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Jax Pavan and Inquisitor Options
yodaccm
Posted: Friday, January 8, 2010 4:07:44 PM
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Joined: 12/17/2008
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Jax Pavan
Rebel
Cost: 16
Hp: 70
Def: 17
Att: 10
Dmg: 10

SA:
Unique
Affinity (w/ Republic)
Lightsaber
Mettle

Force Powers:
Force 2
Lightsaber Deflect


Inquisitor
Imperial
Cost: 22
HP: 70
Def: 17
Att: 0
Dmg: 0

SA:
Turn to the Darkside: (Replaces attacks: range 6, 20 damage to 1 target with a Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish.)

Force Powers:
Force 3
Force Push 1

Commander Effect:
Allies with a Force rating within 6 squares get +4 Attack against enemies without a Force rating.

Posted on SWM Gamers. Think they are both cool pieces, but I especially love Jax. Great piece for his cost!

Also posted were pics of Mandalorian Jedi Hunter.
Darth O
Posted: Friday, January 8, 2010 5:23:47 PM
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Location: New Zealand ( kind of by Australia)
Both are awesome as. Thanks!
666
Posted: Friday, January 8, 2010 7:04:27 PM
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Posts: 58
nice cards.
it would be nice if pavans damage was 20, but for his cost, it seems fair.
Biggsy
Posted: Friday, January 8, 2010 7:23:57 PM
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666 wrote:
nice cards.
it would be nice if pavans damage was 20, but for his cost, it seems fair.


Doesn't lightsaber give him +20 dam against adjecent?
Shoto Parry
Posted: Friday, January 8, 2010 9:25:48 PM
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should be just +10, for 20 dmg total
General_Grievous
Posted: Friday, January 8, 2010 11:57:50 PM
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Joined: 1/8/2010
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Nice I love what they did with Jax and turn to the darkside sounds fun
swinefeld
Posted: Saturday, January 9, 2010 2:12:07 AM
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Location: Southern Illinois
Shoto Parry wrote:
should be just +10, for 20 dmg total


Yeah, but this way he can get twin from a Czerka.
Tirade
Posted: Saturday, January 9, 2010 5:56:19 AM
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Joined: 5/25/2008
Posts: 536
Location: Tracy, CA
666 wrote:
nice cards.
it would be nice if pavans damage was 20, but for his cost, it seems fair.


Considering he can take advantage of the Czerka, I'm glad he only has base 10 damage.
Wysten
Posted: Saturday, January 9, 2010 7:07:16 AM
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Posts: 390
Aye, Jax looks pretty sweet for just a 16 pointer piece. Works well as a cheap shooter in rebels as he has a brillent use of mettle with evade. While he won't really do that much damage, he's got solid health. Problem is, he lacks damage output. Rebels can't give him decent damage output. So he will probably fall behind shooters of the other price range.

In Republic, they probably won't get enough out of him to justify using him. They always struck me as the expensive, all rounder faction that can do what most factions do, only at a higher price. Thawn swap? Sure, but it's going to cost more and without tacticain. Lancer attacks? Sure, you got the quickest and toughest rusher around, but he weighs in at 50+ points. Shooting squads? Of course, they have Senate commados with a huge damage output and Rex Squads that can quad like no one's busness, but lack evade and stealth/cloaked of the other big factions. Just where a 10 attacker with 10 damage belongs here is unsure.

He can be boosted by opptunist, Qui-Gon and swap with twin. but then he's just a charcter with +18 attack that can deal 20 damage twice and be a sitting duck during the next turn. So why you would want to is another question.

Generally, he's nice on paper, but from a practical perspective he's also a bit limited.. He is a expert at killing small stuff, but a irritation to anything bigger then that. Interesting piece.

As for the inquistiver, he could be pretty nice. But I am a bit shady on him. His commander effect makes or breaks him. Still amazing for themed roleplaying!
Tirade
Posted: Saturday, January 9, 2010 7:13:59 AM
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Wysten wrote:
Aye, Jax looks pretty sweet for just a 16 pointer piece. Works well as a cheap shooter in rebels as he has a brillent use of mettle with evade. While he won't really do that much damage, he's got solid health. Problem is, he lacks damage output. Rebels can't give him decent damage output. So he will probably fall behind shooters of the other price range.

In Republic, they probably won't get enough out of him to justify using him. They always struck me as the expensive, all rounder faction that can do what most factions do, only at a higher price. Thawn swap? Sure, but it's going to cost more and without tacticain. Lancer attacks? Sure, you got the quickest and toughest rusher around, but he weighs in at 50+ points. Shooting squads? Of course, they have Senate commados with a huge damage output and Rex Squads that can quad like no one's busness, but lack evade and stealth/cloaked of the other big factions. Just where a 10 attacker with 10 damage belongs here is unsure.

He can be boosted by opptunist, Qui-Gon and swap with twin. but then he's just a charcter with +18 attack that can deal 20 damage twice and be a sitting duck during the next turn. So why you would want to is another question.

Generally, he's nice on paper, but from a practical perspective he's also a bit limited.. He is a expert at killing small stuff, but a irritation to anything bigger then that. Interesting piece.

As for the inquistiver, he could be pretty nice. But I am a bit shady on him. His commander effect makes or breaks him. Still amazing for themed roleplaying!


What more do you want out of 16 point piece? Honestly, you sound like you are critiquing a 30+ miniature. I think Jax is perfect. If you want to up his damage, go the Han RH route with Rebels or Yularen with the Republic. You can also take advantage of Princess Leia's CE or Senator Padme's.

