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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
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atmsalad wrote:TheHutts wrote:kezzamachine wrote:I bought 10 mice, used it once and that was four years ago.
I think activations is one of the biggies. I like how Sith and Rebels got cheap pieces that do something - Sith Recruits and Tantives. Neither of those are very obnoxious now that Heroic Stand has an errata. I wonder if the other low activation factions - NR? OR? - need something too. I liked the anti-tempo pieces in the last set too. More of those would be good. I personally wouldn't consider rebels or NR a low act faction, mainly because of there easy access to doblastedit.. But that's just me :p ... Well played bloomilk... Well played
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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atmsalad wrote:I personally wouldn't consider rebels or NR a low act faction, mainly because of there easy access to doblastedit.. But that's just me :p Sorry - I was thinking more about the Sith when I posted that. I do consider Rebels to be a high activation faction, but not really New Republic - they both have Dodonna, but most good New Republic builds top out at around 12 activations + Lobot.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
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TheHutts wrote:atmsalad wrote:I personally wouldn't consider rebels or NR a low act faction, mainly because of there easy access to doblastedit.. But that's just me :p Sorry - I was thinking more about the Sith when I posted that. I do consider Rebels to be a high activation faction, but not really New Republic - they both have Dodonna, but most good New Republic builds top out at around 12 activations + Lobot. Good point +1
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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I hope I can get some time to add to the conversation here before it gets closed. My notes on what I think would work got deleted in the locked thread, so I'll have to see my notes at work tomorrow to accurately give the suggestions I originally posted. There are some great posts here, but then it seems personal attacks on posters aren't being confined to bloomails, and its crowding out the original topics discussion. Please use the Bloomail system to carry out your grievances. By the way Bill, I didn't get a chance to congratulate you one getting your Doctorate in the last thread before it got locked. Congrats man! That is a huge achievement, and it takes a lot of hard work to get to that point.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
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As for the game, the thing I would like to see most is developing a system for cycling out vsets, possibly similar to how magic the gathering cycles out if standard. We are quickly coming to a place where it is impossible to foresee ever interaction that can be had when creating a new character. This would help play testers, designers, keep the game fresh and help with "balancing" the game, as it were.
Not trying to take away from your discussion bill, I will create a new thread for this type of discussion.
Mod Edit: Removed content that refers to removed content.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/22/2011 Posts: 593
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How about all pieces with a lightsaber get evade? This would be like jedi deflecting inbound shots to act like EVERY JEDI IN EVERY MOVIE!
I also think that every piece with a lightsaber should be able to spend a force point to cut through a door, but that is new topic ;)
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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This is this thread one and only warning. Engage in personal attacks again, you will be taking a break.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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To be more clear, discuss the ideas, NOT the people.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/3/2014 Posts: 2,098
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holy junk, this amount of protection for Bill is astounding and ridiculous. I hereby formally declare that you moderator are biased. How many "legacy" people are you going to suspend/ban before you discuss the rude behavior of Bill?
He formally called out and insulted bronson publicly without any sort of reprimand. Deathsbaine gets banned for posting a thread that you kept closing after not even deleting Bill's insulting comments. Now he is being rude and i insult him and am being given the treatment?
Like I said before, treat the problem not stifle the symptoms.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
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This is why we can't have nice things...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/2/2011 Posts: 203 Location: Upper Hutt, Wellington, New Zealand
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atmsalad wrote:This is why we can't have nice things... HAHAHAHA! This. +1
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,488
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A lot of it comes down to nerfing tempo for every faction. I know we have Aves and Mando piece but thats 2 factions that can nerf tempo. It's the sit and wait mentality of activating my spam stuff until all your crap has gone and then blast it to kingdom come. Its why I will always be a proponent of setting a hard activation cap and just banning tempo or legit releasing a 5pt Fringe piece with Spy and Black Ops that is auto-include and will quickly remove the tempo control issue. I feel like a 15 activation hard cap would make long strides in balancing the game and I know there are people within the competitive community who would agree with me. I have definitely tried to keep my feet in both the Legends and the Competitive meta because I enjoy the game.
As for specific ideas, Soresu/Shien along with RDE would also bring melee into a much more playable light. Any way that u can allow melee to not burn their FP in an effort to get into the fight is a win for me. Adding some Speed 8/10/12 or Charging Assault would also be a good idea at least in factions that aren't movement oriented. These are just some of my basic thoughts on this.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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spryguy1981 wrote:A lot of it comes down to nerfing tempo for every faction. I know we have Aves and Mando piece but thats 2 factions that can nerf tempo. Actually it can be 3 factions with Tempo control nerf currently, if you play Roan Lands with Ferus Olin. They are just awesome together! I'd like to see better options in the future for the Mando's, cause the ones currently have 40 and 20 hp....and a Lancer likes them points.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Four with Shevu in New Republic, plus Bastila is kind of like a tempo control nerf, apart from Pellaeon/Ozzel.
It's probably more significant that Separatists have 2 point pieces that are very strong. Even if all tempo control was removed, they'd still outactivate everyone.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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spryguy1981 wrote:
As for specific ideas, Soresu/Shien along with RDE would also bring melee into a much more playable light. Any way that u can allow melee to not burn their FP in an effort to get into the fight is a win for me. Adding some Speed 8/10/12 or Charging Assault would also be a good idea at least in factions that aren't movement oriented. These are just some of my basic thoughts on this.
