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To everyone that thinks this will pass without an errata... Are you kidding? I mean seriously, the big talk has been about how to make melee Competetive in a world of shooters. I would bet good money that the CDO is a better support piece than any melee squad has right now... Or possibly ever! Not to mention that you can treat me as a main attacker???? He makes it so a squad that might just possible struggle against some melee builds can now wipe the floor with them.
Then theirs poggle, enough said and I also want to see an errata. I would be content with the rapport being nixed.
You also have the sniper spotter combo... Which in itself is a better range defense than any Jedi has ever had. If you don't see that then there seriously is nothing I can do to help you.
And last but certainly not least is Durge... What melee squad can compete with him. So he is a Scizzors piece, but has better movement, health and damage potential than the baste majority of melee pieces. Not to be rude... But I'm not looking forward to the designers of set 6 and what they have planned for the game. Good play testing or not...
Don't look at my post and tell me "well naboo could probably handle it", "well nomb bombs could possible stand a chance", "have you tried embo and karde?", "how about the mirror match?", "I bet if you brought more acts like like and leia you could beat it"... Are we getting to the point in this game where it takes one of the best deep striking pieces in the game to beat the best squads? (Embo and karde) Are we getting to the point to where you can only beat an NPE with other NPE's?
Answer this question, "where are we supposed to go with melee in order to "make" them compete? Yes, I used "make" with a purpose... Because right now you are going to have to play Bastilla, yobuck or Vong to stand a chance, and Vong and Bastilla are still in question. Their are going to have to be some super movement or what some will considered as over powere melee pieces in order to save them at this point.
Y'all need to check yourselves before you wreck the game I love and force me to start playing legends in order to enjoy the game again.
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TheHutts wrote:thereisnotry wrote:jen'ari wrote:Time for that Poggle errata in my opinion, lets just put an end to this silly stuff and crazy powerful builds. I've said that for "a long, long time." Lose the Rapport and make it SD10 rather than SD20. I do think Seps are strong enough now that you could nerf Poggle (losing rapport and self destruct 10 sounds good to me), and they'd still be one of the stronger factions. Without a doubt in my mind hutts...
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The Poggle rapport and changing to SD 10 has been something I've wanted for awhile.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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atmsalad wrote:To everyone that thinks this will pass without an errata... Are you kidding? I mean seriously, the big talk has been about how to make melee Competetive in a world of shooters. I would bet good money that the CDO is a better support piece than any melee squad has right now... Or possibly ever! Not to mention that you can treat me as a main attacker???? He makes it so a squad that might just possible struggle against some melee builds can now wipe the floor with them.
Then theirs poggle, enough said and I also want to see an errata. I would be content with the rapport being nixed.
You also have the sniper spotter combo... Which in itself is a better range defense than any Jedi has ever had. If you don't see that then there seriously is nothing I can do to help you.
And last but certainly not least is Durge... What melee squad can compete with him. So he is a Scizzors piece, but has better movement, health and damage potential than the baste majority of melee pieces. Not to be rude... But I'm not looking forward to the designers of set 6 and what they have planned for the game. Good play testing or not...
Don't look at my post and tell me "well naboo could probably handle it", "well nomb bombs could possible stand a chance", "have you tried embo and karde?", "how about the mirror match?", "I bet if you brought more acts like like and leia you could beat it"... Are we getting to the point in this game where it takes one of the best deep striking pieces in the game to beat the best squads? (Embo and karde) Are we getting to the point to where you can only beat an NPE with other NPE's?
Answer this question, "where are we supposed to go with melee in order to "make" them compete? Yes, I used "make" with a purpose... Because right now you are going to have to play Bastilla, yobuck or Vong to stand a chance, and Vong and Bastilla are still in question. Their are going to have to be some super movement or what some will considered as over powere melee pieces in order to save them at this point.