Just a character with a +18 attack that can deal 20 damage twice? Sheesh. You make it sound like he's the main focus on the squad. I'm sure Yularen, Qui-Gon and the Czerka would benefit other members. Jax only needs to take out 16 points worth of the opposition to be worth the cost. He's supposed to be a fodder killer. If he's an irritation to the bigger guys, that works too.

I'd love to hear your thoughts on how he could be better for 16.
Wysten
Posted: Saturday, January 9, 2010 7:38:15 AM
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Joined: 11/12/2009
Posts: 390
Tirade wrote:
Wysten wrote:
Aye, Jax looks pretty sweet for just a 16 pointer piece. Works well as a cheap shooter in rebels as he has a brillent use of mettle with evade. While he won't really do that much damage, he's got solid health. Problem is, he lacks damage output. Rebels can't give him decent damage output. So he will probably fall behind shooters of the other price range.

In Republic, they probably won't get enough out of him to justify using him. They always struck me as the expensive, all rounder faction that can do what most factions do, only at a higher price. Thawn swap? Sure, but it's going to cost more and without tacticain. Lancer attacks? Sure, you got the quickest and toughest rusher around, but he weighs in at 50+ points. Shooting squads? Of course, they have Senate commados with a huge damage output and Rex Squads that can quad like no one's busness, but lack evade and stealth/cloaked of the other big factions. Just where a 10 attacker with 10 damage belongs here is unsure.

He can be boosted by opptunist, Qui-Gon and swap with twin. but then he's just a charcter with +18 attack that can deal 20 damage twice and be a sitting duck during the next turn. So why you would want to is another question.

Generally, he's nice on paper, but from a practical perspective he's also a bit limited.. He is a expert at killing small stuff, but a irritation to anything bigger then that. Interesting piece.

As for the inquistiver, he could be pretty nice. But I am a bit shady on him. His commander effect makes or breaks him. Still amazing for themed roleplaying!


What more do you want out of 16 point piece? Honestly, you sound like you are critiquing a 30+ miniature. I think Jax is perfect. If you want to up his damage, go the Han RH route with Rebels or Yularen with the Republic. You can also take advantage of Princess Leia's CE or Senator Padme's.

Just a character with a +18 attack that can deal 20 damage twice? Sheesh. You make it sound like he's the main focus on the squad. I'm sure Yularen, Qui-Gon and the Czerka would benefit other members. Jax only needs to take out 16 points worth of the opposition to be worth the cost. He's supposed to be a fodder killer. If he's an irritation to the bigger guys, that works too.

Honestly, I'd love to hear your thoughts on how he could be better for 16.


Hmmm, thats fair enough. To be honest, I completely forgot about Bunny Suit Padme. The one that I ordered completely by mistake. XD So I thank you for introducing me to a new method of using the piece, perhaps I may well just do that. Hehehe.

I don't mean to sound critical, just voicing my throughts as I am struggling mentally to fit him into a squad of either faction. Possibly I am being too critical and I admit I am mentally tired after a day of playtesting a Yu-Gi-Oh deck for a tourney. I will probably spend time later juggling around ideas for a while, that tends to give me a clearier perspective.

carnorjax1
Posted: Saturday, January 9, 2010 8:07:17 AM
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Wow, Jax sucks.
lukey84
Posted: Saturday, January 9, 2010 9:52:06 AM
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i dont think hes terrible, hes a 16 pt piece with good stats and standard damage for his cost, throw in the evade and stick him in front as a meat shield for non-accurate shooters
Jediabiwan
Posted: Saturday, January 9, 2010 9:52:54 AM
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I don't see how people can think Jax is bad. His damage output may be a bit low, but his high HP, Def, and force powers will keep him alive long enough to do more damage than a lot of other pieces in the same price range.
Partof1
Posted: Saturday, January 9, 2010 10:32:51 AM
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Location: Middle of an Albertan field
For his cost, Jax is fantastic! Compare him to others meant to attack, between 15-17.

Star Corps
Whiphid
Arc Sniper
Rep Commandoes
Baby Boba
IG 86
T3 M4
ERC
Bothan Commando

Outside of specific squads (commandoes, for instance) the only one I'd prefer to Jax is the ERC, and even then, I think Jax' stats and possible 40 dmg adjacent, w/ Czerka, make him a better option, often enough.
Sithborg
Posted: Saturday, January 9, 2010 10:38:42 AM
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Compare him to Nahdar, and I think the question of who to take will be obvious. He is good for his points, a nice support piece if you want it.
Tirade
Posted: Saturday, January 9, 2010 11:00:04 AM
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Location: Tracy, CA
Sithborg wrote:
Compare him to Nahdar, and I think the question of who to take will be obvious. He is good for his points, a nice support piece if you want it.


Yeah, I'd take Jax any day over Nahdar. Jax has more potential synergy. Plus it helps that he's a shooter.
Comicsaurus
Posted: Saturday, January 9, 2010 11:23:49 AM
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I generally like the Inquisitor, but have kind of a silly question that popped into my head.

If your opponent has no Force Users (all dead, or none to start with) he's not much use without cunning or opportunist, is he?
Jediabiwan
Posted: Saturday, January 9, 2010 11:29:42 AM
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Comicsaurus wrote:
I generally like the Inquisitor, but have kind of a silly question that popped into my head.

If your opponent has no Force Users (all dead, or none to start with) he's not much use without cunning or opportunist, is he?


He still has a very nice CE. You need to build most of your squad around it though.
Oscarlindo
Posted: Saturday, January 9, 2010 12:56:11 PM
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He is ok,I like his high hp for his cost
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