Rules:
http://www.fantasyflightgames.com/edge_minisite_sec.asp?eidm=271&esem=4IMPERIALS*Royal Guard
(Guardian, Brawler)
Cost 8/4 2 of each
Reach
Surge +2 damage
Surge Stun
Protector: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 block to the defense results. Limit 1 "Protector" ability used per attack.
Vengeance: When an adjacent friendly figure is defeated, you become Focused.
Health 8, Speed 5, Defense: Black, Attack: Yellow/Red
*Elite Royal Guard
(Guardian, Brawler)
Cost 12/6 two of each
Reach
+1 evade
Surge +2 damage
Surge Stun
Protector: While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 block to the defense results. Limit 1 "Protector" ability used per attack.
Forward Vengeance: When an adjacent friendly figure is defeated, you become Focused and may move 1 space.
Health 10, Speed 5, Defense:Black, Attack: Yellow/Red
*Probe Droid
(Droid)
Cost 3
Mobile
Surge +1 damage
Surge Pierce 1
Surge Recover 1 damage
Self-Destruct: At the end of a round, you may roll 1 red die. Each adjacent figure and object suffers damage equal to the damage results. Then, you are defeated.
Health 5, Speed 3, Defense:Black, Attack: Yellow2/Blue
*Elite Probe Droid
(Droid)
Cost 5
Mobile
Surge +2 damage
Surge Pierce 2
Surge Recover 2 damage
Self-Destruct: At the end of a round, you may roll 1 red die. Each adjacent figure and object suffers damage equal to the damage results. Then, you are defeated.
Targeting-Computer- While attacking, you may reroll 1 attack die.
Health 7, Speed 4, Defense:Black, Attack: Yellow2/Blue
*General Weiss
(Vehicle,Leader,Heavy Weapon)
Cost 16
Massive
Surge +2 Accuracy
Surge Pierce 2
Surge Surge Blast 3 damage
Special Action> General’s Orders-Choose up to 2 other friendly figures on the map. Those figures may each interrupt to perform a move.
Epic Arsenal: Your attack pool consists of any combination of 3 attack dice. You cannot roll more than 2 dice of a single color.
Health 15, Speed 4, Defense:Black2, Attack: any 2/1
* Stormtrooper
(Trooper)
Cost 6/2 three of each
Surge +2 Accuracy
Surge + 1 Damage
Squad Training-While attacking, while adjacent to another friendly TROOPER, you may reroll 1 attack die.
Health 3, Speed 4, Defense:Black, Attack: Blue/Green
* Elite Stormtrooper
(Trooper)
Cost 9/3 three of each
Surge +3 Accuracy
Surge + 2 Damage
Squad Training-While attacking, while adjacent to another friendly TROOPER, you may reroll 1 attack die.
Last Stand-When you are defeated, choose another figure in your group. That figure becomes Focused.
Health 5, Speed 4, Defense:Black, Attack: Blue/Green
* Imperial Officer
(Leader)
Cost 2
Surge +2 Accuracy
Surge + 1 Damage
Surge Focus
Special action> Order-Choose another friendly figure within 2 spaces. That figure may interrupt to perform a move.
Cower-While defending, while adjacent to a friendly figure, you may reroll 1 defense die.
Health 3, Speed 4, Defense:White, Attack: Blue/Yellow
* Elite Imperial Officer
(Leader)
Cost 5
Surge +3 Accuracy
Surge + 1 Damage
Surge Focus
Surge Stun
Special Action> Executive Order-Choose another friendly figure within 2 spaces. That figure may interrupt to perform a move or attack.
Cower-While defending, while adjacent to a friendly figure, you may reroll 1 defense die.
Health 5, Speed 4, Defense:White, Attack: Blue/Yellow
* E-Web Engineer
(Trooper, Heavy Weapon)
Cost 6
Surge +3 Accuracy
Surge + 1 Damage
Surge Recover 2 Damage
Tripod-During your activation, you cannot voluntarily exit your space if you attack, and you cannot attack if you exit your space.
