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So I have read/heard different people talk about how the "Hyper" competetive meta-game has a negative effect on the current state of minis and is the "real" issue that currently plagues the game. I would like to bring up this one quote in perticular. kobayashimaru wrote:NB: I also think the 'hyper technical ultra-competitive metametagame" and the affect of the players, their mindset... this is something that cannot be ruled upon - which cause much of the distortion with some new pieces made, and people who quest to win any way they can most expediently. Firstly, I want to make sure yall know I am not in the least bit agitated or upset, lol I just want yall to get where I am coming from. So... Picture me talking in a soft soothing voice like waves crashing over the sand with seagulls making noise in the far off distance. Got it? Great! Now that the disclaimer is out of the way. I do not agree that using a piece to its full potential, within the constraints of the game, is in any way, shape or form distorting it. If a piece is not used for the purpose it was originally created, and is instead becoming "abused" in a different way than the designer ever intended, that piece simply needed better skulpting and was not ready to be put on display. In a tournament setting do I seek to win at any way possible the fastest way possible? Yep! Sure do! Guilty, haha That is the type of player I am and that is the type of player I will always be. I keep playing this game because I love it, the community and the competition. If any of those three decreases then the whole SWM experience becomes much less enjoyable and you will probably see me bid adeau to the game. Seh la vie If me, and the other "Hyper Competetive" players like me do ever leave, then I think the game will be much worse off. You need players like us to say, "That is abusable", "That is going to be to powerful", "You dont want to create that synergy", or "You dont want to make that, because then I can take Cad Bane, Bounty Hunter out of the squad I was originally going to run at gencon and gain an activation on top of being rid of most of the weaknesses the squad used to have." Lol Our community is somewhat split into, in magic terms, those that want to play Standard... and those that want to play EDH. Which isnt a bad thing, but we need to make sure we arent stepping on each others toes and we support each other. Mate, if you want to run a rodian swarm then you run that blasted rodian swarm... but know that I am probably going to kick your butt, haha. Seriously though, lets balance the hyper competetive tournaments with the casual ones. :)
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atmsalad wrote:So I have read/heard different people talk about how the "Hyper" competetive meta-game has a negative effect on the current state of minis and is the "real" issue that currently plagues the game. I would like to bring up this one quote in perticular. Other than the post you quoted, I'd not heard of anyone complaining about players being too competitive...maybe I missed that. That aspect of the game...testing my skills against the best players...has always appealed to me. If people are saying that then those people should just stick to casual play. They have no business in drawing a line where they think competition should extend to, unless we're talking about cheating.
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Thanks for sharing, atmsalad, I don't feel there's any malady or invective/ad homenim there, merely an exchange of some ideas, we're all freethinkers here, and we can all engage in concrit and discussion of ideas. if a cook couldn't handle the heat, they'd not dare go near a kitchen. We all want SWMinis - whatever it is, whatever it becomes - to survive for a long time, and we're all SciFi fans if we didn't love those things, we wouldn't be here. the internet is a big place for us after all? I hope no misinterpretation occur of some words, it is difficult to encapsulate the ephemeral, the intangible mentality of the strategymaker in the metagame, so a shorthand maybe used, such as 'player to win', 'hyper' (meaning a frenetic pace of relentless withering fire and optimisation, autoloss for some squad types by turn 2, even in non-competitive play). It is like, in First Person Shooter games, the griefer those who camp and insta-spawn kill via TKO, or spam Nades or Bazookas... and claim that, since it is a DLC and part of the game architecture, then it is okay... as opposed to some hakks that input godmode or alter the aiming, which wasn't part of the architecture. this is more what I reflect about the state of the meta in many geographic locations. I don't own the internet, or SWMinis, that is part the point. I cannot tell or compel anyone to play minis in any particular way. You play a tournament that is NuTrekWars VSET only? awesome. I play a tournament with "The Force" and Deity cards, QED or dynamic duos etc. Moreover, I reflect on the trajectories I observe in the community, the gaming culture and the mindset. there's winning (TKO, machiavellian most expedient), and there's winning with goodsportspersonship, etc. just as there is losing with dignity/discretion, and losing (flip the table, forfeit etc). I reflect purely that, increasingly it seep into the competitive mindset, which trickles down to other aspect of SWMinis. "Win at all cost, optimise only". Where is fun? it falls by the wastebin. People try to morph and mutate SWMinis into MtG, or the bad aspect of W40K gamer culture, with fashions, and careful imbalances - and that feared futures is what I sound a note of caution about. if I wanted expense and hobsons choices for what squads can be played with a prospect of less chance to