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NZ National Tournament 2014 Options
Dr Daman
Posted: Saturday, July 12, 2014 4:54:09 PM
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Deaths_Baine wrote:
i skipped over this game Dr Daman bt Darth Moore 118-85 on Starport must ahve been a good one, but daala is still owning everywhere when a good players brings it to a tournament, my fear is that A. a/multiple good player(s) bring her to gencon and dominate and it ruins the game for some of the few players we have left or B. all the good players say screw her she is just to lame to play, so none of the top players play her and then she does poorly (in the hands of the less experienced) and everyone tries to go look she is not to good see she did not win gencon.


It was a very frustrating game to play. Only some bad moves from Darth Moore in the last 20 minutes lost him that game.

We've already decided to not allow Daala at our next tournament. She won every one of our four major tournaments this season and held 7/8 of the final spots in these events. She has become a bit of an NPE for most of us here.
FlyingArrow
Posted: Saturday, July 12, 2014 4:54:22 PM
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Deaths_Baine wrote:
i skipped over this game Dr Daman bt Darth Moore 118-85 on Starport must ahve been a good one, but daala is still owning everywhere when a good players brings it to a tournament, my fear is that A. a/multiple good player(s) bring her to gencon and dominate and it ruins the game for some of the few players we have left or B. all the good players say screw her she is just to lame to play, so none of the top players play her and then she does poorly (in the hands of the less experienced) and everyone tries to go look she is not to good see she did not win gencon.


Curious - what is Daala's record versus Lancer/Yobuck throughout all of the regionals, etc.?

(Actually - add Grievous Wheelbike and Durge on Bike, too.)
Deaths_Baine
Posted: Saturday, July 12, 2014 5:39:14 PM
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FlyingArrow wrote:
Deaths_Baine wrote:
i skipped over this game Dr Daman bt Darth Moore 118-85 on Starport must ahve been a good one, but daala is still owning everywhere when a good players brings it to a tournament, my fear is that A. a/multiple good player(s) bring her to gencon and dominate and it ruins the game for some of the few players we have left or B. all the good players say screw her she is just to lame to play, so none of the top players play her and then she does poorly (in the hands of the less experienced) and everyone tries to go look she is not to good see she did not win gencon.


Curious - what is Daala's record versus Lancer/Yobuck throughout all of the regionals, etc.?

(Actually - add Grievous Wheelbike and Durge on Bike, too.)



no idea right now, but i know that when it first came out timb and i think thereisnotry? played the daala yobuck match and daala won that game. And like i said i am only interested in what TOP players do with daala, i could care less what new players did with her. because like dr darman said in new zealand it has won it all everytime, so who cares it is obviously a problem and they were right to ban her from now on.
Deaths_Baine
Posted: Saturday, July 12, 2014 5:40:15 PM
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btw sorry for hijacking this thread congrats on a great showing 19 people and awesome job guys!
theultrastar
Posted: Saturday, July 12, 2014 6:00:57 PM
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I'm glad to see her banned even if it's only in NZ. It's a start. I hope she gets banned, or nerfed down even more here in the states.
FlyingArrow
Posted: Saturday, July 12, 2014 6:17:52 PM
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Deaths_Baine wrote:
no idea right now, but i know that when it first came out timb and i think thereisnotry? played the daala yobuck match and daala won that game. And like i said i am only interested in what TOP players do with daala, i could care less what new players did with her. because like dr darman said in new zealand it has won it all everytime, so who cares it is obviously a problem and they were right to ban her from now on.


Was that yobuck/daala game before the errata?

The reason I ask is because Daala swarms are clearly a "paper" squad. The scissors squads are the natural counters. Lancer/Yobuck obviously, but neither were present at all. Grievous Wheelbike and Anistap look to be the only squads with serious scissors damage in this tournament, and as far as I can neither faced Daala.

Edit: I see Lord Kaan is in there, too, and Daala did beat the Revan/Kaan squad.
Dr Daman
Posted: Saturday, July 12, 2014 6:21:32 PM
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theultrastar wrote:
I'm glad to see her banned even if it's only in NZ. It's a start. I hope she gets banned, or nerfed down even more here in the states.