Assault-You can perform multiple attacks each activation.
Health 5, Speed 2, Defense:Black, Attack: Blue/Yellow/Red
* Elite E-Web Engineer
(Trooper, Heavy Weapon)
Cost 8
Surge +3 Accuracy
Surge +2 Damage
Surge Recover 2 Damage
+1 Block
Tripod-During your activation, you cannot voluntarily exit your space if you attack, and you cannot attack if you exit your space.
Assault-You can perform multiple attacks each activation.
Health 7, Speed 3, Defense:Black, Attack: Blue/Yellow/Red
*Elite AT-ST
(Vehicle,Heavy Weapon)
Cost 14
Massive
Surge +3 Accuracy
Surge Pierce 2
Surge Blast 2 damage
Targeting Computer-While attacking, you may reroll 1 attack die.
Awkward- You cannot attack adjacent figures.
Health 15, Speed 4, Defense:Black2, Attack: Blue/Redx2
*Darth Vader
(Force User, Leader, Brawler)
Cost 18
Surge Pierce 2
Surge 2 damage
Special Action> Brutality- Perform 2 attacks. Each attack must have a different target.
Special Action> Force Choke-Choose a hostile figure in your line of sight. That figure suffers 2 damage and 1 strain.
Foresight:While defending, you may reroll 1 defense die.
Health 16, Speed 4, Defense:Black2, Attack: Yellow/Redx2
* Royal Guard Champion
(Guardian, Brawler)
Cost 15
Surge Pierce 2
Surge +2 damage
Surge Bleed
Special Action> Brutality:Perform 2 attacks. Each attack must have a different target.
Executor: When a friendly figure within 3 spaces is defeated, this figure may interrupt to move up to 2 spaces and then perform an attack. Limit once per round.
Health 13, Speed 6, Defense:Black/White, Attack:Yellow/Red/Green
Imperial Upgrade Card
Temporary Alliance (1x, unique upgrade, -, 1 pts) [Include up to 2 deployment cards of Mercenary affiliation.]
REBELS* Chewie
(Smuggler ,Wookiee, Guardian)
Cost 15
Surge +2 Accuracy
Surge +2 damage
Surge Stun
Special Action> Slam:Choose 1 adjacent hostile figure and roll 1 red die. That figure suffers damage equal to the damage results. Then, if it is a small figure, you may push it 1 spaces.
Protector-While a friendly figure is defending, and you are adjacent to the targeted space, apply +1 block to the defense results. Limit 1 "Protector" ability used per attack.
Health 14, Speed 4, Defense:Black/White, Attack:Yellow/Red/Blue
*Luke Skywalker
(Force User)
Cost 10pts
+1 block
surge: +2 dmg
surge: recover 2 dmg
surge: +2 accuracy
Special Action> Saber Strike: Perform a [Melee] attack using 1 blue, 1 red, and 1 yellow die. This attack gains Pierce 3.
Inspiring: When another friendly figure within 3 spaces is attacking , it may reroll 1 die.
Health 10, Speed 5, Defense:White, Attack: Blue/Green/Yellow
*Han Solo
(smuggler, Leader)
Cost 12pts
surge: +2 dmg
surge: +2 accuracy, +1 Damage
Return Fire: After an attack targeting you is resolved, if you did not suffer any [Damage], you can interrupt to perform an attack that targets that attacker.
Distracting: When a friendly figure is defending, and you are adjacent to the targeted space, apply +1 [Surge Cancel] to the defense results.
Cunning-While defending, apply +1 block to the defense results for each evade results.
Health 12, Speed 4, Defense:White, Attack: Blue/Green2
*Gaarkhan
(Wookiee, Guardian, Brawler)
8pts
+1 Block
surge: Bleed, +1 Piercing
Surge Focus
Enrage: If you have suffered at least 1 damage, you can perform multiple attacks each activation.
Charge:Move a number of squares up to your speed, Then you may perform an attack.
