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200 to 38 on bothan to paul, 220 to 94 On bothan to daman, Finals are all Moore's (Daman and Paul) for the third time this season!
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83 53 to paul, bothan spynet - Double-swapping Thrawn wins LowerHuttaCon!!!
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Joined: 9/23/2008 Posts: 1,487 Location: Lower the Hutt, New Zealand
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Three Major titles this season, three different Moore champions!
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Joined: 1/8/2010 Posts: 3,623
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Crazy! Awesome job guys and thanks for the updates!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/2/2011 Posts: 203 Location: Upper Hutt, Wellington, New Zealand
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kezzamachine wrote:Three Major titles this season, three different Moore champions! Dare I say, one of the greatest families in SWM history. Well done my Brothers, together we shall rule the SWM Galaxy!
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Joined: 9/23/2008 Posts: 1,487 Location: Lower the Hutt, New Zealand
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This year's fifth incarnation of the LowerHuttaCon was a blast providing us a new champion in the form of Paul Moore (Darth Moore) who added his local crown to his HaweraCon title from two years ago. As I've already said, that's three Majors this season in NZ and three separate Moore brothers who've won one each, and as Daman has already suggested, that's arguably the most dominant family dynasty in SWM history. Now that the dust has begun to settle, there will be some discussion about how it went, our first roll of the Vset9 dice, and how this will effect our Nationals (in June/July) and what ripples may reach the North American shores. While talking about my own run this year, I'm also gonna give you my thoughts on the 10 other squads. Because I can.
11th place: Kahu 4pts 0-4 (1 bye) Boba BH, Obi Mando, Mandalore Lesser, Mirta, Demagol, Uggie on Ravaged Base At 10, Kahu is our second youngest competitive player, and he fights a dam good SWM fight. He's not afraid to try things and comes up with some good squads. He didn't have the best tournament, however, losing first up to OR (via his Dad... shame on you, HaweraDave), stealing a point of Hayden's 26 Thugs, putting up a fight against Ian's Thugs, before being handed the bye in Round 4. His squad was always gonna struggle against the two swarms and his luck could have been different if he'd have avoided them. Great to see Boba BH on the table and some fun characters in that squad. Not sure how Obi went, but this is a collection of characters I wouldn't mind running... I think Boba and Mirta are the only ones I have! Tough draw for the young padawan, but he's simply bidding his time. Watch this young man.
10th place: Hayden (Hayden Solo) 4pts 1-3 (1 bye) Togorian BSV, Dug BSV, 26x Klat Thugs on Ravaged Base It caused a splash when it was run in one of our Regional Leagues so it was no surprise that's Hayden's 26 pieces of door control turned heads when he unveiled it as his LHC squad of choice. The one-trick-pony, while somewhat limited in its scope, but still it is one helluva trick. 26 12-square lobbing grenadists (a word I just made up) makes for a confusing approach towards it. After a first round loss against the other Klat Thug swarm - the Nom Bomb variant from Ian which brought in a Momaw taking out a heap of Hayden's Thugs in one blast - Hayden then followed this up with a 3pt win over Kahu, probably won by sheer mass of numbers than anything else. Kahu scored 137 points against him to earn a point, which probably highlights how Tier 1-and-a-half at best Hayden's squad is. That win then scored Hayden a shot at climbing into the top half of the draw with a matchup against the Commando Droid strong Graham, although he couldn't best the Separatist squad and was thumped 3-0. His final match was against Ethan in a Naenae College (where I teach and where they both go to school) showdown. When Hayden first brought out this squad, it was against Ethan's preferred (at the time) ARC clones, the win making news in the US and lifting Hayden into the Top 6 of the Lower Hutt Regional at Ethan's expense. This time, however, Ethan's new love of the Republic Commando's got him a 3-1 win over Hayden and, ultimately, revenge.
