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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/1/2009 Posts: 236
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and remember dass won't automatically go down.yuo can still make the save of 11. I'm liking him because he has so many commanding options
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/3/2008 Posts: 187 Location: Beverly, MA
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does he get to make an avoid defeat save?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/1/2009 Posts: 236
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no its a save of 11 you have to roll at the end of the ability
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/12/2009 Posts: 390
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lukey84 wrote:does he get to make an avoid defeat save? I assume it's by spending a force point to reroll, however, he will have spent a forcepoint by that point, so the main way would be to get a force spirit. In the Rebels, thats possible, It's possible that he can replace Han Solo and run him with Yoda in a push squad, problem is competing with the other favourate fringe figures. Still, with Raadkin and other support, he could be a formidable threat. He can shoot slighty better then Dash and can fully benfit from faction support unlike the formentioned. Just, I don't see how he will work in a Republic Army, they already have 2 reliable potenical shooters, I don't think he is going to presade them otherwise.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/28/2008 Posts: 606
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Republic have so many good Commanders its not even funny. Yuleran,Panaka,Gen Skwalker. R2 for movement. You dont use Daas as a shooter he is a non-melee mini used as a adj attacker. He is like a Mara or Aurra just need more help from Commanders to really be deadly. I am liking him better in the rebels since you can out act then move czerka,Use Luke RC for movement and still be deadly.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/28/2009 Posts: 79
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he can survive a lot more pairing him with CS yoda and maybe a medical droid can follow him,to help him even more giving Dass avoid defeat.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2008 Posts: 536 Location: Tracy, CA
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Jonnyb815 wrote:Republic have so many good Commanders its not even funny. Yuleran,Panaka,Gen Skwalker. R2 for movement. You dont use Daas as a shooter he is a non-melee mini used as a adj attacker. He is like a Mara or Aurra just need more help from Commanders to really be deadly. I am liking him better in the rebels since you can out act then move czerka,Use Luke RC for movement and still be deadly. Dass has lots of potential for both factions. I'm honestly not surprised his attack and HPs are as "low" as they are. He is open to so many CEs and SAs. Any more HPs and it becomes rather ridiculous. @mercenary_moose - Are you kidding me? He has lots of damage potential. I can think of a few good pieces for him: Admiral Yularen 21 (Give him Opportunist) Czerka 13 (Give him Twin) General Skywalker 47 (Momentum + Lightsaber + Killer) Panaka 23 (Swap him in for Double + Lightsaber + Killer) Qui-Gon, JT 24 (boost his attack by +4) Commander Gree 20 (Give him Squad Assault) And those are just a few Republic options. You have different possibilities for a Rebel squad: Rieekan 14 (Mobile and Evade) Czerka 13 (More Twin fun) Luke Skywalker, RC 27 (Levitation) Bothan Noble 17 (Immediate Attack) Princess Leia 20 (Immediate +4/+20 Attack) TBSV 18 (Give him GMA when using Rieekan) K-3PO 20 (Swap) Han in STA (Charging to go along with Lightsaber and Killer) Han, RH (Give him Advantageous) Not sure how you couldn't like Dass.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/3/2008 Posts: 187 Location: Beverly, MA
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dont forget about the verpine tech.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/24/2009 Posts: 251 Location: ZAFT Headquarters, Planet Zi, GFFA
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Tirade wrote:Rieekan 14 (Mobile and Evade) Czerka 13 (More Twin fun) TBSV (give him GMA when using Rieekan) Well, I'm certainly not going to scoff at a possible +13 for 40 damage (possibly 50, if you feel like using Han RH) four times after moving. That's a lot more than most other 30-odd point pieces can do. I'm looking forward to this guy.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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Yeah, there are crazy ways to boost him in both Rep and Rebel. A great fig that plays a bit differently with each factions.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/5/2009 Posts: 239 Location: Germany
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Dass Jennir VR cost 32 HP 80 DEF 18 ATK 9 DMG 10 SA unique Affinity (May be in a Rep squad) Ligfhtsaber Double attack Force2 Force renewall 1 Force Leap Jedi mind Trick Dispassionate Killer (Force 1 +4 Attack and +20 Damage until the end of this characters turn at the end of the turn make a save of 11 if the save fails this character is defeated)
Sry i can not see any use of him. He is just crap.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/21/2008 Posts: 131 Location: Texas
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TK-4334 wrote:
Sry i can not see any use of him. He is just crap.
On his own: +13/80 total damage. Not bad. Add Czerka: +13/160 total. Add Yaluren: +17/200 total. Add Han RH: +13/200 total. All in one activation. But this has all been mentioned already. Is he my first choice? Honestly, no. But he could be very interesting to build with.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/5/2009 Posts: 239 Location: Germany
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headache62 wrote:TK-4334 wrote:
Sry i can not see any use of him. He is just crap.
