Below are some scenario conditions we used to use for Hero Clix
I've modded them up a bit for SWM;
some conditions are one time only and others continue throughout the game
some are quite brutal and other are just constantly annoying
Battle Field ConditionsFearless assault:Characters gain +2 movement when they begin move actions from their
starting zone
Resistance: Characters cannot be affected by “Disruptive” when at least one
Allied character of the same faction is adjacent.
Communications Breakdown:Before the beginning of the games first turn, the player playing this
Condition chooses one Commander Effect; that effect cannot be used this
game.
Both Players subtract 1 from initiative results with a minimum of 1as a result.
Infiltration:During the set up phase, all characters with Stealth or Cloaked (already in
effect) may be placed in hindering terrain up to their speed value from
the starting zone
Isolation:Combat values may not be replaced when the replacement values would
be higher than the original value
Interferenc Fieldscharacters making attacks with movment;(Momentum, Strafe, Moble, Charge ect)
reduce damage by 10
Rushed AssultThe First character to make an attack against an opposing character get -2 to their attack(s) until the attacks are resolved