9th place: Stuart 5pts 1-3 Luke and Leia, Commando on Speeder, Biggs, Dutch, Squib, Rieekan, Crix, Dodonna, Page and Uggie on Bothan It was a long, tough tournament for Stuart. He's a good player, easily the best that the Pulsar Max crew has produced, and despite being in a different city from the usual Lower Hutt reaction, he makes it to almost every tournament. His awesome attitude, quite humour, amazing customs and great beard, make his a must for every event we run. This LHC, however, wasn't necessarily the most fun experience for him. He built an interesting Rebel squad using a very dangerous Luke and Leia on Speeder and having the backup of the Commando on Speeder with Twin from Page (plus other tricks), but had a couple of messy collisions with the way certain rules interactions work. First was that he was unaware that you couldn't use Strafe and Accelerate (we've all been there) which was then followed up by his learning that he could only access Page's Twin for his Commando on Speeder while within 6 squares of the CE (or Relay Orders) and that starting within 6 wasn't enough. (This is apparently how they've played CEs in Pulsar Max, Wellington, from the beginning.) The final straw was when he found out that Luke and Leia didn't count as a Pilot from Biggs because Luke and Leia don't count as a character named Luke Skywalker.
Had he have known these things, the tournament may have been quite different for him. As it was, he played fairly well to pick up his 5pts. His first round match against made Aaron pull out all the tricks, pushing him all the way, causing Paul (eventual winner) to call it an 'epic game', perhaps the best of the whole tournament. He then knocked over the Republic Commando's of Ethan with apparent ease (200-21!) before falling to Daman 201-100, pushing him enough to pick up a second 1pt loss. His day's frustrations, however, were not quite over yet as he met me in the last round and had me on the ropes for most of the game, but the collection of abilities between my Luke, Leia and 100pt Obi saw me squeak through, consigning Stuart to 9th when he played well enough to easily be much higher.
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Kahu managing to kill Hayden's Togorian Black Sun Vigo, leaving him with Mandalore the Resurrector vs a huge bunch of grenades 10 guys, was awesome.
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8th place: Ian 5pts 2-2 Nom Anor, Alexi Garyn, Togorian BSV, Lobot, Klat Thugs on Asteroid Base Ian and a 20+ activation squad can sometimes lead to trouble. He's one of our most experienced players and has been to more tournaments than most our number, but he can still sometimes struggle to manoeuvre a large number of pieces. The most common pre-game routine of the tournament was us all waiting for Ian to finish setting up. To back this assessment up, he finished only one of his four games, the one completed game was a 3pt win against Kahu in Round 3. However, Ian's squad was a good one, and it asked its opponents to be very careful about how they planned their own game. He held both Daman (Round 2) and Paul (Round 4) to 2pt wins, and the later of those two finished a meagre 54-20, suggesting that time was instead the winner. His only other match was his first round 2pt win over Hayden (the other Thug squad, albeit with no Bomb potential) and Hayden is no slouch so it is quite reasonable to say that Ian played very well in his 5 points, losing only against Semi Finalists. Still, we may need to implore his to stop running 20+ activations...
7th place: Ethan 6pts 2-2 (1 bye) Darman, Fi, Atin, Boss, Fixer, Sev, Scorch (all the new ones) and Bacara on Asteroid Base Ethan is growing slowly as a player and sometimes we wait for the development to show. This weekend, I am pleased to say, it did show itself. Ethan loves clones and we see them in just about every squad he runs (nearly as much as we see Separatist Bane with Hayden), but its usually been in semi-competitive builds like Ordo/Fordo/ARC squads. Now that he's found Republic Commandos, however, he's found a match made in heavy. Its a top, top level squad that he can use to really push himself against the higher level competitors. Taking almost exclusively RCs, adding in Bacara for that Super-Stealth-ness, you heard the Force Sense and Treadwell Droid discussions emanating from around the room. He had the misfortune of facing NZ's newest Hall of Famer and reigning LHC champ, Dr Daman, in Round 1 and showed how dangerous his squad is by holding Dave to 177-40, denying him 3pts. His second round match against Stuart then proved somewhat controversial as, during the game, both he and Stuart were playing misunderstanding one of the rules (I forget what it was specifically) and Stuart won it 200-21. However, after the problem was spotted, they quickly replayed the game and Ethan won that unofficial replay, prompting much discussion. In the end, the result was retained and Ethan's two losses sent him to the land of the Bye for Round 3. Ethan got some minor revenge against Stuart by sitting next to him during Round 4 and constantly saying things like, "that's be great if he could get Twin attack from Page from further away than 6 squares" or, "its a shame he doesn't count as Luke Skywalker"... I was sure that Ethan was going to get a punch in the face. He made his save and didn't.
