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Will make point five past lightspeed.

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V-Set 8 Spoilers. Options
countrydude82487
Posted: Friday, June 20, 2014 4:45:01 AM
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TheHutts wrote:
From SHNN tonight (hopefully my transcription is more accurate than last week's, apologies).

15/45
Admiral Trench, 27 points, Sep
70 hp, 17 def, 10 att, 20 damage

SA: Unique, Rival (Grievous), Ruthless, Ruthless Leader (Sep droid allies gain Ruthless), Tactician +6

CE: Droids excluding cyborgs are subject to these:
- Sep droid followers within 6 squares gain Accurate Shot
- Each Medium Separatist Droid ally can immediately move up to 2 squares when this character ends his turn within 6 squares of that character.

i love this piece actually. Not only does it break a dependance on Grievous, but it also give Sep Droids a nice gimmick. Plus allows for a sep swarm to potentially come of use. Also will bring more use of 00m-9, since it is restricted to Sep droids
leshippy
Posted: Friday, June 20, 2014 5:27:24 AM
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Did they also spoil Neo-Crusader Officer's stats?
General_Grievous
Posted: Friday, June 20, 2014 5:31:06 AM
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countrydude82487 wrote:
TheHutts wrote:
From SHNN tonight (hopefully my transcription is more accurate than last week's, apologies).

15/45
Admiral Trench, 27 points, Sep
70 hp, 17 def, 10 att, 20 damage

SA: Unique, Rival (Grievous), Ruthless, Ruthless Leader (Sep droid allies gain Ruthless), Tactician +6

CE: Droids excluding cyborgs are subject to these:
- Sep droid followers within 6 squares gain Accurate Shot
- Each Medium Separatist Droid ally can immediately move up to 2 squares when this character ends his turn within 6 squares of that character.

i love this piece actually. Not only does it break a dependance on Grievous, but it also give Sep Droids a nice gimmick. Plus allows for a sep swarm to potentially come of use. Also will bring more use of 00m-9, since it is restricted to Sep droids


Agreed, very well designed and I am thinking of swarms of Battle Droids with this guy, Shield, Nute, Loathsoam and OOM-9. Twinning and hoping for a super crit.
Echo24
Posted: Friday, June 20, 2014 5:43:50 AM
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leshippy wrote:
Did they also spoil Neo-Crusader Officer's stats?


He was spoiled a while ago, TheHutts pointed that out in the chat last night.
Deathwielded
Posted: Friday, June 20, 2014 6:17:55 AM
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swinefeld wrote:
TheHutts wrote:
Oops - updated. I should get fired from my job of preview transcriber - I've been the only person in chat the last couple of weeks.


Nah, you're doing fine, that was a tricky one.

I should have logged in to the show, I was distracted.


I agree, I haven't been able to jump into the chat for awhile and so I would need to catch up in order to get the preview stats. Thanks for posting the last few stats theHutts!
(BTW I have made my fair share of mistakes with the preview stats lol)
Deathwielded
Posted: Friday, June 20, 2014 6:22:13 AM
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TheHutts wrote:
From SHNN tonight (hopefully my transcription is more accurate than last week's, apologies).

15/45
Admiral Trench, 27 points, Sep
70 hp, 17 def, 10 att, 20 damage

SA: Unique, Rival (Grievous), Ruthless, Ruthless Leader (Sep droid allies gain Ruthless), Tactician +6

CE: Droids excluding cyborgs are subject to these:
- Sep droid followers within 6 squares gain Accurate Shot
- Each Medium Separatist Droid ally can immediately move up to 2 squares when this character ends his turn within 6 squares of that character.


Interesting! Finally we are moving toward Droid Swarms! I guess I would need to try him out first, but I'm not sure how great he will be. The movement breaker is sweet and Ruthless Accurate Droids sounds cool. I will need to see what the Seps will bring to the table in this set before I judge him properly. ( lots of potentially good sep boosts in this set)

BTW why doesn't he have It's a Trap?
adamb0nd
Posted: Friday, June 20, 2014 7:16:59 AM
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Very scary... though I do wonder why they limited this to medium characters. Seems like with all the push for bringing larges/huges up to snuff, they'd have wanted to give some tanks a little boost.

I'm guessing this has something to do with the lancer.
markedman247
Posted: Friday, June 20, 2014 8:03:52 AM
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adamb0nd wrote:
I'm guessing this has something to do with the lancer.


