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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/24/2010 Posts: 70
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Very nice. Windu no CE, nicer!! Sorry you didn't get a Yoda
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/12/2009 Posts: 390
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Bleh, why could they have not just granted Lord Hoth twin attack and be done with it? He's a disapointment in my opinon, all the figures we have seen THAT CE on have been much cheaper an or ranged. Any of them been used for that? No. So he's got a master speed without the twin until something dies, and everyone is a little better at getting closer in combat. Interesting, but it's seems like they are inherently trying to hold him back.
Kit is exactly the same, his last version was great intuistion attacker, this one could of had twin and been better.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/2/2009 Posts: 177
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Ganner's alright, but I was hoping for some kind of killer ability vs. Vong. However, for 29 points you can't really complain...
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Rank: X-1 Viper Droid Groups: Member
Joined: 2/26/2009 Posts: 47 Location: Sweden
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While I like the style of Lord Hoths' CE it sure seems like they erred on the side of caution with respect to the power of it. 1 follower, within 6, move 2 squares...? To make a serious impact one would think one or two of those would have had to be upgraded a bit.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/8/2008 Posts: 219
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Wow, Lord Hoth's CE sucks, but he looks like a decent fighter. Cay looks very useful and should help out the OR a lot. I was just really hoping they could finally give the OR a piece costing over 50.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 871 Location: Cincinnati, OH
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Have to say I'm very underwhelmed by most of these stats =o(
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Rank: Republic Commando Groups: Member
Joined: 1/10/2010 Posts: 16 Location: France
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Bumpy wrote:Let me try this a third time. Got my case here's what I didn't see on the front
Jedi Sith Hunter
Special- Melee Sith Hunter Stealth
Great ! Can you give us the full description of the Sith Hunter SA, please ? This one is missing from my webpage. Edit :I received this one : +4 Attack and +10 Damage against Sith enemies. Can you confirm please ? T.I.A.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,488
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Where are the stats for Cay, I don't see them.
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Rank: Republic Commando Groups: Member
Joined: 1/10/2010 Posts: 16 Location: France
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spryguy1981 wrote:Where are the stats for Cay, I don't see them. Have a look Here : http://khryssun.free.fr/starwars-miniatures/Preview_MOTF.php(39/40) enjoy !
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/17/2008 Posts: 188
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I'm liking some of these new pieces.
Hoth may not be the tank everyone envisioned, however, his CE does help get your characters into attack position in a squad with the cheapest Extra Attack CE.
Cay seems interesting with renewal and lightsaber assualt, he's going to consistently do 40 dmg. And, who is going to want to kill him?
Han is pretty expensive, however his CE is interesting. Makes your squad deadlier as the game goes on. Anything that boosts damage is OK in my book.
Ganner provides a new movement breaker for the NR, and now getting your Kyle BM or GMLS into attack position is easier than ever.
Anakin gives Mettle to allies! That's pretty sweet. Combine him with either Yoda spirit or Yoda Dagobah, and the Rebels are that much better! (Like they need to be).
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/17/2008 Posts: 188
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miniature market has Masters of the Force singles up for preorder if you want to stock up on the new VRs.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/18/2008 Posts: 153
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Anakin, Force Spirit - cause yeah, that's what the Rebels needed. The only good thing I can say about this set is that it only took them 16 sets, but they finally fixed melee.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/23/2009 Posts: 116
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Hoth in conjunction with Atton is going to be fun. Pop him out and then on his turn he can get both of his attacks. Add in The exile and you really are going to have a fun time. Hoth will be attacking 6 times assuming your opponent decides to kill Atton first? Yeah I like that. Not the most competitive but fun for sure. Cay will also be a fun piece to use with Hoth. Mix in Vodo and no one will know who they should kill first. Fun stuff!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2008 Posts: 536 Location: Tracy, CA
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Boris wrote:Anakin, Force Spirit - cause yeah, that's what the Rebels needed. The only good thing I can say about this set is that it only took them 16 sets, but they finally fixed melee. Yeah, I am amazed how everyone is overlooking the piece. That is a powerful CE for just 12 points.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/23/2009 Posts: 116
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True. Anakin is being overlooked. It also just occurred to me how brutal Han's CE can be in Rebels. I'm thinking of what he could do in conjunction with Luke, rebel commando and even Shaak ti. Wow. 80 damage at the beginning of the turn. That's nice.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2008 Posts: 536 Location: Tracy, CA
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homestar45 wrote:True. Anakin is being overlooked. It also just occurred to me how brutal Han's CE can be in Rebels. I'm thinking of what he could do in conjunction with Luke, rebel commando and even Shaak ti. Wow. 80 damage at the beginning of the turn. That's nice. I was more thinking of running him with Obi-Wan Unleashed or the likes. Nasty damage before he falls. I like Han's CE, but I think the cost is too high. You aren't getting enough out of Han to justify the hefty 49 cost. Unlike Han Scoundrel, this Han is a commander. That limits your options.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/6/2009 Posts: 118 Location: Canada
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I like Cay, Ganner, and Arden, they all bring something unique to their factions and represent the characters relatively well. Hoth's CE is a huge disappointment for me, and his stats are a lot lower than I expected. He's okay, but in the final set I would have liked to see a really good CE for the OR. Annie Spirit is okay, his CE is obviously very good and running all three Spirits at a time will be fun. General Solo is interesting, but a large amount of his success is based on your opponent attacking and your pieces surviving, so I'm not sure how effective he'll be.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/12/2009 Posts: 390
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Aye, out of all of them, I would say Lord Hoth is easily the largest disapointment of the set. His commander effect is horrid in compersion to figures with effects within that range, such as Rex 501st commander. It does not matter about the extra attack CE because Obi + Rex is not that more costly for a near invincilbe ranged sheild and a decent shooter with the ability to affect all of it's followers in comperson to a pair of melee commanders with the ability to move only one.
