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Rank: Acklay Groups: Member
Joined: 11/6/2008 Posts: 49
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Oscarlindo wrote:this one is for the vong Droid Hater: +4 att and 10 dam against droids and cyborgs characters Call it Droid Hunter to match with Mandalorian Hunter and Jedi Hunter. I would like more Hunter X abilities as well, maybe Wookie Hunter or Savage Hunter. General_Grievous wrote: Reinforced Plating; huge characters with damage reduction 10 gain damage reduction 20, otherwise it gains damage reduction 10.
I would add the requirement of Rigid or mounted weapons so only machines get. Squad Leader: The number of character need to gain Squad abilities is reduce to 2. Or any other ability to help get squad effects. With all the Squad abilities running around we need something.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 110
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cool thread very interesting
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/1/2009 Posts: 236
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this is my force pull Force Pull 3 (Force 3;range 6; only usable on this characters turn; move any character within 6 squares adjacent to this character)
So u can pull them in to attack them
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Rank: Sith Marauder Groups: Member
Joined: 11/4/2008 Posts: 899 Location: Farmingdale, NY
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JFisto wrote:this is my force pull Force Pull 3 (Force 3;range 6; only usable on this characters turn; move any character within 6 squares adjacent to this character)
So u can pull them in to attack them Now that's a good one
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/2/2009 Posts: 230 Location: near Madison, WI
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General_Grievous wrote:Reinforced Plating; huge characters with damage reduction 10 gain damage reduction 20, otherwise it gains damage reduction 10. Just what Luke's snowspeeder needs to be competitive: DR20! Make it non-uniques, an maybe it could fly. And Huges ignore terrain during movement.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/28/2008 Posts: 355 Location: Newark, OH, USA
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General_Grievous wrote:Oscarlindo wrote:this one is for the vong Droid Hater: +4 att and 10 dam against droids and cyborgs characters Agreed and seconded, also maybe add: characters with droid and cyborg cannot be in a squad with this character. There would be a wicked SA/CE for the vong. I personally want the huges to make a comeback since they are all collecting dust right now, I would like to see an "engineer/scientist/etc..." that has this SA for all huge mounted weapon/droid characters. Reinforced Plating; huge characters with damage reduction 10 gain damage reduction 20, otherwise it gains damage reduction 10. I think this would bring back the huges into at least decently playability. The trouble with no droids in a Vong squad means no door control (Lobot, R7, T3) or extended CE (Mouse Droid) - both of which they really need to try to be competitive. Oh the irony. I second the idea for the huges. Something to give them all Stable Footing would be great in my book. I don't know what to call it, but make it non-ranged on a cheap piece and some of them without flight would make a bit of a comeback.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2008 Posts: 536 Location: Tracy, CA
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Jedi Instructor - Each Unique ally with a Force Rating and the Melee special ability gains Lightsaber Deflect and Evade.
Not sure I would endorse this on a Fringe character. It would have to be attached to a character like Yoda (Rebel or Republic). I would not want to see YoBuck abusing this. I wouldn't want a Vader gaining the SA either. You could also stipulate that the SA affects only characters under a certain cost too. Keep it from being abused by the more powerful minis.
I've really wanted to see a boost to Unique, Melee Force Users. Apart from a few fast moving minis (like YoBuck), you don't see people using them. Most of the complaints center around the lack of defense against shooters.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
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Doogle126 wrote:creme_brule wrote:Reckless Intuition - Once per turn, after initiative is determined, this character may move up to double speed and make an immediate attack. If this effect is used, for the rest of the round this character takes double damage from attacks/effects. Impulsive Intuition - If a unique allied hcaracter is defeated, this character gains Intuition for the rest of the skirmish. ...and of course...: [Increadible] Droid Luck (this is supposed to be used by R2-D2) : When this character is hit by an attack, this character takes no damage with a save of 6. i mean, cmon! have you EVER seen R2 get hit more than 3 times in ALL 6canon episodes?! jeez!! like, in ep. 4, on the (forgot the ships name) tantive IV, you see all this blaster fire whizzing above R2 and C3po, and C3po is complaining while r2 beeps happily and just "strolls" along the corridors...*puff* *puff* alright...done with my rant...:P my we;; how many times did you see chewbacca, han solo, leia and luke get hit? -han gets tortured on clooud ctiy -leia gets hit on endor (then again, so does r2) -chewbacca gets KILLED by the yuuzhan vong if im correct -luke gets shot on jabbas skiff ...im sure there's more, but my point is that r2 (who is completely DEFENSELESS and a SITTING DUCK) cannot get hit by stormies/ships whizzing blaster fire above their heads lol...han., leia, chewy, and luke are usually all armed so it gives better reason why they are hit more oftern (han is usually reckless, too ;) ) my
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/2/2009 Posts: 230 Location: near Madison, WI
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Tirade wrote:Jedi Instructor - Each Unique ally with a Force Rating and the Melee special ability gains Lightsaber Deflect and Evade.
