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Is cycling out V-Sets a good idea? Options
thereisnotry
Posted: Tuesday, May 5, 2015 8:26:22 AM
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I think making errata is the way to adjust things when they need adjusting. I am definitely not in favor of set rotation.

As a reference, I played in the first Legacy tournament last fall, and I was happy when it was finished. The reason I mention it here is because it kept 60 (or was it 72?) pieces, which it named the "V-Set Allstars"...and banned all of the other V-Set pieces. Talk about set rotation, that was set extinction!

I didn't enjoy the format or the tournament because it basically turned SWM into a different game. In order to play in the Legacy format I had to un-learn a whole bunch of things that have become a perfectly acceptable part of the game. I had neither the patience nor the energy to learn a whole new game, and so I didn't stay with it. The same thing would be true if we introduced set rotation into SWM. I think the better solution, by far, is to errata pieces that are broken or that distort the game.
pegolego
Posted: Tuesday, May 5, 2015 8:44:24 AM
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What Legacy really did was keep WotC's pieces (sans a few annoyances like Mas Ameeda, which gave Republic/Imperial huge advantages in the format, and abilities like Ysalimiri/the Vong faction, which is counter productive to the idea of making Jedi and Sith dominant), then added it's own set, tailor made with the melee-friendly format in mind, while supplementing it temporarily by using a handful of hand-selected pieces from the existing v-sets' (because why not? Just because the direction of the standard game isn't what the Legacy designers were looking for, doesn't mean that they don't like a majority of the work on the v-sets) pieces which would open up more squad types while there were limited Legacy pieces available, without using pieces that, while fine for standard, distract from the ideas opened up in Legacy.

That while also trying to stay away from a lot of power pieces where anyone coming from standard wanting a break from a piece they think is broken or an NPE, such as, say, Mas Ameeda, LotLS or Daala, will not find that particular thing present, thus making the game that much more refreshing to rekindle their love of minis!

I believe the plan was to slowly reduce that number of standard v-set pieces as the amount of Legacy-specific pieces rises, because while I personally like a lot of what the v-sets have done (10 playable factions while keeping every last thing Wizards left us with, good or, at the time, bad, is no small accomplishment!), the Legacy format itself doesn't necessarily work well hand-in-hand with a lot of it, balanced for entirely different formats.

That's not really like set rotation for standard, because while the idea is similar, in the case of the Legacy tournaments, anybody and everybody who wants to play it IS on bloo and doing it through Vassal, so they see right out front 'Ok, these are the 40 pieces from the v-sets that are used, these are the few pieces from WotC that are exceptions, everything else is a go'. Making such changes to standard would obviously be out of the question, just like, I think, set rotation and similar proposals.

It's also a LOT easier to handle errata's for the same reason. So some pieces from Legends have been able to evolve a bit over the release of the last few sets, to better suit their purpose, now that new pieces show a better gauge of power. I know the v-set designers don't have that luxury, I would say it's definitely improved the overall quality of the Legacy format and pieces, but with the v-sets keeping everything, it is very impressive that the game is as good as it is right now; even if not everybody likes it and it does have it's issues like anything, they have done a good enough job that the game IS still very playable (more so than when it was left to us by it's creators) while keeping every old thing available for the standard format. ThumpUp

Yes, the Legacy format is a quite different game from standard. I'm not going to say it's simply better, but I know a lot of people will enjoy the format, it's something different, and I personally prefer it a lot of times. The squads are a lot different, low act melee squads mostly. Some people may like that better. I personally still play standard (though not as often), and get excited when a new v-set releases. Smile
countrydude82487
Posted: Tuesday, May 5, 2015 8:59:57 AM
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thereisnotry wrote:
I think making errata is the way to adjust things when they need adjusting. I am definitely not in favor of set rotation.

As a reference, I played in the first Legacy tournament last fall, and I was happy when it was finished. The reason I mention it here is because it kept 60 (or was it 72?) pieces, which it named the "V-Set Allstars"...and banned all of the other V-Set pieces. Talk about set rotation, that was set extinction!

