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Rank: Advanced Bloo Milk Member Groups: Member
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General_Grievous wrote:But it's always been that way where certain teams are better than others even to the point of ridiculous, a major reason I didn't play Poggle bombs in our regional was because Bastilla exists. And the more errata fixes people make the more life's suddenly become powerful and the balance shifts to make the next "NPE" be insane and need to be adjusted. The odd times bombs are played up here it's fun and not abused. I remember back in the universe era of WOTC that Sith witches were all the rage and one player kept bringing them every single time, so I built specific counters and played them which allowed be to completely destroy his team and after losing horrible he realized the tactical thing to do is switch it up. It absolutely is possible to build small counters into every team for Poggle bombs just love there are counters to crazy force powers, SSM, strafe and so on. The meta shifts and the fact that Poggle bombs haven't really won outside of the Durge/CDO/Poggle bomb mix (which one third of is now banned) should show that it's not a crazy powerhouse. I could say that most teams don't build in a way to beat SSM or the ridiculous Vong evade but it's always a threat that can clean house. The difference being that disruptive/ABM/defuse bomb (the just needs to be on more pieces) is completely capable of beating Poggle bombs where the Vong or SSM are harder to counter. They were a completely useless piece before and now the popular idea is to make them back into a 3 point piece that has self destruct 10 but no satchel charge... So basically a worse Ugnaught that will never be played for any reason. I trust the designers to hand out more defuse bomb, drone counters and the like in the future instead of just going back and resetting all pieces one at a time to fit their play style. Well we are at an impasse, I believe tat if an army is an auto win against all armies except armies that have built in specific counters, than it should be changed. It is no fun to auto lose. Point being you make a great Talon Squad, no built in counter, but disruptive is there. You still lose. You bring in Mace and GOWK, you lose, you bring in a good Vader you lose. etc etc. I don't believe that pieces should let their army be an auto win if both armies are close to top tier armies. Better strategy/play ought to mean soemthing
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Rank: Advanced Bloo Milk Member Groups: Member
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If people are in the majority it adjust him that is fine but I don't think we should need Drones also drones are definitely not an autowin at all
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Rank: Advanced Bloo Milk Member Groups: Member
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General_Grievous wrote:If people are in the majority it adjust him that is fine but I don't think we should need Drones also drones are definitely not an autowin at all It isn't the drones that are the auto win, it is what comes with them. The drones are just auto damage and extra activations. --D.C.A.S.P.-- 56 Durge on Speeder 43 Cad Bane, Bounty Hunter 35 Asajj Ventress, Nightsister 27 Lobot 10 San Hill 9 Poggle the Lesser 20 Geonosian Drone x10 Preferred Reinforcements: (Lobot) 8 Muun Tactics Broker (Lobot) 9 Mouse Droid x3 (Lobot) 3 Ugnaught Demolitionist (200pts. 21 activations) --Speedy Bane is BX-- 56 Durge on Speeder 43 Cad Bane, Bounty Hunter 27 Lobot 16 BX Commando Droid Spotter 15 BX Commando Droid Sniper 10 San Hill 9 Poggle the Lesser 24 Geonosian Drone x12 Preferred Reinforcements: (Lobot) 8 Muun Tactics Broker (Lobot) 9 Mouse Droid x3 (Lobot) 3 Ugnaught Demolitionist (200pts. 24 activations)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 1,098 Location: Kokomo
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Durge on Speeder and Cad Bane BH with one or two more threats are a squad. Do they need 10 to 12 drones to compete? Sure you can spam out mice to get as many acts but you cant blow stuff up.
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Rank: Advanced Bloo Milk Member Groups: Member
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Deaths_Baine wrote:urbanjedi wrote:SignerJ wrote:Change my vote from increasing his cost to losing Rapport and changing to SD10 (clicked the wrong button). That solves the problem pretty thoroughly, and that still leaves Poggle with a pretty solid commander effect for a piece worth only 9 points. If we want to make the piece uncompetitive then maybe. We already have that piece and nobody plays it. Even though the bombs are better than Drones and it gives out droid mark as well. When was the last time you ever saw anyone play an ugnaught Boss in a competitive squad? the boss also costs 15, so 6 more points maybe that's why. I'm thinking general Geonosian squads, too. His revive CE would ensure that Poggle is used in any Geonosian-themed squads, even after a drastic errata. (And Geo-themed squads are becoming more of a possibility as more pieces are released.) That's another different between Poggle and the Ugnaught Boss. Poggle will cost less, AND he has a revival CE. The closest comparison is Leia, Hoth Commander, and she costs 19 points. Considering that, 9 points is a steal, even if Poggle's CE is more restrictive than Leia's. Regardless, I think playtesting should be done before any errata is released. [Sorry if this is jumbled. I'm a bit tired. ]
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Rank: Advanced Bloo Milk Member Groups: Member
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General_Grievous wrote: The meta shifts and the fact that Poggle bombs haven't really won outside of the Durge/CDO/Poggle bomb mix (which one third of is now banned) should show that it's not a crazy powerhouse. What????? Since Poggle has come out, he and his 2 pnt drones have been in a number of squads that have competed and done very well. Tim took 2nd at GC in 2013 with a single lancer (with no Whorm) and Poggle. I am against 2 pnt pieces weather that be Drones, Mice, or any other fig, especially in a faction that can spam activations better than anyone.
