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Just like with Daala, I don't think anything definite can be determined until some play reports are available, either from tournaments or playtesting.
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They went 2-2 in the NY regional. Run by an experienced Vong player (and he finished in the GenCon top 8 last year)
It was very similar to the squad you have listed.
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Yeh, but one was a bye, and I could've played (in hindsight) better for both losses.
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TimmerB123 wrote:They went 2-2 in the NY regional. Run by an experienced Vong player (and he finished in the GenCon top 8 last year)
It was very similar to the squad you have listed. Its just that now that squad can have the Yun-Ne'Shel priest. My guess is that the player would love to have +4 to saves in that game for his Evades, YHD, VCA's and also any Jolts, Grenades, Missles etc saves that he will need to make. The priest is cheap enough that it is a auto include in every Vong squad.
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Mando wrote:Its just that now that squad can have the Yun-Ne'Shel priest. My guess is that the player would love to have +4 to saves in that game for his Evades, YHD, VCA's and also any Jolts, Grenades, Missles etc saves that he will need to make. That tournament used the newest set, so the Priest was available. I only really see it as useful for augmenting Evade saves and maybe other ranged stuff like Gungans - I don't think I'd run it just to make Crab Armour saves better, so I see it only as a reinforcement piece with Quorreal or de'Gara. It is quite a powerful mechanism to hand out as a Special Ability, but I think even with access to it, the combat based Vong squads are still the weakest of the three competitive squad types that Vong have access to. Blast Bugs and Nom Bombs are still stronger IMO.
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TheHutts wrote:Mando wrote:Its just that now that squad can have the Yun-Ne'Shel priest. My guess is that the player would love to have +4 to saves in that game for his Evades, YHD, VCA's and also any Jolts, Grenades, Missles etc saves that he will need to make. That tournament used the newest set, so the Priest was available. I only really see it as useful for augmenting Evade saves and maybe other ranged stuff like Gungans - I don't think I'd run it just to make Crab Armour saves better, so I see it only as a reinforcement piece with Quorreal or de'Gara. It is quite a powerful mechanism to hand out as a Special Ability, but I think even with access to it, the combat based Vong squads are still the weakest of the three competitive squad types that Vong have access to. Blast Bugs and Nom Bombs are still stronger IMO. I would argue the Nom Bombs are the weakest i think. Most competitive non-vong squads have Lobot, and all it takes is a peice with It's a Trap to cancel out the SS and the SD 20. Now that the Gormak Bomb Disposal figure got realeased, Nomn Bomb squads are going to suffer even more. There are just to many options that can counter Nomn Bombs, and a lot of them can be brought in with Lobot. Also, non Vong Nom Bombs can be shut off with Force Sense and Bastilla. They are still good, but I don't think they are the most competitve option anymore for the Vong. I don't think the Yun-Ne'Shel priests effect is as great on VCA 6, because most of the time you would have made those saves anyways. But when a peice with 40-60 HP with VCA 11 all of a sudden needs to roll 7's to reduce damage, then that makes a big difference because those cheap Vong can fit in a squad almost 3 to 1 to the cost you'd spend for a top tier VCA 6 piece. For example, 3 Domain Lah warriors cost as much as the 30pt Shedao Shai. Combined that is 120 HP comapred to Sheados 70 hp. With the Yun-Ne'Shel priest the Domain Lah Warriors have essentially VCA 7. Shedao has a higher defense, but with Evade needing 7's on the 3 warriors and also YHD needing 7's, those 3 warriors do become more effective than a Yun Ne'Shel Devotions effect on Shedao Shai. Those 3 warriors have higher speed, can do more damage output and can get charging fire. Shedao Shai is still really good, and I like him in my Shakel squad a lot because it is a tank squad and focuses on high defense, but the Ne'Shel priest is going to affect much more than just the non-swarm Vong squads. It will effect almost all of the top tier Vong squads.
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I just played against Mando. I had Republic Commandos and he had a Vong tank squad. He was needing 7s on most of his saves (evade, avoid defeat, devotion, missiles, etc), and 2s on his VCA saves. It took me forever to get any damage through on him, and meanwhile he was killing my pieces easily. I can say, without a shadow of a doubt, that giving +4 to ALL saves is a bad idea.