I think Shein could see a couple more uses on base stats, but that one needs to be carefully laid out because it is even better than SSM at defending against shooters. Just straight up Soresu would be great with RDE. After V10 hits, the factions that really need the help the most in getting their melee to survive the shooter meta is the Sith and the Old Republic. The Sith I'd prefer not get any defense abilities that evade damage as that takes away from the factions original flavor (all offense, good hp), but instead of a defense abilities like Dark Armor that would reduce damage, lending them to more tankiness while being aggressive. The Old Republic would do well to get RDE and that would be great with The Jedi Exile, Hero of Onderon who gives out a free use of lightsaber defense once per turn to each person that has it (plus gives it to jedi that don't have it).
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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jen'ari wrote:holy junk, this amount of protection for Bill is astounding and ridiculous. I hereby formally declare that you moderator are biased. How many "legacy" people are you going to suspend/ban before you discuss the rude behavior of Bill?
He formally called out and insulted bronson publicly without any sort of reprimand. Deathsbaine gets banned for posting a thread that you kept closing after not even deleting Bill's insulting comments. Now he is being rude and i insult him and am being given the treatment?
Like I said before, treat the problem not stifle the symptoms. There are better ways to get it removed than to continue the spat in public, especially when I said to stop it. The forum software does not allow me to edit a locked thread's posts. So, editing while a spat is going on is a effort in futility. It also takes time to review. It may not have been the best idea, but once something has gone on that long, locking is what I tend to do. And since you are relatively new here, I will assure you there is no "protection" for Bill. If he had made multiple new threads with the only goal of continuing a personal fight in public, he would've gotten the same treatment. And now, we are moving on. If you wish to continue, PM me.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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TheHutts wrote:Four with Shevu in New Republic, plus Bastila is kind of like a tempo control nerf, apart from Pellaeon/Ozzel.
It's probably more significant that Separatists have 2 point pieces that are very strong. Even if all tempo control was removed, they'd still outactivate everyone. totally forgot about Shevu. So yeah, 4 1/2 total factions. Also, to add on to my last post, Rebels and NR already have easy access to Evade for their jedi's so they are already in a good spot against shooters. Probably don't need to add more to them to help against the shooter meta.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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TheHutts wrote: It's probably more significant that Separatists have 2 point pieces that are very strong. Even if all tempo control was removed, they'd still outactivate everyone.
You said it best here. This is one of the current problems. The Seps will out activate pretty much anyone easily with a 9pt poggle with rapport. If we decide to errata something again, my vote is with Poggle to make it lose the rapport and change SD 20 to SD 10. The seps have pretty much everything in the game. Movement breakers (coordinated movement/intution for example), Accurate Shot, tacticians, cannon shots, free shots before anyone activates at the top of the round, Scissors, beatsticks, energy sheild, init control, activation control. Thank goodness they don't have swap, so please don't give them swap.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2011 Posts: 915
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Wow, this thread has some excellent concepts - thanks coffeebean, as that might be something to try locally. In this thread, and others, many who play melee or Force Users, are finding that the metagame 'run the gauntlet' to get to adjacent, is burning up too much force points (or, in the case of Vong or Area of Effect squads, un-avoidable auto-damage), and by turn 2 or 3, just on probability and HPs remaining, is 'gameover' for the squad that has too much melee... "Too much melee" used to be all the squad melee, but now, "too much melee" is; |if a squad include /any/ melee piece at all, or more than 1 'big beat' with anti-range defense|, and that is why such passions are seen on public display. Its shoot or be mowed down, and the amount of auto-includes in tournament contexts (or hyper-competitive local context) is becoming annoying - like I'm being 'told what to do' or 'how to play', which might be the site of why people feel 'rub the wrong way'. @Donnyrides, well said - and having characters with a lightsaber also function like 'Satchel Charge' would be awesome. Its something we'll have to try in the local game. By the same token, as this discussion has periodically come up over the years - I can also understand the appeal of a simple game SWMinis compared to the SWRPG... @all, As to the 'conduct' and 'redacting of content'... that is decidedly un-bloomilk like: both, the poor sportspersonship conduct in discussing the ideas (or making poor choice of phrasing, which some might infer/construe to be 'ad homenim'), and, redacting people who were reflecting on the content guidelines and past incidents which appeared quite one-sided... that seem a harsh penalty, as though the foot were put down. Its about a game, that is fun, that is like "Chess +", but for SWMinis I do not understand why people can't put aside some of where they are coming from, to recognise that. "You are a child's plaything" Woody (Tom Hanks) - Toy Story. Thats the aim of the game, a little fun escapism in an increasingly fraught world. A game anyone can play, from anywhere in the world. There'll always be the SWRPG and homerules/ SW40K to play instead. Short of 'Night of the Long Knives", I can't stop the internet (recall the IT Crowd, where a black box with a red light was 'The Internet"), burn the statcards and physically prevent people from playing Legacy, Vassal, or VSETonly, or NuJJTrekWars Continuity Only (the crossover, is coming...), even if I would want to |which for the record, I doesn't|. Its great that people play the game... I just reflect on the changing state of sportspersonship, and on how people are playing the game or redesigning meta etc... |which increasingly shift towards SWRPG, which is ironic, given people's penchant for wanting "Chess-like Simplicity"| I look forward to seeing even more ideas come fourth here, and maybe some inspiration to people who make again custom miniatures alongside the custom stats
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2009 Posts: 496 Location: Nebraska
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A couple SA's that could be given out via CE or other SA's, etc. Not saying they are original, but I hope they could be useful. They need some cleaning up but I hope the idea is clear.
One to be given to melee pieces. Hand-to-hand Expertise: Adjacent enemies without Melee attack gain -4 attack, -4 defense, and -4 to all save rolls. Each time an enemy character moves out of a square adjacent to this character, that enemy must make a save of 11 or it may not move for the remainder of the turn.
One to be given to ranged pieces Skirmisher: +4 Attack and +10 damage against enemies with a Damage greater than 0 but without Melee Attack.
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