigid is only ignored in tourneys 2) if you mean a round, the first phase of a round consists of one activation only.
Gungan Batman Clone
Posted: Sunday, January 5, 2014 7:03:01 AM
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harryg wrote:
1) rigid is only ignored in tourneys 2) if you mean a round, the first phase of a round consists of one activation only.


I have always played 2 activations every phase, but I guess that changed.
darthbinks1
Posted: Sunday, January 5, 2014 10:15:22 AM
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harryg wrote:
1) rigid is only ignored in tourneys 2) if you mean a round, the first phase of a round consists of one activation only.


Why would it be ignored only in tourneys?
countrydude82487
Posted: Sunday, January 5, 2014 10:26:39 AM
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it was added in to the floor rules because it can be majorly crippling. Most people still do not play with it, but in some scenarios it is needed.
Sithborg
Posted: Sunday, January 5, 2014 10:33:32 AM
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The options for Rigid were to allow wide open, very shooter friendly maps so Huges may see play, or remove Rigid in official play and cut the more abusive maps.

The first phase, 1 activation rule actually came from the designer. It would've been implemented into a new rulebook if another starter was to be made. Sadly, there wasn't one.
darthbinks1
Posted: Sunday, January 5, 2014 10:45:22 AM
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Sithborg wrote:
The options for Rigid were to allow wide open, very shooter friendly maps so Huges may see play, or remove Rigid in official play and cut the more abusive maps.

The first phase, 1 activation rule actually came from the designer. It would've been implemented into a new rulebook if another starter was to be made. Sadly, there wasn't one.


Thanks, that's helpful. Can you comment on my GOWK post. It asks a similar question.
kitfisto10
Posted: Sunday, January 5, 2014 11:04:56 AM
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So, to clarify, despite never making it into the rule book, the 1st phase one activation rule is an actual rule? Or was it only proposed?
pegolego
Posted: Sunday, January 5, 2014 11:08:01 AM
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^I believe it was a rule the designer came up with and planned to implement, but the game soon went out of production before it could really be entirely solidified.
donnyrides
Posted: Monday, January 6, 2014 7:58:21 AM
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For my own clarity I will define a few things so I can understand better.

Phase = a players TURN to use pieces.
Turn = same as phase
Round = a round consists of multiple turns/phases until all pieces are activated

With the 3 items I loosely defined above, is the rule about 1 activation applied to each players first turn/phase of a round or does it only apply to the first player of the round?

Which is correct:
Example 1
Turn 1
PLAYER1 - activates 1 piece
PLAYER2 - activates 1 piece

OR

Example 2
Turn 1
PLAYER1 - activates 1 piece
PLAYER2 - activates 2 pieces

Thanks
FlyingArrow
Posted: Monday, January 6, 2014 8:26:24 AM
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donnyrides wrote:
For my own clarity I will define a few things so I can understand better.

Phase = a players TURN to use pieces.
Turn = same as phase
Round = a round consists of multiple turns/phases until all pieces are activated

With the 3 items I loosely defined above, is the rule about 1 activation applied to each players first turn/phase of a round or does it only apply to the first player of the round?

Which is correct:
Example 1
Turn 1
PLAYER1 - activates 1 piece
PLAYER2 - activates 1 piece

OR

Example 2
Turn 1
PLAYER1 - activates 1 piece
PLAYER2 - activates 2 pieces

Thanks


The definitions above are close, but not quite correct.

Round = Consists of multiple phases until all pieces are activated
Phase = Consists of 1 or more activations by the same player
Activation = Consists of a turn. First, the character being activated is considered activated. Then the character takes its turn.
Turn = Consists of a move and an attack. Note that in SWM, the word turn refers to a character's turn, not a player's turn. The character can move double speed (not two moves, but one move of double speed) if it does not attack. Usually, a turn occurs when a character is activated, but there are times when characters can take turns without being activated (e.g. Pawn of the Dark Side and Aing-Tii Flow Walking). Some effects trigger on activation (e.g. Force Renewal) and others trigger when a turn is taken (e.g. Princess Leia's CE), so pay careful attention.