autoloss, squads/armies that win via a mountain of i-win technical effects and rules, I'd play other games. Its not a case of only 50pts being forced into meta-competitive protection at 250, its more like 150points has to be spent now to counter shooter squads or ridiculous movement/asymmetrical effect squads based around stacking janky CEs... its not so much the stats that are the problem, it is the people looking to optimise and autowin which cause the cycle of that. I don't want or think that SWMinis is NP-Complete (as with Chess or Checkers, so a limited amount of types and moves), yet, I'd prefer to see more variety of some squads, but not too much the esoteric "i win" squads. Shooters and direct damage power creep are expanding in the present meta continuity, and already there seep in the 'legacy format', some imbalance again - though the point standardisation system is a neat concept. yet, Dynamic Duos goes well still, and some tournament at 150, 200 or 250 can still work. Potato, Pohtahtoe, as some suggest via inbox and other platform, to each their own. it would be unfortunate for anyone to mistake the present freethinking for anything other than what it is - a reflection, a discussion, and a caution about the increasing optimisation-play to win tendency. It does seem odd that, people can be ban for discussing some reservations or expressing/articulating what they see about the state of the game. @Darth Jim, thanks for some reflections there too. I have said my piece on some perspectives, on gamermindset, on those who shape what meta they will see, and I take the hints and my leave on some topics
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I didn't take your post that way. What I THINK you said was that people who play at the highest level of competition shape the way pieces are designed. I believe that to be a true statement. What I gathered from ATM's statement was that there are those he's been hearing from that draw subjective lines as to how competitive we can all be. I like competitive play, but my line will fall short of others. For instance, during the GenCon championship rounds a few years back I allowed a player to take back a move that would have lost him the game. His turn was concluded and I clearly was in the right had I denied him that. I ended up losing that game. To this day I know I did the right thing in that instance and have absolutely no regrets. Others I'm sure would have never done that, and that's ok with me too. My point is that because I made that decision during the most important tournament of the year, I cannot project that line on others. People who assume they have the right to do so shouldn't be playing competitively.
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Rank: Advanced Bloo Milk Member Groups: Member
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Well said, Jim. If this was FB I would Like that post.
I think there is no shame whatsoever in playing competitively. Actually, when I was playing in the Jedi Challenge last year someone gave me crap because I was playing a Tier 1 powerful squad and his squad was Tier 2 (at best), and I mopped the floor with him. I replied that I don't play in GenCon tournaments just to move minis around...I can do that at home with my kids whenever I want. Rather, I play in GenCon tournaments because I enjoy the competition. Win or lose, I want to be pushed to my limits and I find that enjoyable. That's where I'm coming from, and that's where the real "fun" of the game is for me.
Other people define "fun" in SWM differently, and that's fine with me. I don't think people are lesser or anything if their version of "fun" is different than mine...but I think it's legitimate to expect the same courtesy from others.
With GenCon coming up, I think it's worth mentioning one other thing when it comes to the level of competition you can expect in any given event: The bigger the prize, the higher the level of competition you can expect. If there's a sweet prize (like, for example, a Championship title or a full set of custom minis) for the top player in an event, then you shouldn't expect that people will bring their teddy graham squads.
In the end, this is a game that we all love. I hope that our different definitions of what is "fun" about it will not detract from our community or from our enjoyment of the game.
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kobayashimaru wrote: It is like, in First Person Shooter games, the griefer those who camp and insta-spawn kill via TKO, or spam Nades or Bazookas... and claim that, since it is a DLC and part of the game architecture, then it is okay...
That's not Griefing. Griefing is where you intentionally sabotage your own team for your personal amusement/their frustration. Proper examples would be more like intentionally feeding in a MOBA, building a teleporter that leads to nowhere/instant death, or getting a full crew in a vehicle and then driving it off a cliff. For your examples, that's more just a NPE for the receiver. For the person on the other end, the mindset is simply "If my opponent does not have the skill or the knowledge to counter this, why would I stop?". Why would a camper move from his spot when the enemy keeps charging him instead of flanking, counter-sniping or using an artillery strike? Why would a spammer stop spamming when people just run into his spams instead of countering it? I really recommend reading the book Playing to Win by David Sirlin. It's a book about the competitive mindset and styles written by a man who plays games competitively as well as designing them and working on balance teams. The whole book can be found online at http://www.sirlin.net/ptw/ . His other articles about competitive play and game design are also worth checking out.
