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TheHutts wrote: Advanced Warning [If this character has line of sight to an enemy, Unique allies gain Relay Orders.]
Really like this ability, will probably use it or some variation.
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jen'ari wrote:TheHutts wrote: Advanced Warning [If this character has line of sight to an enemy, Unique allies gain Relay Orders.]
Really like this ability, will probably use it or some variation. I agree, it is extremely clever yet simple.
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TheHutts wrote:UrbanShmi wrote:31/45
Gorman "Camper" Vandrayk Fringe Cost 17
HP 60 Def 17 Att +6 Dam 10
Special Abilities Unique. Melee Attack
Camaraderie [An ally named Jarael gains Protective+10 (+10 damage while a wounded ally whose name contains Camper is within 6 squares)]
Protective +10 [+10 damage while a wounded ally named Jarael is within 6 squares]
Repair 20 [Replaces attacks: touch; remove 20 damage from 1 Droid character.]
Reprogram [Replace attacks: touch; target enemy droid joins this character's squad, save 11. Each time the reprogrammed character would activate, it must first attempt a save of 11; on a failure, that character takes 10 damage, remains unactivated, rejoins the original squad, and is no longer reprogrammed.]
Technological Facilitator [Allies with Con Artist ignore abilities that suppress commander effects while within 6 squares of this character]
Commander Effect During setup, choose a Unique Fringe Droid follower in your squad. For the rest of the skirmish, that character is subject to commander effects of Fringe allies. Camper seems like the most overdue ever character, right? He's referenced on Jarael's card, and that came out in 2007, I think? There are some interesting ways you can go with him, I think. Playing him to give Jarael Protective is possibly worthwhile since she rules, but it is expensive and Camper's such a weeny attacker. IG-88s in Fringe seems good - even just playing IG-88A by himself to get Talon's CE might be worthwhile, although you'd still probably play Boba or Cad Bane or whoever. IG-88 AD turns into a heck of a damage dealer with IG-88A's twin and Talon's CE, but I think he's still better in factions with more conventional movement breakers, as Talon's intuition CE doesn't synergise well with his Opportunist. Camper seems like one of those pieces that probably won't turn up at tournaments but who sets up some fun new builds. I think your right about talons CE not synergizing well for the most part. Mostly I think that comes because talon squads tend to have such low activations. So most people use talon to set up for an early round strike. If you have a higher number of activations though you can use it completely differently. For instances getting a character out of danger so he can use his opportunist later in the round. That is a tactic I haven't seen many people use however.
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TheHutts wrote:Quote:29/45
Aves, Communications Officer Fringe Cost 34
HP 70 Def 18 Att +8 Dam 20
Special Abilities Unique. Mobile Attack; Evade
Advanced Warning [If this character has line of sight to an enemy, Unique allies gain Relay Orders.]
Disciplined Leader [This character's commander effect cannot be suppressed]
Jam Transmission [At the end of this character's turn, choose 1 enemy commander effect. Until the end of the round, the chosen commander effect is suppressed farther than 6 squares from that commander or its allies with Relay Orders.]
Rapport [This character costs 5 less when in the same squad as a character whose name contains Talon Karrde]
Relay Orders [Each allied commander can count distance from this character as well as from itself for the purpose of commander effects]
Willing to Serve [Counts as a follower for purposes of allied commander effects]
Commander Effect Usable when your squad contains only Fringe characters: If this character is unactivated at the start of an opponent's phase, you may force that player to activate 2 characters that phase (including the first phase of the round), suppressing enemy commander effects that alter the number of activations per phase.
Trusted by Karrde because he had the trust of the crew, Aves was never very far from the smuggler chief. Assuming he gets played, I think he'll have a positive effect for people wanting to see Jedi back - Talon squads will have less firepower against Jedi, but more resilience against technical squads. This is definately the piece I think will have the most impact on the game. Whether it's because the piece itself, or because his abilities could be duplicated in the future I do not know. Personally I would love to see a piece like this in sith. Maybe a different type of Darth warlock... As is, it provides a big helping hand to talon squads. A lot of squads talon struggles against will be on a very level playing field if not fighting from the bottom of the hill. Durge, Naboo, Daala, Thrawn and several others will now be having to dance around Aves "Bipolar" Abilities. I am very happy about this pieces point cost and how his abilities balances against, and with, each other. It is the same difficulty with choosing to play the Imp governor or not to. Do I want the extra tech or the extra attacker. At 29 points that will not be an easy descidion, but personally I think he is survivable enough to attack with him and your squad isn't nerfed if he dies. It also provides your opponent with a possible more important target than talon, and that is quite a big deal IMO.
