|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/6/2009 Posts: 1,632 Location: Desintegrating some Djem So Sucka!
|
Warlord_Hett wrote:Doogle126 wrote:The reason im using dengar and whorm together is this: he kills any piece with 70 hp in 1 activation (and if cad bane has taken any dmg, hes be gone too XD
sorry if I'm missing something, but how could you kill a 70 HP piece in one turn? if they had 70 HPs left the first attack would do 20, as would the second. final shot could not be used on the second attack as it is a 'replaces turn' ability. well, he would still get the twin from Whorm, even if it replaces his turn. the only restriction would be movement. Now ith Final shot, i dont know how it would work with the twin, i dont think that you would be able to hit once, drop their HP to 50, then get the second of yer twin to do the 50 damage, because you are right, it replaces yer turn, which would mean that you would need to hit someone with 50 HP or less. its a little confusing for me, but i still cant wait to build a squad around him.
|
|
Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
|
You would not be able to kill a character with 70 HP left. Final Shot provides ONE attack at +30 Dam, and that bonus does not apply to the Twin. Much like Djem So Mastery and Twin.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/21/2008 Posts: 131 Location: Texas
|
Sithborg wrote:You would not be able to kill a character with 70 HP left. Final Shot provides ONE attack at +30 Dam, and that bonus does not apply to the Twin. Much like Djem So Mastery and Twin. And because Final Shot specifies that the target has 50 or less HP, you can't declare it against someone with 70 HP to begin with. Nor can you take the first twin (bringing the HP to 50) and then declare or use Final Shot.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/10/2008 Posts: 184 Location: Middle of an Albertan field
|
Well, then, the worst he has is a +10 for 20 twin attack, with final shot for the end.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/3/2008 Posts: 187 Location: Beverly, MA
|
and arent we still waiting to see full stats on dengar anyways? maybe he'll have something else going for him that we dont know yet.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/21/2008 Posts: 131 Location: Texas
|
Partof1 wrote:Well, then, the worst he has is a +10 for 20 twin attack, with final shot for the end. Final Shot will not "kick in" on the second attack of a Twin attack, even if the target charcter is knocked below 50 HP by the first shot. Final Shot is a "Replaces Turn" ability - you declare it before you make any attacks, and you can only declare it if the target is already below 50 HP. What you describe would have to take place over 2 turns. His best best will be with Mi'Thrawn - swap Dengar into place and use the additional +4 from Opportunist (Panaka will be nearly as good, without the +4).
|
|
Rank: Dark Trooper Phase III Groups: Member
Joined: 2/18/2009 Posts: 25 Location: New Jersey
|
|
|
Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
|
I am a happy camper. Love the Hand and Sovreign Protector.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/12/2009 Posts: 390
|
Aye, protectors a beast, worthy of the honour guard name. 100 life is huge for a figure of 25, and has high attack, defence and force sense. All you got to ask yourself really is whether the +7 points are worth slightly boosted stats and twin, though in most case's it's probably yes, I can see a protector being benficial, such as a swap squad that does not nessiarily need Kir's mobility.
Hand looks a bit meh to be honest though, not a lot you would want to spend Palps points on and just Lightsaber block? Not really my cup of tea really. Damaging on 40 is interesting, but theres just no real potencial beyond that, much like the Sith melee stick. The mando and droid Jedi hunters will probably tear through packs of these guys.
Though that being said, probably want to pull the bountry hunters and/or Des along with a few hunters, pulling any other force user seems a death wish without shooters.
Human engineer is... Interesting, there is some potenical, easpically with themed squads that are fed up with those tiny buggers, most squads would probably much prefer 4 of the underappreated buggernorts, they build the foundation of every army!!11!!!
Chewwie is pretty amazing for just 23 points, problem is while he's got a ton of abilitys, aside from stealth and stable footing, he would pretty much be taloured to face squads. Stealth on 110 health is strongly surviable though...
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/8/2008 Posts: 219
|
Wow, I really like the Imperial Soverign Protector. Awesome sculpt and amazingly good stats. Will probably use him over Kir. The Emperor's hand is only decent but does have an amazing sculpt. Palpatine on throne is getting lots of friends in this set!
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/28/2008 Posts: 355 Location: Newark, OH, USA
|
The Sovereign Protector is a solid piece on its own, but could really do well with Palpy's force points to use force sense more than once. Good defense and high HP for the cost. Cheap enough to fit into a lot of Imperial squads even with the Emperor. Could see a nice boost from Thrawn with swapping and opportunist, then use the Imperial Officer to give it one more attack for potentially 90 damage. It can hold its own for a round after that as well.
Emperor's Hand is ok, but more for a themed squad. He would only get to use the Hand of the Emperor ability once then be out of his own FP so seems a bit of a waste in his cost since any character can use 2 out of 3 Palpy's FP already. Not sure if he replaces 4 Stormtroopers for the cost in most Imperial builds, but could have his use against Jedi.
The Human Engineer is rather costly for the satchel charge ability - if that is your main use. Multiple Uggies are the better choice. But, having repair options as well gives her a bit more flexibility. Very fragile to pull off the repair more than once or twice though. Could pair up nicely with the R7 and keep door control around longer and still stay out of the way usually.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/10/2008 Posts: 184 Location: Middle of an Albertan field
|
headache62 wrote:Partof1 wrote:Well, then, the worst he has is a +10 for 20 twin attack, with final shot for the end. Final Shot will not "kick in" on the second attack of a Twin attack, even if the target charcter is knocked below 50 HP by the first shot. Final Shot is a "Replaces Turn" ability - you declare it before you make any attacks, and you can only declare it if the target is already below 50 HP. What you describe would have to take place over 2 turns. His best best will be with Mi'Thrawn - swap Dengar into place and use the additional +4 from Opportunist (Panaka will be nearly as good, without the +4). I know, I mean "until the very end". With Whorm, he goes the game w/ 40 possible damage, then uses his turn on 50 hp enemies later.
|
|
Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
|
I thought Dengar had a higher atk. Honestly, he is okay with Whorm, but I would use the new Bossk over Dengar (unless he has godly HP and Def, which I doubt). Hmm, Bossk with Twin = 100 dam potential.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/12/2009 Posts: 390
|
Bump this awsome list.
Personally, I must admit, Bossk looks pretty sweet. It's almost as if he's a melee charcter pretending to be a shooter. With swap, he can deliver all sorts of pain, I dare say that he outclasses Kir as the beater, and most bounty hunters infact...
Though that being said, the latter has force sense, so theres still potencial there.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/11/2008 Posts: 71
|
A few new pics have been added to ddmspoilers.com. The mandalorian jedi hunter looks pretty sweet.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/30/2009 Posts: 1,389 Location: New Zealand ( kind of by Australia)
|
How come we don't have the stats for the rodians? They should have been leaked waaay before most others.
|
|
Guest |