In the final against TheHutts, I rolled a 6 for initiative twice in a row. After the first lot of Raxus reserves, the game was pretty much over for graham. I think I had the upper hand ever so slightly, but the reserves turned the game massively. The second lot confirmed it. Graham and I discussed this after our match and we both think that her Reserves should be dropped. It creates a massive swing in every game it happens in.
urbanjedi
Posted: Saturday, July 12, 2014 6:28:16 PM
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@DR. Daman

You have played Daala and done probably the best with it, so what do you think its weaknesses are? Do you think any of them are viable in the rest of meta? What squads are you afraid of when you play it?
DarkDracul
Posted: Saturday, July 12, 2014 6:40:30 PM
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Deaths_Baine wrote:
daala is still owning everywhere when a good players brings it to a tournament, my fear is that A. a/multiple good player(s) bring her to gencon and dominate and it ruins the game for some of the few players we have left or B. all the good players say screw her she is just to lame to play, so none of the top players play her and then she does poorly (in the hands of the less experienced) and everyone tries to go look she is not to good see she did not win gencon.

If Daala doesn't win GenCon it won't mean her significance will be diminished or lost on people.
Daala squads are top tier in the current meta and have been the talk of the entire season.
She chased out many competitive squads and is the mother of the current meta.

However, she has not won everywhere and good players have played Daala and not been "owning" with her.
Good and even average players are running other squads and beating Daala. Some hate squads can beat Daala quickly.
So play her at GenCon and face opponents that have seen her tricks and have prepared for her.
Or don't play Daala at GenCon and you better be well prepared for her.

That's pretty much what it has come to, Daala has set the new standard for winning.
But Daala is not a gaurenteed win for even the best swm player (Tim) to win GenCon.

FlyingArrow
Posted: Saturday, July 12, 2014 7:24:07 PM
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My thoughts on how Daala with 15+ Snowtroopers should do against these squads, assuming equal ability players:

Kezzamachine: New Republic, Luke GH/Kyle/Jan Ors/Lowbacca
Should win 90% of the time versus losing 10%. Exact type of squad Daala beats: multiple mid-level threats with no big scissors damage or uber-tank that is tough to kill with only regular attacks.

Ian: Republic, Boss Nass, 5 Gungan Artillerists, Panaka, Evazan, Momaw, Amidala
Should win 75/25. More damage dealers than the first squad, but not that many. Momaw can hurt but not defeat the Snowtroopers.

Nick: Fringe, Talon Karrde, Barriss, Dash, Jarael, Zam, Kel Dor, Lobot
Should win 65/35. Disruptive hurts. Zam makes bunching up dangerous, and it's hard not to with so many troops. But still only a few damage dealers and no uber-tank.

Zak: Republic, Mace, Anistap, Rex, Jar Jar, Sev, ARC
Should win 60/40, but I would need to see the whole squad. AniStap can take out a huge chunk, but it doesn't look like there are enough movement breakers to assure that he gets off a good run. I assume R2 is there but that wouldn't necessarily be enough. With both Panaka and R2, I think this would have an advantage over Daala/Snowtroopers.

Darth Rattlehead: NR, Luke GH, Ganner, Dodonna, Barriss, Dray
Should win 90/10.

Kahu: Mando, Boba BH, Shae, Pre, Zann Defiler, T3-M4
Should win 85/15. A few options to take out clumped-together troops, but as long as they spread out the scissors damage is negated.

Hayden: Separatist, Cad BH, Aurra, Assaj, Poggle, 13 Drones, Hondo
Should only win 50/50. Furious Assault is deadly for the troops, and a single drone can take out mulitple troops if they base them.

JP: Republic, Rex, GOWK, Yoda HoG, R2 AD
Should win 60/40. If Yoda hits a couple of reserves in a row, this becomes a tough matchup. As is, GOWK is tough to crack but do-able with a ton of troops and Rex only taking out 2 per round.

Dr Daman: Imperials, Daala, Raxus * 12, Imp Officer, Stormie on Sled
Should only win 50/50. I'm not sure which of the Daala builds is stronger. The finals apparently proved useless in answering that question since it was decided by Reserves.

Sharron: Sith, Revan SL, Kaan, Mandalore Lesser, Elite Supercommando, Lobot
Should win 65/35. Spread out to minimize the damage Kaan can do, but if he reaches the commanders it could be lights out.