The third round bye gave him the Naenae College showdown against Hayden (as mentioned above) which Ethan won 3-1, giving Ethan 7th place and a winning finish. He played better as the day went on and his finding his rhythm with the RCs, although the tournament start was delayed as we were waiting for him to arrive and then sort out his squad. For the second year running, he thought the all-day tournament was starting in the evening. At least, this time, he could make it instead of having to go shopping with his mum.
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I'm confused about stuarts squad, it says that he had a squib trader in the squad so how were luke and leia not able to get twin from farther than 6 if he gave them communications supplies with the squib? Am I misunderstanding how relay orders works, or did he not use the squib for that because that would be one of the main reasons I would put him in a squad like that is so that L&L and the RC on Speeder can roam free.
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gholli69 wrote:I'm confused about stuarts squad, it says that he had a squib trader in the squad so how were luke and leia not able to get twin from farther than 6 if he gave them communications supplies with the squib? Am I misunderstanding how relay orders works, or did he not use the squib for that because that would be one of the main reasons I would put him in a squad like that is so that L&L and the RC on Speeder can roam free. You can't Relay Orders to yourself, and Page's CE is for non-unique Commandos. Stuart's tactic was to give Relay Orders to Luke and Leia, under the assumption that if the Rebel Commando on Speeder Bike started within 6 squares of Luke and Leia, it would gain Twin for the entire turn. But it only works within 6 of Luke and Leia.
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For reference: WotC FAQ says: Quote:Q: Is the character with Relay Orders affected itself by commander effects? A: No. But if you had two characters with Relay Orders each could potentially affect the other. That is referring to CEs with a range restriction. You can't count range to yourself.
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I was misunderstanding how it worked then because I was under the assumption that it affected the character with relay orders as well. It seemed to make sense to me that way since the squib can also hand out satchel charge, and obviously the character who gains satchel charge can then blow doors for themselves. Seems kind of silly that if they can relay the Orders they can't themselves follow them assuming they would be subject to them, but that is the wonderful world of SWM sometimes. The rules is the rules.
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6th place: Kezza 6pts 2-2 Old Ben, Luke HOE, Leia RC, Rieekan, Momaw, R7 on Shipping Centre Finally, a player that I can give a completely biased playreport about: me. To be honest, I struggle with this game when it comes to big tournaments. I don't get to play anywhere near as much as I want to (which is, by the way, all the time) so tournaments represent a big chunk of playtime for me. As is such, I'm always wanting to run something totally cool. Forget competitive/schmetitive, I was have a blast and, if I can, annoy the crap out of people. This reminds of the magic days - back when I actually owned and played magic, a small 6-month window in the mid-90's - where I would always have a deck based around the same idea: annoy the crap out of people. My opponents hated playing me because I could always play the spoiler, often pulling out stuff to negate whatever they were doing. It was always a long and frustrating game... but, I never actually won a game. (Goes a long way to describing my Minis career?) However, I am haunted by the three best shots in this game that I've had: 2010 HaweraCon (losing in the final to Graham after going 7-0), 2011 LowerHuttaCon (missing out on a final by not seeing that Rhen Var actually contains a pit, not a wall...) and the 2013 Nationals (finalist, althought to be completely honest, Daman would have had to play like a me not to have won that game). Those performances make me think that, as the founder of the competitive game in NZ and all the other thingees that I've managed, shouldn't I have a Major title somewhere as well? So, that is my struggle. Persistent and unrelenting. I believe I'm destined to never win a Major here so I approach tournaments thus... yet I always wonder.