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Rank: Advanced Bloo Milk Member Groups: Member
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Sthlrd2 wrote:General_Grievous wrote: The meta shifts and the fact that Poggle bombs haven't really won outside of the Durge/CDO/Poggle bomb mix (which one third of is now banned) should show that it's not a crazy powerhouse. What????? Since Poggle has come out, he and his 2 pnt drones have been in a number of squads that have competed and done very well. Tim took 2nd at GC in 2013 with a single lancer (with no Whorm) and Poggle. I am against 2 pnt pieces weather that be Drones, Mice, or any other fig, especially in a faction that can spam activations better than anyone. Completely agree! They can do 20 dmg, they cost 2 and can be used to kill off the MTB if you are using him... Bonkers!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 1,784 Location: Canada
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Poggle is a problem, and has been since he was made. +1 to what ^^ have said.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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SignerJ wrote:Deaths_Baine wrote:urbanjedi wrote:SignerJ wrote:Change my vote from increasing his cost to losing Rapport and changing to SD10 (clicked the wrong button). That solves the problem pretty thoroughly, and that still leaves Poggle with a pretty solid commander effect for a piece worth only 9 points. If we want to make the piece uncompetitive then maybe. We already have that piece and nobody plays it. Even though the bombs are better than Drones and it gives out droid mark as well. When was the last time you ever saw anyone play an ugnaught Boss in a competitive squad? the boss also costs 15, so 6 more points maybe that's why. I'm thinking general Geonosian squads, too. His revive CE would ensure that Poggle is used in any Geonosian-themed squads, even after a drastic errata. (And Geo-themed squads are becoming more of a possibility as more pieces are released.) That's another different between Poggle and the Ugnaught Boss. Poggle will cost less, AND he has a revival CE. The closest comparison is Leia, Hoth Commander, and she costs 19 points. Considering that, 9 points is a steal, even if Poggle's CE is more restrictive than Leia's. Regardless, I think playtesting should be done before any errata is released. [Sorry if this is jumbled. I'm a bit tired. ] Leia Hoth Commander is bad comparison as hers applies to a host of really solid non-unique pieces in both rebels and fringe while Poggle affects probably one of the worst sub-factions in the game other than the drones. How many Geonosian elite warriors or sonic cannons has anyone played against? Ever? Also the rapport for living separatists actually helps out the rest of their unusable living garbage. Another thing people aren't seeing is that their self destruct isn't an auto damage dealer as easily as some would think. With the return to life CE it's a 75% chance that you will actually be able to trigger them, then on too of that if you pull the Munn tactics argument then try bringing that against another separatist team with San/Nute or a Vong team with reinforcements on 1. Another strong reason why the MTB is not a sure thing. The only guaranteed way to trigger them is the overkill method of pawning, or Dooku's CE who actually needs the help at his cost level. I hear that people don't like them and find them broken and typically the majority wins in this sort of thing so I'm sure my words are going to go unheard. I just don't see what's really that bad with them, they are easy to shut down, plenty of area attacks take out swarms of them, and they aren't even reliable to trigger. It also does set a precedent for future erratas of whatever people don't like at the time. I really think they have a place in the game and if it is decided to change them I hope they are somehow still playable, which currently if you drop the rapport and change to SD10 they will absolutely not be. Also by not having won I specifically mean gencon, if they are beyond broken and an auto-win type squad shouldn't they be in every gencon winning squad? They may be on the cheap side as far as the the auto damage potentially goes, but it's not unbeatably cheap. Nowhere near the scale of SSM, Strafe, Thrawn, Dalla
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Rank: Advanced Bloo Milk Member Groups: Member
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At most, Poggle could get a point change up to no higher than 21. That will make him virtually unplayable, and the complaining can stop.
The complaining has never been accurate on this piece however. General Grievous mentioned multiple reasons why. Poggle was meant to be a tier 1 gimmick that a few squads would use, to make use of some crappy pieces. And from what I see, the primary complaint are from people who didn't plan a way to deal with them in their melee squads.
So instead, I'd rather see a cheap CE that grants melee force users distraction.