The Purple Phlurp: Separatist, Grievous on Wheelbike, BX * 4 of each
Should only win 35/65. This should have a strong advantage over Daala.

Stuart: Old Republic, Farfalla, Arca, Bastila JM, Mirilan, OR Rocket, AOL Trooper * 10
Should win 70/30. Bastila's ABM hurts the troops considerably, but this squad doesn't really bring any
scissors damage to capitalize on the advantage.

Darth_Moore: Vong: Prefect, Warrior Caste Subcommander, Quorreal, Ossus Protector, Praetorite Scout * 10
Should only win 40/60. Double reinforcements allows two Quednaks, one with Aggressive Negotiations. Advantage Vong. (Although very map dependent... if the Quednak gets stuck where its large base doesn't let it gallp well, game over.)

Darth_O: Fringe: Talon, Lobot, Marn, Klats * 10
Should only win 40/60. Klats need only base a trooper to kill it... trooper dies on an AoO or on Self-Destruct. If a Klat can base two troopers, that should be enough. Disruptive also hurts.

Bev: Vong, Prefect, Quorreal, WC Subcommander, PB Soldier * 2, YV Seer, Scout * 7, Shamed One
Should only win 40/60. Again with the double Quednaks.

Bob: Fringe, Talon, Morrigan Corde, Jarael, Dash, Lobot, Marn, TBSV, R7, Mouse, Ugnaught
Should win 85/15. No serious scissors damage present, and only a few damage dealers that the troops can gang up on.

doug*platypus: Rebel, Luke HoE, Han Rebel General, Bigg, Dutch Vander, Red Squadron Ace, Crix, Dodonna
Should win 85/15. No serious scissors damage present, and only a few damage dealers that the troops can gang up on.

TheHutts: Imperial, Daala, 18 Snowtroopers
Should win 50/50 against itself.

Ethan: Republic, Ordo, Niner, Arc Scout * 4, R2 Astromech, Lobot, Wookiee Jedi, Spaarti, Mouse
Should win 85/15. No serious scissors damage present, and only a few damage dealers that the troops can gang up on.
Echo24
Posted: Saturday, July 12, 2014 7:53:10 PM
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I generally agree with the above, and I think that actually indicates an incredibly healthy meta. Yes, Daala makes for very strong squads. But there are good counters. I think there are a good number of squads that should be considered tier 1, and Daala is just one of them. Richard Garriot has talked a lot about balance in games, and has pointed out how the best competitive environment has 4-6 tier 1 archetypes, and that a game is worse off if it has either more or less than that. I think he's correct, and I think we're at that number. Some people might not like it being that low, but I think it realistically makes for a more interesting meta. You can do some real planning for what you're going to see, allowing for there to be a true "meta-game", but there aren't so few choices that you know exactly what you're going to see, so that "meta-game" isn't too simple.
TheHutts
Posted: Saturday, July 12, 2014 9:30:58 PM
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I came second with this:

Quote:
--...and that's why I don't respect you.--
27 Admiral Daala
16 Admiral Gilad Pellaeon
16 Security Officer Stormtrooper
14 Snowtrooper Commander
12 Snowtrooper Officer
8 Mas Amedda
8 R7 Astromech Droid
90 Snowtrooper x18
3 Mouse Droid
6 Ugnaught Demolitionist x2
(200pts. 28 activations)


Inspired by FlyingArrow's Barebones, but I messed with it a bit - I think Pellaeon is too good to leave out generally, but in hindsight, given what I actually faced on the day, I would have been better off with Needa and another Snowtrooper instead of Pellaeon.

I want to come back and write up thoughts on the individual match-ups, but I did feel in all my games, apart from the Daala-Daala matchup, I had an extra 20% power on my opponents, and none of the non Daala games were especially close. The Klats and Cloaked Vong both started as an arm wrestle, but ended with my 18 troopers overrunning gambit and forcing my opponents into a retreat. A lot of people at the top tables were running anti-Daala swarms, and I felt like I was still dispatching them without too much trouble.

