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Force Pull Options
FlyingArrow
Posted: Friday, May 23, 2014 12:21:21 PM
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Joined: 5/26/2009
Posts: 8,428
swinefeld wrote:
Now that it has been mentioned, I remember asking about Pulling someone to a square next to an adjacent Mines character.

Yikes, that thread must be WAY back in this forum by now.



Got it: http://www.bloomilk.com/Forums/Default.aspx?g=posts&m=114519
Sithborg
Posted: Friday, May 23, 2014 12:34:15 PM
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Groups: Member , Moderator, Rules Guy

Joined: 8/24/2008
Posts: 5,201
FlyingArrow wrote:
Force Pull is also movement (not placement like swap).

It is like Levitation in that the movement is an arbitrarily chosen path - as long as you wind up in the right spot.

But is it like Force Push movement (where you can't ignore other characters or terrain) or like Levitation movement (where you do ignore other characters and terrain)?


It's like Levitation, that only cares about the ending spot. In theory, you could run around the whole map, as long as you ended up in the right spot. Even moving through figures.

I still prefer my original theory of the 1 space move when it came up with Lift.
FlyingArrow
Posted: Friday, May 23, 2014 1:19:33 PM
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Joined: 5/26/2009
Posts: 8,428
can you explain what you mean by one square moves in more detail?
fingersandteeth
Posted: Friday, May 23, 2014 1:25:47 PM
Rank: Advanced Bloo Milk Member
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Joined: 4/2/2008
Posts: 522
Location: Chicago
urbanjedi wrote:
thank god for the FAQ. Thought I had played levitate wrong forever.

Curios now how Pull (and also Leaping assault) work.


+1.

these all should work the same way. Pull was worded off levitate so that it functions like levitate i.e. you only care about the ending spot.

Leaping assault appears to function the same way (read should function the same way)
swinefeld
Posted: Sunday, May 25, 2014 6:24:24 PM
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Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
fingersandteeth wrote:
urbanjedi wrote:
thank god for the FAQ. Thought I had played levitate wrong forever.

Curios now how Pull (and also Leaping assault) work.


+1.

these all should work the same way. Pull was worded off levitate so that it functions like levitate i.e. you only care about the ending spot.

Leaping assault appears to function the same way (read should function the same way)


I agree, that would keep things simplest.
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