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Years ago I went into the LGS which ran minis in the Wellington region and played one of their weekly tournaments. They did this every week, a bunch of folk would come in, pay $20, and be in to win a share of that in store credit. Usually, as I understand, it was 2nd made their money back and 1st got the rest. Anyhoo, Save11 was running but not at the heights it is now. We had tournaments and were getting bigger, we had a number of players and I was looking to link up with the work that this LGS was doing, so I took a coupl'a guys in and we ran. They were pre-Vsets, even though we were Vsetting pretty heavily (I think this was Vset1 era), but we were working with their rules and looking to promote Vsets and look to build both communities.
Eight of us signed up, three Save11'ers including myself, and five LGS'ers. That meant a three-round Swiss (pre-3-2-1 and even pre 3-1) to find the eventual winner - no finals. I decided to run Thrawn, Vader Scourge, Boba BH, Lobot and change - feelng a little out of sorts not being able to run Vset stuff. I wanted to represent and play hard, but had no plans to win - my goal was bridge building.
My first game was against the store owner, he was running a Grevious squad with a bunch of HK-50s. We played on Jedi Temple and we slunk around the middle, but occasionally shot at each other. He kept all his uniques hidden, so I struggled at to make headway as Boba was a little limited. Time was called and he was ahead by a fraction and I saw a move, swapped Vader in and Lightsaber Throw'd one of his HK's to take a minimal, but unassailable lead. He threw everything at my Vader, but couldn't hurt him so I won it by a handful of points... I wanna say 50-30 or something like that.
I felt stink. Winning like that is never really fun and I was wanting to play a "fun" game and the dancing around each other wasn't that much fun. I saw an opportunity and took it, but felt a little sheepish. Second game was against Robin - one of our guys - and it was a mirror match. I won it and we both ran each other head on, laughing the whole way. Fully fun.
That put me in the final match against another LGS'er and the winner would take the store credit. I was feeling still a little stink about edging out the store owner in such a fashion and didn't want to push this game too hard, but when I saw this guy's squad, my heart skipped a beat. He was running an 8-piece Republic squad with none of the big Republic pieces and - most importantly - no door control AT ALL. I had Lobot and brought in 2 R7s and won the game by opening a door, killing something, and closing a door. I know I had thought that I didn't want to go too hard out, but "proper gameplay" took over and I couldn't help but do it. During the one-sided game, the owner came over and asked the guy how the game was going. He replied that I was going to win it easily because he didn't have any door control and I had heaps. The store owner then said with a tone of arogant authority, "Yeah, but you know we only play for fun here," and I thought - you smarmy piece of work, you charge me $20 to play and then say its for "fun"? My misgiving over game 1 instantly disappeared, I cleaned up the game and took my store credit and that was that.
A coupl'a things. I found I couldn't turn off that competitive aspect of the game - I never play monopoly, or chess, or cards or whatever to lose and it is no different for SWM. AND, this is the big thing for me, door control is a basic part of the game! I demolished this poor guy... but that was just good play. My attitude as a player didn't change at all, and neither did my level of play.
It turned out that the LGS had been playing the same way for ages, and with no new pieces or outside competition, they were trying progressively weirder and weirder squads. This 8-piece squad with no notable pieces and no door control was symptomatic of where they were as a playgroup. Of all the people from that LGS that still play and get Vset pieces (they changed over the Vsets not long after), only one of them has started being involved with us. He is a good player, has an awesome attitude and is still the only player from the LGS that I've lost to.
I think the big thing for me is the definition of competition. I had a game once against someone where we were playing a Tusken squad vs. a Jawa squad (the battle for Tatooine, I guess), but even though the squads were Tier 7, we went hardcore at each other! Our play didn't change, or attitude didn't change, just we walked into the game building "fun" squads and playing them hard. I went into the LGS tournament thinking "oh, they're charging $20, this must be a big deal." I mean, I don't have $20 to just drop on a trip into Wellington (which is a small drive and a whole very late evening). The attitude of the store owner suggesting that I was being too over the top by playing door control made me mad because I hated the suggestion that I cheated and that my $20 should mean something other than my best. When we have our 100pt tourneys, I bring 100pts of crap-fun. When I run majors, I bring better. When I play, I gauge where I'm at, how many folk there will be and where I think I'd like to come in the field.