Honestly, I think most of the matchups are upwards of 95/5 in favour of my Snowtroopers - the only tricky ones are the Cloaked Vong squads, the other Daala squad, Tarpals/Momaw/Doombot, and the ten Klats, and I beat most of those on the day or in practice. The two squads with gallop/strafe were both very low activation, and I think I could have out-teched them fairly easily, although more optimised strafe/gallop squads would have caused me problems. I took double override, and choose a map with lots of doors (Command Deck) to counter strafe/gallop, but it still would have been tough. I think people are hesitant to bring strafe with the Buzz Droids/LINs and Tantives around. Yobuck would have done well overall given what else was run though.
TheHutts
Posted: Saturday, July 12, 2014 11:48:43 PM
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I do think Daala is the overwhelming favourite in most matchups - here are my thoughts on some, using the Snowtrooper squad I played (posted above):

FlyingArrow wrote:
Ian: Republic, Boss Nass, 5 Gungan Artillerists, Panaka, Evazan, Momaw, Amidala
Should win 75/25. More damage dealers than the first squad, but not that many. Momaw can hurt but not defeat the Snowtroopers.


He had Tarpals, so double War Throat. I beat him in practice fairly convincingly, but he was a bit tentative with Momaw. Definitely a tough matchup if played well - maybe 40/60.

FlyingArrow wrote:
Nick: Fringe, Talon Karrde, Barriss, Dash, Jarael, Zam, Kel Dor, Lobot
Should win 65/35. Disruptive hurts. Zam makes bunching up dangerous, and it's hard not to with so many troops. But still only a few damage dealers and no uber-tank.


I beat this very convincingly. The trouble is that a lot of the squad has stealth/cloaked, so if Talon comes out, he's an easy target, and if he doesn't I keep all my CEs and it's 18 damage dealers onto 4. I'd say 95/5 to Snowtroopers.

FlyingArrow wrote:
Zak: Republic, Mace, Anistap, Rex, Jar Jar, Sev, ARC
Should win 60/40, but I would need to see the whole squad. AniStap can take out a huge chunk, but it doesn't look like there are enough movement breakers to assure that he gets off a good run. I assume R2 is there but that wouldn't necessarily be enough. With both Panaka and R2, I think this would have an advantage over Daala/Snowtroopers.


This was more of a casual squad, with low activations. Daala should take it.

FlyingArrow wrote:
Hayden: Separatist, Cad BH, Aurra, Assaj, Poggle, 13 Drones, Hondo
Should only win 50/50. Furious Assault is deadly for the troops, and a single drone can take out mulitple troops if they base them.


I played this, I'd say 95/5 in favour of Daala. He doesn't have any Drone trigger, so I can move away and take the AOOs. Cad can only take down so much. With no accurate, he shouldn't take down more than four or five troopers in one assault unless I play badly.

FlyingArrow wrote:
JP: Republic, Rex, GOWK, Yoda HoG, R2 AD
Should win 60/40. If Yoda hits a couple of reserves in a row, this becomes a tough matchup. As is, GOWK is tough to crack but do-able with a ton of troops and Rex only taking out 2 per round.


I had Pellaeon in my build, I'm very comfortable with the matchup.

FlyingArrow wrote:
Sharron: Sith, Revan SL, Kaan, Mandalore Lesser, Elite Supercommando, Lobot
Should win 65/35. Spread out to minimize the damage Kaan can do, but if he reaches the commanders it could be lights out.


Again, I had Pellaeon - I left him in my Commander area as insurance - if I bring him up, the Super Commando can snipe him.

FlyingArrow wrote:
The Purple Phlurp: Separatist, Grievous on Wheelbike, BX * 4 of each
Should only win 35/65. This should have a strong advantage over Daala.


He did have a lot of Snipers/Spotters, but it also meant not much tech - no override, and low activations. So I think I'd be in with a good chance - although a similar build with more tech and less Snipers/Spotters would be much more of a problem.

FlyingArrow wrote:
Stuart: Old Republic, Farfalla, Arca, Bastila JM, Mirilan, OR Rocket, AOL Trooper * 10
Should win 70/30. Bastila's ABM hurts the troops considerably, but this squad doesn't really bring any
scissors damage to capitalize on the advantage.


