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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
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DarthJak wrote:swinefeld wrote:
Everyone seems to despise Moff. Ignoring his Rapport for Death Star figs, I really don't see him as being useless. Ugly, yes. Super-competitve, of course not.
Am I the only one that regularly combines fire? use Moff w/ baron fel for a total of extra +10 to hit, great with swarm squads with all the CE for the Empire you can have some lil' dude blast a Krayt dragon in two the sculpt is lame, we call him officer proud pants (look at the fig.) "...you'll look great, i guarentee it. *men's warehouse logo flashes across screen*"
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/5/2008 Posts: 173 Location: Nampa, ID
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3po is really really bad, can't say there was a more useless boring piece this year
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2008 Posts: 536 Location: Tracy, CA
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klecser wrote:I can't believe that Nahdar has gotten so many votes. I think the issue here is that people are voting what they WANTED for the VR fig, rather than what the fig actually is. For his cost, Nahdar is not a bad figure at all. Force Push 1 is probably one of the best force powers because it is cheap and doesn't appear to increase figure cost much. Doing ten auto damage in this game is a big deal, and if you only have to spend 17 to get it, you're in good shape.
C3PO without a doubt. Moff would be a close second. Problem is, people have expectations they want met. I get the feeling Nahdar didn't meet those. The same is going to happen with Jax Paven. I really like Jax, but I have already encountered people that wish he had more. That's just how it goes. I, for one, don't have a big problem with Nahdar. He's not horrible. Although I think you are overselling his Force Push. He only has 2 FPs. That means he will get off 2 Pushes (or 20 total damage) at max. I think LS Deflect is probably just as useful as Force Push. If your 17 point mini is spending his FP to Push a Mouse, I think you're going to be on the losing end. Now if he had Force Renewal or 4 FPs, it would be a different story. I'm still waiting on more Force User/Melee support for the Republic. If and when that happens, I can see pieces like Nahdar rising in value. Qui-Gon JT was certainly a step in the right direction. I would like to see more rangeless SAs (akin to the RC Training Sergeant) that cannot be disrupted. In respect to C-3PO, I value him over Moff Jerjerrod. Very unique sculpt/pose. Plus as a VR, he has more value than Jerjerrod. SWM isn't always about the stats. That said, I had hoped for more from 3PO. Speed 0 wouldn't be such a big deal if he had a rangeless CE for Ewoks.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
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Tirade wrote:klecser wrote:I can't believe that Nahdar has gotten so many votes. I think the issue here is that people are voting what they WANTED for the VR fig, rather than what the fig actually is. For his cost, Nahdar is not a bad figure at all. Force Push 1 is probably one of the best force powers because it is cheap and doesn't appear to increase figure cost much. Doing ten auto damage in this game is a big deal, and if you only have to spend 17 to get it, you're in good shape.
C3PO without a doubt. Moff would be a close second. I, for one, don't have a big problem with Nahdar. He's not horrible. Although I think you are overselling his Force Push. He only has 2 FPs. That means he will get off 2 Pushes (or 20 total damage) at max. I think LS Deflect is probably just as useful as Force Push. If your 17 point mini is spending his FP to Push a Mouse, I think you're going to be on the losing end. Now if he had Force Renewal or 4 FPs, it would be a different story. I'm still waiting on more Force User/Melee support for the Republic. If and when that happens, I can see pieces like Nahdar rising in value. Qui-Gon JT was certainly a step in the right direction. I would like to see more rangeless SAs (akin to the RC Training Sergeant) that cannot be disrupted. agreed. nadhar costs 17, for 7 (i think) more points you can get + 4 atk, +2 def, +40 HP, +2 FP, +ataru style, +a really awesome CE... qui gon is MUCh better compared to nadhar, nadhar isnt what youd call the "cream of the crop"...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2008 Posts: 536 Location: Tracy, CA
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creme_brule wrote:Tirade wrote:klecser wrote:I can't believe that Nahdar has gotten so many votes. I think the issue here is that people are voting what they WANTED for the VR fig, rather than what the fig actually is. For his cost, Nahdar is not a bad figure at all. Force Push 1 is probably one of the best force powers because it is cheap and doesn't appear to increase figure cost much. Doing ten auto damage in this game is a big deal, and if you only have to spend 17 to get it, you're in good shape.