Any and all Sep movement breaker CE's or SA's will have to be carefully evaluated to address the Lancer.
harryg
Posted: Saturday, June 21, 2014 9:16:49 AM
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What's the recommended mini out of curiosity?
Lily_Wan
Posted: Saturday, June 21, 2014 10:08:20 AM
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harryg wrote:
What's the recommended mini out of curiosity?


Ponda Baba
Lily_Wan
Posted: Sunday, June 22, 2014 8:30:57 AM
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Has anyone posted the Snowspeeder Pilot stats revealed at the Chicago Regional?
TimmerB123
Posted: Sunday, June 22, 2014 8:44:47 AM
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Sorry - I should have.


Quote:


RM: Rebel Pilot (RS 17)

22/45 Snowspeeder Pilot 10 pts
Rebel (C)

HP: 30
Def: 15
Atk: +8
Dam: 10

Special Abilities
Ground Pilot +2 [Allies with Mounted Weapon who start their moves adjacent to this character get +2 Speed]

Improved Gunner +10 [Can combine fire with allies who have Mounted Weapon regardless of adjacency, granting +10 Damage]

Rapport [Costs 1 less when in the same squad as a character whose name contains Snowspeeder]


"This is a restricted area! What are you doing here? Stay clear of the combat zone!"

adamb0nd
Posted: Monday, June 23, 2014 5:50:09 AM
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TimmerB123 wrote:
Sorry - I should have.


Quote:


RM: Rebel Pilot (RS 17)

22/45 Snowspeeder Pilot 10 pts
Rebel (C)

HP: 30
Def: 15
Atk: +8
Dam: 10

Special Abilities
Ground Pilot +2 [Allies with Mounted Weapon who start their moves adjacent to this character get +2 Speed]

Improved Gunner +10 [Can combine fire with allies who have Mounted Weapon regardless of adjacency, granting +10 Damage]

Rapport [Costs 1 less when in the same squad as a character whose name contains Snowspeeder]


"This is a restricted area! What are you doing here? Stay clear of the combat zone!"



I like it, but snow speeders are gonna need a little more love than that to see play. Their great movement + mobile attack makes them usually hard to set up for combine fire, as they're better suited for going for shot that no players have los to.
Deathwielded
Posted: Wednesday, July 2, 2014 8:08:22 AM
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From last weeks SHNN:

43/45
Domain Choka Warrior Vong pts 24
HP 70
DEF 18
ATT +12
DAM 20
Melee Attack, Double Attack, Advantageous Attack
Force Immunity.
Synergy +4 (+4 attack while within 6 from a character whose name contains Nas Choka
Crab Armor 6
Counts as a character named Yuuzhan Vong Warrior

obsidian7788
Posted: Wednesday, July 2, 2014 8:11:25 AM
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Any spoilers from wi regional?
Mando
Posted: Thursday, July 3, 2014 6:13:22 AM
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Spoilers from WI Regional are:

Jawa Clan Leader

Cost: 17
HP: 40
Att: 7
Def: 16
Dmg: 20

SA's:
Accurate Shot
Stealth
Black Market Engine Modifications
Clan Leader (jawa allies gain Accurate Shot and Scramble)
Ion Gun +20
Opportunist
Scramble

CE: Droids are subject to these effects:

Non-unique Fringe allies with Mounted Weapon gain self destruct sequence 30
Non-unique medium or larger droid followers gain self destruct sequence 10


Guri, Black Sun Enforcer
Cost: 38
HP: 110
Att: 9
Def: 19
Dmg: 10

SA's:
Unique
Droid
Black sun Vigo
Twin Attack
Stealth
Assassin
Close Quarters Fighting
Human Replica Droid (this droid is subject to Commander Effects)
Protective +10 (while wounded ally named Xizor)
Sensors
Xizor's Decoy
jak
Posted: Thursday, July 3, 2014 7:11:27 AM
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I Heart the Jawa's rangeless SA & cool CE's

Drool Guri is my hotty-robottyFlapper ;p>


now! she can take CE's? that's awesome!
General_Grievous
Posted: Thursday, July 3, 2014 7:41:03 AM
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The jaws piece is very interesting, give self destruct sequence to a swarm of battle droids... Interesting... I like it.
harryg
Posted: Thursday, July 3, 2014 7:50:59 AM
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Fringe sensors could be interesting. I like it.
countrydude82487
Posted: Thursday, July 3, 2014 8:38:16 AM
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Hmm there might be an effective black sun squad with Xizor the Vigos and the New Jawa giving them all accurate. Or even cheaper talon
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