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atmsalad wrote:As is, it provides a big helping hand to talon squads. A lot of squads talon struggles against will be on a very level playing field if not fighting from the bottom of the hill. Durge, Naboo, Daala, Thrawn and several others will now be having to dance around Aves "Bipolar" Abilities. Do you think he'll have a place outside of Talon squads? You might be able to squeeze him in as a second attacker in a Thrawn squad or something?
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TheHutts wrote:Do you think he'll have a place outside of Talon squads? You might be able to squeeze him in as a second attacker in a Thrawn squad or something? 35 points is just a lot to put into one tech piece. Maybe some other out act and smash squad. Very few I can think of off the top of my head.
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I actually think he will have a lot of uses outside Talon. Not sure if people actually will use him, but anything that struggles to deal with that one commander effect will certainly think of using him.
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TheHutts wrote:UrbanShmi wrote:31/45
Gorman "Camper" Vandrayk Fringe Cost 17
HP 60 Def 17 Att +6 Dam 10
Special Abilities Unique. Melee Attack
Camaraderie [An ally named Jarael gains Protective+10 (+10 damage while a wounded ally whose name contains Camper is within 6 squares)]
Protective +10 [+10 damage while a wounded ally named Jarael is within 6 squares]
Repair 20 [Replaces attacks: touch; remove 20 damage from 1 Droid character.]
Reprogram [Replace attacks: touch; target enemy droid joins this character's squad, save 11. Each time the reprogrammed character would activate, it must first attempt a save of 11; on a failure, that character takes 10 damage, remains unactivated, rejoins the original squad, and is no longer reprogrammed.]
Technological Facilitator [Allies with Con Artist ignore abilities that suppress commander effects while within 6 squares of this character]
Commander Effect During setup, choose a Unique Fringe Droid follower in your squad. For the rest of the skirmish, that character is subject to commander effects of Fringe allies. Camper seems like the most overdue ever character, right? He's referenced on Jarael's card, and that came out in 2007, I think? There are some interesting ways you can go with him, I think. Playing him to give Jarael Protective is possibly worthwhile since she rules, but it is expensive and Camper's such a weeny attacker. IG-88s in Fringe seems good - even just playing IG-88A by himself to get Talon's CE might be worthwhile, although you'd still probably play Boba or Cad Bane or whoever. IG-88 AD turns into a heck of a damage dealer with IG-88A's twin and Talon's CE, but I think he's still better in factions with more conventional movement breakers, as Talon's intuition CE doesn't synergise well with his Opportunist. Camper seems like one of those pieces that probably won't turn up at tournaments but who sets up some fun new builds. You kind of nailed it here. I love Jarael, so I've wanted to see Camper made for a looooong time, and this set was a great opportunity for it. I think there are some really interesting things that can be done with the piece, but the IG brothers are probably the strongest. Honestly, I will at least try to play him in Talon builds with Jarael and Marn just for the Technological Facilitator, but I think the Protective will be hard to pull off due to his low HP. The piece is sort of a baby step toward making droids subject to CEs, so it's pretty circumscribed, but there's some fun stuff there.
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jen'ari wrote:
Dear TINT, please learn how to comprehend full sentences (and I didnt even have spelling/misword usage issues that I know of).............
For the record, since you brought him up, I didn't vote for Cin Drallig. can't be quiet while you insult the nicest SWM player I've met. He's one of the best players ever. your lack of respect for everyone, and every thing, appalls even me.
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UrbanShmi wrote:TheHutts wrote:UrbanShmi wrote:31/45
Gorman "Camper" Vandrayk Fringe Cost 17
HP 60 Def 17 Att +6 Dam 10
Special Abilities Unique. Melee Attack
Camaraderie [An ally named Jarael gains Protective+10 (+10 damage while a wounded ally whose name contains Camper is within 6 squares)]
Protective +10 [+10 damage while a wounded ally named Jarael is within 6 squares]
Repair 20 [Replaces attacks: touch; remove 20 damage from 1 Droid character.]
Reprogram [Replace attacks: touch; target enemy droid joins this character's squad, save 11. Each time the reprogrammed character would activate, it must first attempt a save of 11; on a failure, that character takes 10 damage, remains unactivated, rejoins the original squad, and is no longer reprogrammed.]