What this all leads to is my squad selection for that awesome day. When Bounty Hunter Challenge Obi was released he received mixed reviews, one comment I read particularly blasteding of the piece. I, however, quite like it and declared in response that I was gonna run it as soon as it was legal. Fastforward six months to the weeks leading up to LHC and, by Jove!, Obi is all good to run, and I recall my choice words. Well, after rambling through a few different squad ideas, I realise that I just have to run him. For a start, I need to run some new toys (Vset9 legal pieces), so I make the call to build around Obi. I mentioned this on SHNN a couple weeks prior and Jason (UrbanJedi) offers to talk squads as he's been thinking about it. Through a few BookFace messages, I settle on my grand squad: 100pt Obi, Luke Hero of Endor, Leia Rebel Commando, Rieekan, Momaw and an R7. (It must be said that, waking a couple of mornings prior to LHC at about 3am and not being able to get back to sleep, I start to second guess my squad choice, running all the above arguments through my head. I start to consider running my Mando squad from HamilCon - there's a chance I could do really well with it, I know it, and I know its top tier... but my desire to really get the most out of my tournament experience prevails. Obi remains.) I liked the idea of Luke being able to swap out for a few different variations - I pack Legacy, Commander, Commando and Hoth Pilot - although its actually the Legacy version I find most sexy... give him HOE's Twin and now he's a Double-Twin-GMA-Accurate guy who's being boosted by Obi for +4. Nice. Leia held the same wonder for me, swap her out for either Cloud City (for RC Supers) or Diplomat, the second being the one swap I used. Momaw was there for the nice backup of blowing a few 10pt'ers, but his chief role was to put 10 damage on Leia so she could make use of her damage boosting CE and pump up Obi's protective. Rieekan was there to do what he does best, and I figured one override was better than two satchel charges. Risky, but that was the game I was playing. Shipping Centre (spelt incorrectly on purpose) was chosen because it was a map few people knew, a tactic which I always like. It worked a little and, for the first time ever, I won every map roll and chose it. I rule.
First up was theHutts and I was very pleased to draw him first as I had been joking prior to the tournament about the concept of the first round loss settling you in the bottom half of the draw for an easier run to the Top 4. What made that more a direct probability was that I don't have many wins against the old master of Graham and he was running a variation on the much vaunted Separatist CDOs build that I have recently come to loathe. My game experience, to my surprise, was quite different. I swapped out for Luke Legacy, blew 10hp off Leia and started my march up the right side of the map, Graham with 32 activations and San Hill scarcely having touched his pieces before I was all out. Second round, more positioning was mostly the same, with the amazing exception that I was able to Accurate-Double-Twin-GMA two of Graham's BX Snipers with Luke, Leia's CE coming in very handy. Graham returned some fire and, needing 5s to hit Luke back, rolled 1, 3, and 1 among other rolls and, combined with Deflect and Evade, I ended the second somewhat unscathed. Deflect saved my bacon in the third as I deflected an adjacent shot with Luke and then, in my first phase, took out the two other Snipers, Momaw adding to his usefulness by blowing a few bombs at the top of the map. It was all very quick from there and, within 40 minutes, I had managed to take out 32 pieces (Graham suggesting this was some kind of record at nearly a piece a minute) - even having the luxury of refusing to fire on San Hill in the penultimate round so the MTB could get him in the final.