Not sure I would endorse this on a Fringe character. It would have to be attached to a character like Yoda (Rebel or Republic). I would not want to see YoBuck abusing this. I wouldn't want a Vader gaining the SA either. You could also stipulate that the SA affects only characters under a certain cost too. Keep it from being abused by the more powerful minis.
I've really wanted to see a boost to Unique, Melee Force Users. Apart from a few fast moving minis (like YoBuck), you don't see people using them. Most of the complaints center around the lack of defense against shooters. Add to a fringe character as unlimited range SA for allies or change the base force rules: Force points can be used for Force Defense 16: On any attack, no damage on a save of 16. If a character presently has only Block or Deflect, they get a reduced version of the other for survivability. The limited characters with both block and deflect or current Force Defense (11) don't need it, but no real loss.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2008 Posts: 536 Location: Tracy, CA
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Mandelmauler wrote:Tirade wrote:Jedi Instructor - Each Unique ally with a Force Rating and the Melee special ability gains Lightsaber Deflect and Evade.
Not sure I would endorse this on a Fringe character. It would have to be attached to a character like Yoda (Rebel or Republic). I would not want to see YoBuck abusing this. I wouldn't want a Vader gaining the SA either. You could also stipulate that the SA affects only characters under a certain cost too. Keep it from being abused by the more powerful minis.
I've really wanted to see a boost to Unique, Melee Force Users. Apart from a few fast moving minis (like YoBuck), you don't see people using them. Most of the complaints center around the lack of defense against shooters. Add to a fringe character as unlimited range SA for allies or change the base force rules: Force points can be used for Force Defense 16: On any attack, no damage on a save of 16. If a character presently has only Block or Deflect, they get a reduced version of the other for survivability. The limited characters with both block and deflect or current Force Defense (11) don't need it, but no real loss. I was thinking it would be an unlimited range SA. However, I don't think Fringe would be a good idea. At this stage of the game, I like Evade more than Force Defense. They don't have to spend FPs for Evade (unless they want to re-roll a failed save or spend a FP on Deflect). I'm looking for more ranged survivability here. Lower the save is an ok idea, but that still requires you to spend a FP. I also think it's imperative that such a SA be limited to Unique, Melee Force Users that are under a certain cost.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/2/2009 Posts: 230 Location: near Madison, WI
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Tirade wrote:I also think it's imperative that such a SA be limited to Unique, Melee Force Users that are under a certain cost. I understand your reasons, except the last. Why Unique only? The non-unique too powerful? They usually don't have too many force anyhow, so it should not be too abusive. When I run most of the (low-cost) non-unique jedi, they die with force points because they don't have the FA to stop the damage. I think that this should help. If it was Unique only, at least you could consider using the old Rep jedi.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2008 Posts: 536 Location: Tracy, CA
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Mandelmauler wrote:Tirade wrote:I also think it's imperative that such a SA be limited to Unique, Melee Force Users that are under a certain cost. I understand your reasons, except the last. Why Unique only? The non-unique too powerful? They usually don't have too many force anyhow, so it should not be too abusive. When I run most of the (low-cost) non-unique jedi, they die with force points because they don't have the FA to stop the damage. I think that this should help. If it was Unique only, at least you could consider using the old Rep jedi. I'm thinking of solid non-Uniques like the JBM or the JWM. They don't need much of a boost. I don't want to see those pieces gaining lower saves for Block or Deflect. If you are referring to the rest of the lot, it's going to take more than Block and/or Deflect to help. A good portion of the non-unique Force Users originated during the first 5 sets. Those Force Users are probably beyond saving. Honestly, non-uniques are already privy to so many CEs. I wanted to give people a reason to run the Unique Force Users. I'm sick of seeing JBMs and JWMs.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/2/2009 Posts: 230 Location: near Madison, WI
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Tirade wrote:Mandelmauler wrote:Tirade wrote:I also think it's imperative that such a SA be limited to Unique, Melee Force Users that are under a certain cost. I understand your reasons, except the last. Why Unique only? The non-unique too powerful? They usually don't have too many force anyhow, so it should not be too abusive. When I run most of the (low-cost) non-unique jedi, they die with force points because they don't have the FA to stop the damage. I think that this should help. If it was Unique only, at least you could consider using the old Rep jedi. I'm thinking of solid non-Uniques like the JBM or the JWM. They don't need much of a boost. I don't want to see those pieces gaining lower saves for Block or Deflect. If you are referring to the rest of the lot, it's going to take more than Block and/or Deflect to help. A good portion of the non-unique Force Users originated during the first 5 sets. Those Force Users are probably beyond saving. Honestly, non-uniques are already privy to so many CEs. I wanted to give people a reason to run the Unique Force Users. I'm sick of seeing JBMs and JWMs. My Force Defense 16 is a HIGHER save than the current FD 11, FB 11 and FDeflect 11. So there is no benefit to either the JBM or the JWM. But I do agree, any SA or CE that helps older figs is always welcome. Something like: Characters with Melee and only a single attack (no double, triple or extra) gain Twin Attack.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2008 Posts: 536 Location: Tracy, CA