Y'all need to check yourselves before you wreck the game I love and force me to start playing legends in order to enjoy the game again. You of all people should know, just because something is the gatekeeper doesn't mean it wins. Daala was all the rage last season and she only did well when the two best players with her used her. This Durge squad is the same thing. It's not super easy to handle and 1-2 positioning mistakes will hurt it a lot. As a designer I don't understand how the Commando Droid Officer made it out I playtesting. The way I design is put everything I want on the piece and then slowly strip away or adjust after playtesting to match the correct power level. That piece looks like a first draft that was never checked on again. Just like with Daala if it's proven that it needs an errata then it'll get one. To me, it's looking that way.
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Rank: Advanced Bloo Milk Member Groups: Member
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I agree that Poggle needs Fixed (The Aforementioned SD10 and -rapport)
and that the CDO officer Needs Toned down. (Probably Raising the Cost actually, or Dropping the Rapport to 2 would help.)
I really don't find Durge that problematic though. He works just fine, but isn't broken to me. He is powerful but beatable. Comparable to Yobuck actually, but with less movement breakers.
Also The BX commandos aren't broken on their own. They are powerful, don't get me wrong, but i have used them before and they did not compete as well as you would think.
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Weeks wrote:atmsalad wrote:To everyone that thinks this will pass without an errata... Are you kidding? I mean seriously, the big talk has been about how to make melee Competetive in a world of shooters. I would bet good money that the CDO is a better support piece than any melee squad has right now... Or possibly ever! Not to mention that you can treat me as a main attacker???? He makes it so a squad that might just possible struggle against some melee builds can now wipe the floor with them.
Then theirs poggle, enough said and I also want to see an errata. I would be content with the rapport being nixed.
You also have the sniper spotter combo... Which in itself is a better range defense than any Jedi has ever had. If you don't see that then there seriously is nothing I can do to help you.
And last but certainly not least is Durge... What melee squad can compete with him. So he is a Scizzors piece, but has better movement, health and damage potential than the baste majority of melee pieces. Not to be rude... But I'm not looking forward to the designers of set 6 and what they have planned for the game. Good play testing or not...
Don't look at my post and tell me "well naboo could probably handle it", "well nomb bombs could possible stand a chance", "have you tried embo and karde?", "how about the mirror match?", "I bet if you brought more acts like like and leia you could beat it"... Are we getting to the point in this game where it takes one of the best deep striking pieces in the game to beat the best squads? (Embo and karde) Are we getting to the point to where you can only beat an NPE with other NPE's?
Answer this question, "where are we supposed to go with melee in order to "make" them compete? Yes, I used "make" with a purpose... Because right now you are going to have to play Bastilla, yobuck or Vong to stand a chance, and Vong and Bastilla are still in question. Their are going to have to be some super movement or what some will considered as over powere melee pieces in order to save them at this point.
Y'all need to check yourselves before you wreck the game I love and force me to start playing legends in order to enjoy the game again. You of all people should know, just because something is the gatekeeper doesn't mean it wins. Daala was all the rage last season and she only did well when the two best players with her used her. This Durge squad is the same thing. It's not super easy to handle and 1-2 positioning mistakes will hurt it a lot. As a designer I don't understand how the Commando Droid Officer made it out I playtesting. The way I design is put everything I want on the piece and then slowly strip away or adjust after playtesting to match the correct power level. That piece looks like a first draft that was never checked on again. Just like with Daala if it's proven that it needs an errata then it'll get one. To me, it's looking that way. and that right there is why we are in the situation we are in. i admit there is not enough playtesting, and hasnt been for a long time, even when i was helping there weren't enough playtesters to do it properly, but to just put everything you want on a piece and then strip away is crazy designing to say the least. hell, i want a luke with GMA Quad Shien djem so, force renewal 3 motf 3 defense (both kinds) master speed force leap, but i would never put it on a piece good lord. sounds like fanboyism at its best.
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countrydude82487 wrote:I agree that Poggle needs Fixed (The Aforementioned SD10 and -rapport)
and that the CDO officer Needs Toned down. (Probably Raising the Cost actually, or Dropping the Rapport to 2 would help.)