If the win against Graham was anything to go by, I was starting to look at my day with a slightly different lens. Fun, yes, but my squad also did a few things fairly well. Graham had some bad rolls early on, which helped me nicely, and his placement was his classic best, but I still feel that a 3-0 win in 40 minutes against a NZ SWM legend was a great start. Graham is always so good, I have to take every advantage. My next matchup was against HaweraDave. His OR squad featured Satele, Atton and the awesomeness of Kerra Holt. The backup of Bastila and two Senators was a scary backline, my CEs looking like taking a pounding. I again had the right and, after blowing 10 off Leia again, I advanced. I kept the HOE Luke and that almost won me the game although my poor placement and Dave's excellent placement was the decider. After getting Atton (on like the second or third attempt due to his stoopid Avoid Defeat rolls!), I ran Luke in to the centre from the top of the map to try and take the steel out of Kerra and Satele. Luke held his own for a long time, but the big mistake from me was NOT HAVING OBI WITHIN SIX SQUARES. His Force Alter saved my bacon later on in the day, but I picked it too late to save Luke. A few hits that could have been misses and the result would have been quite different. As it was, I saw that - Luke now gone - I was too far behind on points to win, but was close enough to maybe pickup 1pt. I ran Ob's in and tried to knockout Evazan. Got him! but then realised that he, being a reinforcement, was worth nothing... when I could have perhaps had a swipe at a very low HP Satele and maybe got the points... or a Force Push... I forget. The whole thing was a blur. I did that thing that we all feel from time to time... I threw my die in frustration. Somehow, it magically appeared back at my side as I had to finish the last round as Dave wanted to try finish Obi and get a 3pt win. I made a bunch of Soresu's and Altered a heap of other possibles and Obi remained, but still I took the 2-0 loss and had to like it. It needs be said, kudos to Dave for excellent play and I recall I frustrated him a bit in a NZcon game the year before - same venue, even the same table, I think - so it makes me feel like balance has been restored to the force.
[edit: I will come back after taking my daughters to their swimming lessons and update this MASSIVE post further]
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As we move into part 2 of this epic tale (they didn't call me 'longstory man' for nothing), I drew Paul as opponent number three for the day. I've had some good games against Paul, but I was coming off a loss (HamilCon) and he was running a very interesting Imperial build. I won't actually go into his squad too much just yet - I'd prefer to talk about that we when eventually get to covering the #1 placing of the day - but it should suffice to say that I conceded pretty quickly. We spent the first round positioning (I was on the left for the first and only time of my four Shipping Centre gaes) and I backed Rieekan into a room and moved the other five up the board. With Ozzel he pretty much moved all his squad after that, but then came the kicker. He ran a piece up the board after I'd all gone, swapped in Mira, ran her full stride, swapped in Boba next to the door Rieekan was hiding behind and bang-bang, Rieekan gone, evade gone. By the end of the next round, it was obvious - with Leia gone quickly - that he could do as he liked, wait, swap, BOOM!, swap, wait, etc. I couldn't catch him. He rolled an 11 for init and I saved him the bother of going through his reserves box by ending it quickly. Graham said afterwards that there was just no way to protect Rieekan which made me feel a little bit better. 1-2, 3pts, and a bottom table opponent awaiting.
At this point, I quickly rounded up my kids and drove them home. I live 8 minutes from the venue and, after game one, I rushed home to pick them up so they could come, hang out and play, while I gamed. When I arrived home after game one, I was high as a kite, telling my wife about how great the day was. When I dropped them off, my wife remarked about how the short break must have broke my concentration or something. While I quickly made a cheese sauce for our evening meal (I am the cheese sauce maker of the household), I contemplated my last game, got into the car and rushed back to the venue.