I didn't enjoy the format or the tournament because it basically turned SWM into a different game. In order to play in the Legacy format I had to un-learn a whole bunch of things that have become a perfectly acceptable part of the game. I had neither the patience nor the energy to learn a whole new game, and so I didn't stay with it. The same thing would be true if we introduced set rotation into SWM. I think the better solution, by far, is to errata pieces that are broken or that distort the game.


THat was kind of my reasoning for not joining in on the Legacy Train. I dont mind there being a newer format, but it isnt my preference, as you have to learn alot more and it gets confusing. I agree though an Errata seems the best route to Help the Current State of the game.
gholli69
Posted: Tuesday, May 5, 2015 9:53:09 AM
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I also feel like set rotation is not the best way to go, however I am also not really fond of errata either. Recently the decision was made to go to smaller sets each time, and with the huge number of characters we already have, I'm wondering if maybe an even smaller set list for each set might be a good idea. I don't know what the specifics of the printing process for our cards entails obviously and due to some issues in that area maybe it wouldn't make sense. However I feel like if the sets were smaller, say only 2 characters per faction with a 5 piece subset then the number of playtests per piece should increase and it also should slow the introduction of new game mechanics that need to be learned which seems to be a complaint for a few in the community. Personally I don't mind the number of characters being designed each set currently, but I can easily see how the argument could be made that smaller sets could and probably should lead to better quality of design and a smaller learning curve for new game mechanics.
thereisnotry
Posted: Tuesday, May 5, 2015 10:09:33 AM
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gholli69 wrote:
I also feel like set rotation is not the best way to go, however I am also not really fond of errata either. Recently the decision was made to go to smaller sets each time, and with the huge number of characters we already have, I'm wondering if maybe an even smaller set list for each set might be a good idea. I don't know what the specifics of the printing process for our cards entails obviously and due to some issues in that area maybe it wouldn't make sense. However I feel like if the sets were smaller, say only 2 characters per faction with a 5 piece subset then the number of playtests per piece should increase and it also should slow the introduction of new game mechanics that need to be learned which seems to be a complaint for a few in the community. Personally I don't mind the number of characters being designed each set currently, but I can easily see how the argument could be made that smaller sets could and probably should lead to better quality of design and a smaller learning curve for new game mechanics.
I would be in favor of lower set-sizes too. We need to go with multiples of 18 for printing reasons, so I'd like to see things switch to sets of 36 pieces. That's approximately 3 pieces per faction with 6 pieces available for a sub-set. Easier on designers and testers and everyone else involved.

But it was a lot of work to even reduce the set size to 54 from 72, so I'm not sure how feasible it would be to shrink it to 36.
AndyHatton
Posted: Tuesday, May 5, 2015 11:23:09 AM
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I am not in favor of set rotation because like others have mentioned, I like having access to everything. Its why I like SWM, its why I like Vampire The Eternal Struggle as well (among other reasons.)

What if the NEW set size was dropped to a lower number for one or two sets and then you could print updated cards of pieces deemed necessary for errata (I really don't think there are too many, if any) and that fills in the last however many pieces.
Mando
Posted: Tuesday, May 5, 2015 12:00:56 PM
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I do feel like that with the set size being at 54 that it is just fine. We got a lot of playtesting done on Vset 10 (big thanks to everyone involved!), and I feel it is a very solid v-set. I think if we maintain that level of participation in playtesting, we will continue to make excellent sets and avoid have less things slip by that we may need to errata down the line.
TheHutts
Posted: Tuesday, May 5, 2015 2:32:01 PM
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I think the biggest appeal of the game is its huge, sprawling mess (I mean mess in a good way). There are 10 different factions, each faction has a bunch of different builds. My friend comes round most weeks and we play a couple of games of minis, and it's really fun. There are so many different builds that are possible, and lots of them are really fun.

It's only really when you go to a tournament that the constraints really appear - for instance, I still think the Durge/Commando Droid Officer/Poggle build that won PA last week and has been doing well in New Zealand is very well rounded and difficult to beat, but that's always the case in a game like this - there are always gate keepers and metas and everything. I would like the competitive meta to come back to Jedi some more, but I can still have lots of fun playing in the meantime - most of the games I play aren't competitive.
General_Grievous
Posted: Tuesday, May 5, 2015 3:48:07 PM
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thereisnotry wrote:
I think making errata is the way to adjust things when they need adjusting. I am definitely not in favor of set rotation.