I really don't find Durge that problematic though. He works just fine, but isn't broken to me. He is powerful but beatable. Comparable to Yobuck actually, but with less movement breakers.
Also The BX commandos aren't broken on their own. They are powerful, don't get me wrong, but i have used them before and they did not compete as well as you would think. I completely agree with everything here, except the rapport on the CDO - it doesn't actually affect the top tier stuff, as the rapport only applies to the Vanilla WOTC Commando Droids. I think a cost of 30 would be about right? I think the problem that the CDO has is that it was designed to boost the WOTC Commando Droids, and it probably wasn't really tested outside of them.
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Weeks wrote:You of all people should know, just because something is the gatekeeper doesn't mean it wins. Daala was all the rage last season and she only did well when the two best players with her used her. This Durge squad is the same thing. It's not super easy to handle and 1-2 positioning mistakes will hurt it a lot.
As a designer I don't understand how the Commando Droid Officer made it out I playtesting. The way I design is put everything I want on the piece and then slowly strip away or adjust after playtesting to match the correct power level. That piece looks like a first draft that was never checked on again. Just like with Daala if it's proven that it needs an errata then it'll get one. To me, it's looking that way. There is nothing that auto beats this squad, unlike daala... The list of players that did poorly with Daala is far smaller than those that did well my friend. 2 out of 3 daala builds made it into the top 8 at gencon. If there wasn't a mirror match than all 3 could have. The only time I saw it do poorly was in the hands of people laying outside of their play style or didn't know the squad and felt it auto played, which no squad does. Position mistakes are hard to come by when you put activate just about everything and your main beat stick has speed 12. Don't forget about intuition and the CDO movement. If your counting on play mistakes to win you a game your going to come up short with this squad. It has to much versatility when it comes to that. And I am right with you on your comments about the CDO weeks.
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TheHutts wrote:countrydude82487 wrote:I agree that Poggle needs Fixed (The Aforementioned SD10 and -rapport)
and that the CDO officer Needs Toned down. (Probably Raising the Cost actually, or Dropping the Rapport to 2 would help.)
I really don't find Durge that problematic though. He works just fine, but isn't broken to me. He is powerful but beatable. Comparable to Yobuck actually, but with less movement breakers.
Also The BX commandos aren't broken on their own. They are powerful, don't get me wrong, but i have used them before and they did not compete as well as you would think. I completely agree with everything here, except the rapport on the CDO - it doesn't actually affect the top tier stuff, as the rapport only applies to the Vanilla WOTC Commando Droids. I think a cost of 30 would be about right? I think the problem that the CDO has is that it was designed to boost the WOTC Commando Droids, and it probably wasn't really tested outside of them. i could buy that. Even at 30 points it would be a good piece, plus it would limit a bit more of the Support you would get.
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atmsalad wrote:Weeks wrote:You of all people should know, just because something is the gatekeeper doesn't mean it wins. Daala was all the rage last season and she only did well when the two best players with her used her. This Durge squad is the same thing. It's not super easy to handle and 1-2 positioning mistakes will hurt it a lot.
As a designer I don't understand how the Commando Droid Officer made it out I playtesting. The way I design is put everything I want on the piece and then slowly strip away or adjust after playtesting to match the correct power level. That piece looks like a first draft that was never checked on again. Just like with Daala if it's proven that it needs an errata then it'll get one. To me, it's looking that way. There is nothing that auto beats this squad, unlike daala... The list of players that did poorly with Daala is far smaller than those that did well my friend. 2 out of 3 daala builds made it into the top 8 at gencon. If there wasn't a mirror match than all 3 could have. The only time I saw it do poorly was in the hands of people laying outside of their play style or didn't know the squad and felt it auto played, which no squad does. Position mistakes are hard to come by when you put activate just about everything and your main beat stick has speed 12. Don't forget about intuition and the CDO movement. If your counting on play mistakes to win you a game your going to come up short with this squad. It has to much versatility when it comes to that. And I am right with you on your comments about the CDO weeks. Yeah, I think the most likely case of why the CDO got through playtesting was that it got playtested once with the WotC commando droids, and it made them good, so the play tester just left it at that and it got the ok without any debate, and since the set playtesting deadline was coming to a close, it didn't get the additional playtests it needed and it got approved and sent to QC. This is just speculation on my part, but it seems like the case. Same thing might have been the reason the Neo Crusader Officer also got through without having its CE changed to be for followers only. Designers are busy and don't have time to test every piece themselves or see every conceivable interaction and thus rely on good playtesting to be done to spot things like the issues that are being seen right now with the CDO. On a positive note, we had a lot of support for playtesting in the last V-set, so I think that people will be really pleased with the quality of the figures coming out. I encourage people that want to help prevent future pieces from being errata'd to sign up for playtesting for future V-sets.
