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Rank: Grand Master Yoda Groups: Member
Joined: 9/13/2008 Posts: 508
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LoboStele wrote:AdmiralMotti89 wrote:LoboStele wrote: But it makes sense in order to bring GOWK back from banned status, and to keep Flobi from being too powerful.
How was Flobi too powerful? Now I wonder if He's worth his cost. Still good I suppose, but ruining one piece to legalize another wasn't worth it. It also killed an entire ability for anyone else who may have had a chance at having it. Nope, I never thought Flobi was too powerful, but there were others out there that felt that way a little. And his mere presence still pushed out a few things here and there. Pieces that have only a single attack (like, new Zuckuss, Elite Sith Assassin, etc.) were always at a disadvantage against anybody with SSM. At least with the new changes, pieces with Melee Attack and only a single attack, can really be useful against either Flobi or GOWK. Before the change, Flobi would still walk all over stuff with only 1 attack. I also agree, 66 points seems a bit much for Flobi, but the options that are out there to utilize his CE are pretty impressive. Of course, it wouldn't be the first time we got a piece that was too-overcosted to be totally useful. If Flobi ends up going the way of Luke Jedi Master I'll be quite surprised. I'd put Flobi in more of the GMLS-type category now. Maybe a bit overcosted, but still very good at what he does. Just have to build the whole squad around him, and probably only useful at 200 points (which, Flobi was not really that great at 150 before now anyways). I actually disagree I think it hurts GOWK more. Why? AoOs. GOWK can now be hit by everyone and their mother with melee attack. And FlObi is by no means overcosted, compare him to Vader Legacy and the Jedi Exile. For the points and what is in his faction he WAY outshines both. Rex+FlObi is still powerful in the right situation. Of course this just made General Skywalker/YoBuck the dominant team in 150 IMO. They have a close to 50/50 shot of beating GOWK and Speedy Cannon, especially on the right map.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/3/2008 Posts: 584 Location: Cincinnati, OH
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joelker41 wrote:I actually disagree I think it hurts GOWK more. Why? AoOs. GOWK can now be hit by everyone and their mother with melee attack. Not really sure I follow you here....what other change to SSM would have the desired effect, but not present some sort of problem like this? If you're worried about AoOs on an Obi, then play Flobi. :P Melee squads (outside of Gen Skywalker + Yobuck, IMO) are not played all that much, so I see this change as a real benefit in that area. It gives a definitive counter to SSM that was lacking before. joelker41 wrote:Of course this just made General Skywalker/YoBuck the dominant team in 150 IMO. They have a close to 50/50 shot of beating GOWK and Speedy Cannon, especially on the right map. 50/50 is awesome though. That's really what we want. If it's truly 50/50, then it isn't a 'dominant team', IMO. I haven't played GenSkywalker/Yobuck enough to say for sure, but if GOWK's return, plus the map changes, help push Speedy Cannon a bit down the list, that's fine with me.
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Rank: Grand Master Yoda Groups: Member
Joined: 9/13/2008 Posts: 508
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LoboStele wrote:joelker41 wrote:I actually disagree I think it hurts GOWK more. Why? AoOs. GOWK can now be hit by everyone and their mother with melee attack. Not really sure I follow you here....what other change to SSM would have the desired effect, but not present some sort of problem like this? If you're worried about AoOs on an Obi, then play Flobi. :P Melee squads (outside of Gen Skywalker + Yobuck, IMO) are not played all that much, so I see this change as a real benefit in that area. It gives a definitive counter to SSM that was lacking before. joelker41 wrote:Of course this just made General Skywalker/YoBuck the dominant team in 150 IMO. They have a close to 50/50 shot of beating GOWK and Speedy Cannon, especially on the right map. 50/50 is awesome though. That's really what we want. If it's truly 50/50, then it isn't a 'dominant team', IMO. I haven't played GenSkywalker/Yobuck enough to say for sure, but if GOWK's return, plus the map changes, help push Speedy Cannon a bit down the list, that's fine with me. You stated this change hurt FlObi more than GOWK, I was stating I think it is the opposite that AoOs will affect GOWK hugely. And you also just agreed with my point on MoBuck. You drew a conclusion I didn't lead you to.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2008 Posts: 937 Location: Phiadelphia, PA
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Let me rephrase this. If it is SSM only works on Non Melee attacks than i guess it wouldnt be so bad, this way your able to actually melee brawl with him. It would actually make more melee pieces be brought back into play as to just having a whole team with shooters. So i guess it isnt so bad if its just for non melee. I still think he is way under costed for what he does & his CE is ridiculous, his CE shouldnt be able to be used with booming voice. I think its idiotic to bring him back & not update his pt cost. WOTC is just losing the game & its going down in flames IMO because i think they could care less about it. I think they need to make some players incharge of what rules are set & what figures & characters are made, SA's, & Ce's made instead of these office guys who have no clue as to whats going on in the game of SWM.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/22/2008 Posts: 325 Location: wisconsin
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when do the changes officially take affect?