We don't have much in the way of issues with competitive vs non-competitive here in NZ. Mainly because I started the group with competition and stats in mind, so everyone knows what they're getting into. We have had a couple of people leave almost before they started because one of our more competitive players went a bit psycho on them, but we sorted that out pretty quick. Not sure what I'm trying to say other than giving a perspective - my own one - on the matter.
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Kez, your example reminds me of a store with similar issues. Without going into details, there was a little bit of bad blood between my guys and that store we'd visit. We won EVERY time we went there to play a tournament, and it got to a point where we'd really get up for playing there. I think because of the actions of a few of the players (Most were decent guys) we'd always bring our A game and play hard. My subjective competitive line was much higher there...I'd give no quarter and expect none. But that was all brought on by the lack of sportsmanship by a few of the players there.
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kezzamachine wrote:I mean, I don't have $20 to just drop on a trip into Wellington How much is that in American?
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There is always going to be a divide between the super competitive players and the "for fun" players. The important thing is that both groups should resize that they are just part of the game. atm, you say that if the hyper competitive players leave, the game will be much worse off. That's true. But if the less competitive players leave, the game will be much worse off then, too.
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Darth_Jim wrote:kezzamachine wrote:I mean, I don't have $20 to just drop on a trip into Wellington How much is that in American? About US$15
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This is an interesting discussion, and thanks for some of the game-design links. I am of course not saying - 'play with the goal to lose", rather, Sun Tzu, if victory should happen, it happens, but is not the 'object' of the game, meta or otherwise. If I wanted as I've said in the past, to play with people who... if not griefer, teabagger or who spam nades etc... I'd play real-life sports, I'd play W40K, If I wanted to play a game where knowin esoteric combinations of seasonally adjusted fashion rules were a part of surviving, let alone coupled with a play-to-win mentality, I'd play Pathfinder, D&D or Magic the Gathering... Winning is fun, but not at anyand all expenses. Sometimes, its more than victory at all costs, especially when the stakes aren't life or death. Even in tournaments, official or otherwise - its just a reflection on sportspersonship and some discretion is all.
@EmperorDragon, thanks for the handy link! its some good reads, although I may disagree with some of the content, it is very intriguing. Also, thanks for some reflections on etymology and l337 speak/gamer terms; I'm not too good at the thinking about thinking, post-structural mindset of players etc, but wanted to use some metaphor/examples that make clear what it is I'm reflecting upon. the hypothetical involved was more... so, if I can hack the game to be godmode, and buy DLC that you cant, but since all of that is 'part of the game architecture', is that good sportspersonship on my part, and the people without the Hacking, or the DLC, that's just their poor sportspersonship? @Darth Jim, dang, that's... yikes. they won on a carried error, or on some decent discretion - and see, that when winning well comes into it too, if they won on that, they'd know you let that happen, and how crucial that'd be. So, if they're a good winner, they'd acknowledge that... some poor winners not so much showboat as 'teabag', its not a boxing match . (tangent, though sometimes it looks like a match could turn into wrestling WWE style, with people spilling the game over into flipping the table, smashing the pieces etc...) 20NZD in 2015 PPP to USD, is about $60USD (not via exchange rate, but taking into account CPI conversion, GINI conversion and the US reserve Quantitative Easing) @thereisnotry, well said it is realistic to expect a degree of competition, but to "have" to bring an increasingly narrow range of pieces, in order to survive at 'tournaments', where some stakes are people who derrive a living TexasHoldem style, or play to win as though their life depends on the boardgame... that is a level beyond. I take well your parable though fun is quite subjective; and having the chance to win, without making the game morph ever more into an NP-complete set of limited choices of 'competitive'... that seems to some to be 'unfun' in the future. It remains to be seen if such a envisaged futures eventuate, or if this is the ultimate thing to all gamemodes. @kezzamachine, many thanks for sharing that it speaks exactly to the core of what I reflect on, and what sportspersonship can be - the storekeeper sounds of poor conduct, a 'sore loser', and probably a poor winner had he won. also, it recalls old discussions about how the meta works - supranational meta, regional meta, local meta... this was a case of a very closed 'too tight' meta, as oppose to 'open supranational competitive meta" Of course, a degree of adaptability to contingency, some door control, some meta-protection/counter, that make some sense, but, a meta that is increasingly a zugzwang, because the meta require more and more pieces only that are 'meta competitive', and players who experience maybe only ever such environments... and take that attitude to all games, it could be a recipe for remaking the W40K experience. I am not advocating for 'everyone to get a trophy', merely that there isn't this warped VSet hypermeta, and that a false dichotomy be present that 'to play true SWMinis, one must play hyper competitively and with virtual set pieces', which make SWMinis NP-complete And its an excellent way that sorts itself out, so that such conduct can't occur. especially so, when metamaking piece creation as a prize can be involved.