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countrydude82487 wrote:TheHutts wrote:countrydude82487 wrote:I agree that Poggle needs Fixed (The Aforementioned SD10 and -rapport)
and that the CDO officer Needs Toned down. (Probably Raising the Cost actually, or Dropping the Rapport to 2 would help.)
I really don't find Durge that problematic though. He works just fine, but isn't broken to me. He is powerful but beatable. Comparable to Yobuck actually, but with less movement breakers.
Also The BX commandos aren't broken on their own. They are powerful, don't get me wrong, but i have used them before and they did not compete as well as you would think. I completely agree with everything here, except the rapport on the CDO - it doesn't actually affect the top tier stuff, as the rapport only applies to the Vanilla WOTC Commando Droids. I think a cost of 30 would be about right? I think the problem that the CDO has is that it was designed to boost the WOTC Commando Droids, and it probably wasn't really tested outside of them. i could buy that. Even at 30 points it would be a good piece, plus it would limit a bit more of the Support you would get. If the idea was to boost WoTC Commando droids, then I'd want to see its CE changed so that it only affects characters named Commando Droid rather than all droids. Its too easy to intuition 6 squares with the sniper, run 12 on it's turn, use Coordinated Movement and then get a cannon shot. With the 2 CDO's in the squad in question that's 22 squares in one round before it can shot twice (assuming you can get a MD close enough and give two CDO cannon shots) with accurate for 80 damage if they both hit. I get the feeling that might be a little too much. I also agree that Poggle should be toned down. Losing rapport would be best. SD10 would be good too but not as important imo
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countrydude82487 wrote:I agree that Poggle needs Fixed (The Aforementioned SD10 and -rapport) and that the CDO officer Needs Toned down. (Probably Raising the Cost actually, or Dropping the Rapport to 2 would help.)
I really don't find Durge that problematic though. He works just fine, but isn't broken to me. He is powerful but beatable. Comparable to Yobuck actually, but with less movement breakers.
Also The BX commandos aren't broken on their own. They are powerful, don't get me wrong, but i have used them before and they did not compete as well as you would think. But in the squads that you like to play with him you don't attempt to abuse all of the mechanics of the game. Such as out activate and smash... Also, I don't think yobuck is the best piece to compare others to when it comes to power level. Durge doesn't need movement breakers, and his damage output is literally twice as much as yobuck,, and he can shoot, and he is in a faction with act control, poggle and is Taylor made for MTB.
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Weeks wrote:atmsalad wrote:To everyone that thinks this will pass without an errata... Are you kidding? I mean seriously, the big talk has been about how to make melee Competetive in a world of shooters. I would bet good money that the CDO is a better support piece than any melee squad has right now... Or possibly ever! Not to mention that you can treat me as a main attacker???? He makes it so a squad that might just possible struggle against some melee builds can now wipe the floor with them.
Then theirs poggle, enough said and I also want to see an errata. I would be content with the rapport being nixed.
You also have the sniper spotter combo... Which in itself is a better range defense than any Jedi has ever had. If you don't see that then there seriously is nothing I can do to help you.
And last but certainly not least is Durge... What melee squad can compete with him. So he is a Scizzors piece, but has better movement, health and damage potential than the baste majority of melee pieces. Not to be rude... But I'm not looking forward to the designers of set 6 and what they have planned for the game. Good play testing or not...