Health 10, Speed 4, Defense:Black, Attack: Red/Yellow
*Mak
(Spy)
3 pts
surge: +2 accuracy
Surge +1 Damage
Priority Target: Figures do not block line of sight for this figure's attacks.
Surge: Critical hit:This attack gains Pierce 2. If this attack defeats a hostile figure your opponent must discard 1 of his command cards from his hand.
Health 4, Speed 4, Defense:White, Attack: Blue/Blue
*Jyn
(Smuggler)
Cost 5 pts
surge: +2 accuracy, +2 damage
Surge Stun, Pierce 1
Hair Trigger: At the start of a hostile figure's activation, you may interrupt to perform an attack that targets that figure. Limit once per round.
Nimble: After an attack targeting you is resolved, gain 2 movement points for each of your evade results.
Cunning-While defending, apply +1 block to the defense results for each evade results.
Health 6, Speed 5, Defense:White, Attack: Green/Green
*Fenn
(Trooper, Leader)
9 pts
surge: +1 accuracy,
Surge +1 damage
Surge Blast 1
Assault:You can perform multiple attacks each activation
Trooper assault: After a friendly Trooper within 3 spaces resolves an attack, it may gain Assault. Limit once per round.
Health 10, Speed 4, Defense:Black, Attack: Green/Blue/Red
*Gideon Argus
(Leader)
3 pts
surge: Focus,
Surge +2 Damage
Special Action> Tactical Manuever: Choose another friendly figure in your line of sight. That figure gains 2 movement points.
Special Action> On My Mark: Choose 1 other figure within your line of sight. That figure becomes Focused.
Health 5, Speed 4, Defense:Black, Attack: Blue/Green
*Diala
( Force User, Brawler)
7 pts
surge: Recover 2
Surge +cleave 2
Surge +pierce3
Shattering Blow: When you declare an attack, you may discard 1 Command card from your hand to choose and remove 1 die from the target's defense pool.
Foresight:While defending, you may reroll 1 defense die.
Health 8, Speed 5, Defense:White, Attack: red/green
*Rebel Trooper
(Trooper)
Cost 6/2 3 of each
Surge Pierce 1
Surge +1 Accuracy
Aim:If you have not exited your space during this activation, apply +1 [Damage] and +2 Accuracy to your attack results.
Health 3, Speed 4, Defense White, Attack: Blue Yellow
*Elite Rebel Trooper
(Trooper)
Cost 9/3 3 of each
Surge Pierce 2
Surge +2 Accuracy
Aim:If you have not exited your space during this activation, apply +1 [Damage] and +2 Accuracy to your attack results.
Special Action>> :Get Into Position: Gain 6 movement points and become Focused.
Health 5, Speed 4, Defense White, Attack: Blue Yellow
*Rebel Saboteur
(Spy, Heavy Weapon)
Cost 5/3 2 of each
+2 Accuracy
Surge Pierce 2
Surge Stun
Surge Blast 1
Overload: You can trigger the same Surge ability up to twice per attack.
Health 4, Speed 5, Defense white, Attack Red/Yellow
*Elite Rebel Saboteur
Cost 7/4 2 of each
(Spy, Heavy Weapon)
+3 Accuracy
Surge Pierce 2
Surge Stun
Surge Blast 2
Overload: You can trigger the same Surge ability up to twice per attack.
Priority Target: Figures do not block line of sight for this figure's attacks.
Health 6, Speed 5, Defense white, Attack Red/Yellow
Upgrade Cards
Rebels
Rebel High Command (1x, unique upgrade, -, 2 pts) [Draw 1 additional Command card each round.]
Balance of the Force (1x, unique upgrade, -, 1 pts) [Additional 3 Command card points.]
MERCS*IG-88
(Hunter,Droid)
12 pts
-+1 Block
+2 Accuracy
Surge: Recover 3 dmg
Surge: +2 damage
Arsenal: Your attack pool consists of any combination of 2 attack dice.
Relentless: When you declare an attack targeting a figure within 3 squares, that figure suffers 1 strain.
