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CUSTOM SITH MINIS CONTEST! Options
brennan
Posted: Saturday, October 10, 2009 12:18:13 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/21/2009
Posts: 268
ALL right.
All we people who know the Sith know that there are some that need to be made.
The rules are 1 entry apiece and they have to be in by the 16th and then we vote!
SO lets see those super charged force juggernauts! Here is my entry.
The Bane i was thinkin of was after he shed the Orbalisk Armor.
Darth Bane Sith Master appx. 125 points
HP:200
DF:22 Unique, Melee Attack, Double Attack, Twin Attack, Jedi Hunter,
AT:18 Djem So Style(Whenever this character is hit by an adjacent attack
DM:30 the enemy must take a sv. 11 on a failure this character makes an
attack against that enemy)

Force 2 Renewal 2 Master of the Force 2
Lightsaber Defence F1
Sith Destruction F5( Replaces Attacks; 50 dm. to all characters within 6 sqs. are also activated sv 11)
Overwhelming Force F1
Force Visions F2(You automatically decide initiative unless your
opponents roll is 18, 19, 20.
Sith Rage F1

Only one other ally with a Force Rating may be in your squad;
that ally gains cunning attack and renewal 1


IT'S DARTH BANE!!!!!

Hoping for him in MASTERS OF THE FORCE.
Durge Dude
Posted: Saturday, October 10, 2009 12:31:41 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/7/2008
Posts: 685
Location: a galaxy far far away
not to be rude but,This needs to be in the customs
Darth O
Posted: Saturday, October 10, 2009 4:22:03 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/30/2009
Posts: 1,389
Location: New Zealand ( kind of by Australia)
Ahsoka Tano, Lost Cause
Faction: Sith
Cost: 19
HP: 50
Def: 19
Att: 11
Dam:20

SPECIAL ABILITIES

Unique
Melee Attack
Hesitation ( -2 Attack and Defence against Anakin Skywalker or Obi-Wan Kenobi)
Twin Attack

FORCE POWERS

Force 3
Lightsaber Deflect

maverick
Posted: Saturday, October 10, 2009 5:10:42 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 9/23/2008
Posts: 259
I just keep posting this thing, it seems like everytime I look around there is a new reason to post it.

Kas'im, Sith Blademaster

Sith...125 pts

HP 140
Def 19
atk 15
Dam 20

Special Abilities
Unique
Melee Attack: Triple Attack
Ataru Style Mastery
Djem So Style Mastery
Vaapad Style Fighting
Soresu Style
Makashi Style Mastery
Lighsaber Duelist

Force Powers
Force 3
Force Renewal 1
Master of the Force 2
Force Leap
Telekinesis (force 3, usable on this characters turn, Target one character, move that character up to twelve squares in any direction. This movement provokes attacks of opportunity.)
Master Speed
Force Barrier (Force 1, Usable on this characters turn, This character cannot be moved by force powers or abilities for the rest of the round.)
Sith Rage
brennan
Posted: Sunday, October 11, 2009 6:08:25 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/21/2009
Posts: 268
I think you should take Kas'im down to 75pts. and get rid of the styles and replace it with this....

Blade Master: at the begining of this round select any style mastery; this character gains this until next round.

get rid of 2 force powers and you have a 75 pt beast.

i like that characterThumpUp
arrcot
Posted: Sunday, October 11, 2009 7:20:19 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 11/1/2008
Posts: 142
Cade Skywalker False Sith
sith 88

Health 150
Defense 22
attack 14
damage 20

Unique
affinity (new republic)
Double attack, twin attack, Opportunist +20
stealth

Force powers
2 fp renewal 2
Force defense
Lightsaber defense
Lightsaber riposte
Force push 4
Shatterpoint
Heal 30
force lightning 20.
Master of the force 2
Sith_Asassyn
Posted: Sunday, October 11, 2009 7:44:33 AM
Rank: Ithorian Scout
Groups: Member

Joined: 9/5/2008
Posts: 6
Ajunta Pall, Sith Alchemist

Cost: 71

Faction: Sith
HP: 110
DEF: 20
ATK: +12
DMG: 20

Parry
Melee Attack, Double Attack, Poisoned Blade: +20 Damage, Save 16.