at all, thanks, this is a rare discussion to be had about some of these more fleeting parts of the game we all enjoy in all its forms, and I've reflected a lot on and learned a lot about this also from the discussions here and elsewhere - this will help my demonstration match praxis, and how better to introduce some newer players alongside the existing players locally, and provide avenues for more competitive players to find something more, as there's a lot of ideas here.
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Echo24 wrote:There is always going to be a divide between the super competitive players and the "for fun" players. The important thing is that both groups should resize that they are just part of the game. atm, you say that if the hyper competitive players leave, the game will be much worse off. That's true. But if the less competitive players leave, the game will be much worse off then, too. I agree the that the game would be much worse off if the players that aren't competitively motivated left, not just the game, but the community. I didn't point them out because they aren't the ones I have heard, sometimes not so subtlely, put down because of there "go big or go home" mentality.
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If the Store owner had won, that would have been an easy $80 for him that night.
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kezzamachine wrote:If the Store owner had won, that would have been an easy $80 for him that night. Yeah...completely hypocritical for him to belittle you for winning when you were playing for money and he was playing himself. The entry fee was what we pay here to play in a regional. If you're going to put the stakes that high, you're not being realistic not anticipating elevated play. @ Koby I reiterate that it was...for me...the right thing to do in that particular circumstance. I truly don't regret it at all. Did it cost me a chance to make top 8? Yes, but the situation was that was a better player with a squad that was a totally bad matchup for my squad. He SHOULD have won easily. Besides, in that instance I felt like it was an opportunity to demonstrate good sportsmanship, something I preach all of the time and part of the legacy my father left in my heart when he passed in 2005. It's easy to preach that stuff in normal circumstances, but it says something about who you truly are at the core during trials. I want that said about me more than an unexpected victory over a great opponent. Besides, he deserved to win that game and win handily...I just made sure a stupid mistake didn't cost him. We'd been talking as we played so maybe I distracted him...who knows? But, as I said in a subsequent post, I'll address that differently each time I face it. Had that situation occurred in that store I mentioned with those people I felt were poor sports I would have held them to their move and then squashed them. If it happens against someone who is a 'rules lawyer', I'll expect them to suffer the consequences.
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kezzamachine wrote:If the Store owner had won, that would have been an easy $80 for him that night. I've been at stores like that. What he was really saying was he didn't like losing his free ride and blamed it on the squads. There used to be this store that I would go to where there was one adult who played super competitive, and always won. The kids and their dads looked up to him and thought he was the best. He had this practice of playing the same squad each week, until someone beat him, then the next weeks he play the squad that beat him. Matt and I started going and beating him each week. So then he showed up with one of my squads of the era, but a weakened version and Matt beat him in the semis easily. He then commenced complaining about how our squads were meta-gamed from the internet websites, and he knew exactly which user we "stole them from." I gave him credit, at least he knew those were squads made by billiv15. He then would show up, wait and see if we showed up, and would only play the weeks we weren't there so he could steal the money from the kids. He played one final time when I played, that was at a release event. We brought the Michigan crew to that one, and laughed as the guy dropped after 3 straight losses. He was the ultimate big fish in a little pond.
