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swinefeld
Posted: Monday, January 12, 2015 4:06:04 PM
Rank: Moderator
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Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
boggle_scorch wrote:
It's not much progress for now, but at least it might help sort the numbers out:

Imperial
33

HIT POINTS 70
DEFENSE 16
ATTACK +6
DAMAGE 10

Special Abilities
Unique

Commander Effect

" !"
24 /45



boggle_scorch
Posted: Monday, January 12, 2015 5:25:22 PM
Rank: Droid Starfighter in Walking Mode
Groups: Member

Joined: 1/5/2012
Posts: 48
Again, nothing much new - just trying to tie down the remaining stat numbers. I have a couple of ideas for abilities, which I'll post next:

Commander

Imperial
17

HIT POINTS 40
DEFENSE 16
ATTACK +6
DAMAGE 10

Special Abilities
Unique


Commander Effect
Imperial allies gain

" !"
23/45
SignerJ
Posted: Monday, January 12, 2015 5:32:40 PM
Rank: Advanced Bloo Milk Member
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Joined: 1/2/2012
Posts: 746
Imperial
26

HIT POINTS 20
DEFENSE 16
ATTACK +6
DAMAGE 10

Special Abilities
Unique
Speed 4
Tactician -4 [Add -4 to the initiative roll except on a roll of 1]

Commander Effect
Imperial allies get

" !"
22/45
AndyHatton
Posted: Monday, January 12, 2015 5:55:02 PM
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Joined: 8/9/2009
Posts: 1,935
Adar Tallon

Imperial

HIT POINTS 50
DEFENSE 16
ATTACK +6
DAMAGE 10

Special Abilities
Unique

Commander Effect

"Fear is your natural warning system; it keeps you alive so that you can fight!"
/45

swinefeld
Posted: Monday, January 12, 2015 9:21:52 PM
Rank: Moderator
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Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
boggle_scorch wrote:
Again, nothing much new - just trying to tie down the remaining stat numbers. I have a couple of ideas for abilities, which I'll post next:

Commander

Imperial
17

HIT POINTS 40
DEFENSE 16
ATTACK +6
DAMAGE 10

Special Abilities
Unique



Commander Effect
Imperial allies gain

" !"
23/45


Nothing from the other guesses that isn't covered here.

Note: I will confirm individual words in the text if they appear in the correct order
SignerJ
Posted: Monday, January 12, 2015 9:53:51 PM
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Joined: 1/2/2012
Posts: 746
Commander Effect
Fringe allies within 6 squares get

Commander Effect
Diplomat allies within 6 squares get
swinefeld
Posted: Monday, January 12, 2015 10:14:28 PM
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Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
SignerJ wrote:
Commander Effect
Fringe allies within 6 squares get

Commander Effect
Diplomat allies within 6 squares get


It won't be that easy. Wink
Minijedi
Posted: Monday, January 12, 2015 11:23:49 PM
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Posts: 81
theres no w anyways lol... makes it a little bit tougher than usual
Minijedi
Posted: Monday, January 12, 2015 11:43:15 PM
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Joined: 5/6/2013
Posts: 81
Imperial
27

HIT POINTS 40
DEFENSE 16
ATTACK + 6
DAMAGE 10

Special Abilities
Unique


Commander Effect
allies gain Opportunist
" !"
/45
swinefeld
Posted: Tuesday, January 13, 2015 8:48:52 AM
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nothing new to add from my last confirmation
boggle_scorch
Posted: Tuesday, January 13, 2015 3:19:39 PM
Rank: Droid Starfighter in Walking Mode
Groups: Member

Joined: 1/5/2012
Posts: 48
Still have no idea about the name. I think I need to figure out some abilities before that becomes clear. Here's the next guess:


Imperial
37

HIT POINTS 40
DEFENSE 16
ATTACK +6
DAMAGE 10

Special Abilities
Unique
Speed 2 [Can move only 2 squares and attack, or 4 squares without attacking]

Commander Effect
allies may move 2 squares at the end of their turn.


" !"
20/45
swinefeld
Posted: Tuesday, January 13, 2015 3:46:22 PM
Rank: Moderator
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Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
boggle_scorch wrote:
Still have no idea about the name. I think I need to figure out some abilities before that becomes clear. Here's the next guess:


Imperial
37

HIT POINTS 40
DEFENSE 16
ATTACK +6
DAMAGE 10


Special Abilities
Unique

Speed 2 [Can move only 2 squares and attack, or 4 squares without attacking]

Commander Effect
allies may move 2 squares at the end of their turn.