C3PO without a doubt. Moff would be a close second. I, for one, don't have a big problem with Nahdar. He's not horrible. Although I think you are overselling his Force Push. He only has 2 FPs. That means he will get off 2 Pushes (or 20 total damage) at max. I think LS Deflect is probably just as useful as Force Push. If your 17 point mini is spending his FP to Push a Mouse, I think you're going to be on the losing end. Now if he had Force Renewal or 4 FPs, it would be a different story. I'm still waiting on more Force User/Melee support for the Republic. If and when that happens, I can see pieces like Nahdar rising in value. Qui-Gon JT was certainly a step in the right direction. I would like to see more rangeless SAs (akin to the RC Training Sergeant) that cannot be disrupted. agreed. nadhar costs 17, for 7 (i think) more points you can get + 4 atk, +2 def, +40 HP, +2 FP, +ataru style, +a really awesome CE... qui gon is MUCh better compared to nadhar, nadhar isnt what youd call the "cream of the crop"... Actually, I was referring to Qui-Gon's CE for Force Users. I like how the CE boosts the attack rating of lesser used Force Users.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
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Tirade wrote:creme_brule wrote:Tirade wrote:klecser wrote:I can't believe that Nahdar has gotten so many votes. I think the issue here is that people are voting what they WANTED for the VR fig, rather than what the fig actually is. For his cost, Nahdar is not a bad figure at all. Force Push 1 is probably one of the best force powers because it is cheap and doesn't appear to increase figure cost much. Doing ten auto damage in this game is a big deal, and if you only have to spend 17 to get it, you're in good shape.
C3PO without a doubt. Moff would be a close second. I, for one, don't have a big problem with Nahdar. He's not horrible. Although I think you are overselling his Force Push. He only has 2 FPs. That means he will get off 2 Pushes (or 20 total damage) at max. I think LS Deflect is probably just as useful as Force Push. If your 17 point mini is spending his FP to Push a Mouse, I think you're going to be on the losing end. Now if he had Force Renewal or 4 FPs, it would be a different story. I'm still waiting on more Force User/Melee support for the Republic. If and when that happens, I can see pieces like Nahdar rising in value. Qui-Gon JT was certainly a step in the right direction. I would like to see more rangeless SAs (akin to the RC Training Sergeant) that cannot be disrupted. agreed. nadhar costs 17, for 7 (i think) more points you can get + 4 atk, +2 def, +40 HP, +2 FP, +ataru style, +a really awesome CE... qui gon is MUCh better compared to nadhar, nadhar isnt what youd call the "cream of the crop"... Actually, I was referring to Qui-Gon's CE for Force Users. I like how the CE boosts the attack rating of lesser used Force Users. i know, and i agree completely with you...but unforutneatlynow adays force users are either too good (meaning very high base stats) or too bad (too low base stats) but there are some figs that are PERFECT (ex. dark woman, qui gon JT, etc.)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2008 Posts: 536 Location: Tracy, CA
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Base stats aren't everything. High HPs don't go as far as they used to in this game. The FPs and SAs (combined with cost) are far more important in my eyes.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
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Tirade wrote:Base stats aren't everything. High HPs don't go as far as they used to in this game. The FPs and SAs (combined with cost) are far more important in my eyes. ...what about CEs? personally, IM(H)O heres how i view the importnac eof base stats, fps, sas, and CEs...: 1) CEs lol they completely change the game imagine a swap squad without thrawn (Then again, it wouldnt be a swap suad with out him lol :P ) 2) SA's...these usually create the bulk of the point cost, except for jedi obviously ;) 3) FP's...though, this is tentative it could be 4th since it depends on how many FP (Ex. 2 fp, renewal, motf, etc) and FPowers the character has (*cough* ndahar vebb *cough*) 4) base stats. again, tentative. you could have a darth bane version stats or then again, ugi version stats. it all depends. basically, CE;s and SA's are currently dominationg the game, swap squads and SSM are examples of these :)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2008 Posts: 536 Location: Tracy, CA