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Rank: Advanced Bloo Milk Member Groups: Member
, Trade Moderator
Joined: 3/28/2008 Posts: 498 Location: Lynden, WA
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curler88j wrote:when do the changes officially take affect? They take effect immediately, except for the scoring update in the last section as it apparently requires a software update first.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2008 Posts: 60 Location: Zincinnati
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Darth Percocet wrote:Now see, the game was fine without Gowk in, the new Flobi i think was a good remake of him thats still fair, bringing Gowk back & just changing his thing to non melee attack doesnt change the fact of his pt cost & doesnt change the fact he has mettle & MOTF2 & so what. Still doesnt change the face he's 55 pts to use which is ridiculously low. For what he does he should be in the 60's maybe even 70's. & his CE is better than GMY's so you wont see GMY anymore. Why not just leave well enough alone & why bring back the only broken pieces that WOTC ever made. Now I will disagree with you on the Grand Master Yoda. He has lighsaber throw 3 which is a really awsome and is one of the few powers that goes threw supersteath. He has lightsaber defense which is like ssm but costs a fp and his ce is still usefull when you use him
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2008 Posts: 937 Location: Phiadelphia, PA
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StriderRe80 wrote:Darth Percocet wrote:Now see, the game was fine without Gowk in, the new Flobi i think was a good remake of him thats still fair, bringing Gowk back & just changing his thing to non melee attack doesnt change the fact of his pt cost & doesnt change the fact he has mettle & MOTF2 & so what. Still doesnt change the face he's 55 pts to use which is ridiculously low. For what he does he should be in the 60's maybe even 70's. & his CE is better than GMY's so you wont see GMY anymore. Why not just leave well enough alone & why bring back the only broken pieces that WOTC ever made. Now I will disagree with you on the Grand Master Yoda. He has lighsaber throw 3 which is a really awsome and is one of the few powers that goes threw supersteath. He has lightsaber defense which is like ssm but costs a fp and his ce is still usefull when you use him Im sorry but i have to disagree with you, for the same pt cost i'd rather use GOWK, to boost my whole team even better rather than GMY with his just LST3 & LSD, GOWK alone with Mettle & MOTF2 which is ridiculous enough for his Pt cost. Like can republic just get any more better pieces? When are they gonna update Mando's or Vong back into the meta, they need to stop givin these ridiculous abilities to repubic. Games going down in flames & i deff aint riding shotgun. I think after MOTF set releases & i see whats in it for me is gonna determain wheither i stay in the game or not. & thats my right to feel that way I will say however it is an improvement on the figure, i still disagree & say they should of left him be banned. But atleast they changed him somewhat.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 871 Location: Cincinnati, OH
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ChuckaFett wrote:curler88j wrote:when do the changes officially take affect? They take effect immediately, except for the scoring update in the last section as it apparently requires a software update first. The changes take place 1/26.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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Ummm, Overwhelming Force is not needed, since it would be going on melee figs anyway. And Yoda is still a more offensive piece w Ataru. And this reinforces my belief that Makashi is just the counter stuff. And Dooku is still able to be more antimelee than Tyrannus. Still, this changes things up, exciting.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2008 Posts: 60 Location: Zincinnati
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Darth Percocet wrote:StriderRe80 wrote:Darth Percocet wrote:Now see, the game was fine without Gowk in, the new Flobi i think was a good remake of him thats still fair, bringing Gowk back & just changing his thing to non melee attack doesnt change the fact of his pt cost & doesnt change the fact he has mettle & MOTF2 & so what. Still doesnt change the face he's 55 pts to use which is ridiculously low. For what he does he should be in the 60's maybe even 70's. & his CE is better than GMY's so you wont see GMY anymore. Why not just leave well enough alone & why bring back the only broken pieces that WOTC ever made. Now I will disagree with you on the Grand Master Yoda. He has lighsaber throw 3 which is a really awsome and is one of the few powers that goes threw supersteath. He has lightsaber defense which is like ssm but costs a fp and his ce is still usefull when you use him Im sorry but i have to