95/5. I just bring everyone up in the bubble. I'd probably bring in Ozzel here, as a pseudo-Dodonna.

FlyingArrow wrote:
Darth_Moore: Vong: Prefect, Warrior Caste Subcommander, Quorreal, Ossus Protector, Praetorite Scout * 10
Should only win 40/60. Double reinforcements allows two Quednaks, one with Aggressive Negotiations. Advantage Vong. (Although very map dependent... if the Quednak gets stuck where its large base doesn't let it gallp well, game over.)


You'd need a Quednak and a Shaper right? Otherwise you're just doing 10 damage. I only played the other Vong build.

FlyingArrow wrote:
Darth_O: Fringe: Talon, Lobot, Marn, Klats * 10
Should only win 40/60. Klats need only base a trooper to kill it... trooper dies on an AoO or on Self-Destruct. If a Klat can base two troopers, that should be enough. Disruptive also hurts.


I won this comfortably enough. I took down the non-Cloaked stuff first - if Talon comes up I shoot him, if he stays back, he has no disruptive. Definitely tougher than the other Talon squads, but I'd still say 65/35 for the Snowtroopers. I effectively have 21 attackers with the Commander, Officer, and the Security Officer all able to come up and shoot too, so he has to trade 2 for 1 to win.
Darth O
Posted: Sunday, July 13, 2014 12:49:33 AM
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I was never going to beat Graham, but I think I had a good chance against Dave's raxus squad. He only had 12 raxus and a repulsor sled, so I could nearly afford to trade pieces one for one. He ended up losing all 13 attackers and finishing me off with GARY. I think if we played that semi again, I could pull off a win. I'm calling that one 50/50 and the Snowtrooper one 60/40 in favour of Daala.
fingersandteeth
Posted: Sunday, July 13, 2014 7:49:27 AM
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Its tough when the two best players pick the squad under the most scrutiny as your left trying to decide of skill or squad type is the true power.

Clearly our nerfs haven't removed Daala as the champions choice in NZ and its concerning.

But then that's what happened in 2009, the best players were unanimous with what squad was best. Snowspeeder v Snowspeeder hate; Daala or Daala hate.

What if Prideful only gave +4 attack? Is it the damage output of the troopers?

They have easy access to booming voice, opportunist, squad power etc and prideful for a cool +12 +30 (on top of the troopers attack and damage) damage and they have a bucket of activations.
Most likely its a combination of effects.
TheHutts
Posted: Sunday, July 13, 2014 12:53:52 PM
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fingersandteeth wrote:
Its tough when the two best players pick the squad under the most scrutiny as your left trying to decide of skill or squad type is the true power.

Clearly our nerfs haven't removed Daala as the champions choice in NZ and its concerning.


I wouldn't claim that I'm one of the two best players - Sharron is certainly up there too, and in the semi-finals I was all over him and it wasn't really a contest. I had amazing dice, but even nonwithstanding that, he was still reasonably powerless to do much - Kaan maybe got 6 troopers with Thought Bomb, the Mandalorians both got swarmed before they could do much, and at that point he'd lost 75% of his attackers, and taken some damage on Revan, and I'd only lost 7-8 troopers. He was very frustrated about it - he's a really good player, but he just didn't have the tools in his squad to take down 18 Snowtroopers running at him, with access to force immunity.

Daala is way more in line with the rest of the squads out there with the adjustments to the Zygerrians and Daala, but I still think they're very hard to stop unless there are some good mass killer squads in the field.

I also think in an ideal world Daala wouldn't have reserves - it's come up against me in 4 of the last 5 official games I've played against Daala, and every time it's been early enough to be very significant.
FlyingArrow
Posted: Sunday, July 13, 2014 2:17:12 PM
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TheHutts wrote:
I do think Daala is the overwhelming favourite in most matchups - here are my thoughts on some, using the Snowtrooper squad I played (posted above):

FlyingArrow wrote:
Ian: Republic, Boss Nass, 5 Gungan Artillerists, Panaka, Evazan, Momaw, Amidala
Should win 75/25. More damage dealers than the first squad, but not that many. Momaw can hurt but not defeat the Snowtroopers.


He had Tarpals, so double War Throat. I beat him in practice fairly convincingly, but he was a bit tentative with Momaw. Definitely a tough matchup if played well - maybe 40/60.