Maybe just give the +4 to Evade saves, or maybe just once per round as a reroll (ie, if you fail a save, you can reroll at +4, once per round). All I know is that it's too much right now. Of course, some people will say, "That doesn't matter until it wins a big event." Don't worry, it will.
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Oh no! Something new is winning! (Wraps head in tin foil).
But seriously, how long have we been waiting for Vong to be good?.....forever right? I said it with Daala and I'll say it again. If you want and ask for something to be competitive and playable then don't cry when it becomes good. Stormtroopers are very powerful. Now Vong Tank is very powerful. Build accordingly.
Good catch Mando btw. You may have introduced the meta to a whole new squad type that might have been overlooked.
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Weeks wrote:Oh no! Something new is winning! (Wraps head in tin foil).
But seriously, how long have we been waiting for Vong to be good?.....forever right? I said it with Daala and I'll say it again. If you want and ask for something to be competitive and playable then don't cry when it becomes good. Stormtroopers are very powerful. Now Vong Tank is very powerful. Build accordingly.
Good catch Mando btw. You may have introduced the meta to a whole new squad type that might have been overlooked. The Vong have had really good squads that could win tournaments ever since Quorreal was released. The thing is, people never played the faction that much in tournaments and hence it is understandable people may not think its that big of a deal. The Vong had some really strong squads prior to the Ne'Shel priest they didn't need it to be competitive. Non-vong players may or may not see the implications, but I can garuentee that Vong players will abuse the heck out of the Ne'Shel Priest. Think of the design implications for future peices having to know that every new SA that requires a save now has to be looked at as needing to be rolled at a save of 2,7, or 12. acheiving balanced well costed pieces has become just that much harder. For 13pts, the Yun Ne'shel priest is just too good to not have in a Vong squad. It is on a power level comparable to the Yammosk and Quorreal. Every vong squad build starts at 45pts, and usually every vong squad will want to bring in a Yun Ne'Shel priest with Qurroeals reinforcements for 12pts. That is of course assuming they haven't decided to put on in the squad build prior to the reinforcements. I want the vong to be competitive, but I don't want that competitiveness to come at the cost of a whole faction. Daala was needed because she broke the dependance on Imperial squads needing Thrawn. The Yun- Ne'Shel priest isn't in the same catargory because it will be a peice that will push good top tier Vong squads over the top and into major NPE experiences. The Vong had addressed the need for help against ranged shooters prior to the Ne'Shel priest. That peice was Zenoc Quah. Evade is a pretty nice boost already for a melee faction, and needing 11's is a 50/50 shot of avoiding damage. Needing 7's pushes it over the top. Vong were never meant to not take any damage before getting into melee. That is why they have Scarification and VCA. That is why they got peices like Jakan who gives the vong a movement breaker when your pieces die. The vong are a Special Ability faction, and with +4 to saves, it is an issue. disruptive helps a little, but the vong aren't dependant on CE's to be good, and they have Shakel whose CE is un-disruptable and provides a movement breaker and a free attack. I've been a long time vong player, and this peice to me is just something that has to have something done about it or at least discussed openly about. I personally didn't have issues with Daala when she came out, becuase there were some valid counters to her (Lancer, Yobuck, and a few other creative options). A lot of the competittive options that have Disruptive have low HP. Talons 80 HP is not a lot for a vong to have to eat through. The hardest person for the vong to face right now would be Mandalore the Vindicated, because he has 130hp with Beskragame. Even then tho, it is very possible to eat through that and to position your peices to do so since the Mando's don't have activation control and the Vong do. I love the new Tsavong Lah from Vset 9 because his Yun-Yammka Devotion is so powerful! It gets right past things like Beskgame, Djem So, SSM, Parry etc. The vong would love to have another CE like Vindicated's to Steal also with their Yammosk to add yet another movement breaker. same with Talon Karrdes CE.
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It's great to see any serious talk on Bloo. But in this case we just have to wait and see. I share the OP's concerns, but we need more evidence before any changes can be made.
So.....relax, let's wait and see.
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thereisnotry wrote:Of course, some people will say, "That doesn't matter until it wins a big event." Don't worry, it will. Good. The problem will be it dominating multiple times. Isn't that what regionals show? Another question: did General Obi-Wan Kenobi get banned right from the start or were there regionals that made people sit up and go "whaaat???" ?
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jak wrote:It's great to see any serious talk on Bloo. But in this case we just have to wait and see. I share the OP's concerns, but we need more evidence before any changes can be made.