disagree with you, for the same pt cost i'd rather use GOWK, to boost my whole team even better rather than GMY with his just LST3 & LSD, GOWK alone with Mettle & MOTF2 which is ridiculous enough for his Pt cost. Like can republic just get any more better pieces? When are they gonna update Mando's or Vong back into the meta, they need to stop givin these ridiculous abilities to repubic. Games going down in flames & i deff aint riding shotgun. I think after MOTF set releases & i see whats in it for me is gonna determain wheither i stay in the game or not. & thats my right to feel that way As it stands a good counter to GOWK is GMY. He can force cancel his push and block his attacks which GOWK cannot stop any of GMYs attacks. GMY fits a different squad build just as GOWK is.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/3/2008 Posts: 584 Location: Cincinnati, OH
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joelker41 wrote:You stated this change hurt FlObi more than GOWK, I was stating I think it is the opposite that AoOs will affect GOWK hugely. LOL, I'm thoroughly confused now...but I think I agree with you, haha. Yes, GOWK is still at a disadvantage, because Flobi can easily escape due to Flight. Thus, Flobi's higher point cost, incidentally, lol. Darth Percocet wrote:his CE shouldnt be able to be used with booming voice. Umm...GOWK's CE doesn't work with Booming Voice at all. And it's MUCH more limited than GM Yoda's CE. GOWK's CE requires you to always have 2 pieces within 6 squares of each other in order to get the bonus. With GMY and Mas, you could have a JWM all by itself off in a corner, and it would still be getting the +3/+3. I think that's infinitely more useful overall. It's too easy to use Accurate and kill the Mouse Droid/Ugo/cheap fodder near another piece and deny GOWK's CE to somebody. Darth Percocet wrote:for the same pt cost i'd rather use GOWK, to boost my whole team even better rather than GMY with his just LST3 & LSD, GOWK alone with Mettle & MOTF2 which is ridiculous enough for his Pt cost. There is very little difference between GOWK and GMY in terms of 'boosting your whole team'. I can't for the life of me figure out what is such a HUGE difference there to cause this kind of reaction. The difference in point cost between GOWK and GMY is well balanced by the fact that GOWK is more of a defensive piece, and GMY is more offensive. Darth Percocet wrote:Like can republic just get any more better pieces? When are they gonna update Mando's or Vong back into the meta, they need to stop givin these ridiculous abilities to repubic. Nobody GAVE any new ability or anything like that. If anything, this change takes AWAY part of an ability, lol. It inherently makes Mando and Vong MUCH stronger against GOWK and Flobi. Vong in particular. At least before, GOWK/Flobi got to make at least 1 save 11 against a Vong JHs attack. Now they won't even get that. I guess it just goes to show that you can never please everyone. Ban GOWK, half the people get all up in arms because they banned somebody. Bring him back...people aren't happy with that either. Well, can't have your cake and eat it too...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2008 Posts: 937 Location: Phiadelphia, PA
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LoboStele wrote: I guess it just goes to show that you can never please everyone. Ban GOWK, half the people get all up in arms because they banned somebody. Bring him back...people aren't happy with that either. Well, can't have your cake and eat it too... Well Lobostele, i am not happy about him being brought back. & thats my right as an American to feel that way. Also my right as a bloomilk member to feel that way to & also my right to state my opinion on the matter. I read this threads title & responded my opinion & thoughts, so for you to comment my post & then adding your comments at the end of it mocking me & laughing at what i posted or what i said wrong, well noone asked you to do that. By doing stuff like that will make newbies afraid to post on a forum because they will feel that if they type something wrong then a veteran will eat apart there whole post. Kind of how you just did me. Just think it was a little ignorant for someone of your status to do. Now saying that, was it really called for? How about we just let people comment on what they think & feel & not critisize there whole post & pick apart everything they may of said wrong or you disagree on.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/13/2008 Posts: 89 Location: Seattle
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Why the hell would I want cake if I couldn't eat it??? :-p
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2008 Posts: 937 Location: Phiadelphia, PA
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joelker41 wrote:LoboStele wrote:AdmiralMotti89 wrote:LoboStele wrote: But it makes sense in order to bring GOWK back from banned status, and to keep Flobi from being too powerful.