We really shouldn't be going back 10 sets with an errata that is more than a very, very, simple fix (such as point cost) IMO.
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billiv15 wrote:At most, Poggle could get a point change up to no higher than 21. That will make him virtually unplayable, and the complaining can stop.
The complaining has never been accurate on this piece however. General Grievous mentioned multiple reasons why. Poggle was meant to be a tier 1 gimmick that a few squads would use, to make use of some crappy pieces. And from what I see, the primary complaint are from people who didn't plan a way to deal with them in their melee squads.
So instead, I'd rather see a cheap CE that grants melee force users distraction.
We really shouldn't be going back 10 sets with an errata that is more than a very, very, simple fix (such as point cost) IMO. That +1
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General_Grievous wrote:Poggle affects probably one of the worst sub-factions in the game other than the drones. How many Geonosian elite warriors or sonic cannons has anyone played against? Ever? Also the rapport for living separatists actually helps out the rest of their unusable living garbage. And this is why I support raising his cost (say 19-21). It's the simplest possible change (other than banning), and cuts back on the drone spam a bit without neutering his design.
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swinefeld wrote:General_Grievous wrote:Poggle affects probably one of the worst sub-factions in the game other than the drones. How many Geonosian elite warriors or sonic cannons has anyone played against? Ever? Also the rapport for living separatists actually helps out the rest of their unusable living garbage. And this is why I support raising his cost (say 19-21). It's the simplest possible change (other than banning), and cuts back on the drone spam a bit without neutering his design. Let's be real here... The geonosions weren't exactly the most intelligent I species. Nor were they the best fighters... So when you say that "Poggle affects one of the worst sub-factions in the game other than the drones"... Personally I think that's fitting
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atmsalad wrote:swinefeld wrote:General_Grievous wrote:Poggle affects probably one of the worst sub-factions in the game other than the drones. How many Geonosian elite warriors or sonic cannons has anyone played against? Ever? Also the rapport for living separatists actually helps out the rest of their unusable living garbage. And this is why I support raising his cost (say 19-21). It's the simplest possible change (other than banning), and cuts back on the drone spam a bit without neutering his design. Let's be real here... The geonosions weren't exactly the most intelligent I species. Nor were they the best fighters... So when you say that "Poggle affects one of the worst sub-factions in the game other than the drones"... Personally I think that's fitting By that logic Gungans, Ewoks, Tuskens, Stormtroopers, battle droids and the list goes on indefinitely... Should all be unplayable with only heroes being good. But the point if the game is that different play styles can be competitive and enjoyable and you don't just have to play a rock squad to win. Also as far as releasing a piece to help he Sith/Imperials crush the drones (and also the Klats as they haven't been forgotten) is this: Dark Jedi Anarchist Cost 20 HP 70 Def 17 Atk 9 Dmg 20 Special Abilities Melee Attack (Can attack only adjacent enemies) Anarchist (Not subject to commander effects. Suppresses enemy and allied commander effects within 6 squares.) Mobile Attack (Can move both before and after attacking) Affinity (May be in an Imperial squad) Force Powers Force 2. Force Renewal 1; Master of The Force 2 Burst Lightning (Force 1, usable only on this character's turn: range 6; 10 damage) Trigger Explosives (Force 1: Usable on this character's turn; choose a non-unique character in line of sight with 30 Hit Points or less remaining and with a special ability whose name contains Self-destruct, that character is immediately defeated.)
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It was a joke, lol, but I think battle droids and storm troopers would be the exception.
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billiv15 wrote:At most, Poggle could get a point change up to no higher than 21. That will make him virtually unplayable, and the complaining can stop. I don't find that much different than taking away rapore. Part of Poggle's current nusance are the 2 pointers that can possibly ping you for 20. Being able to put 20 damage on any character, but only give your opponent 2 points sucks for your opponent. billiv15 wrote:The complaining has never been accurate on this piece however. General Grievous mentioned multiple reasons why. Poggle was meant to be a tier 1 gimmick that a few squads would use, to make use of some crappy pieces. And from what I see, the primary complaint are from people who didn't plan a way to deal with them in their melee squads. What I don't like is the spamming of 2 point pieces in order to out activate. I don't like that it comes in a faction where strafe is king and San hill is his bottom B$&@#. This isn't because I don't have "answers" or a plan to deal with Poggle and bombs, but because the incredibly negative impact it can have against melee, both when it comes to being out activated and the easy access to auto damage. I also hate the self destruct mechanic in general. For the record I'm not a melee player, but I still feel the pain and think a Poggle errata is the best for the game and keeping different variables in check. billiv15 wrote:So instead, I'd rather see a cheap CE that grants melee force users distraction. This would be great, but should be used sparingly in my opinion. Also, I would be more inclined to see it given through force bonds or camaraderie. Personally I would not want to see it on any pieces with strafe or gallop.