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creme_brule wrote:Tirade wrote:Base stats aren't everything. High HPs don't go as far as they used to in this game. The FPs and SAs (combined with cost) are far more important in my eyes. ...what about CEs? personally, IM(H)O heres how i view the importnac eof base stats, fps, sas, and CEs...: 1) CEs lol they completely change the game imagine a swap squad without thrawn (Then again, it wouldnt be a swap suad with out him lol :P ) 2) SA's...these usually create the bulk of the point cost, except for jedi obviously ;) 3) FP's...though, this is tentative it could be 4th since it depends on how many FP (Ex. 2 fp, renewal, motf, etc) and FPowers the character has (*cough* ndahar vebb *cough*) 4) base stats. again, tentative. you could have a darth bane version stats or then again, ugi version stats. it all depends. basically, CE;s and SA's are currently dominationg the game, swap squads and SSM are examples of these :) No doubt, CEs are extremely important. That's why an older miniature can still stay afloat (San Hill comes to mind). A great CE will do that.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
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Tirade wrote:creme_brule wrote:Tirade wrote:Base stats aren't everything. High HPs don't go as far as they used to in this game. The FPs and SAs (combined with cost) are far more important in my eyes. ...what about CEs? personally, IM(H)O heres how i view the importnac eof base stats, fps, sas, and CEs...: 1) CEs lol they completely change the game imagine a swap squad without thrawn (Then again, it wouldnt be a swap suad with out him lol :P ) 2) SA's...these usually create the bulk of the point cost, except for jedi obviously ;) 3) FP's...though, this is tentative it could be 4th since it depends on how many FP (Ex. 2 fp, renewal, motf, etc) and FPowers the character has (*cough* ndahar vebb *cough*) 4) base stats. again, tentative. you could have a darth bane version stats or then again, ugi version stats. it all depends. basically, CE;s and SA's are currently dominationg the game, swap squads and SSM are examples of these :) No doubt, CEs are extremely important. That's why an older miniature can still stay afloat (San Hill comes to mind). A great CE will do that. another fig that cme to mind was RS palps...but he seemed to have lost about 80% of his fans after IE palps came out...
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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In my view, RS Palps is better with Disciples.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
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Sithborg wrote:In my view, RS Palps is better with Disciples. why? just curious
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2008 Posts: 536 Location: Tracy, CA
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Sithborg wrote:In my view, RS Palps is better with Disciples. But don't the Disciples already have Force Renewal? I realize it takes 2 FPs per Zap or Corruption, but they can replenish that themselves. I'm not advocating Palps on Throne either. I think the Disciples are somewhat self-sufficient. I believe it is the only non-unique that has Force Renewal. EDIT: Forgot about the Exceptional Apprentice. So does this have to do with RS Palps being able to move? He could, in theory, move together with the Disciples and add to the zapping power.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
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Tirade wrote:Sithborg wrote:In my view, RS Palps is better with Disciples. But don't the Disciples already have Force Renewal? I realize it takes 2 FPs per Zap or Corruption, but they can replenish that themselves. I'm not advocating Palps on Throne either. I think the Disciples are somewhat self-sufficient. I believe they are the only non-unique that has Force Renewal. dont forget the excep. jedi apprentice...the dsiciples are the 1st (and nly) COMMON to have force renewal 1... ...discples are nice, but with palp n throne they can corrupt/zap once per turn PER EACH CHARACTER...now, THATs what i call annoying...imagine taking 120 dmg (or more) ALL FROM JUST LIGHTNING IN ONE ROUND...