How was Flobi too powerful? Now I wonder if He's worth his cost. Still good I suppose, but ruining one piece to legalize another wasn't worth it. It also killed an entire ability for anyone else who may have had a chance at having it. Nope, I never thought Flobi was too powerful, but there were others out there that felt that way a little. And his mere presence still pushed out a few things here and there. Pieces that have only a single attack (like, new Zuckuss, Elite Sith Assassin, etc.) were always at a disadvantage against anybody with SSM. At least with the new changes, pieces with Melee Attack and only a single attack, can really be useful against either Flobi or GOWK. Before the change, Flobi would still walk all over stuff with only 1 attack. I also agree, 66 points seems a bit much for Flobi, but the options that are out there to utilize his CE are pretty impressive. Of course, it wouldn't be the first time we got a piece that was too-overcosted to be totally useful. If Flobi ends up going the way of Luke Jedi Master I'll be quite surprised. I'd put Flobi in more of the GMLS-type category now. Maybe a bit overcosted, but still very good at what he does. Just have to build the whole squad around him, and probably only useful at 200 points (which, Flobi was not really that great at 150 before now anyways). I actually disagree I think it hurts GOWK more. Why? AoOs. GOWK can now be hit by everyone and their mother with melee attack. And FlObi is by no means overcosted, compare him to Vader Legacy and the Jedi Exile. For the points and what is in his faction he WAY outshines both. Rex+FlObi is still powerful in the right situation. Of course this just made General Skywalker/YoBuck the dominant team in 150 IMO. They have a close to 50/50 shot of beating GOWK and Speedy Cannon, especially on the right map. Now see this is the way to disagree with someone. Notice Joelker didnt mock or basically insult this user, he disagreed & stated his opinion on why he disagreed not offending the user & still getting his point accrossed. He didnt laugh at the user. Joelker this is a great point & myself i think im gonna take this into consideration when im playing against GOWK. Thank you for this post my friend.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/28/2008 Posts: 355 Location: Newark, OH, USA
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I don't want any cake, now if it were pie that's a whole different story. :P
I'm surprised to see GOWK back and don't know how the change will affect the competitive scene until some venues get to try out the change. At least it is something to try.
I like the change for Rigid pieces to give huges a chance to return. Now if huges without flight would gain Stable Footing, I'd be very happy. I don't see any negative effect from the change as stated in the updated rules.
Not a fan of the gambit-scoring piece having to cost at least 5 (like that reinforcements can't score it). Probably not a big issue in the overall scheme of things, but takes the new 3-point Stable Footing Rodian out of any squad-type except swap for the cost options, I think.
I'm not really playing much DCI anymore, so it does not really affect me personally, but I am interested to see what impact these changes have on the tourney scene over the next few months.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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Fact of the matter is by putting GOWK back in and changing his ability to non-melee blocks they accomplish what they have been trying to do since BH make melee usable. Mission Accomplished.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,488
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The re-addition of GOWK takes away the potency of speedy cannon now. Against Non-GOWK teams it's still the big dog, but against GOWK, it has lost a lot of it's potency. Should make some people happy. Me, I am go with the flow. I liked having GOWK banned, but he won't change my style too much now that he is back either.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/28/2008 Posts: 1,378 Location: Indianapolis
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So, there is no characters banned?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,488
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Just BFBH from DD.
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