Technological Facilitator [Allies with Con Artist ignore abilities that suppress commander effects while within 6 squares of this character]
Commander Effect During setup, choose a Unique Fringe Droid follower in your squad. For the rest of the skirmish, that character is subject to commander effects of Fringe allies. Camper seems like the most overdue ever character, right? He's referenced on Jarael's card, and that came out in 2007, I think? There are some interesting ways you can go with him, I think. Playing him to give Jarael Protective is possibly worthwhile since she rules, but it is expensive and Camper's such a weeny attacker. IG-88s in Fringe seems good - even just playing IG-88A by himself to get Talon's CE might be worthwhile, although you'd still probably play Boba or Cad Bane or whoever. IG-88 AD turns into a heck of a damage dealer with IG-88A's twin and Talon's CE, but I think he's still better in factions with more conventional movement breakers, as Talon's intuition CE doesn't synergise well with his Opportunist. Camper seems like one of those pieces that probably won't turn up at tournaments but who sets up some fun new builds. You kind of nailed it here. I love Jarael, so I've wanted to see Camper made for a looooong time, and this set was a great opportunity for it. I think there are some really interesting things that can be done with the piece, but the IG brothers are probably the strongest. Honestly, I will at least try to play him in Talon builds with Jarael and Marn just for the Technological Facilitator, but I think the Protective will be hard to pull off due to his low HP. The piece is sort of a baby step toward making droids subject to CEs, so it's pretty circumscribed, but there's some fun stuff there. personally the piece that pops into my head is Elbee. being able to move before init and get the +4 +10 on top of his other stats is nasty, against jedi he is at a 16 attack for 60 damage, everyone else 12 for 50 and he has a ton of hitpoints and is relatively cheap.
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Deaths_Baine wrote:UrbanShmi wrote:TheHutts wrote:UrbanShmi wrote:31/45
Gorman "Camper" Vandrayk Fringe Cost 17
HP 60 Def 17 Att +6 Dam 10
Special Abilities Unique. Melee Attack
Camaraderie [An ally named Jarael gains Protective+10 (+10 damage while a wounded ally whose name contains Camper is within 6 squares)]
Protective +10 [+10 damage while a wounded ally named Jarael is within 6 squares]
Repair 20 [Replaces attacks: touch; remove 20 damage from 1 Droid character.]
Reprogram [Replace attacks: touch; target enemy droid joins this character's squad, save 11. Each time the reprogrammed character would activate, it must first attempt a save of 11; on a failure, that character takes 10 damage, remains unactivated, rejoins the original squad, and is no longer reprogrammed.]
Technological Facilitator [Allies with Con Artist ignore abilities that suppress commander effects while within 6 squares of this character]
Commander Effect During setup, choose a Unique Fringe Droid follower in your squad. For the rest of the skirmish, that character is subject to commander effects of Fringe allies. Camper seems like the most overdue ever character, right? He's referenced on Jarael's card, and that came out in 2007, I think? There are some interesting ways you can go with him, I think. Playing him to give Jarael Protective is possibly worthwhile since she rules, but it is expensive and Camper's such a weeny attacker. IG-88s in Fringe seems good - even just playing IG-88A by himself to get Talon's CE might be worthwhile, although you'd still probably play Boba or Cad Bane or whoever. IG-88 AD turns into a heck of a damage dealer with IG-88A's twin and Talon's CE, but I think he's still better in factions with more conventional movement breakers, as Talon's intuition CE doesn't synergise well with his Opportunist. Camper seems like one of those pieces that probably won't turn up at tournaments but who sets up some fun new builds. You kind of nailed it here. I love Jarael, so I've wanted to see Camper made for a looooong time, and this set was a great opportunity for it. I think there are some really interesting things that can be done with the piece, but the IG brothers are probably the strongest. Honestly, I will at least try to play him in Talon builds with Jarael and Marn just for the Technological Facilitator, but I think the Protective will be hard to pull off due to his low HP. The piece is sort of a baby step toward making droids subject to CEs, so it's pretty circumscribed, but there's some fun stuff there. personally the piece that pops into my head is Elbee. being able to move before init and get the +4 +10 on top of his other stats is nasty, against jedi he is at a 16 attack for 60 damage, everyone else 12 for 50 and he has a ton of hitpoints and is relatively cheap. 4-Lom (any) can be fun as well as HK. The other Big fun group is Ig88A & IG88 Assassin Droid
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It's limited to followers, so doesn't work on HK 47 himself, although you could use another Droid in the same squad.