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Mandelmauler wrote:Tirade wrote:Mandelmauler wrote:Tirade wrote:I also think it's imperative that such a SA be limited to Unique, Melee Force Users that are under a certain cost. I understand your reasons, except the last. Why Unique only? The non-unique too powerful? They usually don't have too many force anyhow, so it should not be too abusive. When I run most of the (low-cost) non-unique jedi, they die with force points because they don't have the FA to stop the damage. I think that this should help. If it was Unique only, at least you could consider using the old Rep jedi. I'm thinking of solid non-Uniques like the JBM or the JWM. They don't need much of a boost. I don't want to see those pieces gaining lower saves for Block or Deflect. If you are referring to the rest of the lot, it's going to take more than Block and/or Deflect to help. A good portion of the non-unique Force Users originated during the first 5 sets. Those Force Users are probably beyond saving. Honestly, non-uniques are already privy to so many CEs. I wanted to give people a reason to run the Unique Force Users. I'm sick of seeing JBMs and JWMs. My Force Defense 16 is a HIGHER save than the current FD 11, FB 11 and FDeflect 11. So there is no benefit to either the JBM or the JWM. But I do agree, any SA or CE that helps older figs is always welcome. Something like: Characters with Melee and only a single attack (no double, triple or extra) gain Twin Attack. You mentioned lowering the save for those that already have Block or Deflect. That's what I was referring to. Not the Force Defense save of 16 portion.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/2/2009 Posts: 230 Location: near Madison, WI
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Tirade wrote:You mentioned lowering the save for those that already have Block or Deflect. That's what I was referring to. Not the Force Defense save of 16 portion. Now that I reread what I originally wrote, it is VERY unclear. You are correct. Thanks for the discussion.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/30/2008 Posts: 1,290 Location: Stow Ohio, just north of Dantooine (vacay on Ando)
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how about kamonian saber dart like what jango killed zam with.
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Rank: Young Krayt Dragon Groups: Member
Joined: 4/27/2009 Posts: 50
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Command Coordination: Allies within 6 of this character are immune to Disruptive.
Advanced Communications: This character always counts as being within 6 of all Allies.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Mandelmauler wrote:General_Grievous wrote:Reinforced Plating; huge characters with damage reduction 10 gain damage reduction 20, otherwise it gains damage reduction 10. Just what Luke's snowspeeder needs to be competitive: DR20! Make it non-uniques, an maybe it could fly. And Huges ignore terrain during movement. Ah I knew I was forgetting something, the only somewhat competitive one. Alright after taking everyone's words into account here is my redone SA, Reinforced Plating; non-unique huge characters with mounted weapon gain damage reduction 10, if they already have damage reduction 10 they gain damage reduction 20. All-Terrain Vehicle; huge non-living characters without flight gain Stable Footing, and speed 8. How's that?
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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Don't have a name in mind, but grants allies with Savage the Bloodthirsty SA.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2008 Posts: 129 Location: Houston, TX
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I like the concept of a Jedi Instructor CE, but I'm not sure Evade should be given out with it. A Jedi Instructor should teach a specific force ability to all allied force users. You could even have an entire line of instructor CEs, such as:
Jedi Instructor: Lightsaber Block Jedi Instructor: Knight Speed Jedi Instructor: Force Lightening 1
Alternatively, you could have something like this...
Jedi Instructor: At the start of the skirmish, choose an allied character. If that ally has a Force rating, it gains any one of the Instructor's force powers.
And here are some other ideas for special abilities or commander effects:
SA - Dark Side Scourge: This character deals +10 damage against any Dark Side faction character with a force rating SA - Elusive Target: This character gains +4 defense against nonadjacent attacks when engaged in combat with an adjacent character
CE - All followers with the melee special ability gain Intuition CE - Allied Separatist droids within 6 squares gain Shields 1
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