So.....relax, let's wait and see. And jak HATES the Vong.
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juice man wrote:thereisnotry wrote:Of course, some people will say, "That doesn't matter until it wins a big event." Don't worry, it will. Good. The problem will be it dominating multiple times. Isn't that what regionals show? Another question: did General Obi-Wan Kenobi get banned right from the start or were there regionals that made people sit up and go "whaaat???" ? Right on. Vong winning an event isn't bad! If it can't be played around, if the meta can't adjust to it, if it dominates consistently, those are all problems. Vong winning GenCon (or a few regionals or whatever) isn't some inherently bad thing we want to avoid. It's an awesome thing that I'd like to see happen. Everybody was just whining about the Republic Commandos being too good, maybe we already have the answer to that here. I will also say that I share Mando's concerns. I think this piece kind of slipped through the cracks. It was originally a +2 to saves, which I think was ok. I'm not much of a Vong player anymore, but I wish I had taken a closer look at this piece. Making it +2 to saves, making it a CE (so it's disruptable), or requiring the Priest to be closer to the battle would all make it a more balanced ability I think. Maybe make it require an ally within 3 or 4 squares instead of 6. As is, I think it's very strong, and will probably be stronger than we intended. I don't think it deserves errata or anything, and certainly doesn't require it right now. Like jak said, lets wait and see.
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Mando wrote: The Vong have had really good squads that could win tournaments ever since Quorreal was released. The thing is, people never played the faction that much in tournaments and hence it is understandable people may not think its that big of a deal. The Vong had some really strong squads prior to the Ne'Shel priest they didn't need it to be competitive.
This just is not true. I play Vong and I have known others as well. The T1 squads that Vong had were super stealth spitters or cloaked buggers. The Vong deserved to have a melee squad be T1 Mando wrote:The Vong had addressed the need for help against ranged shooters prior to the Ne'Shel priest. That peice was Zenoc Quah. Evade is a pretty nice boost already for a melee faction, and needing 11's is a 50/50 shot of avoiding damage. And so can the shooters of other factions except they can reroll weather that be ce's, fp's sith recruits, etc... which makes them better. I played a Vong squad with Zenok and Harrar at the Ind Regional last year and got my butt handed to me, I think I won one match. Having 1 roll at 50/50 just isn't good enough when you have crazy low hp. 40 hp with a 50/50 roll to avoid damage from far and 50/50 roll to reduce it by 10 is not a lot when damage is so high. The Vong got a piece with the Lah Warriors in set 8 that set the bar (possibly to high), but this piece is the problem? Are you sure its not the Lah Warriors or a combination of the 2? The Lah warriors far outclass any other Vong piece in that price range. Would you still be saying this if they didn't have a twinning piece that can charge 16? Would you still be saying this if it was the regular 8 pnt warrior (who suck on almost every level of play) or the High Bred? Mando wrote:I've been a long time vong player, and this peice to me is just something that has to have something done about it or at least discussed openly about. I personally didn't have issues with Daala when she came out, becuase there were some valid counters to her (Lancer, Yobuck, and a few other creative options). A lot of the competittive options that have Disruptive have low HP. Talons 80 HP is not a lot for a vong to have to eat through. The hardest person for the vong to face right now would be Mandalore the Vindicated, because he has 130hp with Beskragame. Even then tho, it is very possible to eat through that and to position your peices to do so since the Mando's don't have activation control and the Vong do. I love the new Tsavong Lah from Vset 9 because his Yun-Yammka Devotion is so powerful! It gets right past things like Beskgame, Djem So, SSM, Parry etc. The vong would love to have another CE like Vindicated's to Steal also with their Yammosk to add yet another movement breaker. same with Talon Karrdes CE. So have I. Daala, (which you state that you didn't have issues with) had less counters than what the Vong had. Disruptive is a counter when pair them with guns that can take 2,3, maybe 4 of my main pieces at once. Disruptive on its own isnt going to do anything but Talon will disrupt them and give all his attackers +4, +10 screen him with Embo who is tank in his own right and the Vong are in trouble. Suppressive Fire is a counter so is the ever growing Rigged Detonators. The RC's can reduce damage by 20 and can heal damage that does get through. Then they have enough power to take out the measly 40 hp of the adjacent warrior. High damage on pieces that can get up close can take them out. The yammosk of course would love to steal a ce but maybe you haven't noticed but the yammosk is being used less and less for his ce stealing ability and more for his booming voice like ability. The yammosk being able to steal a ce is becoming less and less common as ce's are becoming more and more restricted (troopers gain..., GA gain ..., Black Sun gain ..., etc etc.) The Vong have lots of tech, they can have that to deal with this and this to deal with that, one of the main problems the Vong have is they can't fit all the tech in and still have enough attackers. When the Vong got a piece in set 8 and pieces in set 9 that can really flow and create a good squad to compete at the top tables that isn't using stealth and spitting or cloaked and throwing bugs suddenly there is a problem? I will say the suggested changes (if this is actually a problem) which I still don't believe are interesting and seem easy enough to implement, but I don't believe them to be an issue. I think this is crazy that this storm is blowing through now after only 1 tourny were the Vong squad went 2-2 (and one of them was a bye? I think he said.) I was so looking forward to running Vong this year but this rant is ruining that for me. So you might have just fixed the (non)issue without having to do anything.