You think this one has an advantage over Daala, then? Double War-Throat does change things... I should have figured Tarpals in the Gungan squad.

Quote:

FlyingArrow wrote:
Hayden: Separatist, Cad BH, Aurra, Assaj, Poggle, 13 Drones, Hondo
Should only win 50/50. Furious Assault is deadly for the troops, and a single drone can take out mulitple troops if they base them.


I played this, I'd say 95/5 in favour of Daala. He doesn't have any Drone trigger, so I can move away and take the AOOs. Cad can only take down so much. With no accurate, he shouldn't take down more than four or five troopers in one assault unless I play badly.


Cad does have Sniper, and with Hostage Shield I would have thought he'd be able to survive a round and get off a second Assault. With no MTB, those Drones won't do much, but even so, this still looks like a tough matchup.

For several of the others I'd generally agree with you. I didn't take Pellaeon into account, and I had assumed some basic door control, Shaper, etc that weren't mentioned (and apparently weren't there).
TheHutts
Posted: Sunday, July 13, 2014 3:06:14 PM
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FlyingArrow wrote:
TheHutts wrote:
I do think Daala is the overwhelming favourite in most matchups - here are my thoughts on some, using the Snowtrooper squad I played (posted above):

FlyingArrow wrote:
Ian: Republic, Boss Nass, 5 Gungan Artillerists, Panaka, Evazan, Momaw, Amidala
Should win 75/25. More damage dealers than the first squad, but not that many. Momaw can hurt but not defeat the Snowtroopers.


He had Tarpals, so double War Throat. I beat him in practice fairly convincingly, but he was a bit tentative with Momaw. Definitely a tough matchup if played well - maybe 40/60.

You think this one has an advantage over Daala, then? Double War-Throat does change things... I should have figured Tarpals in the Gungan squad.


I think it's all about if he can keep R2 out of line of sight while he gets Momaw into range. If I can snipe R2 before he tows Momaw in, it's probably mine. If he gets a good war throat off, and takes down a decent handful of troopers, he should win it from there, as all his guys can mobile in and out - he still has Evazan, 5 Gungans, and two flamethrowers.


FlyingArrow wrote:

Quote:

FlyingArrow wrote:
Hayden: Separatist, Cad BH, Aurra, Assaj, Poggle, 13 Drones, Hondo
Should only win 50/50. Furious Assault is deadly for the troops, and a single drone can take out mulitple troops if they base them.


I played this, I'd say 95/5 in favour of Daala. He doesn't have any Drone trigger, so I can move away and take the AOOs. Cad can only take down so much. With no accurate, he shouldn't take down more than four or five troopers in one assault unless I play badly.


Cad does have Sniper, and with Hostage Shield I would have thought he'd be able to survive a round and get off a second Assault. With no MTB, those Drones won't do much, but even so, this still looks like a tough matchup.


Drones are pretty useless when I have so many guns, and most of his attackers are better suited to taking out one big guy - Hondo and Aurra can only kill one piece per roun. The only piece that's a threat is Cad. If I keep my guys in cover carefully, I win. I forgot about it during the game, but I have It's A Trap, which helps me track him down as well, as I can spread out, and still shoot him. No San Hill either, so he doesn't outactivate me.


FlyingArrow wrote:

For several of the others I'd generally agree with you. I didn't take Pellaeon into account, and I had assumed some basic door control, Shaper, etc that weren't mentioned (and apparently weren't there).


There's no good reason to have a Shaper in a Vong blast bug squad. The Vong squads are still tough though. The Grievous squad did have 3 Ugnaughts, and AniStap had R2 - it's more the low activations that hurt them.
TheHutts
Posted: Sunday, July 13, 2014 4:19:29 PM
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Play report for Swiss - I was playing:
Quote:
--...and that's why I don't respect you.--
27 Admiral Daala
16 Admiral Gilad Pellaeon
16 Security Officer Stormtrooper
14 Snowtrooper Commander
12 Snowtrooper Officer
8 Mas Amedda
8 R7 Astromech Droid
90 Snowtrooper x18
3 Mouse Droid
6 Ugnaught Demolitionist x2
(200pts. 28 activations)


I was toying with playing Durge or Yobuck a week before, but I realised that I had been talking Daala up a lot over the last year, and made statements like that Snowtroopers were the strongest squad in the meta, and that I should put my money where my mouth was, and run her.