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jak wrote:jen'ari wrote:
Dear TINT, please learn how to comprehend full sentences (and I didnt even have spelling/misword usage issues that I know of).............
For the record, since you brought him up, I didn't vote for Cin Drallig. can't be quiet while you insult the nicest SWM player I've met. He's one of the best players ever. your lack of respect for everyone, and every thing, appalls even me. +1 to your comment here Jak. You can disagree with someone, but don't go an insult them. Thereisnotry is one of, if not the best star wars minis player, and for someone to insult him is just plain infuriating to me. The level of disrespect shown is just downright shameful. These posts by Jenari reminds me of the days when MandaloreDaBeast was around...
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jen'ari wrote:thereisnotry wrote:jen'ari wrote:if designers are using wookieepedia as an independent source than we will continue to have inaccurate portrayals come thru the pipes. Once that happens you might as well start making whatever you like. Wow, this is arrogant and wrong-headed in so many ways! If wookieepedia is inaccurate then please provide a more reliable source that covers pretty much all of the SW canon. There isn't one. Yes, we can watch the movies. But can you tell just by watching Ep III (for example) that Anakin was a djem so practitioner? I sure can't. I didn't even know what that was until I learned of it in SWM. Heck, when I designed Cin Drallig--a mini that seemed to very well-received across the board, and was even accepted by the TN group as one of the V-Set Allstars--wookieepedia was one of my primary sources. I knew I liked him because of the video game, but I had ZERO other info about him. Thank the makers for wookieepedia! But I guess I screwed him up too. Man, I'm such an idiot (along with ALL the rest of the designers, because they use it too) for using that worthless resource! I'm not even sure if I like the piece, because I haven't taken a close look at it yet. But if for some reason I don't like it, I absolutely do not have the right to b!tch and moan about it, claiming that the designers should've made it more according to my specifications or preferences. The fact is, I'm not going to like every piece, and neither will you. But maybe the game does not revolve around our opinions. This piece will not break the game, but it will open up some new squad options. Use him or not, as you prefer. But please, stop spewing forth this putrid negativity. It damages the community and it only ends up hurting the game. Dear TINT, please learn how to comprehend full sentences (and I didnt even have spelling/misword usage issues that I know of). I said and I will quote myself with some bolded parts if designers are using wookieepedia as an independent source than we will continue to have inaccurate portrayals come thru the pipes. Deifinition of IF (from dictionary.com): in case that; granting or supposing that; on condition that Definition of independent (from my head): not dependent So lets rephrase that sentence. On the condition that designers are using wookieepedia as a source and not depending on any other sources than we will continue to have inaccurate portrayals come thru the pipes. Which is a true statement.. Ah! I understand now. It is the use and, more importantly, the placement of the word "independent". To use your example: "Definition of independent (from my head): not dependent" So do some plugging and we get this "if designers are using wookieepedia as an not dependent source than we will continue to have inaccurate portrayals come thru the pipes." "Not dependent" ie they are not depending on wookkieepedia. A better word would have been "only" or "sole" instead of "independent".
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UrbanShmi wrote:It's limited to followers, so doesn't work on HK 47 himself, although you could use another Droid in the same squad. I actually meant the Original HK-47. lol. But there isnt alot of support for him.
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atmsalad wrote:jen'ari wrote:TheHutts wrote: Advanced Warning [If this character has line of sight to an enemy, Unique allies gain Relay Orders.]
Really like this ability, will probably use it or some variation. I agree, it is extremely clever yet simple. It first appeared on Teebo, Ewok Sentry (If this character has line of sight to an enemy, allied Ewoks gain Relay Orders). Jake (sthlrd2) and I created the ability together. We really felt Ewoks needed a way to gain relay orders for all Ewok squads (mainly with Golden One squads where mouse droids aren't allowed.) We named it advanced warning because we saw potential for it to be used again (changing the recipients to any specific group). It fit on Aves and I thought it was useful to add to him. Glad you guys like it.
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atmsalad wrote:TheHutts wrote:Quote:29/45
Aves, Communications Officer Fringe Cost 34
HP 70 Def 18 Att +8 Dam 20
Special Abilities Unique. Mobile Attack; Evade
Advanced Warning [If this character has line of sight to an enemy, Unique allies gain Relay Orders.]
Disciplined Leader [This character's commander effect cannot be suppressed]
Jam Transmission [At the end of this character's turn, choose 1 enemy commander effect. Until the end of the round, the chosen commander effect is suppressed farther than 6 squares from that commander or its allies with Relay Orders.]
