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Is cycling out V-Sets a good idea? Options
atmsalad
Posted: Monday, May 4, 2015 7:41:17 PM
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]This threads entire purpose is to discuss the pros and cons of creating a cycling system for the V-Sets. I want to know what y'all think about this idea and is it something y'all think could be beneficial for the game and community, as they are separate entities. Please give me your thoughts and feel free to bring up questions about this idea.
atmsalad
Posted: Monday, May 4, 2015 7:43:34 PM
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From Bills Melee ideas thread: "As for the game, the thing I would like to see most is developing a system for cycling out vsets, possibly similar to how magic the gathering cycles out if standard. We are quickly coming to a place where it is impossible to foresee ever interaction that can be had when creating a new character. This would help play testers, designers, keep the game fresh and help with "balancing" the game, as it were.

Not trying to take away from your discussion bill, I will create a new thread for this type of discussion."
billiv15
Posted: Monday, May 4, 2015 7:48:42 PM
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It could be done, but I don't think it works like it does for cards. The characters are meant to be played together in factions, and taking away options just creates other problems. Better to work within the system.

Still, we used to run limited set tournaments, those can be fun. They do get weird meta's though that tend to not be any more fun overall than the normal. In fact less generally because after one tournament the cream rises and the meta sucks. But I like the out of the box thinking there.
jen'ari
Posted: Monday, May 4, 2015 7:56:59 PM
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Sithbot brought this idea up a while ago and it was not not received well, but maybe it was not explored enough
TheHutts
Posted: Monday, May 4, 2015 7:58:59 PM
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It's an interesting idea, but I think it kind of makes things more complicated - like if the set with Kelborn and Caedus was shifted out, Mandos and Sith would both be significantly weakened, and I don't think either of those pieces are on anyone's dislike list. I'd rather shift the meta with new pieces or have an errata set (which wouldn't be very big - mainly rapports on Poggle, Panaka, and Vong Scouts, upping CDOs in cost a little, and a few other things).
atmsalad
Posted: Monday, May 4, 2015 8:04:38 PM
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Honestly I don't see why it can't work and work well. I understand that some newer pieces have been created to specifically work with WOTC characters and make them not suck, while others complement older v-set pieces. My thought is that nothing is actually being taken away from the community, just the interactions when it comes to tournament play would become easier to foresee.

Currently we have an issue with being able to tell how the meta will shift from set to set, or so it would seam. If the designers new going in that say V-set 1 was cycling out, then that can potentially help them get a better handle on what is needed and what can be dropped from the meta game. Also, there is no reason that fan, or designer favorites can't be brought back in future sets.(possibly with a change or two)
atmsalad
Posted: Monday, May 4, 2015 8:06:29 PM
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TheHutts wrote:
It's an interesting idea, but I think it kind of makes things more complicated - like if the set with Kelborn and Caedus was shifted out, Mandos and Sith would both be significantly weakened, and I don't think either of those pieces are on anyone's dislike list. I'd rather shift the meta with new pieces or have an errata set (which wouldn't be very big - mainly rapports on Poggle, Panaka, and Vong Scouts, upping CDOs in cost a little, and a few other things).
I know I posted after you, but just to reiterate a point I made, just as in magic, there would be no reason caedus and Kelborn couldn't be returned in future sets. I hope I am making sense, lol
jen'ari
Posted: Monday, May 4, 2015 8:08:38 PM
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Magic has a core set always in play that brings back fan favorites and other cards from every previous set.

So you can have a Core set as well that might have a few staples in it that most people like. Like Caedus and Kelborn.
This way you can rotate a little easier keeping balance when needed
atmsalad
Posted: Monday, May 4, 2015 8:10:08 PM
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jen'ari wrote:
Magic has a core set always in play that brings back fan favorites and other cards from every previous set.

So you can have a Core set as well that might have a few staples in it that most people like. Like Caedus and Kelborn.
This way you can rotate a little easier keeping balance when needed

^+1 exactly!! Thank you!
Dr Daman
Posted: Monday, May 4, 2015 8:13:47 PM
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Personally I'd lose interest in the game if I didn't have access to ALL possible characters. But thats just me.
kobayashimaru
Posted: Monday, May 4, 2015 8:57:16 PM
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While I'm all in favor of creative thinking, and rebalance or new ideas;
and, I understand "The Map is not The Territory" (magritte, korzybski, chomsky, barthes...)