As a reference, I played in the first Legacy tournament last fall, and I was happy when it was finished. The reason I mention it here is because it kept 60 (or was it 72?) pieces, which it named the "V-Set Allstars"...and banned all of the other V-Set pieces. Talk about set rotation, that was set extinction!

I didn't enjoy the format or the tournament because it basically turned SWM into a different game. In order to play in the Legacy format I had to un-learn a whole bunch of things that have become a perfectly acceptable part of the game. I had neither the patience nor the energy to learn a whole new game, and so I didn't stay with it. The same thing would be true if we introduced set rotation into SWM. I think the better solution, by far, is to errata pieces that are broken or that distort the game.


Could not have said it better, +1. Just please new cards for errata-ed pieces
General_Grievous
Posted: Tuesday, May 5, 2015 3:54:15 PM
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thereisnotry wrote:
gholli69 wrote:
I also feel like set rotation is not the best way to go, however I am also not really fond of errata either. Recently the decision was made to go to smaller sets each time, and with the huge number of characters we already have, I'm wondering if maybe an even smaller set list for each set might be a good idea. I don't know what the specifics of the printing process for our cards entails obviously and due to some issues in that area maybe it wouldn't make sense. However I feel like if the sets were smaller, say only 2 characters per faction with a 5 piece subset then the number of playtests per piece should increase and it also should slow the introduction of new game mechanics that need to be learned which seems to be a complaint for a few in the community. Personally I don't mind the number of characters being designed each set currently, but I can easily see how the argument could be made that smaller sets could and probably should lead to better quality of design and a smaller learning curve for new game mechanics.
I would be in favor of lower set-sizes too. We need to go with multiples of 18 for printing reasons, so I'd like to see things switch to sets of 36 pieces. That's approximately 3 pieces per faction with 6 pieces available for a sub-set. Easier on designers and testers and everyone else involved.

But it was a lot of work to even reduce the set size to 54 from 72, so I'm not sure how feasible it would be to shrink it to 36.


I'm also ok with smaller sets with a couple pieces for each faction to keep the game from changing too fast but also to still keep things fresh. I am basically the reference point for my playgroup as to what is good and to help filter through all the new pieces haha
kezzamachine
Posted: Tuesday, May 5, 2015 4:40:50 PM
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I like there being a million pieces to choose from and (personally) would rather we had 1000 pieces each set than 54. (Warning: exaggeration located.) I love that there is so much to run that I could possibly (but not probably) never play them all. What a massive world! For that same reason, I wouldn't be in favour of cycling out sets, because the headache of what to choose is too delicious.

Having said that, I understand that I am not the norm (and have never been in any situation of my life, but that is a different thread on possibly a different website) and I know that new players or players that don't get as fanatical as I find the choice overwhelming. Currently in NZ the Hawera group, once dormant, has come back to play a regional league and - with a player that hasn't played for some years! However, they are playing WotC only and are enjoying the fresh take on the game. They're doing this because it is readily accessible for them to play and it's an easy cutoff. It limits what they can do, but it gets them going for now.

What I have done in the past, and I'm keen to do this for our group again, is write up a "What to Expect When You're Expecting" list. That is, a list of what's on top with regards to Vset pieces for each faction. I'd like to expand it to include WotC stuff too. The reason being that when you see the handful of pieces for each faction that are being run as top options for that faction, it allows you to see really quickly what is good and how you could build with it. That way, rather than looking at the gazillion pieces and thinking 'what the fleck can I run?', you see what is already working and then you can either build with that or around that, feeling confident that you're not 'missing something'. I can see that being a big help here and I want to get that up and running for NZ if I can. (Help me, Hutts, you're my only hope.)
TheHutts
Posted: Tuesday, May 5, 2015 4:42:59 PM
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kezzamachine wrote:
(Help me, Hutts, you're my only hope.)