Rapport [This character costs 5 less when in the same squad as a character whose name contains Talon Karrde]
Relay Orders [Each allied commander can count distance from this character as well as from itself for the purpose of commander effects]
Willing to Serve [Counts as a follower for purposes of allied commander effects]
Commander Effect Usable when your squad contains only Fringe characters: If this character is unactivated at the start of an opponent's phase, you may force that player to activate 2 characters that phase (including the first phase of the round), suppressing enemy commander effects that alter the number of activations per phase.
Trusted by Karrde because he had the trust of the crew, Aves was never very far from the smuggler chief. Assuming he gets played, I think he'll have a positive effect for people wanting to see Jedi back - Talon squads will have less firepower against Jedi, but more resilience against technical squads. This is definately the piece I think will have the most impact on the game. Whether it's because the piece itself, or because his abilities could be duplicated in the future I do not know. Personally I would love to see a piece like this in sith. Maybe a different type of Darth warlock... As is, it provides a big helping hand to talon squads. A lot of squads talon struggles against will be on a very level playing field if not fighting from the bottom of the hill. Durge, Naboo, Daala, Thrawn and several others will now be having to dance around Aves "Bipolar" Abilities. I am very happy about this pieces point cost and how his abilities balances against, and with, each other. It is the same difficulty with choosing to play the Imp governor or not to. Do I want the extra tech or the extra attacker. At 29 points that will not be an easy descidion, but personally I think he is survivable enough to attack with him and your squad isn't nerfed if he dies. It also provides your opponent with a possible more important target than talon, and that is quite a big deal IMO. I actually thought he'd get more talk and focus when he was previewed. Glad he's getting a closer look. This character took a LOT of work. It really was hard to find some kind of balance (I hope we did!) It started with simply wanting to give all fringe a unique kind of activation control. I get so sick of when you see a new piece that copies an ability that is unique to a faction and re-porposes it. It just comes across as a complete lack of imagination and lazy to me. I like preserving certain faction identities and uniquenesses. I can't tell you how many times I heard "Why not just put Black Ops on him?" I wanted to pull my hair out! Black Ops is a fine ability, but in my opinion it is for the Mandos, and should stay there. That ability was created in vset 1 specifically for the Mandos. I'm nothing if not stubborn (anyone who knows me will agree). Besides, we can get more creative than that, right? In a way I wanted a reverse form of activation control. Think Dodonna - but forcing the other team to do what you want instead. I didn't want to just stop activation control, I wanted it to work against them. Make someone think twice about bringing it. But it was tricky. Balance is always a factor. The idea was this - it's a really minor boost if the opponent didn't bring activation control (force them to activate 2 on the first activation when it is not ideal for them to). But if they bring activation control, they don't get the choice, you choose for them. When facing San Hill or Ozzel - you'll most likely make them activate 2 when there's no direct engagement, and let the negative side of their CE do it's natural thing when engagement does occur. When facing Dodonna, it's basically saying no when they want to activate just 1. Then there is the Mando Tactician, and Grand Moff Tarkin that allow 3 activations in a phase. Well, knock that down to 2 anytime they try. So unlike Black Ops that essentially makes it so the opponent wasted points on activation control, it turns their act control piece (especially Ozzel and San Hill) into a liability. We had to give the caveat of it only working in all Fringe squads because activation control and anti-activation control in the same faction is a very bad thing. This is of course balanced by the fact that it only works when Aves is unactivated. And there are good reasons you WANT him activated. Jam transmission is his other brand new ability, and it could prove to be big. For many years there has been an outcry against Mas Amedda and boardwide CEs. This had fallen on deaf ears for long enough. At first we thought of a straight counter (characters with booming voice lose booming voice) but once again - we could be more creative than that. We felt it too strong to simply shut down boardwide CEs and Mas Amedda. Targeting one specific CE tempered that. Even moreso, having to have Aves specify the CE each round on his turn makes it so he has to be ACTIVATED to use the ability. Often the player with Aves will have a tough choice of when to activate Aves. Do you want anti-tempo control, or do you want Jam Transmission? Do you want to attack early with him, or get him in a safe position later in the round to utilize advanced warning? Of course relay orders still allows the enemy to utilize their CEs within 6 through careful positioning (old school minis style!) So it's not simply board wide disruptive or ABM. The enemy always has an option to bring more relay orders in the base squad or through reinforcements to try and mitigate the effect. It is