Don't look at my post and tell me "well naboo could probably handle it", "well nomb bombs could possible stand a chance", "have you tried embo and karde?", "how about the mirror match?", "I bet if you brought more acts like like and leia you could beat it"... Are we getting to the point in this game where it takes one of the best deep striking pieces in the game to beat the best squads? (Embo and karde) Are we getting to the point to where you can only beat an NPE with other NPE's?
Answer this question, "where are we supposed to go with melee in order to "make" them compete? Yes, I used "make" with a purpose... Because right now you are going to have to play Bastilla, yobuck or Vong to stand a chance, and Vong and Bastilla are still in question. Their are going to have to be some super movement or what some will considered as over powere melee pieces in order to save them at this point.
Y'all need to check yourselves before you wreck the game I love and force me to start playing legends in order to enjoy the game again. You of all people should know, just because something is the gatekeeper doesn't mean it wins. Daala was all the rage last season and she only did well when the two best players with her used her. This Durge squad is the same thing. It's not super easy to handle and 1-2 positioning mistakes will hurt it a lot. As a designer I don't understand how the Commando Droid Officer made it out I playtesting. The way I design is put everything I want on the piece and then slowly strip away or adjust after playtesting to match the correct power level. That piece looks like a first draft that was never checked on again. Just like with Daala if it's proven that it needs an errata then it'll get one. To me, it's looking that way. (Emphasis added) I know I'm going to get flak for this, since I merely make custom stats and have never been a part of an "official" design team, but...that just sounds like a horrible way to design things. It sounds a lot like what more inexperienced custom stats designers do. Personally, I think you should approach a piece with a goal and theme for it. It should fit in a specific niche, and have weaknesses. All of this should be planned into the design, before you make the statblock. Then it should be looked over, analyzed by a few different eyes, and changed to something that looks like it is a useful piece but which won't break the game. Regardless of my personal approach, though, designing shouldn't be simply throwing a bunch of abilities onto a piece with the hope that they'll be caught in playtesting. Where's the skill and effort in that? Not to mention, the sense? Furthermore, that isn't what playtesting is for (in my opinion). Playtesting isn't meant to do a designer's job for xem; it's meant to catch mistakes xe might have missed. And with Vset playtesting on the decline, I hope designers have figured out that they can't rely on playtesting to do everything. Maybe one reason there aren't as many quality playtests is because of design strategies like this, which ask playtesters to do way too much. I'm very appreciative for all the Vset designers do, but, if this is the popular design method, I'm surprised we don't have a lot more messes than we currently do. Anyway, back to topic... Lily_Wan wrote:I dropped Poggle from my CDO Chicago squad when I took it to PA. It always feels dirty playing what is effectively a 170-180 pt squad plus a sub-squad of Poggle bombs. IMO Poggle should cost about 29 pts. When building with Poggle, he and his Geonosians should be the focus of the squad. I like this idea. Poggle was initially meant to help Geonosians, right? So instead of diluting the piece's original intent, we could just raise the cost. It's a really simple errata, it keeps his original purpose the same, and GeoBombs are effectively gone, except in actual Geonosian squads, which have their own weaknesses. And, egads, maybe someone would play an actual Geonosian-themed squad for once. (It would need to be playtested, of course, but even Daala was playtested with proposed erratas.)
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Funnily, Weeks usually isn't one of the designers who overstuffs cards. I think it's likely he misspoke, just because it seems out of character. Or maybe when he said "everything I want", he was talking about that plan you described, Signer. I looked back at some of his first drafts from set 4 and 6, and plenty had just a few SAs on them, even complicated pieces like IG-88A and Talon Karrde.
He might have been talking about trying to use playtesting to pare down things rather than buff things, which is common. He can come defend his own words if he wants, just didn't want this thread to get more off track on something that didn't even sound right to me.
On topic, what would people think if all the CDO's abilities (Coordinated movement, canon CE, etc) only worked on Command Droid followers?