Neither example above is correct because the definitions are not correct. This is how it should work:

Round 1
Phase 1: Player 1 activates 1 piece (taking a turn with that character)
Phase 2: Player 2 activates 2 pieces (taking a turn with each character)
Phase 3: Player 3 activates 2 pieces (taking a turn with each character)
scruffyhan
Posted: Monday, January 6, 2014 9:25:13 AM
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darthbinks1 wrote:
Hi. As some of you know, I don't play with v-sets. So, my questions are: 1) Do I still play with Rigid and 2) Should I be playing that the first activation of a new phase has 2 activations? I know that the rulebook is updated periodically, but I was not sure if that applied to players of non-vset squads. Are the periodic rule changes by the same people that produce v-sets? Basically, I play at home with family and friends and want to play as accurately as possible to the rules.


mod edit:
removed inappropriate ethnic "joke" or whatever it was intended to be
-swine

Thirdly, if you are not using the Vsets then play the game however the hell you want. Because you will never be playing in the competitive scene and if you do, you will just get smoked and it will be a complete waste of time for you and the guy you are playing. And no one wants to be embarrassed like that.

So in closing just do it how it feels comfortable. Perhaps write up a house rules book that can be updated periodically. Maybe start using D6's and D8's for certain abilities. In my opinion and you might want to add this to all house rules, all non uniques must use a D6.
donnyrides
Posted: Monday, January 6, 2014 10:19:12 AM
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@FlyingArrow - Thanks for the explanation. It makes sense now. It gives the end game scenario of 2 pieces vs 1 piece a more exciting and competitive feel. This has been the case in multiple games that i can remember where one of the players had 2 pieces left and the other had 1. then the next round started and the 2 pieces left player wins init and finishes the game off before the other player had a chance. This rule would help avoid the "im not moving into you because then if you win init you get your extra attacks and your other piece can shoot me too" conversation that then leads to turtle shelling.

@the guy ragging on the OP - Bloomilk is the very last place to Troll, Please keep it clean as the community on this site is fantastic and doesn't deserve to be ridiculed.
markedman247
Posted: Monday, January 6, 2014 10:41:10 AM
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pegolego wrote:
^I believe it was a rule the designer came up with and planned to implement, but the game soon went out of production before it could really be entirely solidified.


My history could be off but actually, it was DCI (Wotc's tourney division) decision. It was proposed as a method of curtailing the Cunning Alpha Strike, aka 1st activation 120 Damage then I escape unharmed. Your beat stick has been neutralized. This was in part due to Master Tactician (Imps) and the Mara Jade, Jedi (NR) creations. This was never adopted as a formal rule in the instructions, but as a tourney rule.

If you compete in tournaments using the floor rules, you abide by this. If you are just playing at home, then you decide if it is necessary.
darthbinks1
Posted: Monday, January 6, 2014 10:43:08 AM
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It makes sense to play it.
FlyingArrow
Posted: Monday, January 6, 2014 12:36:54 PM
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After playing the first time with 1-activation in the first phase, I don't think I've ever gone back.
SignerJ
Posted: Monday, January 6, 2014 1:02:03 PM
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FlyingArrow wrote:
After playing the first time with 1-activation in the first phase, I don't think I've ever gone back.
n

Seconded.
EmporerDragon
Posted: Monday, January 6, 2014 8:30:27 PM
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Location: Watertown, SD
scruffyhan wrote:

-snip bigoted rant-


Yeah, if you could just keep your racist opinions off this site, that'd be great.

Quote:
Thirdly, if you are not using the Vsets then play the game however the hell you want. Because you will never be playing in the competitive scene and if you do, you will just get smoked and it will be a complete waste of time for you and the guy you are playing. And no one wants to be embarrassed like that.


You couldn't be further from the truth there. Top-tier squads from the WotC era are still quite viable, and have even won the Gencon championship. And this is what the designers have intended, where instead of outpacing all the old stuff, they expand the meta and only replace that which was already obsolete when they started.
adamb0nd
Posted: Friday, January 10, 2014 7:07:52 AM
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scruffyhan wrote:
Thirdly, if you are not using the Vsets then play the game however the hell you want. Because you will never be playing in the competitive scene and if you do, you will just get smoked and it will be a complete waste of time for you and the guy you are playing. And no one wants to be embarrassed like that.


Actually, I'm pretty sure Gencon's 2013's SWM Champion used an all WOTC Skybuck squad. If he wasn't 1st place, he was in the top 4 (someone can clarify this), so not true.

FlyingArrow wrote:
The character can move double speed (not two moves, but one move of double speed) if it does not attack.


Very interesting, been playing since A&E and never knew this. Do you or any one else know why the distinction matters?
Sithborg
Posted: Friday, January 10, 2014 10:37:04 AM
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It matters in terms of "zero time" abilities. Movement is one action, that can't be broken up unless you have an ability that allows you to, like Mobile Attack.
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