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Darth_Jim wrote:[quote=kezzamachine] But, as I said in a subsequent post, I'll address that differently each time I face it. Had that situation occurred in that store I mentioned with those people I felt were poor sports I would have held them to their move and then squashed them. If it happens against someone who is a 'rules lawyer', I'll expect them to suffer the consequences. So you are a get what you give out kind of guy. :) No seriously its a good point. You play to the competition balancing fun and competitiveness. I used to use the local game store events as times to try out random squad ideas that I didn't think were very competitive. I wouldn't play down in terms of tactics, but in terms of squad sure. I also used to regularly help people get better at the game, and most of the time would give away most prize support to the kids who had the least. Most places used drafts, I'd draft my pieces, and keep only that which helped complete my sets, rest would go to the newer players. And certain tactical moves, like using lock out, would be reserved only for the most competitive games and players. I can count on one hand the amount of games I won using lock out. All but one occurred against Matt Peterson. The other was against Weeks in the Gencon semis. I even told the judge to give me a warning for it. :) The key is understanding where you are and who you are playing. And knowing what was at "stake" in winning a game. I don't like winning from an error, but I remember a couple of others who used to say that they wouldn't point out an error for any opponent in top level play. While my own competitive spirit doesn't go that far, I can understand it. It's when you take that kind of play down to the lower levels that it becomes an issue.
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billiv15 wrote:So you are a get what you give out kind of guy. :)
No seriously its a good point. You play to the competition balancing fun and competitiveness. I used to use the local game store events as times to try out random squad ideas that I didn't think were very competitive. Pretty much, yes. Except kids. And drunk guys knocking over water coolers. Good point on the the 'fun' squads. If I know the competition will be light, I like to do that myself. Sometimes playing the silly stuff can be a lot of fun. It's important to play it well, though...opponents can be just as insulted or hurt by careless play as they would getting thrashed by a meta build.
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billiv15 wrote: I can count on one hand the amount of games I won using lock out. Same here. I've only had one game go to lockout, which was only done because my opponent was the LGS's "that guy". He made a bad move that left Palpatine locked in a broom closet for the remainder of the match. A little cheap, yes, but to knock down a peg someone who constantly brags about being a master strategist and the like while simply spying on the opposition and building hate squads/decks was worth it.
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Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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luckily I'm not competitive. Seriously - the only way to balance a level of "competitiveness" is to allow everything within the rules and see what rises to the top. Then everyone is on an even playing field. It gets tricky with grey area. "We're not playing tier one stuff" is murky at best. So my tier 2 squad loses to your tier 1.5 squad, etc. There's no way to balance it without serious banning of figs, rules changes, etc. If you try and say, "we're only playing for fun" that is fine too. But the only way to truly have fun is to simply enjoy playing the game. For most everyone, winning is fun. But that shouldn't be the only thing that is fun. There are people I know that aren't the best players will try and shame top players for playing to win. They are typically just frustrated that they cannot beat the top players. They will say "they played against the spirit of the game" or other such non-sense. This is just sour grapes. When I get outplayed, I'll admit it and give the opponent due credit. When I have a bad squad matchup and lose due to that - I learn from it and figure out how to build a squad that can handle what I just lost to. When it's bad luck I curse the die gods. But what I don't do is complain that they didn't play the way I like to play. We're all playing the same game. We all know the rules. If you choose not to use a legal advantage, then that's your business. But you can't complain about it. If I get locked out - sure it's frustrating, but it's MY FAULT. I didn't build a squad with enough door control. I didn't protect my door control enough. I was OUT-PLAYED. And side note - simply locking a door is not the same as lock out. That phase is tossed around way too lightly. I remember a game where I locked ONE DOOR, ONE TIME - and the opponent scooped and told others I locked him out. Lol, leaving the door open to get decimated at the end of a round when I brought a tool to prevent that, would just be stupid. True lock-out is when you would LOSE the game, if not for LITERALLY locking the opponent out. Permanently. Imagine a game where one squad have Mace LotLS, and he's all that is left alive. He's done a number on the other squad, and that squad only has Lobot left. Lobot then runs into gambit and locks the door, so mace cannot get into gambit. 5 rounds later, Lobot's team wins. THAT is a lockout victory. But that RARELY happens Sure it's frustrating to lose. But it's almost always MYSELF that I'm frustrated with. I try and never let that go in the direction of an opponent. But I am still having fun. I also like to challenge myself. Try winning with THIS faction, try winning with a squad nobody has played, etc. This game is what you make of it. It's your responsibility to have fun, not others responsibility to make it fun for you.
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