Assault: You can perform multiple attacks each activation
Health 10,Speed 5, Defense:Black, Attack:Any two
*Trandoshan Hunter
(Hunter, Brawler)
7/3pts 2 of each
surge: Bleed
Surge Pierce 2
Relentless: When you declare an attack targeting a figure within 3 squares, that figure suffers 1 strain.
Scattergun: While attacking, if you are adjacent to the target, apply 1 damage to the attack results
Health 6, Speed 4, Defense:Black, Attack: Blue/Green
*Elite Trandoshan Hunter
(Hunter, Brawler)
10/5 2 of each
surge: Bleed
Surge Focus
Surge Pierce 2
Relentless: When you declare an attack targeting a figure within 3 spaces, that figure suffers 1 strain.
ACP Scattergun: While attacking, if you are adjacent to the target, apply 2 damage to the attack results
Health 8, Speed 4, Defense:Black, Attack: Blue/Green
*Nexu
(Creature, Brawler)
Cost 4
Mobile
Bleed
Surge Cleave +1 damage
Surge Piercing 2
Special Action>Pounce: Place your figure in an empty space within 3 spaces. Then, you may perform an attack.
Cunning: While defending, apply +1 block to the defense results for each evade results.
Non-Sentient: You cannot interact.
Health 6, Speed 6,Defense White, Attack Green/Red
*Elite Nexu
(Creature, Brawler)
Cost 6
Mobile
Bleed
Cleave 2
Surge +2 Damage
Special Action> Pounce: Place your figure in an empty space within 3 spaces. Then, you may perform an attack.
Cunning: While defending, apply +1 block to the defense results for each evade results.
Non-Sentient: You cannot interact.
Health 8, Speed 6,Defense White, Attack Green/Red
Merc upgrade cards
First Strike (1x, unique upgrade, -, 2 pts) [After setup both players receive 4 victory points]
Devious Scheme (1x, unique upgrade, -, 1 pts) [After setup, choose your deployment zone. Opponent must deploy first.]
Temporary Alliance (1x, unique upgrade, -, 1 pts) [Include up to 2 deployment cards of Rebel affiliation.]
Mission Cards:-A, Get to the Ship(Mos Eisley)
A figure can interact with a launch panel to flip the token colored side up or gray side up. Each Player can flip a max of 1 token per Round.
End of each round: Each play gains 5 VPs for each colored launch panel he controls and 2 VPs for each gray launch panel he controls
-B Smuggled Goods(Mos Eisley)
A figure can retrieve contraband. Apply -2 speed to each figure carrying contraband.
End of each round: Each player gains 15 VPs for each of his figures carrying contraband in his deployment zone. Then discard those tokens.
-A Close to Home(Moisture Farm)
Setup: The player with initiative claims 4 red missions tokens. Then his opponent claims 4 blue mission tokens.
End of each Round: If a player controls a crate that does not have 1 of mission tokens on it, he gains 7 VPs . Then, he places 1 of his mission tokens on that crate.
- B Raiding Party(Moisture Farm)
End of each round: Determine the closest figures in line of sight of each raider. Each of these figures suffers 2 damage. Then, the paler with initiative either moves each raider up to 3 spaces or deploys 1 raider to the Camp. Raiders can be attacked(Health:5, Defense: 1 black die)
When a figure defeats a raider, its player gains 4 VPs
-A Lost Knowledge(Massassi Ruins)
A figure can retrieve a holocron. A figure cannot carry more than 1 holocron.
When a figure carrying a holocron enters a space adjacent to the communications beacon, it may discard the holocron that it is carrying. Then, its player gains 10 VPs.
-B Leave No Evidence(Massassi Ruins)
Start of each round: if one player controls the communications beacon, he may call in a planetary bombardment, If he does, each figure in an exterior space suffers 2 damage.
End of each Round: Each play may discard 1 excavation site token he controls to gain 6 VPs.
Command Cards:COMING SOON
Map ImagesCOMING SOON