I dislike the PocketyMonsteriru or MtG 'artificially imposed fashion sense' - I dislike the imposed creative destruction to the game,
which ostensibly is only to 'print more corporate scrip'. Further, this lead to an elitist culture and hipster culture in the player-base, while combining with the 'win at any cost' poor sportspersonship - this lead to an exclusive clique vibe I strive to avoid, and less fun.
Rather, I like the appeal of Chess (which change little in the time since the early Egypt and Nabatae area, which is where the game come from, although some think that Indus Valley may also originate... and a similar game exist in South America...).
- a few piece types, but many ways to compose them.
Something simple that anyone, from any age, gender or background can play, and have fun with. BigGrin

That said, I prefer SWMinis to W40K or MtG, because SWMinis has more a fun acephalous culture, and is simple.
There is no forced obsolescence, or 'corporate scrip making' any more, yet the game live.

This is just my twocents, and hopefully i don't "rain on your parade" (maybe a sunshower instead if at all?) BigGrin
and, when you get to making new stats/abilities, or new miniatures, I will be glad to reflect further.

Jonnyb815
Posted: Monday, May 4, 2015 9:25:35 PM
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I think errata is the best way to go about change then cycling. I think it could of worked if the minis worked kind of like the LCG were there are small sets of 10-15 and those one can be cycled out but there are core sets and those never get cycled out of 40 pieces that are the same designers.

I like the thinking but not sure it can work.

I wonder if going vsets 2.0 rework needs to be looked at. I am not saying you add or change anything just move figures around making them into smaller sets then making core sets and then adding in errata. I know that sounds like a lot of worked and it is but kind of feel cycling and rework is the only way for the health of the game.

I get errata can do something but you can like it or not but there are way too many figures.
kobayashimaru
Posted: Tuesday, May 5, 2015 12:41:48 AM
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@Jonnyb815
An interesting set of perspective, VSET redux/2.0
a whole clean slate, now there is in the original, 15 sets of 'VSet'
(plus, all the body of other "somewhat less official" custom that are on Bloomilk, either in the Custom thread, or in the stat-search)

Errata won't stop the 'win at all costs' acumen that emerge in the meta-player 'competitive' base,
though some errata to limit squad constructions/composition might help... I envisage something similar to the W40K force composition,
so that pieces can be limits according to the CEs etc...
though,
I also understand the 'simplicity is best' design angle that many customisers strive for in making custom VSets or stats/minis.
The Chess-like appeal, is a huge point of difference and drawcard to the game.

Darth_Jim
Posted: Tuesday, May 5, 2015 2:41:55 AM
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Dr Daman wrote:
Personally I'd lose interest in the game if I didn't have access to ALL possible characters. But thats just me.


That's me as well.
countrydude82487
Posted: Tuesday, May 5, 2015 3:32:05 AM
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Darth_Jim wrote:
Dr Daman wrote:
Personally I'd lose interest in the game if I didn't have access to ALL possible characters. But thats just me.


That's me as well.


I am with you guys also. THat is part of the reason i quit playing magic.
Mando
Posted: Tuesday, May 5, 2015 4:11:13 AM
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I would lose interest in the game if we decided to cycle out the V-set expansions. I like to have everything available to me when I do squad building as it can lead to some very inventive squad designs.
fingersandteeth
Posted: Tuesday, May 5, 2015 5:13:41 AM
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there is also the issue of time and investment (time) return.

Magic is a professional game made by a professional company. No doubt they spend a lot of time discussing the meta game for each cycle, testing which cards they want in, what mechanics are going to be at the forefront and making sure that the cards they want at the top are actually there.

We barely have the man power to make a 54 card set every 6 months and every set there are unforseen eventualities, intereactions that were unforseen and the usual "OMG, WTF this crap is OP'd games broken etc etc".

If we reduced the number of characters we would have to take an extensive amount of time balancing what was remaining. We don't have that time as a luxury.

In addition, this was tried 2 years ago at gen con in a fashion where certain blocks of sets were used for a set of tourneys. The tourneys were not well attended and the squads plays had a surprising amount of similarity. When you take away synergies its surprising, and often unintuitive, what floats to the top.


I guess i'm one of these people who sees SWM for a massive puzzle, even for designers. You never know what people will gravitate towards because we don't have the time to really understand it. We don't have 100's of people playing it and even when there is as much playtesting as there was for set 10, I'm not really sure what will happen in the coming meta. Balance the figs against their factions and what is released and, if you do your job right, every faction gets some new toys and the meta shifts to what the best players are using in their area.