Round 1: vs Hayden (Separatist, Cad BH, Aurra, Assaj, Poggle, 13 Drones, Hondo, + door control)
I don't think this is an especially hard game for Daala. I have an activation advantage, and a big Cad Bane furious assault is the only thing that really worries me. Hayden was a bit unlucky - I moved Pellaeon into cover in gambit mid way through the second round, and his Aurra charged in and shot at him. She was in the force bubble, so couldn't reroll, and got a 1 and a 2! Aurra got cleaned up by four troopers doing 30 damage each, and after that, I held gambit and never relinquished my lead. In the third round, Cad Bane and Assaj were sitting in cover near gambit, and after Hayden had finished moving his pieces, I threw all the Snowtroopers who were close enough at Cad - I think I missed a couple of shots, and Cad hostage shielded the first four shots to Assaj, so at the end of the round Assaj was dead, but Cad still had 40 hit points, and was in a good position for a furious assault. I won initiative, and put an extra 30 on Cad, but he was able to assault and take down maybe five troopers, the R7, and an Ugnaught. Even so, it wasn't enough to swing the balance - I was able to finish Cad, and then it was Hondo vs ten troopers, which was never going to end well, and I finished comfortably within the hour. 1-0, 3 points.


Round 2: vs Nick (Fringe, Talon Karrde, Barriss, Dash, Jarael, Zam, Kel Dor, Lobot)
Nick had the first round bye, so he had to come in cold against the troopers. He won map, and chose Jabba's Palace - I would have also chosen Jabba's Palace had I won map, since it's so shooty and good for Daala squads. First round I edged up and got Pellaeon into gambit to take a lead. He had Talon locked up out back with Lobot - which was probably sensible, as they're pretty easy targets when most of the rest of the squad has stealth. He bought Jarael into gambit second round, while I kept edging up. Jarael charged in and killed one trooper, then got hammered by three Snowtroopers that moved adjacent to counter evade. Dash shot a couple, and Zam missiled a couple, but by then I was halfway across the board and tracking his attackers down. It's A Trap on the Security Officer meant I could shoot Barriss from across the board. Nick was arguably a little loose with Dash - he could have used GMA to stay out of line of sight a bit better - but generally I don't think there was anything he could do to stem the tide - he played competently enough and finished 10th overall, but just didn't have the tools to deal with 18 rampant Snowtroopers. 2-0, 6 points.


Round 3 vs Dr Daman (Daala, Piett, Needa, GARY, Raxus * 12, Imp Officer, Stormie on Sled)
I won map, so we played on Command Deck. I bought in Ozzel as I didn't want to be outactivated, and Daman left his squad as is. Superficially, you would think that with me having 18 troopers and Daman having 12, I would have a clear advantage, but it's actually much closer - the Repulsor Sled can mobile and take down a trooper without exposing itself, the Officer means that he can run a Raxus forward and trade it for two Snowtroopers, and Needa means that he basically never misses; I've played against this squad four times in tournaments, and he's yet to lose Needa to a failed reroll. Daman made a mistake first round, and exposed his R7, so after he was all done, I was able to open the door and shoot it, and jump into an early lead and leave him without override. I can't recall exactly what happened after that, since we played twice in the same day, but my rolls were awful - I rolled a lot of 1s and 2s, when I just needed 3s (I saved my good rolling for my game with Sharron.....). It ended up as 120-84 to Daman, but it would have been very close if I hadn't been rolling so badly - Dr Daman might disagree, but I think I could have edged it with better dice. 2-1, 6 points.


Round 4 vs Darth O (Talon Karrde, Lobot, Marn, 10 Klats)
I won map, which was reasonably crucial - noone wants to play against 10 Klats on Cantina. Facing it bought to mind our conversation on the squad builder earlier in the week:

Quote:
Darth O's Comment:
If I ever play this squad, shoot me.

TheHutts
Will be hard to shoot you, as most of your squad has Cloaked.

Darth O
I guess you'll just have to shoot my important pieces instead.