On his own: +13/80 total damage. Not bad. Add Czerka: +13/160 total. Add Yaluren: +17/200 total. Add Han RH: +13/200 total. All in one activation. But this has all been mentioned already. Is he my first choice? Honestly, no. But he could be very interesting to build with. hm i missed the point, that he can do that much dmg on multiple attacks.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/6/2009 Posts: 1,632 Location: Desintegrating some Djem So Sucka!
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headache62 wrote:TK-4334 wrote:
Sry i can not see any use of him. He is just crap.
On his own: +13/80 total damage. Not bad. Add Czerka: +13/160 total. Add Yaluren: +17/200 total. Add Han RH: +13/200 total. All in one activation. But this has all been mentioned already. Is he my first choice? Honestly, no. But he could be very interesting to build with. perfect way to explain how to run a new mini.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/9/2009 Posts: 106
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Dass is definetely my second favorite vr in this set (first being ferus olin) all the fun and different ways to make Dass powerful brings me so much hope for the future of the game.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/8/2009 Posts: 585 Location: New York City
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Falconjo wrote:Dass is definetely my second favorite vr in this set (first being ferus olin) all the fun and different ways to make Dass powerful brings me so much hope for the future of the game.
I dont think we have the stats for Ferus on here so if you know them by all means post them or lead me to them I would be very greatful.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2008 Posts: 536 Location: Tracy, CA
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TK-4334 wrote:headache62 wrote:TK-4334 wrote:
Sry i can not see any use of him. He is just crap.
On his own: +13/80 total damage. Not bad. Add Czerka: +13/160 total. Add Yaluren: +17/200 total. Add Han RH: +13/200 total. All in one activation. But this has all been mentioned already. Is he my first choice? Honestly, no. But he could be very interesting to build with. hm i missed the point, that he can do that much dmg on multiple attacks. Yeah, Double + Twin + D Killer + Lightsaber + Opportunist is darn solid. Just steer him toward the enemy's big gun. If he can take that enemy out, he has already been worth his cost.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2008 Posts: 536 Location: Tracy, CA
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Draconarius wrote:Tirade wrote:Rieekan 14 (Mobile and Evade) Czerka 13 (More Twin fun) TBSV (give him GMA when using Rieekan) Well, I'm certainly not going to scoff at a possible +13 for 40 damage (possibly 50, if you feel like using Han RH) four times after moving. That's a lot more than most other 30-odd point pieces can do. I'm looking forward to this guy. Exactly. He's a solid addition to both factions.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/11/2008 Posts: 1,122
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Wait... does the Czerka work if he is in melee using his saber?
Anyway, I know Dispassionate Killer is a gateway to mega-damage, but he can only use it a few times before he bites the dust. 100-odd damage sounds sick, but think: as I see it right now, the Meta is based around dealing huge amounts of damage. GMA Vigos doing 160 a round come to mind for you? How about IGs or SCTs for another example? Or a Dash with Momentum? Thought about Senate Commandos? There are so many other less risky options to beat the snot out of your opponent with than Dass. I'm not saying he doesn't have the potential to be a game-changing piece, and that there might be some uber support piece that comes out here that might help him out a ton, (which we certainly can't rule out as of now) but currently, I am quite meh on Jennar.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2008 Posts: 536 Location: Tracy, CA
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mercenary_moose wrote:Wait... does the Czerka work if he is in melee using his saber?
Anyway, I know Dispassionate Killer is a gateway to mega-damage, but he can only use it a few times before he bites the dust. 100-odd damage sounds sick, but think: as I see it right now, the Meta is based around dealing huge amounts of damage. GMA Vigos doing 160 a round come to mind for you? How about IGs or SCTs for another example? Or a Dash with Momentum? Thought about Senate Commandos? There are so many other less risky options to beat the snot out of your opponent with than Dass. I'm not saying he doesn't have the potential to be a game-changing piece, and that there might be some uber support piece that comes out here that might help him out a ton, (which we certainly can't rule out as of now) but currently, I am quite meh on Jennar. TBSVs are probably doing about 120 a round (Governor Tarkin + Czerka, Exile + Czerka, Flobi + Czerka). It should also be noted that the TBSV does not have the luxury of FPs unless you are running them with Holo Sid or Palps on Throne. As for the IGs, I count 120 damage (if you happen to run GGDAC + Droid Captain for Double). I suppose you could run the Sergeant, but at that point you are running pretty heavy on tech. Dash with Momentum reaches 120. He is also going to need to be hitting while using Opportunist to have any chance at knocking out the big target. A +10 (even with Momentum) is no guarantee against the higher defense targets. Dass can already up his attack with Killer and Qui-Gon JT. Sure, Dash could use the Dark Woman to gain Qui-Gon's CE, but you don't have to do that for Dass. With Senate Commandos, it's a case of survivability. There best hope for survival is Mobile Attack via Queen Amidala or Lando HoT. Dass can gain that and Evade through Rieekan. Dass can also gain Twin for less points. I see a versatile piece that already has plenty of support. Methinks you are content to write him off. That's fine. Just don't underestimate him if you have to face him.
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