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billiv15 wrote: The complaining has never been accurate on this piece however. General Grievous mentioned multiple reasons why. Poggle was meant to be a tier 1 gimmick that a few squads would use, to make use of some crappy pieces. And from what I see, the primary complaint are from people who didn't plan a way to deal with them in their melee squads.
General grievous did mention some counters... some are not viable counters at all. Why was Poggle meant to be tier 1 anyway? that is the biggest problem of all. Poggle, a 9 point piece meant to make an army tier 1? Besides that it is Poggle? From what I see the complaint is that Poggle sets up an NPE. It is literally an NPE during the squad designing process. While I am designing a squad if I have to literally thinik to myself "what am I going to do about little Pogger the Lesser and the possibility of a swarm of 2 pt sd 20 bombs" than I have already started the gaming experience with a negative. Let alone when you set up and see 28 activations, temp control, everyone else has twin and strafe.... Its disheartening at every level (to me) squad designing and playing It limits what can be competitive to the point where we are seeing a lot of the same 10 squads being ran over and over with little changes here or there to make it seem unique.
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jen'ari wrote:
Why was Poggle meant to be tier 1 anyway? that is the biggest problem of all. Poggle, a 9 point piece meant to make an army tier 1?
Because he was designed as a tech piece to counter troublesome issues in the meta post-WotC. Same with Wuher (although even when designing him, which I did), I was well aware that he wouldn't see as much play. But he was a wanted tech piece (or his ability was) by the community. So I made him. IT wasn't because it was Wuher or Poggle so much as wanting cheap SD in Seps, and Droid limits for fringe. Some pieces are designed that way. I can tell you though that the DotF crew knew they were making a tier 1 piece in Poggle.
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jen'ari wrote:billiv15 wrote: The complaining has never been accurate on this piece however. General Grievous mentioned multiple reasons why. Poggle was meant to be a tier 1 gimmick that a few squads would use, to make use of some crappy pieces. And from what I see, the primary complaint are from people who didn't plan a way to deal with them in their melee squads.
General grievous did mention some counters... some are not viable counters at all. Why was Poggle meant to be tier 1 anyway? that is the biggest problem of all. Poggle, a 9 point piece meant to make an army tier 1? Besides that it is Poggle? From what I see the complaint is that Poggle sets up an NPE. It is literally an NPE during the squad designing process. While I am designing a squad if I have to literally thinik to myself "what am I going to do about little Pogger the Lesser and the possibility of a swarm of 2 pt sd 20 bombs" than I have already started the gaming experience with a negative. Let alone when you set up and see 28 activations, temp control, everyone else has twin and strafe.... Its disheartening at every level (to me) squad designing and playing It limits what can be competitive to the point where we are seeing a lot of the same 10 squads being ran over and over with little changes here or there to make it seem unique. Here is the Thing, When WOTC was in control of the game, that same principal happened. When a Squad was competitive you saw several of that squad at most major events. Not unusual for this type of game. For the most part a few duplicates are going to happen but you will see a lot more variation with the Meta Right now. Sure some things are not competitive but that is the nature of a miniatures game.
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billiv15 wrote:At most, Poggle could get a point change up to no higher than 21. That will make him virtually unplayable, and the complaining can stop.
The complaining has never been accurate on this piece however. General Grievous mentioned multiple reasons why. Poggle was meant to be a tier 1 gimmick that a few squads would use, to make use of some crappy pieces. And from what I see, the primary complaint are from people who didn't plan a way to deal with them in their melee squads.
So instead, I'd rather see a cheap CE that grants melee force users distraction.
We really shouldn't be going back 10 sets with an errata that is more than a very, very, simple fix (such as point cost) IMO. There are not that many options for dealing with poggle. That's why you gave us the 10pt Gormak Bomb Disposal Expert designed in V-Set 9 . It should be able to do to Poggle bombs what the 10pt Treadwell Droid did against Nom bombs. The Treadwell worked against Nom Bombs because Vong were Melee and the droid was immune to spit poison. But Gormak(s) cannot deal with 10 to 12 2pt drones in a Teir 1 Sep squad that also has access to shooting and strafing. Perhaps Gormak(s) could deal with 6 to 8 drones if not getting mowed down beforehand. The complaining is not being made by players who don't know how to deal with poggle. Poggle just allows a couple drones more than is good for the game especially when they are only worth 2pts. Putting distraction on melee force users is a great idea. I don't want to see poggle unplayable, should be playable bringing a couple less drones. However, if Poggle were to become virtually unplayable... I wouldn't lose any sleep over it.
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