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Rank: Destroyer Droid Groups: Member
Joined: 2/2/2009 Posts: 30
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Moff Jerrjod out of the options
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Rank: Grand Master Yoda Groups: Member
Joined: 9/13/2008 Posts: 508
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Tirade wrote:Sithborg wrote:In my view, RS Palps is better with Disciples. But don't the Disciples already have Force Renewal? I realize it takes 2 FPs per Zap or Corruption, but they can replenish that themselves. I'm not advocating Palps on Throne either. I think the Disciples are somewhat self-sufficient. I believe it is the only non-unique that has Force Renewal. EDIT: Forgot about the Exceptional Apprentice. So does this have to do with RS Palps being able to move? He could, in theory, move together with the Disciples and add to the zapping power. Not just movement but he is a swapper, is a medium base not a large (really helps on LOS) and gets more mileage out of his own Force Powers, Palpy on Throne rarely gets to use any of his abilities if he is facing an experienced player.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2008 Posts: 536 Location: Tracy, CA
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joelker41 wrote:Tirade wrote:Sithborg wrote:In my view, RS Palps is better with Disciples. But don't the Disciples already have Force Renewal? I realize it takes 2 FPs per Zap or Corruption, but they can replenish that themselves. I'm not advocating Palps on Throne either. I think the Disciples are somewhat self-sufficient. I believe it is the only non-unique that has Force Renewal. EDIT: Forgot about the Exceptional Apprentice. So does this have to do with RS Palps being able to move? He could, in theory, move together with the Disciples and add to the zapping power. Not just movement but he is a swapper, is a medium base not a large (really helps on LOS) and gets more mileage out of his own Force Powers, Palpy on Throne rarely gets to use any of his abilities if he is facing an experienced player. I suppose Swapping is something I hadn't considered (probably because that's 40 for Palps + 32 for Thrawn). I could see running those two together with some Disciples, but it wouldn't be my first option. That Opportunist CE is wasted on them. Although the same could be said for a VAU squad. I'm sure Palps on Throne gets to use Evade every once and a while ;).
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
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Tirade wrote:joelker41 wrote:Tirade wrote:Sithborg wrote:In my view, RS Palps is better with Disciples. But don't the Disciples already have Force Renewal? I realize it takes 2 FPs per Zap or Corruption, but they can replenish that themselves. I'm not advocating Palps on Throne either. I think the Disciples are somewhat self-sufficient. I believe it is the only non-unique that has Force Renewal. EDIT: Forgot about the Exceptional Apprentice. So does this have to do with RS Palps being able to move? He could, in theory, move together with the Disciples and add to the zapping power. Not just movement but he is a swapper, is a medium base not a large (really helps on LOS) and gets more mileage out of his own Force Powers, Palpy on Throne rarely gets to use any of his abilities if he is facing an experienced player. I suppose Swapping is something I hadn't considered (probably because that's 40 for Palps + 32 for Thrawn). I could see running those two together with some Disciples, but it wouldn't be my first option. That Opportunist CE is wasted on them. Although the same could be said for a VAU squad. I'm sure Palps on Throne gets to use Evade every once and a while ;). in all the matches i play with him, he uses evade like 6 times in the first round, snce i usually put him n gambit and my friend always shoots athim first :)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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DarthJak wrote:swinefeld wrote:
Everyone seems to despise Moff. Ignoring his Rapport for Death Star figs, I really don't see him as being useless. Ugly, yes. Super-competitve, of course not.
Am I the only one that regularly combines fire? use Moff w/ baron fel for a total of extra +10 to hit, great with swarm squads with all the CE for the Empire you can have some lil' dude blast a Krayt dragon in two the sculpt is lame, we call him officer proud pants (look at the fig.) Yes, you ARE the only one who regularly combines fire. You are also the only one who can't hit the broadside of the Death Star.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
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juice man wrote:DarthJak wrote:swinefeld wrote:
Everyone seems to despise Moff. Ignoring his Rapport for Death Star figs, I really don't see him as being useless. Ugly, yes. Super-competitve, of course not.
Am I the only one that regularly combines fire? use Moff w/ baron fel for a total of extra +10 to hit, great with swarm squads with all the CE for the Empire you can have some lil' dude blast a Krayt dragon in two the sculpt is lame, we call him officer proud pants (look at the fig.) Yes, you ARE the only one who regularly combines fire. You are also the only one who can't hit the broadside of the Death Star. bc the broad side of the death star has...(how much DEF)?
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