This is a year and a half old, but still largely relevant: http://www.bloomilk.com/Forums/default.aspx?g=posts&t=13616&p=2

Definitely need to fit in a few things like Commando Droid Officer, Neo Crusader Officer, Domain Lah Warrior, but I think at least 80% of the list is roughly correct.
kezzamachine
Posted: Tuesday, May 5, 2015 4:44:07 PM
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You want me to click on a link? I said you're my ONLY hope.
kezzamachine
Posted: Tuesday, May 5, 2015 4:44:17 PM
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*wink*
juice man
Posted: Tuesday, May 5, 2015 4:50:13 PM
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Location: Akron Ohio, just south of dantooine.
thereisnotry wrote:
I think making errata is the way to adjust things when they need adjusting. I am definitely not in favor of set rotation.

As a reference, I played in the first Legacy tournament last fall, and I was happy when it was finished. The reason I mention it here is because it kept 60 (or was it 72?) pieces, which it named the "V-Set Allstars"...and banned all of the other V-Set pieces. Talk about set rotation, that was set extinction!

I didn't enjoy the format or the tournament because it basically turned SWM into a different game. In order to play in the Legacy format I had to un-learn a whole bunch of things that have become a perfectly acceptable part of the game. I had neither the patience nor the energy to learn a whole new game, and so I didn't stay with it. The same thing would be true if we introduced set rotation into SWM. I think the better solution, by far, is to errata pieces that are broken or that distort the game.
I was looking at the Legacy thread from last year and wondering what your opinion of Legacy was. Thank you for answering my thought question. (spooky)
Echo24
Posted: Tuesday, May 5, 2015 5:24:01 PM
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That's a good idea, Kezz. A "beginners guide" with things like the rules, v-set PDFs, etc. is being worked on, but a "beginner strategy guide" is a really good idea too. Split it up by faction and give some examples of squads to start with, then some variations of those squads. If you don't know what to do, you can tart there and get some squad ideas, then when you have those mastered it will be much easier to get into the big ocean of the rest of the game.
FlyingArrow
Posted: Tuesday, May 5, 2015 5:31:37 PM
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Not in favor of cycling things out. Thinking of a squad and then remembering certain pieces aren't available would be too frustrating. Getting those restrictions supported in the squadbuilder here on Bloo, while an easy programming task, is not likely to happen in a timely fashion.
Amadeus
Posted: Tuesday, May 5, 2015 5:48:46 PM
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I'm not in favour of cycling for reasons listed by others which I agree with. I love having a massive amount of things to play with!

As for set size, when a new set comes out not all the pieces are something I'm interested in, but others love them. I think by maintaining set size we can maintain a variety in our new releases so there's something for everyone
atmsalad
Posted: Tuesday, May 5, 2015 9:32:31 PM
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I am not in favor of set cycling with the game in its current state. The community somewhat reminds me of magic EDH players and such, where fun definately out weighs competition... But we all still enjoy a good brawl now and again. Also, everyone likes having every possible card available to them.(I'm the same way)

However, I don't agree that it would be more difficult to design for the game if sets were cycled out... How does less character interaction equal more complications? Maybe getting rid of counters? But when you can chose to bring fan/designer favorites back it doesn't seam more complicated to me, but I digress. I do agree that keeping the community informed about the cycling would be a royal pain, and that it would possibly drive away current players and repel future players.

Glad to see the conversations generated from the thread though. I like the idea of errating several cancerous characters, but then again who doesn't?..
Jonnyb815
Posted: Tuesday, May 5, 2015 11:30:34 PM
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Echo24 wrote:
That's a good idea, Kezz. A "beginners guide" with things like the rules, v-set PDFs, etc. is being worked on, but a "beginner strategy guide" is a really good idea too. Split it up by faction and give some examples of squads to start with, then some variations of those squads. If you don't know what to do, you can tart there and get some squad ideas, then when you have those mastered it will be much easier to get into the big ocean of the rest of the game.


I would love a TC type site were anyone could write articles about this game. I understand we would have problem with people posting stuff that needed a mod for. Would love this type of think.

I think weekly articles and just overall article guides would be great for this game.

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