I drew Stuart and I had mixed feelings about this. I reckoned I could beat him, seeing as his squad had steadily decreased in power, but knew he a) had some nasty pieces in his squad and b) was very capable as a player. The game started fairly well - I won map again! and got the right - and I started advancing my players up. I had swapped Luke for Commando Luke (plus Twin) and, this time, I swapped Leia for Diplomat (plus Cunning). I 10hp'd Leia, of course. Well, it started fairly evenly but my big moment came in Round 3. I could see the move unfolding before my eyes - Levitate Obi up to base Luke/Leia, get Leia within 6, and Triple the Unique Speeder into nothingness. I sprang for my pieces, but got my thinking in the wrong order and left Leia significantly behind. I missed one of the rolls too, which meant taking out Stuart's big piece ended up only being 40 damage. Bother! I thought I had just thrown the game. Stuart began taking full advantage, running his speeders over me with reckless abandon. Two things that I found out: 1) just how much damage a Rebel Commando can do with the good Crix Madine along behind and 2) just how amazing Force Alter can be when you have a significant defence to protect. Even though I lost Luke soon afterward, I was able to put 50 or 60 on every major piece (40 from Obi and 10 or 20 from Leia) just about every round, and I was able to avoid damage on Leia thanks to Diplomat and on Obi thanks to Alter and Soresu. In one of the final rounds, I even took the opportunity to Heal 40 on Obi which took him back to 50hp, causing Stuart all sorts of bother. Once I managed to get Luke/Leia (the last major attacking piece to go), it was clean up and miraculously, Obi and Leia had won the day. It was such a hairy experience and has made me love Old Ben forevermore.
2-2, 6pts, 6th place... I was very happy. With the odd hiccup excepted, I had a great day and got to do what I wanted to do - enjoy the crap out of 100pt Ben. In the end, I played 3rd, 4th, and 5th (from Swiss), losing to 3rd and 4th (one of those being the ultimate champ) so I counted my day quite the success. There were a lot more activations than was at HamilCon, but the squads were all rather creative and there was little stock-standard stuff there. I have five more squads to write about though, so hold on to your hats. If you wear hats while reading bloomilk posts, that is.
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5th place: Graham/TheHutts 7pts 2-2 (1 bye) Lobot, 2x CDOs, Overseer, 4x BX Sniper, Gha, San, Poggle, Ug, 13 Drones on Command Deck I'll do my best to cover Graham's tournament, but I'll be brief as he'll more than likely give you his account too, and do a far better job than I. Our pre-game discussion (while waiting for Ian to set up his 4 million activations) was about how the CDO's (in our opinions) was the most broken piece in the game. Graham's squad was a variant of the popular Durge version, but he was wanted to try some things, so had foregone Durge to have four, yes four, BX Snipers with the Overseer for that doubleness. His game against me is talked about above, but I'll only say that Graham was unlucky early on with his rolls. Once I got a foothold, I was impossible to dislodge, but if the rolls had been the other way, it could have been a different story. He was then consigned, for probably the first time in his history, to a second Round bye. That lined him up against Hayden (and all those Thugs!) for Round 3, a game and a squad that he shrugged aside with a second 3pt win. His last Round game was a matchup against Aaron/Sharron which could have seen Graham in that Top 4, but Aaron's Yobuck squad was to good for it. Graham picked up the point, but it wasn't enough to overhaul HaweraDave, who went through by the slimmest of margins. I'm not sure what Graham took away from the tournament... hopefully he'll elucidate for us!
4th place: HaweraDave/doug*platapus 7pts 3-1 Satele, Atton, Bastila, Kerra, Lobot, 2x Senators and filler on Bothan I was delighted when I saw Kerra hitting the tables for three reasons. First, you don't see OR in NZ as often as you could; second, Kerra is one of the premiere Vset9 pieces so its great to see her; and third, Dave played her so well against me while playtesting a coupl'a set 10 pieces, that I knew he'd do well with her. After "crushing" his son in Round 1 - Kahu's words - he faced me in Round 2 and, well, we know that story. He then bested Aaron in a good match in Round 3, winning it 2-0, before a final matchup against Daman in Round 4. He lost it 3-0, oh so close to picking up a point, but he had done enough to earn a Semi. Great news... except that it was against Daman - two matches in a row and, both times, Daman was too good.
