Panaka loses twin CE
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12
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36.363636
%
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Panaka Loses Raport
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6
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18.181818
%
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Mon Mothma loses death shot +10
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0
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0.000000
%
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Trooper loses Deceptive
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0
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0.000000
%
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Not broken, leave it be
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11
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33.333333
%
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It hasn't won gencon so I'm not worried
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0
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0.000000
%
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I just want it nerfed to tier 2, don't care how
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0
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0.000000
%
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These polls are bad for the community
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4
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12.121212
%
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/3/2014 Posts: 2,098
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countrydude82487 wrote:
Bastilla was actually the Cause
Good point. I think if something needs a counter, it should be a relatively closed counter. as in put it in a sub faction or something. battle meditation was used but required concentration right? I think i remember reading about Ommin slapping Nomi or Arca with a blast of energy from a far way away causing their battle meditation to dissolve. Would love to see something like that on a dark side force user that is also usable on its own accord. but anway I don't think Naboo troopers are meta setting or anything, just not wanted or needed to have twin. Twin attack, imo, is for really good shooters or for shooters who are just pulling the trigger (having a really crappy attack rating)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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countrydude82487 wrote:
Bastilla was actually the Cause of abilities like hand signals and Squad Discipline. I do not think however that The Padawan Commander was intended to help out the Naboo. More intended to help out OR troop Squads, and Clone squads.
Bastilla isn't stopped by Squad Discipline, as ABM also shuts down the commanders, who don't have the ability. SD only stops Disruptive being used only on the troopers (again if you can get it to the commanders it works), and distraction entirely. Now, IMO it was not needed, but I didn't make it either.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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Distraction, at least according to BlooMilk, still works vs. commanders.
"Enemy commander effects have no effect on enemy characters adjacent to this character. An adjacent enemy commander has its commander effects suppressed. (It still counts as a commander.)"
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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juice man wrote:Distraction, at least according to BlooMilk, still works vs. commanders.
"Enemy commander effects have no effect on enemy characters adjacent to this character. An adjacent enemy commander has its commander effects suppressed. (It still counts as a commander.)" Ah that would be correct too, so again, you have to base the commander with it. Thanks for that.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Also the Naboo are the one time I really like having Bastilla as an option hovering around, she deters players from taking that team to tournaments
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
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urbanjedi wrote:Option not listed.
Give him Rival with Mon Mothma.
I actually really like this idea btw, forces you to build either a death shot squad or a panaka squad. +1
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/8/2008 Posts: 110
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This might sound weird but this is my biggest NPE in the game.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/28/2008 Posts: 606
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atmsalad wrote:urbanjedi wrote:Option not listed.
Give him Rival with Mon Mothma.
I actually really like this idea btw, forces you to build either a death shot squad or a panaka squad. +1 I don't please STOP giving out forced abilities like this. Its really unneeded and annoying when building.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
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Lou wrote:This might sound weird but this is my biggest NPE in the game. Hey, I believe I agree with you Lou. 1. Literally 100 points of commanders in the backfield. That's phony engagement to me, half your squad against 75 to 100 percent of mine. Generally speaking... 2. Spams 5 point pieces as the Main attackers generally 3. Usually 23 activations minimum, from the builds I have seen. 4. The troopers shoot with a potential 60 damage and 70 when they die.
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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Jonnyb815 wrote:atmsalad wrote:urbanjedi wrote:Option not listed.
Give him Rival with Mon Mothma.
I actually really like this idea btw, forces you to build either a death shot squad or a panaka squad. +1 I don't please STOP giving out forced abilities like this. Its really unneeded and annoying when building. It's best when it's for flavor and adds some useful compartmentalization for design. Every now and then it's necessary to keep interactions in check. I think some of the latter is due to early reluctance to go all in on creating and developing more sub-factions, thereby minimizing bleed-over of synergies that could turn into problems. For example, I think the Vong would be a bit less schizophrenic if the domains had been established back near the beginning of the v-sets. That's just my take on it from the vantage point I've had since set 5. (I'm not a designer)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/28/2008 Posts: 606
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swinefeld wrote:Jonnyb815 wrote:atmsalad wrote:urbanjedi wrote:Option not listed.
Give him Rival with Mon Mothma.