Force 2, Force Renewal 2

Sith Alchemy: Force 5; Replaces Turn, Choose an adjacent ally (This includes Droid and Savage characters).That character gains the following abilities: Dark Armor. Jedi Hunter, Savage, Force 1 (This charcter gets 1 Force Point and it is considered to have a Force rating for the remainder of the skirmish.

Sith Sorcery:

Illusion:



Commander Effect:

Droid and Savage characters are also subject to this effect. Allies within 6 Squares with Melee gain Furious Charge: Replaces Turn; Characters in your squad may move up to 12 squares and attack each adjacent target once. Whenever an enemy character is defeated in this way, it may be brought back in your army with 10 HP, Save 16.
Jediabiwan
Posted: Sunday, October 11, 2009 8:23:06 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/8/2008
Posts: 219
maverick wrote:
I just keep posting this thing, it seems like everytime I look around there is a new reason to post it.

Kas'im, Sith Blademaster

Sith...125 pts

HP 140
Def 19
atk 15
Dam 20

Special Abilities
Unique
Melee Attack: Triple Attack
Ataru Style Mastery
Djem So Style Mastery
Vaapad Style Fighting
Soresu Style
Makashi Style Mastery
Lighsaber Duelist

Force Powers
Force 3
Force Renewal 1
Master of the Force 2
Force Leap
Telekinesis (force 3, usable on this characters turn, Target one character, move that character up to twelve squares in any direction. This movement provokes attacks of opportunity.)
Master Speed
Force Barrier (Force 1, Usable on this characters turn, This character cannot be moved by force powers or abilities for the rest of the round.)
Sith Rage


If they ever make a mini of him, I hope you don't really expect him to be that powerful.
maverick
Posted: Sunday, October 11, 2009 8:27:19 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 9/23/2008
Posts: 259
Jediabiwan wrote:
maverick wrote:
I just keep posting this thing, it seems like everytime I look around there is a new reason to post it.

Kas'im, Sith Blademaster

Sith...125 pts

HP 140
Def 19
atk 15
Dam 20

Special Abilities
Unique
Melee Attack: Triple Attack
Ataru Style Mastery
Djem So Style Mastery
Vaapad Style Fighting
Soresu Style
Makashi Style Mastery
Lighsaber Duelist

Force Powers
Force 3
Force Renewal 1
Master of the Force 2
Force Leap
Telekinesis (force 3, usable on this characters turn, Target one character, move that character up to twelve squares in any direction. This movement provokes attacks of opportunity.)
Master Speed
Force Barrier (Force 1, Usable on this characters turn, This character cannot be moved by force powers or abilities for the rest of the round.)
Sith Rage


If they ever make a mini of him, I hope you don't really expect him to be that powerful.


No I don't, I do think they could make a pretty sweet mini of him and still be fairly powerful though. He wasn't a god by any means, I mean Bane defeated him. Barely.
Jediabiwan
Posted: Sunday, October 11, 2009 12:37:02 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/8/2008
Posts: 219
Here is my try at Darth Bane:

Darth Bane in Orbalisk Armor
Faction: Sith
Cost: 125
HP: 180
Def: 22
Att: 16
Dmg: 20

Special Abilities:
Unique, Melee Attack, Triple Attack, Ambush, Momentum, Orbalisk Armor (Whenever this character takes damage from an attack or special ability reduce the damage dealt by 10. On this characters turn remove 10 damage from this character), Orbalisk Rage (This character gains savage, and Sith Rage when at half HP or below), Rule of Two (Your squad may only contain one other character with a force rating), Vaapad Style, Djem So Style

Force Powers:
Force 2, Force Renewal 2, MotF 2
Lightsaber Throw 2
Force Lightning 5
Overwhelming Force

Commander Effect:
Unique Followers with a force rating gain +4 Attack, +10 Damage, and Force Renewal 1
Raynn
Posted: Sunday, October 11, 2009 2:53:49 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 9/4/2009
Posts: 78
Awsome Darth Bane Way to Go Abe
Raynn
Posted: Sunday, October 11, 2009 2:56:39 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 9/4/2009
Posts: 78
Darth Raynn, Mandalore
Faction:Sith
Cost:55
HP:130 Def:23 Att:14 Dam:20
Unique, Melee Attack, Double Attack, Cunning Attack,
Affinity:(can be in Mandolorian squad)
FORCE 2, Master of the Force 2, Force Renewal 1, Overwhelming Force,
Lightsaber Deflect, Lightsaber Block