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Echo24 wrote:On topic, what would people think if all the CDO's abilities (Coordinated movement, canon CE, etc) only worked on Command Droid followers? Would that still include the BX Commando Droid? I'd probably prefer Daman's suggestion that it just boosts characters named Commando Droid - the only way it would restrict the gatekeeper would be not letting the two CDOs give each other shots.
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TheHutts wrote:Echo24 wrote:On topic, what would people think if all the CDO's abilities (Coordinated movement, canon CE, etc) only worked on Command Droid followers? Would that still include the BX Commando Droid? I'd probably prefer Daman's suggestion that it just boosts characters named Commando Droid - the only way it would restrict the gatekeeper would be not letting the two CDOs give each other shots. Yeah, that's an alternate spin also.
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Echo24 wrote:On topic, what would people think if all the CDO's abilities (Coordinated movement, canon CE, etc) only worked on Command Droid followers? I'd love this if it was 'named' commando droid! Also I agree on the poggle nerf too, he's just so cheap for what he does. Only downside is the other living seps wouldn't get his rapport :(
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"Named Commando Droid" follows the original design intent closely enough I think. It was supposed to be a buff for Commando Droids, but they also wanted it to hit things like Elite Commando Droid. The BX Commandos complicate that, though.
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TheHutts wrote:I'd probably prefer Daman's suggestion that it just boosts characters named Commando Droid - the only way it would restrict the gatekeeper would be not letting the two CDOs give each other shots. Since boosting WotC Commando Droids was the design intent, and they got through playtesting by being paired with multiple WotC Commando Droids, that seems like a reasonable suggestion. If Coordinated Movement and the cannon shot only worked for WotC Commando Droids.
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Mando wrote: Yeah, I think the most likely case of why the CDO got through playtesting was that it got playtested once with the WotC commando droids, and it made them good, so the play tester just left it at that and it got the ok without any debate, and since the set playtesting deadline was coming to a close, it didn't get the additional playtests it needed and it got approved and sent to QC. This is just speculation on my part, but it seems like the case. Same thing might have been the reason the Neo Crusader Officer also got through without having its CE changed to be for followers only. Designers are busy and don't have time to test every piece themselves or see every conceivable interaction and thus rely on good playtesting to be done to spot things like the issues that are being seen right now with the CDO. On a positive note, we had a lot of support for playtesting in the last V-set, so I think that people will be really pleased with the quality of the figures coming out. I encourage people that want to help prevent future pieces from being errata'd to sign up for playtesting for future V-sets.
Excuse my ignorance, what is a playtesting deadline? Going by how I understand it... In my personal opinion, the designers need to have the play testing, if the community is not willing to do the work for that, than they dont get the pieces and the set comes out with less pieces and the commnunity dont really have that much room to complain. Now if the designers let something awful go through the cracks and than say, "well we didnt have play testers" as an excuse than that doesn't hold water either because they should not (as a rule) not play test. I think that if they hold back on releasing pieces than it puts things in their favor. People can complain, but its their fault for not play testing so too bad. If they let stuff go just to have it released, than its the designers fault.Same as aboveI think the designers should put more pressure on the community for play testing. Seriously if i was a designer and I did not have ample time to do a ton of play testing (we all have lives) and no one was helping with play testing I would just drop the new sets to 20 pieces or something very manageable. Its not worth letting something silly slip through the cracks and causing unintentional NPE's and the headaches that go with them (i cause some of those headaches). Sounds like we have had some better play testing recently, which is awesome.
The other side of that coin is that I know that TN group has been on the play testing committee before and sometimes their suggestions for changes are literally just ignored. THAT CANNOT HAPPEN. Now I dont know if that is happening, but I really do not like the look of Luke Red 5 or whatever.... If you have play testers than there has to be checks and balances. It has to be a unified approach. Designers do not trump play testers in authority. I think that if there is a thread for that process that clearly establishes rules and a standard operation of procedures for how to implement changes than I would be more likely to help out. But right now I can see trying to play test and not being heard when I make real suggestions.
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