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3rd place: Aaron/Sharron 9pts 3-1 Yobuck, Mira, Panaka, Lobot, Jabba CL, 3x Klat Ass, R2 Astro and filler on Asteroid Base When Aaron first told me he was going to run Yobuck - a squad he'd never actually run before, I thought two things: 1) that he was going to win the whole thing, and 2) that this would be a great chance to see how Yobuck counters some of the stuff that we've been seeing a lot recently. Talking to our good friends in the States about some of the more powerful squads we've seen, they often reply "did anyone run Yobuck?" and our answer is pretty much always 'no' as we end up up trying the new tricks and finding them lacking when it comes to dealing with the Top Tier's Top Tier. Aaron running Yobuck was gonna be very interesting indeed.
Speaking to Aaron last night, this was his favourite tournament of recent times, and he loved the whole thing right up until the semis. His first match against Stuart was totally epic (as described by Paul earlier) and Aaron went into detail with me about the final clash between Panaka, Mira and Jabba vs. Biggs, Page and Rieekan. We all know now that Aaron won this tight clash, and he then went on to face the eventual champ, Paul, cleaning him out. I'm gonna come back to this game. Game three was a spectacular loss 2-0 to HaweraDave, the nastiness (in a good way!) of OR via Bastila coming to the fore and, even in defeat, Aaron loved it. Game four squared Aaron up against Graham in a winning advances (loses prances?) game which Aaron won 3-1, using Yobuck to his full advantage.
That set up a Semi showdown with the guy he'd beaten so quickly in Round 2 - Paul. Paul's double swap was highlighted at the beginning of the tournament as 'the one to watch' and we did so with interest. In fact, it was Aaron (who has a handy knack of spotting amazing pieces much quicker than others do) who came to me within seconds of the latest set being released saying, 'check out the Imperial Governor!' In their earlier game, Paul had one attempt at the Dominate save and actually made it, meaning that his trick didn't pan out, allowing Aaron to Yobuck in, smash a whole lotta stuff, swap in Mira and grenade the snot out of Thrawn, Mas and the Gov, killing the last two outright. That's pretty much game. However, normality prevailed in their semi and Paul, failing all his Dominates, getting Boba and Mira anywhere he needed them to be. In no way could Aaron protect Panaka and very quickly, Aaron's teeth were ripped from his jaw, leaving Paul the advancing finalist. Great attempt from Aaron at winning this puppy, but he fell to a nasty squad of the future.
2nd place: Dave/Dr. Daman 10pts 4-0 Quorreal, Subaltern, Tsavong Elite, Zenoc, Yammosk, 6x Lah Warriors, 2x Zonamas on Asteroid Base Like Graham, I imagine Daman will be able to give a fairly details account of himself, so I will just add a few bits here. We did a count of Major titles at the start of the day and, this being our 16th Major, Graham and Daman had 5 each, Aaron 2, Paul, Mike and Bev (from Hawera) on 1 each, the latter two not being at this tournament. Speaking with Daman further on this prior to the start of game one, he commented that he had proved anything he needed to prove and was going really enjoy himself a bit more. He may be able to tell you more about that himself, but in my experience, players like Daman and theHutts - when they start saying they're going to just start enjoying themselves, it usually means they're going to find more creative ways to win Majors. I get very scared! However, Daman's squad choice - the Lah Warriors - was a tip towards that. Something that is perhaps not super NPE-ish/Tier Zero, but rather solidly Tier one and still some room to really play with some ideas. Daman went 4-0 during the Swiss, knocking off Ethan’s RCs (2-0), Ian’s Thugs (2-0), Stuart’s Speeders (3-1) and finally HaweraDave’s OR (3-0), before beating Dave again in the Semi. That set him up for yet another final, this time against his brother Paul and, after a tight game ending 83-53, handing Paul his second Major. Lah Warriors are definitely a huge squad type and, when paired with a Daman, they’re almost unstoppable. Almost.
1st place: Paul/Darth Moore 8pts 3-1 (1 bye) Boba Ass, Thrawn, Mira, Lobot, Imp Gov, Ozzel, Mas and filler on Bothan The 2013-2014 SWM season for Save11 was a rather confusing time. Daala made it so one-sided that it was difficult to tell whether our three Major winners – Paul, Aaron and Daman – had really won or whether Daala had done it for them. That’s actually being a little ungenerous to those champs, all amazing players in their own right, but the question still hung uncomfortably around. Daman’s pedigree is assured, and Aaron – winner of the first LHC in 2011 – is a top player also, but Paul’s sudden rise to Major winner could easily have had doubters.