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jak wrote:It's great to see any serious talk on Bloo.
+1
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thereisnotry wrote:It took me forever to get any damage through on him, and meanwhile he was killing my pieces easily. That is the exact description I gave of our regional match against your Republic Commandos!!!
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thereisnotry wrote:I just played against Mando. I had Republic Commandos and he had a Vong tank squad. He was needing 7s on most of his saves (evade, avoid defeat, devotion, missiles, etc), and 2s on his VCA saves. It took me forever to get any damage through on him, and meanwhile he was killing my pieces easily. I can say, without a shadow of a doubt, that giving +4 to ALL saves is a bad idea.
Maybe just give the +4 to Evade saves, or maybe just once per round as a reroll (ie, if you fail a save, you can reroll at +4, once per round). All I know is that it's too much right now. Of course, some people will say, "That doesn't matter until it wins a big event." Don't worry, it will. I dont think its too much just the piece that gives it out needs to be in the battle field like a czerka etc. I know it might not be vong but for game play there needs to be a drawback.
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TimmerB123 wrote:thereisnotry wrote:It took me forever to get any damage through on him, and meanwhile he was killing my pieces easily. That is the exact description I gave of our regional match against your Republic Commandos!!! Republics need to be in the battle field there is a different they want to fight and their our counters that involve fighting that can take out the annoying pieces. The head of the monster never has to be shown.
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Echo24 wrote:juice man wrote:thereisnotry wrote:Of course, some people will say, "That doesn't matter until it wins a big event." Don't worry, it will. Good. The problem will be it dominating multiple times. Isn't that what regionals show? Another question: did General Obi-Wan Kenobi get banned right from the start or were there regionals that made people sit up and go "whaaat???" ? Right on. Vong winning an event isn't bad! If it can't be played around, if the meta can't adjust to it, if it dominates consistently, those are all problems. Vong winning GenCon (or a few regionals or whatever) isn't some inherently bad thing we want to avoid. It's an awesome thing that I'd like to see happen. Everybody was just whining about the Republic Commandos being too good, maybe we already have the answer to that here. I will also say that I share Mando's concerns. I think this piece kind of slipped through the cracks. It was originally a +2 to saves, which I think was ok. I'm not much of a Vong player anymore, but I wish I had taken a closer look at this piece. Making it +2 to saves, making it a CE (so it's disruptable), or requiring the Priest to be closer to the battle would all make it a more balanced ability I think. Maybe make it require an ally within 3 or 4 squares instead of 6. As is, I think it's very strong, and will probably be stronger than we intended. I don't think it deserves errata or anything, and certainly doesn't require it right now. Like jak said, lets wait and see. First of all just because a piece doesnt win a big tournament doesnt matter. There needs to be balance through out. I dont think the piece is good for the game and that alone should be enough for questions.
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juice man wrote:Another question: did General Obi-Wan Kenobi get banned right from the start or were there regionals that made people sit up and go "whaaat???" ? GOWK racked up several wins before the ban. The interesting thing with Obi-Wan though is that practically all the top players were declaring him broken while it was the large amounts of casual players considering him fine for play. It took a few tournaments to prove that while he was fine for causal, where he could be killed at leisure, while in competitive, he was a wall of point denial. Of course, it also took longer for him to be banned simply because he was the first, and no one really wanted to take that first step.
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