If we are to cycle sets, the same thing would happen except some factions get some of their better toys than others. In order to balance the field you would have to give things to the factions that lose their best toys and then make sure it does what you want them to. You end up designing the meta game.

Right now, the meta game isn't really designed, its encouraged, but the complexity of the game coupled with the experience that adding something so OP'd that it forces the meta to shift tends to be polarizing and counterproductive to attracting people to play.

So I'm not sure there is an appreciation for just how much work that would entail to create a balanced and fun game with a restricted number of pieces. From some of the responses already it doesn't seem very favorable.

leshippy
Posted: Tuesday, May 5, 2015 6:58:21 AM
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I think it would make it even harder to get new players or keep the ones we have. There is a core group that is on the boards and pays attention to what is going on in the game. Map changes, errata's, and the like are things the core group keep up with. However, there are a large number of people that are not on the boards everyday, every weeks or every month. It is those folks that are on the fringes that would be hurt the most by this. These are the people that might show up for their first regional, Gencon, or other tournament only to find out that they can't run the squad they brought. They leave with a very bad view of the game and the core of the community.

I feel that Deri hits the nail on the head though speaking of balance. It has taken us four years to get where we are in the game. Each faction has squad that can compete at the top level. Lose a piece here or there and some of the squads go down the drain rather quickly. Yes, Republic, Imperial, and Sepratist will still be strong because they have so much. But it is the smaller factions that would become less playable and that is what the v-set are here to fix in the first place.

Changing cost of pieces here and there through the errata needs to be really, really well thought out. Not just "lets look at this for 6 weeks and make a change". Many of the pieces in the game are costed with other pieces in mind. Yes, Poggle is a problem, but the BDO has been around for so long every droid in the v-set has it cost and abilities based off of where it is currently at and has been at for about ten years. So really it is a large house of cards and you can't simply just pull a card out with out thought. If, a group of people were able to invest a year to look over this and do amble playtesting and come up with a solution then yeah it could work. However, I am not sure we have the player power to do that.
Echo24
Posted: Tuesday, May 5, 2015 7:05:24 AM
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I think Les's point about players not on the boards is a good one for this discussion. I've said it before about errata, disseminating that kind of information to every player is not easy. Lots of people don't visit the boards. They might get on twice a year to PM Jason how many V-sets they need, but that's it. They might not even do that, they might get in touch with him via Facebook or some other way. You can see this when the map lists are changed and somebody shows up to a tournament with a now-illegal map. That's a thing that absolutely does happen sometimes. Usually they just borrow a map from somebody else. If someone shows up with a squad that is mostly illegal because it's been rotated out, that's a harder problem to solve.

Deri also makes a great point about the amount of work involved.

The fact that a lot of people have also said that they would be less interested in the game if this happens makes me really think it's a bad idea also. This is the kind of thing that will immediately lose players, and might or might not gain players in the long run. Nobody will say "Oh they've started rotating sets? I'm in!". At best, it improves the meta and helps retention, but it doesn't really help that immediate exposure, and I don't think the debatable retention bump is worth the immediate loss of players.
pegolego
Posted: Tuesday, May 5, 2015 7:18:06 AM
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Echo24 wrote:
I think Les's point about players not on the boards is a good one for this discussion. I've said it before about errata, disseminating that kind of information to every player is not easy. Lots of people don't visit the boards. They might get on twice a year to PM Jason how many V-sets they need, but that's it. They might not even do that, they might get in touch with him via Facebook or some other way. You can see this when the map lists are changed and somebody shows up to a tournament with a now-illegal map. That's a thing that absolutely does happen sometimes. Usually they just borrow a map from somebody else. If someone shows up with a squad that is mostly illegal because it's been rotated out, that's a harder problem to solve.

Deri also makes a great point about the amount of work involved.

The fact that a lot of people have also said that they would be less interested in the game if this happens makes me really think it's a bad idea also. This is the kind of thing that will immediately lose players, and might or might not gain players in the long run. Nobody will say "Oh they've started rotating sets? I'm in!". At best, it improves the meta and helps retention, but it doesn't really help that immediate exposure, and I don't think the debatable retention bump is worth the immediate loss of players.


Good post. I personally wasn't really in favor of it, though I was not necessarily against it, interested in seeing if the idea had many people going for it. This for me really helps show that it just isn't logistically reasonable to start something like this all of a sudden. There's players that have been doing this for over a decade, and if standard suddenly doesn't allow all of it's pieces, there's just, as you said, not really any way to communicate it to a lot of them.
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