a very unique ability. I personally hope it doesn't get used again, lol. He's clearly much more useful in fringe, since he was designed to be played with Talon Karrde. A moot CE and +5 points in other factions will hopefully make him played sometimes in other factions, but not broken. If the enemy doesn't have a boardwide CE or Mas Amedda, he's pretty overcosted. Like I said - this piece was a TON of work to get to his final stats. All 4 designers on the set had significant input. Beyond that - Darth Jim really deserves a huge thank you and co-designer credit for this piece. I was fully aware that this piece had several potentially powerful abilities and new concepts. Since it was designed primarily as a piece to be played in all fringe squads, I went to the foremost all fringe squad expert for consultation. He really helped shape the piece, and his advice and instincts help prevent it from being a giant disaster. At certain stages in the process Jim spoke up adamantly (but respectfully) against certain aspects of the design (that are no longer a part of the stats) to the whole design team. He helped tone it down and shape it into a specific tool that is useful but not an auto-include. I basically said - I want it so you'd consider playing it in some all fringe squads, but know it's not right for all of them. His sage counseling lead to the "Eureka!" moment of having the CE only work while not activated, and Jam transmission only work after. Once proposed, Jim thought long and hard about it and finally said - "I like it". That was the final stamp of approval in my book. Obviously only time will tell what will really happen with this piece. We costed him a little above the price he should probably be on purpose. We didn't want another "oops". My prediction is that he'll see some play, maybe even squeak his way into a creative regional place-winning squad or two, but he won't be meta changing. Maybe a power level 7 or 8. We shall see. If people think twice about activation control or bringing Naboo for example, frankly that is just fine by me.
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countrydude82487 wrote:UrbanShmi wrote:It's limited to followers, so doesn't work on HK 47 himself, although you could use another Droid in the same squad. I actually meant the Original HK-47. lol. But there isnt alot of support for him. Oops, sorry . The abilities went through a couple different versions in PT, and I just wanted to make sure that people who had tested it a certain way were aware of changes.
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Mando wrote:jak wrote:jen'ari wrote:
Dear TINT, please learn how to comprehend full sentences (and I didnt even have spelling/misword usage issues that I know of).............
For the record, since you brought him up, I didn't vote for Cin Drallig. can't be quiet while you insult the nicest SWM player I've met. He's one of the best players ever. your lack of respect for everyone, and every thing, appalls even me. +1 to your comment here Jak. You can disagree with someone, but don't go an insult them. Thereisnotry is one of, if not the best star wars minis player, and for someone to insult him is just plain infuriating to me. The level of disrespect shown is just downright shameful. These posts by Jenari reminds me of the days when MandaloreDaBeast was around... @Mando, Thereisnotry, please excuse me insulting your ability to comprehend sentences. You are such a great mini's player that you should be allowed to go off on insulting rants even if you are ranting about something that is missing the mark. You are such a great player and person that your insulting rant should have just been overlooked. my sincere apologies. Is this what you wanted Mando? Did you forget that the first sentence of TINT's rant said this: Wow, this is arrogant and wrong-headed in so many ways Everything in his rant had the purpose to make my position look idiotic. It was a "negative" rant directed towards me. Of course I was going to show him that he was wrong to go off on a tangent and look down upon my position. Why the heck wouldn't I? I should have the right to "clear" my name. I have no hard feelings towards TINT. I played against him a month ago, got destroyed. His placement was perfect. I guarantee you that if you ask TINT if being a great player should mean he has immunity to comments when he is not in the right he would say absolutely not. You need to start being less bias in your posts here Mando. I am sure TINT understands that he said something in a wrong time/manner and it was, rightfully, shown to be wrong. His accusation was unfounded. As a man he will just move on, just like I will (unless some person butts in and starts making silly comments).
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Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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"Ah freddled gruntbuggly, Thy micturations are to me, As plurdled gabbleblotchits, On a lurgid bee, That mordiously hath blurted out, Its earted jurtles, Into a rancid festering confectious organ squealer. Now the jurpling slayjid agrocrustles, Are slurping hagrilly up the axlegrurts, And living glupules frart and slipulate, Like jowling meated liverslime, Groop, I implore thee, my foonting turling dromes, And hooptiously drangle me, With crinkly bindlewurdles, Or else I shall rend thee in the gobberwarts with my blurglecruncheon, See if I don't."
Unknown Vogon poet
Can't get any sillier.
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