All this, however, was dispelled last Saturday with a masterful performance, netting Paul his second Major title and allowing him to be rightfully declared one of our top players. If half the tournament is squad building, then this must surely be where Paul won his title. I have not seen the Imperial Governor on the table in NZ competition yet, so this is the first instance and, paired with Thrawn, we can say without a doubt that double-swap is a brutal thing indeed. Paul drew the bye first round, fell to Aaron when his one Dominate in that match failed, thumped me in minutes in Round 3, squeezed past Ian in the fourth, flattened Aaron in the Semi, and outlasted Daman in the final to claim the local crown. The ability to move Boba anywhere and bring him back in the same round is devastating. Being able to bring in Boba and then swap again for Mira is just nuts. I conceded in a short time because I realised that there was just nothing! I could do. Kudos to Paul for finding a gem of a squad, a tournament winning squad, and then being able to back that up by playing it brilliantly right up to the top.
For those of you who like Imperial Swap Squads… you’ve just got a monstrous new toy.
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Rank: Moderator Groups: Member
, Moderator
Joined: 9/23/2008 Posts: 1,487 Location: Lower the Hutt, New Zealand
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And that, they say, is that. The fifth LowerHuttaCon was a blast and the 11 combatants loved every minute of it (with the slight exception of Stuart who may have found his learning of new rules tough to handle mid-tournament, but he bore it well in his inimitable style). While we have seen some straight out nasty, NPE-ish squads in the past, the tournament will stand out as being one devoid of those: every squad was something very interesting, a variation, or a top squad that was not common in NZ. Everyone was trying something and that gave the whole tournament a more open, competitive feel. This may even be the template we could look to emulate – players trying to find new ways of bringing their best without simply running the Tier Zero.
It needs be said that we not only congratulate Paul on a strong Major win, but the Moore family who have picked up one each of the three Majors this year (Mike at Hawera, Daman at Hamilton and Paul here). As Daman has said, a SWM dynasty that is growing towards the same stature as the legendary Urban’s of the US.
But, what light from yonder window breaks? It is the NZ Championships and that approaches as the remaining Major on the NZ calendar. And who is coming back? That is right, Admiral Daala will be permitted for the nationals this season for, as Daman rightly argued before Round One of the LHC, our national tournament should feature the absolute best and everything should be allowed to run. And while Daala will be looking to win another Major in NZ, so too will Daman, TheHutts, MikeSmuggler, Sharron, Darth Moore and Bev. The rest of us have some work to do.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/19/2008 Posts: 123 Location: AUSTRALIA
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Good stuff from the homeland. You guys really are running strong there, I think I'd get caned by you all but would be fun to see it all happen. One day maybe if I ever return to the greatest country on the face of this earth...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 1,784 Location: Canada
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Thanks for the massively in-depth reports, Kez! I really mean this when I say it: I think NZ is the best place on the planet to play SWM! The tournament definitely looks like it was a lot of fun.
I'd love to hang out with you guys in person some time, but it looks like the Vassal Regional this summer is the only time that will be possible.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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Thanks for the play reports Kezza! Really awesome read. I'm really digging the squads you guys have come up with in NZ. A while back you mentioned (on SHNN i think) a Cad Bane,Afran Ramos,Bastilla,Tot Donetta and a Nexu squad where you have a super stealth Cad bane riding on a superstealth kitty. don't know how good it plays, but man i want to try it! That OR squad with Kerra Holt that placed in the top 4 looks crazy fun to run! And double thrawn swap?!?!? Who would have know! That is just cool! Great tournament and really good results. I concur with Thereisnotry in what he said also. NZ is the best place in the world to play minis!
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