Anakin is broken considering the faction he exists in. Any charcter that can reroll becomes a great deal tougher. Cool enough though.
The other new announcements are very cool though. ^^
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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Wysten wrote:Aye, out of all of them, I would say Lord Hoth is easily the largest disapointment of the set. His commander effect is horrid in compersion to figures with effects within that range, such as Rex 501st commander. It does not matter about the extra attack CE because Obi + Rex is not that more costly for a near invincilbe ranged sheild and a decent shooter with the ability to affect all of it's followers in comperson to a pair of melee commanders with the ability to move only one. Frankly, I'm not surprised people are disappointed with Lord Hoth, he's subtle. Regardless, that interpretation of him being weak or "horrid" is false. He's actually a very powerful addition to the OR, and works very well in conjunction to what they have and adding to what they didn't have. The CE is much more powerful than people have realized as of yet. You all keep thinking it's the same thing, it's not. You move 2 at the end of Hoth's turn, not on your own turn. This makes door tricks possible, and adds a mini levitation type power, that doesn't cost a FP, and doesn't replace your attacks. Further, Hoth and Cal have strong synergy. Use Cal (who your opponent has to think twice about killing) to set off his twin. It's a movement breaker for the OR, that's new, different, and pretty useful. Moving Atton Rand into position (or out of los after a big triple twin) for example. Moving a JBM back into base for a triple. Remember, him having a CE in the OR is hardly a negative, as their main CE is the Exile, and it applies to Allies. It's like a free bonus actually that costs him nothing. At 44pts he's quite well designed. I understand a +10 looks weak, and it isn't great. But it's also not that bad either. The rest of his stats make up for it, and for a mini that can fairly easily get triple twin, it's not that big of a deal. He's a piece that doesn't look like much at first, especially considering the unrealistic expectations, but when you look twice, for his cost, and how he can synergize in a squad, he's quite a good mini actually, and helps the OR. Wysten wrote:Anakin is broken considering the faction he exists in. Any charcter that can reroll becomes a great deal tougher. Cool enough though.
Not at all broken. He'd have been an issue in NR, not as much in Rebel. He will primarily be of help to melee force users in the Rebels, which isn't a squad currently that people run a whole lot. In the more commonly played Rebel shooter squads, he's yet more tech to choose from, that doesn't make any of them particularly better because of what you will have to leave out to fit him in, just different.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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Lord Hoth's CE isn't as bad as people are acting. I'm really glad it's a movement breaker CE, that helps OR a lot. Granted, it could be better, but I definitely don't think it's bad. He's easy to boost, and he synergizes very well with Cay. As for Cay himself, he's neat, but I'm not super impressed. With the new Bounty Hunters from DT, along with Cad Bane, I've been playing more beefy non-uniques anyways (Hello there JWM). I love Ganner. I had very high expectations for him, and although he isn't uber powerful, I think it captures the character very well and he will be a very good piece. Levitation in NR will be big. He's definitely my #1 want from the set. I don't see myself playing Han much at all. He does feel a little overcosted. If he weren't a commander and cost a few points less, I would love him, because then he would be able to gain GMA (+13 attack for 40 damage TWICE while on the move with Accurate? Yes please!). I don't think his CE adds a whole lot; often times once figs start taking damage (especially by the time they get to half HP or less) they are just about to die. Bodyguards will be essential in squads with him. Anakin I'm unsure about. Off the top of my head, I don't see a ton of times where I would use him over Obi. After reading some posts regarding him, though, I'm starting to come around. I'm interested in seeing how he plays out. Really glad he's more than just a Speed 6 ghost, though. The set as a whole is solid. Nothing has a real ZOMG factor, and it doesn't look like anything will turn the meta upside down (no Yobuck, no Zuckuss, no Dash, Rex, or Cad Bane), but there are a lot of good pieces that will see play, even on high competitive levels. I love the Dejariks. In fact, I think a lot of the non-uniques have pretty good places. I'm looking forward to getting a case.
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