Talon is a conundrum - if he comes forward, I can shoot him, since the Klats are cloaked. If he stays back, I have my CEs and am doing 30 a shot, so I can trade a 5 point Snowtrooper for a 12 point Klat. He bought bodyguards in (a Human and a Twi'lek) with reinforcements, along with an R7. With Talon's CE, he was able to get first round gambit, while I edged forward. Once he was all done at the end of the second round, I was able to pour through and start shooting at the R7 and Talon. By the start of the third round, Talon, the R7, and the two bodyguards were all gone, Lobot was hiding, so I had all the cards, and was able to mostly trade one for one - plus once they've lost Talon's CE, the Klats needs 8s to hit Snowtroopers in cover, so they miss a fair bit. Oli did a few nice moves where he based a couple of troopers at once, but I still had enough left that I was comfortable, but I had started moving my Officer and Commander up the board in case I needed them as finishers. It might have been a different story on Cantina, but I think I can win this match most of the time if I win map. 3-1, 9 points.


Round 5 vs Bev (Vong, Prefect, Quorreal, WC Subcommander, PB Soldier * 2, YV Seer, Scout * 7, Shamed One)
Even though I was 3-1 with 9 points, if I'd lost this game I would have dropped out of the top 4. This was tough; Bev bought in a second Seer, a Zonoma, and some more Praeorite Scouts. I lost map, so I ended up on Cantina, which made things tougher. With forward positioning, he got first round gambit. I had to sneak carefully up the board, and there wasn't much engagement in the first couple of rounds. He was able to blow doors to counter my double override. I got Pellaeon into gambit in the third round, and he used three Scouts to flush him out, but the three Scouts were shot by Snowtroopers in retaliation - some of the Scouts were reserves, so it put him ahead on the scoreboard, but it did swing the game my way since I now had far more attackers on the board. He had an aggressive negotiations Seer in gambit, which could have caused me problems, but I was able to shoot it with my Security Stormtrooper Officer (It's A Trap!). I did leave a couple of Snowtroopers exposed for his Peace Brigade Soldier to shoot at, but generally as the game progressed, I was trading attackers at one for one, which we couldn't afford, and he had to retreat out of gambit, and I overran the board. Eventually, I was able to base one of the Soldiers and shoot it, and once he was down to one Soldier, it was clean up. I rolled reserves late as well - while they didn't impact the outcome, they were able to help with cleanup and helped secure the 3 point win. It definitely felt like the toughest game outside the Daman ones - Bev had a really good squad with the first round gambit, cloaked/stealth, two good shooters, and all the auto damage. 4-1, 12 points.
FlyingArrow
Posted: Sunday, July 13, 2014 4:23:34 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
TheHutts wrote:

FlyingArrow wrote:

Quote:

FlyingArrow wrote:
Hayden: Separatist, Cad BH, Aurra, Assaj, Poggle, 13 Drones, Hondo
Should only win 50/50. Furious Assault is deadly for the troops, and a single drone can take out mulitple troops if they base them.


I played this, I'd say 95/5 in favour of Daala. He doesn't have any Drone trigger, so I can move away and take the AOOs. Cad can only take down so much. With no accurate, he shouldn't take down more than four or five troopers in one assault unless I play badly.


Cad does have Sniper, and with Hostage Shield I would have thought he'd be able to survive a round and get off a second Assault. With no MTB, those Drones won't do much, but even so, this still looks like a tough matchup.


Drones are pretty useless when I have so many guns, and most of his attackers are better suited to taking out one big guy - Hondo and Aurra can only kill one piece per roun. The only piece that's a threat is Cad. If I keep my guys in cover carefully, I win. I forgot about it during the game, but I have It's A Trap, which helps me track him down as well, as I can spread out, and still shoot him. No San Hill either, so he doesn't outactivate me.


Definitely advantage to the Snowtroopers, but Cad's chances are likely map-dependent. If he gets two good Assaults off, taking out 5 troops each time, that makes it for a pretty even match the rest of the way. With the Drones being useless, I'd say it's 80/20 Daala. Perhaps 95/5 on the right map, though. We'd have to play the matchup 20 times to see who's right, but I think we agree enough to just let it be. Smile
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