I actually really like this idea btw, forces you to build either a death shot squad or a panaka squad. +1 I don't please STOP giving out forced abilities like this. Its really unneeded and annoying when building. It's best when it's for flavor and adds some useful compartmentalization for design. Every now and then it's necessary to keep interactions in check. I think some of the latter is due to early reluctance to go all in on creating and developing more sub-factions, thereby minimizing bleed-over of synergies that could turn into problems. For example, I think the Vong would be a bit less schizophrenic if the domains had been established back near the beginning of the v-sets. That's just my take on it from the vantage point I've had since set 5. (I'm not a designer) Its turned into a save zone and building in return is way too limited now. You should never try and limit building in this way outside of flavor. WOTC never did anything like this. Figure out another create way rather than a box fix. It just feels like o no this might be a problem lets make sure we limit it in someway and no the puzzle is not a puzzle anymore. This has been done way too much in the last 5+ sets.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/3/2014 Posts: 2,098
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Jonnyb815 wrote: Its turned into a save zone and building in return is way too limited now. You should never try and limit building in this way outside of flavor. WOTC never did anything like this.
Figure out another create way rather than a box fix.
It just feels like o no this might be a problem lets make sure we limit it in someway and no the puzzle is not a puzzle anymore. This has been done way too much in the last 5+ sets.
I dont quite know what you are talking about but I do know that sub-factions are great. I think Army of Light is the best sub-faction available right now. You can do so much with a sub-faction that you cant do by opening things up to every possibility. I think Large boxes can be a really really good thing. Large enough that you still have designing options, but restricted enough so that it does not mix with terrible combinations that are NPE's. I think that Sub-factions should be defined clearly. Anyway onto Panaka. No reason for pieces under 10 points to have twin attack, like ever. No reason for a 11 point piece to have a damage boost and twin attack, like ever. If you did not want to nerf Panaka completely just turn Twin into double attack and drop the rapport. This way they cant grab Mobile attack, move out shoot twice and move back in
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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Jonnyb815 wrote:swinefeld wrote:Jonnyb815 wrote:atmsalad wrote:urbanjedi wrote:Option not listed.
Give him Rival with Mon Mothma.
I actually really like this idea btw, forces you to build either a death shot squad or a panaka squad. +1 I don't please STOP giving out forced abilities like this. Its really unneeded and annoying when building. It's best when it's for flavor and adds some useful compartmentalization for design. Every now and then it's necessary to keep interactions in check. I think some of the latter is due to early reluctance to go all in on creating and developing more sub-factions, thereby minimizing bleed-over of synergies that could turn into problems. For example, I think the Vong would be a bit less schizophrenic if the domains had been established back near the beginning of the v-sets. That's just my take on it from the vantage point I've had since set 5. (I'm not a designer) Its turned into a save zone and building in return is way too limited now. You should never try and limit building in this way outside of flavor. WOTC never did anything like this. Figure out another create way rather than a box fix. It just feels like o no this might be a problem lets make sure we limit it in someway and no the puzzle is not a puzzle anymore. This has been done way too much in the last 5+ sets. In alot of the last few Sets some of this has been done for flavor more than anything. WIth all of the Pieces with Rival or Rival Like Abilities i think one of the only ones that was done for Playability was Jorus. And Even then It still makes sense due to his preferences. I know that in the Case on Independent it has been used a bit more for limiting but it is still not all that common. Also i dont Consider Pieces Like Talon/ Xizor to be that limiting as they are built to try to get you to play faction pure. Same with Zenoc. THese Type Pieces are trying to get you to play faction pure, Which is not that bad of a principal
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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jen'ari wrote: Anyway onto Panaka. No reason for pieces under 10 points to have twin attack, like ever. No reason for a 11 point piece to have a damage boost and twin attack, like ever.
If you did not want to nerf Panaka completely just turn Twin into double attack and drop the rapport. This way they cant grab Mobile attack, move out shoot twice and move back in
Sub 10 point pieces hasve been able to do that for quite a while, thanks to the Czerka scientist, and pieces like GGDAC, and Whorm, as Well as the Mano Captain and the Rebel Captain.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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I just realized that we're talking about NEUTERING not Nudering?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/26/2011 Posts: 951
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jak wrote:I just realized that we're talking about NEUTERING not Nudering? dang it!!! I was really hoping no one would notice, bahaha
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