CE: All non-unique mandalorians may go in a Sith squad
mercenary_moose
Posted: Sunday, October 11, 2009 3:03:10 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/11/2008
Posts: 1,122
That Kas'sim is absolutely unreal. Great work.
Raynn
Posted: Sunday, October 11, 2009 3:09:52 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 9/4/2009
Posts: 78
I agree Kas'sim is just impractical and unreal. Your Character is a good one to consider though
bountyhunter9
Posted: Monday, October 12, 2009 3:57:20 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/6/2009
Posts: 118
Location: Canada
Darth Desolous

Cost: 46
Hit Points: 110
Defense: 21
Attack: +12
Damage: 20

Special Abilities:
Unique
Melee Attack (can only attack adjacent enemies)
Double Attack (on his turn, this character can make one extra attack instead of moving)
Deadly Attack (scores critical hits on an attack roll of a natural 19 or 20)
Jedi Hunter (+4 attack and +10 damage against enemies with a Force rating)
Parry (when hit by a melee attack, this character takes no damage with a save of 11)

Force Powers:
Force 5
Force Grip 2 (Force 2, replaces attacks: sight; 20 damage to target)
Lightsaber Riposte (Force 1: when hit by a melee attack, this character can make an immediate attack against that attacker)

Commander Effect:
Allied Utapauns gain Parry and Jedi Hunter.


Hard to choose because I have made a lot of Sith Lords, but I chose Desolous because he is more obscure and he seems to fit the character really well.
carnorjax1
Posted: Monday, October 12, 2009 11:11:04 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 9/22/2009
Posts: 697
Location: The Squall, Yinchorr
Jerec, Dark Jedi Master
Faction: Sith
Cost:39
Hit Points: 90
Defense: 19
Attack:13
Damage: 20

Special Abilities
Affinity, this character may be in an imperial squad
Unique
Melee Attack
Double Attack

Force Powers
Force 1 Force Renewal 2
Force Push 2
Force Storm
Master of the Force 2
maverick
Posted: Monday, October 12, 2009 11:18:23 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 9/23/2008
Posts: 259
mercenary_moose wrote:
That Kas'sim is absolutely unreal. Great work.
Raynn wrote:
I agree Kas'sim is just impractical and unreal. Your Character is a good one to consider though


Unreal in a good way or a bad way?
Hydrowhip
Posted: Monday, October 12, 2009 1:29:17 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/24/2008
Posts: 263
Location: Akron, Ohio
Sorry after looking at Raynn's customs, very nice by the way, I had another idea instead of Ragnos. Hope that's ok since the voting doesn't start until the 16th.

Aleema Keto, Sith Sorceress

Cost: 41
HP: 90
DEF: 16
ATK: +9
DMG: 10

SA:
Unique
Betrayal (On an attack roll of natural 1 against this character, the attacker joins this character's squad until the end of the skirmish.)
Rapport (Characters named Krath War Droid cost 1 less when in the same squad as this character.)
Synergy (+2 Attack and +2 Defense while an allied character named Ulic Qel-Droma is within 6 squares.)

FP:
Force 2, Force Renewal 1
Anticipation (Force 1: Reroll initiative once per round.)
Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round.)
Illusion(Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11.)
Sith Sorcery (Force 2, usable only on this character's turn: Enemy characters within 6 squares are considered activated this round; save 11.)

CE:
Characters in your squad with a Force rating can spend this character's Force points. (A character still can't spend Force points more than once per turn and can't combine its own Force points with this character's.)
brennan
Posted: Tuesday, October 13, 2009 8:39:10 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/21/2009
Posts: 268
You may make more than one character but you must specify which is your entry before 16th if you do so
brennan
Posted: Tuesday, October 13, 2009 8:51:32 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/21/2009
Posts: 268
Darth Bane in Orbalisk Armor 112pts
HP:150
DF:25 Unique, melee attack, Twin attack, Deadly Attack, Momentum, Djem So
At20 Style( when hit by a melee attack the attacker must make a sv. 11 on a
Dm:30 failure this character may make an immediate attack against the attacker)
Rule Of Two( only one other ally with a force rating may be in your squad)
Orbalisk armour( if this character has taken damage this round then next round he gains 10hp and extra attack and savage.

Force 3 Renewal1
Force Lightning 5
Lightsaber Assault
Master speed
Force Crush( 40 dm to a target within line of sight; replaces attacks

Unique allies gain +4 at +4 df and force renewal


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