" !"
20/45


a small step forward Smile
Minijedi
Posted: Tuesday, January 13, 2015 4:01:52 PM
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Posts: 81
lets try some other stuff lol

Imperial
47

HIT POINTS 40
DEFENSE 16
ATTACK + 6
DAMAGE 10

Special Abilities
Unique


Commander Effect
allies may move 2 additional squares as part of their movement.
" !"
20/45

boggle_scorch
Posted: Tuesday, January 13, 2015 4:05:38 PM
Rank: Droid Starfighter in Walking Mode
Groups: Member

Joined: 1/5/2012
Posts: 48
For those intested, here's the remaining letters after the last confirmation:


Imperial

HIT POINTS 40
DEFENSE 16
ATTACK +6
DAMAGE 10

Special Abilities
Unique


Commander Effect
allies


" !"
20/45


- , , , . ;[ [ ] ] ’
00112223347
aaaaaaaaaaaaaaaaaaaaaaa
bb
CCCccccccccccccccc
Ddddddddddd
eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
Fffffffff
g
hhhhhhhhh
Iiiiiiiiiiiiiiiiiiii
kk
lllllllll
mmmmmm
nnnnnnnnnnnnn
Oooooooooooooooooooooooooooooooo
ppppp
q
Rrrrrrrrrrrrrrrrrrrrrrrrrrrr
SSssssssssssssssssss
TTtttttttttttttttttttttttttttttttt
uuuuuuuuuuuu
vvvvvv
x
yyyyyyyy
z
swinefeld
Posted: Tuesday, January 13, 2015 5:20:18 PM
Rank: Moderator
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Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
Minijedi wrote:
lets try some other stuff lol

Imperial
47

HIT POINTS 40
DEFENSE 16
ATTACK + 6
DAMAGE 10

Special Abilities
Unique



Commander Effect
allies
may move 2 additional squares as part of their movement.
" !"
20/45



Nothing new here, just clarifying

swinefeld wrote:
Note: I will confirm individual words in the text if they appear in the correct order

I would have confirmed 'may move 2' (or part of it) in the previous guess if any of those words were correct and followed 'allies' in the text in that order.

AndyHatton
Posted: Tuesday, January 13, 2015 5:36:17 PM
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Joined: 8/9/2009
Posts: 1,935
ok unless that "z" is in the flavor text or name it can only be in a few existing abilities

Imperial

HIT POINTS 40
DEFENSE 16
ATTACK + 6
DAMAGE 10

Special Abilities
Unique
Synchronized Fire

Commander Effect
allies
" !"
20/45
swinefeld
Posted: Tuesday, January 13, 2015 8:05:15 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
AndyHatton wrote:
ok unless that "z" is in the flavor text or name it can only be in a few existing abilities

Imperial

HIT POINTS 40
DEFENSE 16
ATTACK + 6
DAMAGE 10

Special Abilities
Unique
Synchronized Fire

Commander Effect
allies
" !"
20/45


Nope, but not a bad train of thought. Smile
boggle_scorch
Posted: Thursday, January 15, 2015 6:38:19 PM
Rank: Droid Starfighter in Walking Mode
Groups: Member

Joined: 1/5/2012
Posts: 48
I have to say that this one has really got me stumped. The special abilities in particular are proving difficult to pin down (making me suspect at least one new one). Also, the 7 is a bit odd - any special abilities I might have missed with a 7 in it? I was assuming the 7 was in the cost, but 17, 27, 37 and 47 have all been guessed so far (unlikely that it's 7 for a unique imperial commander, but not impossible).
Based upon the last confirmation, I assume the lower case z is in the name or flavor text - so the name looks like a good place to start. No idea who it could be though Confused

So in light of getting nowhere with my above rambling thoughts, here's my next effort at working out the commander effect. It's sloppy wording, but here goes for now:


Inquisitor Tremayne
Imperial
23

HIT POINTS 40
DEFENSE 16
ATTACK +6
DAMAGE 10

Special Abilities
Unique

Commander Effect
During your turn, allies can combine fire if already activated.

"This bothan transmission is hard!"
20/45
AndyHatton
Posted: Thursday, January 15, 2015 6:50:53 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 8/9/2009
Posts: 1,935
The 7 could be for some kind of Reserves, Ozzel's Imperial Reserves trigger off of a 6, I don't know if there is ever a case of a faction getting a different basic reserves, I can't think of any. If there were more 7s I'd say it was Vader Agent of Evil's Trooper reserves.


Its possible he is a Droid and 7 is part of the name. Are there any notable unique RA-7 Protocol Droids?
swinefeld
Posted: Thursday, January 15, 2015 7:13:33 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
boggle_scorch wrote:
I have to say that this one has really got me stumped. The special abilities in particular are proving difficult to pin down (making me suspect at least one new one). Also, the 7 is a bit odd - any special abilities I might have missed with a 7 in it? I was assuming the 7 was in the cost, but 17, 27, 37 and 47 have all been guessed so far (unlikely that it's 7 for a unique imperial commander, but not impossible).
Based upon the last confirmation, I assume the lower case z is in the name or flavor text - so the name looks like a good place to start. No idea who it could be though Confused

So in light of getting nowhere with my above rambling thoughts, here's my next effort at working out the commander effect. It's sloppy wording, but here goes for now:


Inquisitor Tremayne
Imperial
23

HIT POINTS 40
DEFENSE 16
ATTACK +6
DAMAGE 10

Special Abilities
Unique


Commander Effect
During your turn, allies can combine fire if already activated .

"This bothan transmission is hard!"
20/45



Interesting discussions, guys. Carry on. Smile
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